Files
FNGameProj/Source/FortniteGame/Private/AthenaNavSystem.cpp
T
2024-03-03 23:44:39 +01:00

21 lines
625 B
C++

#include "AthenaNavSystem.h"
void UAthenaNavSystem::UnregisterNavGenerationObserver(USceneComponent* Component) {
}
void UAthenaNavSystem::RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event) {
}
bool UAthenaNavSystem::IsInitialNavigationLockActive(UObject* WorldContextObject) {
return false;
}
UAthenaNavSystem::UAthenaNavSystem() {
this->bUseNavDataSetVariants = false;
this->bUseBuildingGridAsNavigableSpace = false;
this->bMarkBuildingFoundationDirty = false;
this->bSupportRuntimeNavmeshDisabling = true;
this->NavGenerationObserverCheckInterval = 1;
}