#include "SmartObjectBlueprintFunctionLibrary.h" bool USmartObjectBlueprintFunctionLibrary::K2_UseSmartObject(AActor* Avatar, AActor* SmartObject) { return false; } bool USmartObjectBlueprintFunctionLibrary::K2_SetSmartObjectEnabled(AActor* SmartObject, const bool bEnabled) { return false; } bool USmartObjectBlueprintFunctionLibrary::K2_RemoveLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) { return false; } bool USmartObjectBlueprintFunctionLibrary::K2_AddLooseGameplayTags(AActor* Actor, const FGameplayTagContainer& GameplayTags) { return false; } USmartObjectBlueprintFunctionLibrary::USmartObjectBlueprintFunctionLibrary() { }