Files
FNGameProj/Source/FortniteGameServer.Target.cs
T
2021-10-04 22:17:36 +02:00

16 lines
421 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class FortniteGameServerTarget : TargetRules
{
public FortniteGameServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("FortniteGame");
}
}