Files
FNGameProj/Config/DefaultEngine.ini
T
2024-03-03 23:44:39 +01:00

3322 lines
224 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/FortniteGame.FortGameInstance
GameDefaultMap=/Game/Maps/Frontend
ServerDefaultMap=/Game/Maps/FortniteEmptyDedicated
GlobalDefaultGameMode=/Game/Blueprints/FortGameModePvE_BP.FortGameModePvE_BP_C
GlobalDefaultServerGameMode=/Script/FortniteGame.FortGameModeEmptyDedicated
TransitionMap=/Game/Maps/FortniteTransition
LocalMapOptions=
EditorStartupMap=
[BuildConfiguration]
bAllowHotReloadFromIDE=false
[CrashContextProperties]
CrashReportClientRichText=NSLOCTEXT("FortGlobals", "FortniteCrashReportClientText", "We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it quickly. You can also get help at <a id=\"browser\" href=\"http://fortnitehelp.epicgames.com\" style=\"Hyperlink\">Fortnite Help</>.\n\nThanks for your help in improving Fortnite.")
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
!TargetedRHIs=ClearArray
+TargetedRHIs=SF_VULKAN_SM5
[Core.Log]
LogAudio=Error
LogHttp=warning
LogXmpp=warning
LogBeacon=verbose
LogQos=verbose
LogOnline=log
LogOnlineCloud=verbose
LogOnlineGame=verbose
LogOnlineParty=verbose
LogOnlinePresence=log
LogParty=verbose
LogOnlineChat=log
LogGarbage=log
LogTemp=warning
LogSourceControl=Warning
LogLootTables=Warning
LogMatchmakingServiceClient=verbose
LogMatchmakingServiceDedicatedServer=verbose
LogUAC=Log
LogBattlEye=Log
LogEasyAntiCheatServer=Log
LogEasyAntiCheatClient=Log
LogFortAnalytics=Log
LogVoiceEngine=Error
LogEpicCMS=Log
LogNetPlayerMovement=Warning
LogDerivedDataCache=Log
LogStreamableManager=Error
LogOnlineDataAssetDirectory=Log
[LogFiles]
MaxLogFilesOnDisk=300
[Core.System]
ZeroEngineVersionWarning=False
LoadingScreenHangDurationMultiplier=3.0
GameThreadHeartBeatStartSuspended=True
AssetLogShowsDiskPath=False
AssetLogShowsAbsolutePath=False
LegacyBulkDataOffsets=True
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC=1
gc.SizeOfPermanentObjectPool=15728640
gc.FlushStreamingOnGC=False
gc.CreateGCClusters=True
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=False
gc.AssetClustreringEnabled=False
gc.UseDisregardForGCOnDedicatedServers=True
[/Script/Engine.StreamingSettings]
s.WarnIfTimeLimitExceeded=False
s.PriorityAsyncLoadingExtraTime=40.0
s.PriorityLevelStreamingActorsUpdateExtraTime=10.0
s.EventDrivenLoaderEnabled=true
s.ProcessPrestreamingRequests=True
s.ForceGCAfterLevelStreamedOut=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
s.AllowLevelRequestsWhileAsyncLoadingInMatch=1
s.MaxLevelRequestsAtOnceWhileInMatch=2
s.AsyncLoadingThreadEnabled=True
s.AsyncPostLoadEnabled=True
[HTTP]
HttpTimeout=30
[HTTP.Curl]
bAllowSeekFunction=true
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides
+DisabledLocalizationTargets=OnlineGameplayFramework
[DeviceProfileManager]
-DeviceProfileSelectionModule=ExampleDeviceProfileSelector
[CoreRedirects]
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[/Script/FortniteK2Nodes.FortEditorData]
FortEditorDataPath=/Game/Editor/DefaultEditorData.DefaultEditorData
[/Script/Engine.Engine]
GameEngine=/Script/FortniteGame.FortEngine
UnrealEdEngine=/Script/FortniteEditor.FortUnrealEdEngine
EditorEngine=/Script/FortniteEditor.FortUnrealEdEngine
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LocalPlayerClassName=/Script/FortniteGame.FortLocalPlayer
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AssetManagerClassName=/Script/FortniteGame.FortAssetManager
LevelScriptActorClassName=/Script/FortniteGame.FortLevelScriptActor
GameUserSettingsClassName=/Script/FortniteGame.FortGameUserSettings
ConsoleClassName=/Script/FortniteGame.FortConsole
bSmoothFrameRate=false ; Off until we fix stalls
bCanBlueprintsTickByDefault=false
DurationOfErrorsAndWarningsOnHUD=0 ; no onscreen warnings
bSuppressWarningOnEmptyMorphTargetAnimation=true
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture ; DefaultBloomKernel is not used on Fortnite (only used for FFT bloom)
PhysicErrorCorrection=(LinearDeltaThresholdSq=90000,LinearInterpAlpha=0.01,LinearRecipFixTime=0.1,AngularDeltaThreshold=0.6283,AngularInterpAlpha=0.1,AngularRecipFixTime=1.0,BodySpeedThresholdSq=0.0)
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!NetDriverDefinitions=ClearArray
