Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp
T
2024-03-03 23:44:39 +01:00

58 lines
2.7 KiB
C++

#include "FortControllerComponent_Interaction.h"
#include "FortInteractContextInfo.h"
void UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Implementation(AActor* ReceivingActor) {
}
bool UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Validate(AActor* ReceivingActor) {
return true;
}
void UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Implementation(AActor* ReceivingActor) {
}
bool UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Validate(AActor* ReceivingActor) {
return true;
}
void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
}
bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
return true;
}
UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() {
return NULL;
}
AActor* UFortControllerComponent_Interaction::GetInteractActor() const {
return NULL;
}
void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() {
}
UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() {
this->ClearActorPendingNonInteractionTime = 1;
this->LongInteractAudioComponent = NULL;
this->PossibleInteractContextInfo = CreateDefaultSubobject<UFortInteractContextInfo>(TEXT("PossibleInteractContextInfo"));
this->InteractResponse = NULL;
this->InteractActor = NULL;
this->bInteractTraceStartsAtClosestPointDistance = true;
this->bFilterInteractTracesBehindMyFortPawn = true;
this->bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false;
this->bDoNotFilterBuildingActorsThatAreAttachedToPawn = true;
this->bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true;
this->bInteractTracesWithStartPenetratingBlock = true;
this->bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true;
this->InteractTracesCapsuleReductionPct = 1;
this->MobileUpdateCachedInteractActorsCooldown = 1;
this->MobileUpdateCachedInteractActorsCooldownLength = 1;
this->bTapInteractEnabled = false;
this->TouchInteractMode = ETouchInteractMode::Off;
this->bAllowRetryUse = true;
this->bAthena = false;
this->bUsePlayerInsteadOfCameraForTraces = false;
this->bShouldBlockInteractionsForAllVehiclePassengers = false;
this->AutoDoorInteractResponse = NULL;
}