Files
FNGameProj/Plugins/EnginePlugins/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectBlueprintFunctionLibrary.cpp
T
2024-03-03 23:44:39 +01:00

22 lines
685 B
C++

#include "SmartObjectBlueprintFunctionLibrary.h"
bool USmartObjectBlueprintFunctionLibrary::K2_UseSmartObject(AActor* Avatar, AActor* SmartObject) {
return false;
}
bool USmartObjectBlueprintFunctionLibrary::K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled) {
return false;
}
bool USmartObjectBlueprintFunctionLibrary::K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) {
return false;
}
bool USmartObjectBlueprintFunctionLibrary::K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) {
return false;
}
USmartObjectBlueprintFunctionLibrary::USmartObjectBlueprintFunctionLibrary() {
}