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
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[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
BeaconConnectionInitialTimeout=48.0
BeaconConnectionTimeout=49.0
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
TextureFormatPriority_ETC2=0.900000
TextureFormatPriority_DXT=0.200000
TextureFormatPriority_PVRTC=0.200000
TextureFormatPriority_ATC=0.200000
TextureFormatPriority_ASTC=0.200000
AudioMaxChannels=12
Orientation=sensorlandscape
MinSDKVersion=16
TargetSDKVersion=21
bEnableGradle=true
PackageName=com.epicgames.fortnite
GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAg4pSTsn719mKN9PebFk1U14/STjSWrQbYed+Yw9dNvYLRLgZi6Cntq7+7KgbHo8e+rI0d3z+3o+SBheIxgR8rGkPjL7sSHGDaI7iCBVAR/0IZAgPIBZCtueVx2F2fQoWBU93gkaOynijjhxdC5/H+M/rmTKx8qz4h5s4r7oXuTbu4bed0CrKTMqSomkZJDJ+MJBdYyltdOSFGzDZsEmoRmB0N7KxdyGpArUpBHFf1vnoHagy2kZ7p243NSbIcL6FFfM5eAouwfjQOCnvEFw6aksx9y9nCPQVQ1N56ujbT3NnFij5klcc9c0Fp6HTU5tOPeLO91k++M6z9pf/WT6GRQIDAQAB
ApplicationDisplayName=Fortnite
StoreVersion=2
VersionDisplayName=14.30.0
MinSDKVersion=16
TargetSDKVersion=21
InstallLocation=InternalOnly
bCreateAllPlatformsInstall=False
bDisableVerifyOBBOnStartUp=False
bUseExternalFilesDir=True
AntVerbosity=Quiet
bFullScreen=True
bUseChangeListAsStoreVersion=True
bAppendChangeListToVersionDisplayName=True
bAppendPlatformToVersionDisplayName=True
DepthBufferPreference=Default
ExtraApplicationSettings=
ExtraActivitySettings=
+ExtraPermissions=com.android.vending.BILLING
bPackageForGearVR=False
bRemoveOSIG=False
KeyStore=Fortnite.keystore
KeyAlias=FNMobile
bBuildForArmV7=False
bBuildForArm64=True
bBuildForX86=False
bBuildForX8664=False
bBuildForES2=False
bBuildForES31=True
bBuildForESDeferred=False
bUseNEONForArmV7=True
bSupportsVulkan=True
bEnableGooglePlaySupport=True
GamesAppID=1
AdMobAdUnitID=
bShowLaunchImage=True
AndroidAudio=Default
bEnableNewKeyboard=True
bForceLegacyStreamChunking=False
bUseAudioStreamCaching=True
MaxChunkSizeOverrideKB=64
CacheSizeKB=32768
CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=3)
CompressionQualityModifier=0.150000
MaxSampleRate=32000.000000
HighSampleRate=24000.000000
MedSampleRate=16000.000000
LowSampleRate=12000.000000
MinSampleRate=10000.000000
bResampleForDevice=True
bSaveSymbols=False
bAllowControllers=True
bBlockAndroidKeysOnControllers=True
bAllowIMU=False
SDKAPILevelOverride=android-26
bBuildWithHiddenSymbolVisibility=True
bAllowLargeOBBFiles=True
bAllowPatchOBBFile=True
bAllowOverflowOBBFiles=True
MaxAspectRatio=2.9
bUseDisplayCutout=True
bRestoreNotificationsOnReboot=True
bForceLDLinker=False
bDisableFunctionDataSections=True
bStreamLandscapeMeshLODs=true
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel=latest
NDKAPILevel=android-19
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs=30
[/Script/OnlineSubsystemUtils.SpectatorBeaconHost]
SessionTimeoutSecs=30
[/Script/FortniteGame.FortPartyBeaconClient]
BeaconConnectionInitialTimeout=10.0
BeaconConnectionTimeout=15.0 ; This is just the initial session setup
ReconnectionInitialTimeout=100.0 ; Map loading occurs here
ReconnectionTimeout=52.0
[/Script/FortniteGame.FortLobbyBeaconClient]
BeaconConnectionInitialTimeout=50.0
BeaconConnectionTimeout=45.0
[/Script/Qos.QosRegionManager]
NumTestsPerRegion=5
PingTimeout=3.0
!RegionDefinitions=ClearArray
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+RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Oceania", "Oceania"), RegionId="OCE", bEnabled=true, bVisible=true, bAutoAssignable=true)
+RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Brazil", "Brazil"), RegionId="BR", bEnabled=true, bVisible=true, bAutoAssignable=true)
+RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Asia", "Asia"), RegionId="ASIA", bEnabled=true, bVisible=true, bAutoAssignable=true)
+RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Middle East", "Middle East"), RegionId="ME", bEnabled=true, bVisible=true, bAutoAssignable=true)
+RegionDefinitions=(DisplayName=NSLOCTEXT("MMRegion", "Undefined", "Undefined"), RegionId="UND", bEnabled=true, bVisible=false, bAutoAssignable=false)
!DatacenterDefinitions=ClearArray
