#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SmartObjectSlot.generated.h" class UGameplayBehaviorConfig; USTRUCT(BlueprintType) struct SMARTOBJECTSMODULE_API FSmartObjectSlot { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Offset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Direction; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UGameplayBehaviorConfig* BehaviorConfig; FSmartObjectSlot(); };