mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 19:27:02 +00:00
24 lines
628 B
C++
24 lines
628 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "SmartObjectSlot.generated.h"
|
|
|
|
class UGameplayBehaviorConfig;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct SMARTOBJECTSMODULE_API FSmartObjectSlot {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector Offset;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FVector Direction;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
UGameplayBehaviorConfig* BehaviorConfig;
|
|
|
|
FSmartObjectSlot();
|
|
};
|
|
|