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+DatacenterDefinitions=(Id="TOK", RegionId="ASIA", bEnabled=true, Servers[0]=(Address="13.115.140.167", Port=22222), Servers[1]=(Address="13.115.206.205", Port=22222), Servers[2]=(Address="52.196.239.119", Port=22222), Servers[3]=(Address="52.69.44.52", Port=22222))
+DatacenterDefinitions=(Id="SEA", RegionId="UND", bEnabled=true, Servers[0]=(Address="13.228.51.104", Port=22222), Servers[1]=(Address="52.220.191.249", Port=22222), Servers[2]=(Address="52.221.166.208", Port=22222), Servers[3]=(Address="52.74.234.192", Port=22222))
+DatacenterDefinitions=(Id="SYD", RegionId="OCE", bEnabled=true, Servers[0]=(Address="13.210.122.252", Port=22222), Servers[1]=(Address="13.210.30.168", Port=22222), Servers[2]=(Address="13.210.108.126", Port=22222), Servers[3]=(Address="13.210.58.172", Port=22222))
+DatacenterDefinitions=(Id="SAO", RegionId="BR", bEnabled=true, Servers[0]=(Address="18.231.38.143", Port=22222), Servers[1]=(Address="18.231.52.12", Port=22222), Servers[2]=(Address="52.67.68.145", Port=22222), Servers[3]=(Address="54.207.41.123", Port=22222))
+DatacenterDefinitions=(Id="BAH", RegionId="ME", bEnabled=true, Servers[0]=(Address="157.175.7.148", Port=22222), Servers[1]=(Address="157.175.31.202", Port=22222), Servers[2]=(Address="157.175.31.88", Port=22222), Servers[3]=(Address="157.175.100.177", Port=22222))
+DatacenterDefinitions=(Id="MUM_S", RegionId="ME", bEnabled=true, Servers[0]=(Address="170.52.0.10", Port=22222), Servers[1]=(Address="170.52.0.11", Port=22222), Servers[2]=(Address="170.52.1.12", Port=22222), Servers[3]=(Address="170.52.1.13", Port=22222))
+DatacenterDefinitions=(Id="BAH_S", RegionId="ME", bEnabled=true, Servers[0]=(Address="143.131.160.4", Port=22222), Servers[1]=(Address="143.131.161.4", Port=22222))
+DatacenterDefinitions=(Id="MUM", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.154.233.238", Port=22222), Servers[1]=(Address="13.232.55.240", Port=22222), Servers[2]=(Address="13.126.65.224", Port=22222), Servers[3]=(Address="13.233.25.50", Port=22222))
+DatacenterDefinitions=(Id="tg_oregon", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.197.8.8", Port=22222), Servers[1]=(Address="35.185.246.177", Port=22222), Servers[2]=(Address="35.185.199.194", Port=22222), Servers[3]=(Address="35.185.246.79", Port=22222))
+DatacenterDefinitions=(Id="tg_iowa", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.184.219.232", Port=22222), Servers[1]=(Address="35.192.173.168", Port=22222), Servers[2]=(Address="35.192.83.156", Port=22222), Servers[3]=(Address="35.184.255.96", Port=22222))
+DatacenterDefinitions=(Id="ta_seoul", RegionId="UND", bEnabled=true, Servers[0]=(Address="52.78.81.204", Port=22222), Servers[1]=(Address="13.125.18.11", Port=22222), Servers[2]=(Address="13.125.33.160", Port=22222), Servers[3]=(Address="13.124.108.227", Port=22222))
+DatacenterDefinitions=(Id="tg_taiwan", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.194.133.173", Port=22222), Servers[1]=(Address="35.187.152.162", Port=22222), Servers[2]=(Address="35.185.172.129", Port=22222), Servers[3]=(Address="35.194.173.64", Port=22222))
+DatacenterDefinitions=(Id="tg_singapore", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.224.145", Port=22222), Servers[1]=(Address="35.186.154.179", Port=22222), Servers[2]=(Address="35.186.151.243", Port=22222), Servers[3]=(Address="35.187.226.215", Port=22222))
+DatacenterDefinitions=(Id="tg_belgium", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.48.180", Port=22222), Servers[1]=(Address="35.187.121.242", Port=22222), Servers[2]=(Address="35.187.41.70", Port=22222), Servers[3]=(Address="35.187.102.28", Port=22222))
+DatacenterDefinitions=(Id="tg_netherlands", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.204.11.145", Port=22222), Servers[1]=(Address="35.204.11.24", Port=22222), Servers[2]=(Address="35.204.5.232", Port=22222), Servers[3]=(Address="35.204.4.9", Port=22222))
+DatacenterDefinitions=(Id="tg_montreal", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.203.6.170", Port=22222), Servers[1]=(Address="35.203.0.208", Port=22222), Servers[2]=(Address="35.203.2.179", Port=22222), Servers[3]=(Address="35.203.2.45", Port=22222))
+DatacenterDefinitions=(Id="tg_scarolina", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.185.79.220", Port=22222), Servers[1]=(Address="35.185.103.238", Port=22222), Servers[2]=(Address="35.185.113.163", Port=22222), Servers[3]=(Address="35.185.110.209", Port=22222))
