#include "AthenaNavSystem.h" void UAthenaNavSystem::UnregisterNavGenerationObserver(USceneComponent* Component) { } void UAthenaNavSystem::RegisterNavGenerationObserver(USceneComponent* Component, FOnNavGenerationFinished Event) { } bool UAthenaNavSystem::IsInitialNavigationLockActive(UObject* WorldContextObject) { return false; } UAthenaNavSystem::UAthenaNavSystem() { this->bUseNavDataSetVariants = false; this->bUseBuildingGridAsNavigableSpace = false; this->bMarkBuildingFoundationDirty = false; this->bSupportRuntimeNavmeshDisabling = true; this->NavGenerationObserverCheckInterval = 1; }