#include "FortControllerComponent_Interaction.h" #include "FortInteractContextInfo.h" void UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Implementation(AActor* ReceivingActor) { } bool UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Validate(AActor* ReceivingActor) { return true; } void UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Implementation(AActor* ReceivingActor) { } bool UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Validate(AActor* ReceivingActor) { return true; } void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) { } bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) { return true; } UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() { return NULL; } AActor* UFortControllerComponent_Interaction::GetInteractActor() const { return NULL; } void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() { } UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() { this->ClearActorPendingNonInteractionTime = 1; this->LongInteractAudioComponent = NULL; this->PossibleInteractContextInfo = CreateDefaultSubobject(TEXT("PossibleInteractContextInfo")); this->InteractResponse = NULL; this->InteractActor = NULL; this->bInteractTraceStartsAtClosestPointDistance = true; this->bFilterInteractTracesBehindMyFortPawn = true; this->bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false; this->bDoNotFilterBuildingActorsThatAreAttachedToPawn = true; this->bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true; this->bInteractTracesWithStartPenetratingBlock = true; this->bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true; this->InteractTracesCapsuleReductionPct = 1; this->MobileUpdateCachedInteractActorsCooldown = 1; this->MobileUpdateCachedInteractActorsCooldownLength = 1; this->bTapInteractEnabled = false; this->TouchInteractMode = ETouchInteractMode::Off; this->bAllowRetryUse = true; this->bAthena = false; this->bUsePlayerInsteadOfCameraForTraces = false; this->bShouldBlockInteractionsForAllVehiclePassengers = false; this->AutoDoorInteractResponse = NULL; }