+DatacenterDefinitions=(Id="tt_moscow", RegionId="UND", bEnabled=true, Servers[0]=(Address="162.62.21.235", Port=22222), Servers[1]=(Address="162.62.26.150", Port=22222), Servers[2]=(Address="162.62.20.42", Port=22222), Servers[3]=(Address="162.62.21.208", Port=22222))
+DatacenterDefinitions=(Id="tg_finland", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.228.77.209", Port=22222), Servers[1]=(Address="35.228.226.168", Port=22222), Servers[2]=(Address="35.228.161.188", Port=22222), Servers[3]=(Address="35.228.188.5", Port=22222))
+DatacenterDefinitions=(Id="ta_mid_canada", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.183.75.228", Port=22222), Servers[1]=(Address="35.182.218.172", Port=22222), Servers[2]=(Address="52.60.236.1", Port=22222), Servers[3]=(Address="52.60.51.108", Port=22222))
+DatacenterDefinitions=(Id="tg_mumbai", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.200.145.197", Port=22222), Servers[1]=(Address="35.200.131.39", Port=22222), Servers[2]=(Address="35.200.143.52", Port=22222))
+DatacenterDefinitions=(Id="tg_zurich", RegionId="UND", bEnabled=true, Servers[0]=(Address="34.65.48.90", Port=22222), Servers[1]=(Address="34.65.140.229", Port=22222), Servers[2]=(Address="34.65.246.188", Port=22222), Servers[3]=(Address="34.65.55.156", Port=22222))
+DatacenterDefinitions=(Id="tg_mumbai_s", RegionId="UND", bEnabled=true, Servers[0]=(Address="170.52.0.15", Port=22222), Servers[1]=(Address="170.52.0.16", Port=22222), Servers[2]=(Address="170.52.1.17", Port=22222), Servers[3]=(Address="170.52.1.18", Port=22222))
+DatacenterDefinitions=(Id="DE_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="13.248.143.47", Port=22222), Servers[1]=(Address="76.223.16.147", Port=22222))
+DatacenterDefinitions=(Id="SAO_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.10.61", Port=22222), Servers[1]=(Address="99.83.171.153", Port=22222))
+DatacenterDefinitions=(Id="OR_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.47.54", Port=22222), Servers[1]=(Address="99.83.210.169", Port=22222))
+DatacenterDefinitions=(Id="NCAL_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.65.44", Port=22222), Servers[1]=(Address="99.83.214.188", Port=22222))
+DatacenterDefinitions=(Id="VA_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.102.49", Port=22222), Servers[1]=(Address="99.83.150.145", Port=22222))
+DatacenterDefinitions=(Id="OH_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.16.60", Port=22222), Servers[1]=(Address="99.83.211.163", Port=22222))
+DatacenterDefinitions=(Id="TOK_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.63.31", Port=22222), Servers[1]=(Address="99.83.165.148", Port=22222))
[Engine.StartupPackages]
+Package=/Game/Sounds/SoundClassesAndModes/Ambient
+Package=/Game/Sounds/SoundClassesAndModes/Default
+Package=/Game/Sounds/SoundClassesAndModes/Loud
+Package=/Game/Sounds/SoundClassesAndModes/Master
+Package=/Game/Sounds/SoundClassesAndModes/Quick
+Package=/Game/Sounds/SoundClassesAndModes/Quiet
+Package=/Game/Sounds/SoundClassesAndModes/Slow
[ShaderCodeLibrary]
bEnableInliningWorkaround_IOS=True
bEnableInliningWorkaround_Android=True
+MaterialToInline=/Engine/EngineMaterials/BlinkingCaret
+MaterialToInline=/Engine/EngineMaterials/DefaultBokeh
+MaterialToInline=/Engine/EngineMaterials/DefaultBloomKernel
+MaterialToInline=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultPostProcessMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultDiffuse
+MaterialToInline=/Engine/EngineMaterials/DefaultLightFunctionMaterial
+MaterialToInline=/Engine/EngineMaterials/WorldGridMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultNormal
+MaterialToInline=/Engine/EngineMaterials/DefaultPhysicalMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultWhiteGrid
+MaterialToInline=/Engine/EngineMaterials/EditorBrushMaterial
+MaterialToInline=/Engine/EngineMaterials/EmissiveMeshMaterial
+MaterialToInline=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+MaterialToInline=/Engine/EngineMaterials/Grid
+MaterialToInline=/Engine/EngineMaterials/Grid_N
+MaterialToInline=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+MaterialToInline=/Engine/EngineMaterials/MiniFont
