mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-27 03:53:25 +00:00
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#include "FortAthenaTutorialBase.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaTutorialBase::SetEasyInteractIconActor_Implementation(AActor* TrackedActor) {
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}
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void AFortAthenaTutorialBase::OnStopTutorial_Client_Implementation() {
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}
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void AFortAthenaTutorialBase::OnStartTutorial_Client_Implementation() {
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}
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void AFortAthenaTutorialBase::OnRep_TrackedActor() {
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}
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void AFortAthenaTutorialBase::OnClientStepCompleted_Server_Implementation(int32 StepIndex) {
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}
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bool AFortAthenaTutorialBase::IsExecuting() const {
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return false;
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}
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void AFortAthenaTutorialBase::ExecuteTutorialStep_Client_Implementation(int32 StepIndex) {
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}
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void AFortAthenaTutorialBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaTutorialBase, bExecuting);
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DOREPLIFETIME(AFortAthenaTutorialBase, CurrentStepIndex);
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DOREPLIFETIME(AFortAthenaTutorialBase, CurrentTrackedActor);
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}
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AFortAthenaTutorialBase::AFortAthenaTutorialBase() {
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this->CameraStartPositionActor = NULL;
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this->bExecuting = false;
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this->CurrentStepIndex = 0;
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this->CurrentTrackedActor = NULL;
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}
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