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10 lines
272 B
C++
10 lines
272 B
C++
#include "SpawnMachineRepData.h"
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FSpawnMachineRepData::FSpawnMachineRepData() {
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this->SpawnMachineState = ESpawnMachineState::Default;
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this->SpawnMachineCooldownStartTime = 1;
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this->SpawnMachineCooldownEndTime = 1;
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this->SpawnMachineRepDataHandle = 0;
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}
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