+MaterialToInline=/Engine/EngineMaterials/PaperDiffuse
+MaterialToInline=/Engine/EngineMaterials/PaperNormal
+MaterialToInline=/Engine/EngineMaterials/PhysMat_Rubber
+MaterialToInline=/Engine/EngineMaterials/PreintegratedSkinBRDF
+MaterialToInline=/Engine/EngineMaterials/RemoveSurfaceMaterial
+MaterialToInline=/Engine/EngineMaterials/WeightMapPlaceholderTexture
+MaterialToInline=/Engine/EngineDebugMaterials/BoneWeightMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/DebugMeshMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/GeomMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/HeatmapGradient
+MaterialToInline=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
+MaterialToInline=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
+MaterialToInline=/Engine/EngineDebugMaterials/TangentColorMap
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorMaterial
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
+MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
+MaterialToInline=/Engine/EngineDebugMaterials/WireframeMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
+MaterialToInline=/Paper2D/MaskedUnlitSpriteMaterial
+MaterialToInline=/Paper2D/OpaqueUnlitSpriteMaterial
+MaterialToInline=/Paper2D/DefaultSpriteMaterial
+MaterialToInline=/ImagePlate/DefaultImagePlateMaterial
+MaterialToInline=/Game/UI/SocialPanel/Art/Materials/M_Icon_ActiveVoice
+MaterialToInline=/Game/UI/Login/Art/M_Arrow_DF
+MaterialToInline=/Game/UI/Foundation/Movie/VideoPlayerWidgetMaterial
+MaterialToInline=/Game/UI/Foundation/Materials/Throbber_Material-Monochrome
+MaterialToInline=/Game/UI/Foundation/Banner/M-Borderless-Banner
+MaterialToInline=/Game/UI/Foundation/Banner/M-Banner-Master-New
+MaterialToInline=/Game/Athena/HUD/Art/M_VoiceChatStatusIcon
+MaterialToInline=/Game/Athena/HLODSetup/Materials/BaseFlattenMaterialAthena_GrassReplacement
+MaterialToInline=/Game/Athena/HLODSetup/Materials/BaseFlattenMaterialAthena
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Translucent
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Opaque
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Masked
+MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough
+MaterialToInline=/Engine/EngineMaterials/PhAT_JointLimitMaterial
+MaterialToInline=/Engine/EngineMaterials/M_InvalidLightmapSettings
+MaterialToInline=/Engine/EngineMaterials/GizmoMaterial
+MaterialToInline=/Engine/EngineMaterials/DefaultTextMaterialOpaque
+MaterialToInline=/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP
+MaterialToInline=/CommonUI/VideoPlayerMaterial
[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName=/Script/FortniteGame.FortLocalPlayer
bAllowMultiplePIEWorlds=1
[/Script/UnrealEd.UnrealEdEngine]
bOnlinePIEEnabled=false
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/EmptyWithLighting.EmptyWithLighting',Map="/Engine/Maps/Templates/Template_EmptyWithLighting")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Primitives.Primitives',Map="/Engine/Maps/Templates/Template_Primitives")
-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Athena_Grid_Plane.Athena_Grid_Plane',Map="/Game/Athena/Maps/Test/EditorTemplates/Athena_Grid_Plane")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Builder_Grid_Plane.Builder_Grid_Plane',Map="/Game/Maps/Test_Maps/EditorTemplates/Builder_Grid_Plane")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/3x3_Building.3x3_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/3x3_Building")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/5x5_Building.5x5_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/5x5_Building")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Tile_Outer.Tile_Outer',Map="/Game/Maps/Test_Maps/EditorTemplates/Tile_Outer")
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Mission_Testbed.Mission_Testbed',Map="/Game/Maps/Test_Maps/EditorTemplates/Mission_Testbed")
[ProcessLimits]
VirtualMemoryLimitInKB=17000000
[SystemSettings]
t.FPSChart.DoCsvProfile=1
Fort.SimulateClientPreloadingBehaviorInEditorBuilds=1
Fort.ItemWrapOverride.DelayWhenMeshIsntReady=1
Fort.ItemWrapOverride.MaxDelaysWhenMeshIsntReady=3
tick.LightweightTimeguardThresholdMS=30
csv.Shipping.ContinuousWrites=1
