Files
FNGameProj/Source/FortniteGame/Private/FortAthenaAIBotPerceptionDigestedSkillSet.cpp
T
2024-03-03 23:44:39 +01:00

36 lines
1.3 KiB
C++

#include "FortAthenaAIBotPerceptionDigestedSkillSet.h"
UFortAthenaAIBotPerceptionDigestedSkillSet::UFortAthenaAIBotPerceptionDigestedSkillSet() {
this->SightReactionTime = 1;
this->SightRandomDeviation = 1;
this->LoseSightTime = 1;
this->LoseSightRandomDeviation = 1;
this->SightSuspicionTime = 1;
this->SightSuspicionRandomDeviation = 1;
this->EnemyMarkedReactionTime = 1;
this->EnemyMarkedReactionRandomDeviation = 1;
this->ChancesToHelpOnMarkedEnemy = 1;
this->DamageReactionTime = 1;
this->DamageRandomDeviation = 1;
this->HearingReactionTime = 1;
this->HearingRandomDeviation = 1;
this->MaxHearingLocationError = 1;
this->ThreatDamageWeight = 1;
this->ThreatDamageWeightMultiplier = 1;
this->ObstacleDistanceOverrideTargetingSq = 1;
this->ObstacleForgetDistanceSq = 1;
this->DBNOWeightModifier = 1;
this->AlertedAccumulatedLoudnessLimit = 1;
this->LKPAccumulatedLoudnessLimit = 1;
this->EnemyMarkingDelay = 1;
this->EnemyMarkingDelayRandomDeviation = 1;
this->AdditionalMarkedEnemyLKPForgetTime = 1;
this->AdditionalMarkedEnemyLKPForgetDistance = 1;
this->ProjectileThreatForgetTime = 1;
this->bStealthMeterEnable = false;
this->StealthMeterThreshold = 1;
this->StealthMeterDecreaseSpeed = 1;
this->bStealthMeterAllowSharedTarget = false;
}