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https://github.com/FortniteModdingHub/FNGameProj.git
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58 lines
2.7 KiB
C++
58 lines
2.7 KiB
C++
#include "FortControllerComponent_Interaction.h"
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#include "FortInteractContextInfo.h"
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void UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Implementation(AActor* ReceivingActor) {
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}
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bool UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Validate(AActor* ReceivingActor) {
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return true;
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}
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void UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Implementation(AActor* ReceivingActor) {
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}
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bool UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Validate(AActor* ReceivingActor) {
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return true;
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}
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void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
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}
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bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
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return true;
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}
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UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() {
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return NULL;
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}
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AActor* UFortControllerComponent_Interaction::GetInteractActor() const {
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return NULL;
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}
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void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() {
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}
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UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() {
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this->ClearActorPendingNonInteractionTime = 1;
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this->LongInteractAudioComponent = NULL;
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this->PossibleInteractContextInfo = CreateDefaultSubobject<UFortInteractContextInfo>(TEXT("PossibleInteractContextInfo"));
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this->InteractResponse = NULL;
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this->InteractActor = NULL;
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this->bInteractTraceStartsAtClosestPointDistance = true;
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this->bFilterInteractTracesBehindMyFortPawn = true;
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this->bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false;
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this->bDoNotFilterBuildingActorsThatAreAttachedToPawn = true;
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this->bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true;
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this->bInteractTracesWithStartPenetratingBlock = true;
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this->bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true;
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this->InteractTracesCapsuleReductionPct = 1;
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this->MobileUpdateCachedInteractActorsCooldown = 1;
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this->MobileUpdateCachedInteractActorsCooldownLength = 1;
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this->bTapInteractEnabled = false;
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this->TouchInteractMode = ETouchInteractMode::Off;
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this->bAllowRetryUse = true;
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this->bAthena = false;
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this->bUsePlayerInsteadOfCameraForTraces = false;
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this->bShouldBlockInteractionsForAllVehiclePassengers = false;
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this->AutoDoorInteractResponse = NULL;
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}
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