csv.ContinuousWrites=1
r.AllowStaticLighting=False
r.Shadow.CacheWPOPrimitives=1
r.Shadow.TransitionScale=1000
r.Shadow.PerObjectDirectionalDepthBias=10
r.Shadow.PerObjectDirectionalSlopeDepthBias=8
r.Shadow.TexelsPerPixel=4
r.Shadow.PerObjectCastDistanceMin = 4500.0
r.ContactShadows.NonShadowCastingIntensity = 0.4
r.CapsuleIndirectShadowMinVisibility=.5
r.CapsuleIndirectConeAngle=.2
r.AOSpecularOcclusionMode=0
r.SupportSimpleForwardShading=1
p.BatchPhysXTasksSize=8
r.DoLazyStaticMeshUpdate=0
FX.BatchAsync=1
FX.BatchAsyncBatchSize=32
grass.TickInterval=10
r.Mobile.TonemapperFilm=1
r.DistanceFields.ForceMaxAtlasSize=1
r.DistanceFields.AtlasSizeZ=1024
Compat.MAX_GPUSKIN_BONES=75
r.setres=1280x720
r.MinYResolutionFor3DView=270
r.Mac.OpenGLDisabled=1
rhi.Metal.AllowStencils=0
rhi.Metal.RuntimeDebugLevel=0
Slate.MaxFontAtlasPagesBeforeFlush=6
net.ProcessQueuedBunchesMillisecondLimit=0
net.NetServerMoveTimestampExpiredWarningThreshold=5
InGamePerformanceTracking.Enabled=1
InGamePerformanceTracking.HistorySize=240
t.FPSChart.InterestingFramerates=30,60
p.DisableQueryOnlyActors=1
p.UseAsyncResults=1
D3D12.EnablePSOCache=0
r.D3D12.DXR.MinimumWindowsBuildVersion=18362
r.D3D12.DXR.MinimumDriverVersionNVIDIA=45000
r.StencilForLODDither=1
r.HLOD.ForceDisableCastDynamicShadow=1
r.gpucrash.collectionenable=1
r.gpucrash.datadepth=5
EnsureOnNaNFail=1
demo.WithLevelStreamingFixes=1
demo.WithDeltaCheckpoints=0
net.DisableRemapScriptActors=1
demo.ReplayStreamerAutoDemoPrefix="UnsavedReplay-"
demo.ReplayStreamerAutoDemoUseDateTimePostfix=1
net.DoPacketOrderCorrection=1
net.OodleMinSizeForCompression=19
net.MagicHeader=1110
RecordingBufferLength=30
r.ProgramBinaryCache.RestartAndroidAfterPrecompile=0
net.MaxConstructedPartialBunchSizeBytes=131072
r.MeshDrawCommands.AllowOnDemandShaderCreation=0
r.XGEShaderCompile = 0
[SystemSettingsEditor]
r.setres=1280x720
[Voice]
bEnabled=true
bLiveStreamVoiceEnabled=false
MaxLocalLiveStreamTalkers=1
LiveStreamRequireSpatialization=true
LiveStreamVoicePushToTalk=true
LiveStreamVoiceSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_VOIP_Livestream_InWorld.Fort_VOIP_Livestream_InWorld
[VoiceChat.Vivox]
ServerUrl="https://fnwp.www.vivox.com/api2/"
Domain=fnwp.vivox.com
Namespace=Fortnite
[OnlineSubsystem]
bHasVoiceEnabled=false
DefaultPlatformService=MCP
PollingIntervalInMs=20
bUseBuildIdOverride=false
BuildIdOverride=0
[OnlineSubsystemMcp.OnlinePartyMcp]
PendingCreateResponseTimeout=0
PendingJoinResponseTimeout=20
PendingLeaveResponseTimeout=10
PendingKickResponseTimeout=10
PendingJoinRequestTimeout=20
PendingPromoteResponseTimeout=10
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp]
AffiliateNamespace=
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp]
ServiceName="affiliate"
[OnlineSubsystemMcp.McpProfile]
McpClientCommandUrl=/api/game/v2/profile/`accountId/client/`fname?profileId=`profileId
McpDedicatedServerCommandUrl=/api/game/v2/profile/`accountId/dedicated_server/`fname?profileId=`profileId
McpPublicCommandUrl=/api/game/v2/profile/`accountId/public/`fname?profileId=`profileId
[/Script/McpProfileSys.McpProfileManager]
MaxItemsProcessedInInitialUpdatesPerTick=500
[/Script/McpProfileSys.McpProfileGroup]
ProfileWriteLockTimeoutSecs=180
ProfileNotificationsStompTopic=/topic/fn/profile/`accountid`/`app`
ApplyStashEndPoint=/api/admin/account/`accountId/apply-stash/`stashName
WeeklyIntervalStartDay=4
[/Script/McpProfileSys.McpProfile]
bEnableMocks=true
[/Script/FortniteGame.FortMcpProfileCommonCore]
ListCatalogEntriesUrl=/api/storefront/v2/catalog
[/Script/FortniteGame.UFortMcpProfileAthena]
ClientQuestLoginTimerNoise=5.0
[XMPP]
bEnableWebsockets=true
[PatchCheck]
ModuleName=FortnitePatchCheck
bCheckPlatformOSSForUpdate=true
bCheckOSSForUpdate=true
[/Script/Hotfix.UpdateManager]
AppSuspendedUpdateCheckTimeSeconds=600
[OnlineTracing]
bEnabled=false
LogFilename="Online_Client_Tracing_Log.json"
LogUploadMaxHeadSizeKb=128
LogUploadMaxTailSizeKb=128
HttpPayloadMaxLength=2500
bEnforceHttpPayloadMaxLength=true
+BlacklistedHttpPayloadResources="oauth"
+HttpCaptureContentTypes="application/json"
+HttpCaptureContentTypes="text/plain"
+HttpCaptureContentTypes="application/xml"
+HttpCaptureContentTypes="text/csv"
XmppAttributePayloadMaxLength=2500
bEnforceXmppPayloadMaxLength=true
