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22 lines
685 B
C++
22 lines
685 B
C++
#include "SmartObjectBlueprintFunctionLibrary.h"
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bool USmartObjectBlueprintFunctionLibrary::K2_UseSmartObject(AActor* Avatar, AActor* SmartObject) {
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return false;
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}
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bool USmartObjectBlueprintFunctionLibrary::K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled) {
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return false;
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}
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bool USmartObjectBlueprintFunctionLibrary::K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) {
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return false;
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}
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bool USmartObjectBlueprintFunctionLibrary::K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) {
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return false;
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}
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USmartObjectBlueprintFunctionLibrary::USmartObjectBlueprintFunctionLibrary() {
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}
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