#include "FortAthenaAIBotPerceptionDigestedSkillSet.h" UFortAthenaAIBotPerceptionDigestedSkillSet::UFortAthenaAIBotPerceptionDigestedSkillSet() { this->SightReactionTime = 1; this->SightRandomDeviation = 1; this->LoseSightTime = 1; this->LoseSightRandomDeviation = 1; this->SightSuspicionTime = 1; this->SightSuspicionRandomDeviation = 1; this->EnemyMarkedReactionTime = 1; this->EnemyMarkedReactionRandomDeviation = 1; this->ChancesToHelpOnMarkedEnemy = 1; this->DamageReactionTime = 1; this->DamageRandomDeviation = 1; this->HearingReactionTime = 1; this->HearingRandomDeviation = 1; this->MaxHearingLocationError = 1; this->ThreatDamageWeight = 1; this->ThreatDamageWeightMultiplier = 1; this->ObstacleDistanceOverrideTargetingSq = 1; this->ObstacleForgetDistanceSq = 1; this->DBNOWeightModifier = 1; this->AlertedAccumulatedLoudnessLimit = 1; this->LKPAccumulatedLoudnessLimit = 1; this->EnemyMarkingDelay = 1; this->EnemyMarkingDelayRandomDeviation = 1; this->AdditionalMarkedEnemyLKPForgetTime = 1; this->AdditionalMarkedEnemyLKPForgetDistance = 1; this->ProjectileThreatForgetTime = 1; this->bStealthMeterEnable = false; this->StealthMeterThreshold = 1; this->StealthMeterDecreaseSpeed = 1; this->bStealthMeterAllowSharedTarget = false; }