+XmppCaptureAttributeList="presence/status"
+XmppCaptureAttributeList="presence/type"
+XmppCaptureAttributeList="message/body"
+XmppCaptureAttributeList="message/type"
+XmppCaptureAttributeList="message/corr-id"
+XmppMessageTypeBlacklist="chat"
+XmppMessageTypeBlacklist="groupchat"
WebsocketPayloadMaxLength=2500
bEnforceWebsocketPayloadMaxLength=true
+WebsocketProtocolBlacklist="xmpp"
[OnlineSubsystemMcp]
bEnabled=true
bEnableXmpp=true
bEnableNotificationHandler=true
bEnableNotificationTransportManager=true
bEnableNotificationTransportXmpp=true
+StompTopics="twitch|/topic/fn/twitch/%0/`app`"
+StompTopics="match|/topic/fn/match/%0/`app`"
bUseMCPIdentityForPlayerName=true
bCanTrustUserProvidedDisplayName=true
DefaultUntrustedDisplayName=Player
!ExternalAuthAssociationMapping=Clear
+ExternalAuthAssociationMapping="psn=psn"
+ExternalAuthAssociationMapping="ps5=psn"
+ExternalAuthAssociationMapping="xbl=xbl"
+ExternalAuthAssociationMapping="xsx=xbl"
[OnlineSubsystemMcp EMBEDDED]
bEnabled=false
[OnlineSubsystemMcp.OnlineIdentityMcp EMBEDDED]
bAutoLoginToXmpp=true
bReuseXmppConnection=false
ReconnectXmppRetryTime=10
[OnlineSubsystemMcp.OnlineBuildInfoMcpV2]
ServiceName="launcher"
[OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Prod]
Domain="launcher-public-service-prod06.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Stage]
Domain="launcher-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineBuildInfoMcpV2 GameDev]
Domain="launcher-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineBuildInfoMcpV2 CI]
Domain="launcher-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.BaseServiceMcp]
Protocol="https"
GameDisplayName="Fortnite"
[OnlineSubsystemMcp.BaseServiceMcp]
bUpdatesConnectionStatus=false
HttpRetryLimit=4
+HttpRetryResponseCodes=429
+HttpRetryResponseCodes=503
+HttpRetryResponseCodes=504
[OnlineSubsystemMcp.OnlineAccessMcp]
ServiceName="lightswitch"
[OnlineSubsystemMcp.OnlineAccessMcp FortniteLoadTest]
Domain="lightswitch-public-service-lt.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineAccessMcp Prod]
Domain="lightswitch-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="lightswitch-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineAccessMcp Stage]
Domain="lightswitch-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineAccessMcp GameDev]
Domain="lightswitch-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineAccessMcp CI]
Domain="lightswitch-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.AccountServiceMcp]
ServiceName="account"
[OnlineSubsystemMcp.AccountServiceMcp Prod]
Domain="account-public-service-prod.ol.epicgames.com"
RedirectUrl="accounts.epicgames.com"
!AltDomains=ClearArray
+AltDomains="account-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.AccountServiceMcp Stage]
Domain="account-public-service-stage.ol.epicgames.com"
RedirectUrl="accounts.epicgames-stage.ol.epicgames.com"
[OnlineSubsystemMcp.AccountServiceMcp GameDev]
Domain="account-public-service-gamedev.ol.epicgames.net"
RedirectUrl="accounts.epicgames-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.AccountServiceMcp CI]
Domain="account-public-service-ci.ol.epicgames.net"
RedirectUrl="accounts.epicgames-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp Prod]
Domain="affiliate-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="affiliate-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp Stage]
Domain="affiliate-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp GameDev]
Domain="affiliate-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineAffiliateServiceMcp CI]
Domain="affiliate-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineCatalogServiceMcp]
ServiceName="catalog"
[OnlineSubsystemMcp.OnlineCatalogServiceMcp Prod]
Domain="catalog-public-service-prod06.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="catalog-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineCatalogServiceMcp Stage]
Domain="catalogv2-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineCatalogServiceMcp GameDev]
Domain="catalogv2-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineCatalogServiceMcp CI]
Domain="catalogv2-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.CodeRedemptionServiceMcp]
ServiceName="coderedemption"
