#include "FortAthenaTutorialBase.h" #include "Net/UnrealNetwork.h" void AFortAthenaTutorialBase::SetEasyInteractIconActor_Implementation(AActor* TrackedActor) { } void AFortAthenaTutorialBase::OnStopTutorial_Client_Implementation() { } void AFortAthenaTutorialBase::OnStartTutorial_Client_Implementation() { } void AFortAthenaTutorialBase::OnRep_TrackedActor() { } void AFortAthenaTutorialBase::OnClientStepCompleted_Server_Implementation(int32 StepIndex) { } bool AFortAthenaTutorialBase::IsExecuting() const { return false; } void AFortAthenaTutorialBase::ExecuteTutorialStep_Client_Implementation(int32 StepIndex) { } void AFortAthenaTutorialBase::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFortAthenaTutorialBase, bExecuting); DOREPLIFETIME(AFortAthenaTutorialBase, CurrentStepIndex); DOREPLIFETIME(AFortAthenaTutorialBase, CurrentTrackedActor); } AFortAthenaTutorialBase::AFortAthenaTutorialBase() { this->CameraStartPositionActor = NULL; this->bExecuting = false; this->CurrentStepIndex = 0; this->CurrentTrackedActor = NULL; }