[OnlineSubsystemMcp.CodeRedemptionServiceMcp Prod]
Domain="coderedemption-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="coderedemption-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.CodeRedemptionServiceMcp Stage]
Domain="coderedemption-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.CodeRedemptionServiceMcp GameDev]
Domain="coderedemption-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.CodeRedemptionServiceMcp CI]
Domain="coderedemption-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineEulaServiceMcp]
ServiceName="eulatracking"
[OnlineSubsystemMcp.MessageStorageService GameDev]
Domain="message-storage-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineEulaServiceMcp Prod]
Domain="eulatracking-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="eulatracking-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineEulaServiceMcp Stage]
Domain="eulatracking-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEulaServiceMcp GameDev]
Domain="eulatracking-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineEulaServiceMcp CI]
Domain="eulatracking-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineFriendsMcp]
ServiceName="friends"
[OnlineSubsystemMcp.OnlineFriendsMcp Prod]
Domain="friends-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="friends-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineFriendsMcp Stage]
Domain="friends-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineFriendsMcp GameDev]
Domain="friends-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineFriendsMcp CI]
Domain="friends-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineGroupsMcp]
ServiceName=groups
Namespace=kairos
[OnlineSubsystemMcp.OnlineGroupsMcp Prod]
Domain="groups-service-prod06.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="groups-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineGroupsMcp Stage]
Domain="groups-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineGroupsMcp GameDev]
Domain="groups-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineGroupsMcp CI]
Domain="groups-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineFulfillmentServiceMcp]
bUpdatesConnectionStatus=true
ServiceName="fulfillment"
[OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Prod]
Domain="fulfillment-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="fulfillment-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Stage]
Domain="fulfillment-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineFulfillmentServiceMcp GameDev]
Domain="fulfillment-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineFulfillmentServiceMcp CI]
Domain="fulfillment-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineHandoverServiceMcp]
bEnabled = true
[OnlineSubsystemMcp.OnlineImageServiceMcp]
ServiceName="imageservice"
Domain="launcher-resources.s3.amazonaws.com"
[OnlineSubsystemMcp.OnlineIPDataMcp]
ServiceName=""
BasePath=""
[OnlineSubsystemMcp.OnlineIPDataMcp Prod]
Domain="ip-data-provider-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="ip-data-provider-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineIPDataMcp Stage]
Domain="ip-data-provider-service-stage.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineIPDataMcp GameDev]
Domain="ip-data-provider-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineIPDataMcp CI]
Domain="ip-data-provider-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineImageServiceMcp Fortnite]
Domain="cdn1.unrealengine.com"
[OnlineSubsystemMcp.OnlineImageServiceMcp FortniteLiveTesting]
Domain="cdn1.unrealengine.com"
[OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA]
Domain="cdn1.unrealengine.com"
[OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA]
Domain="cdn1.unrealengine.com"
[OnlineSubsystemMcp.OnlinePriceEngineServiceMcp]
ServiceName="priceengine"
[OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Prod]
Domain="priceengine-public-service-ecomprod01.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="priceengine-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Stage]
Domain="priceengine-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlinePriceEngineServiceMcp GameDev]
Domain="priceengine-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePriceEngineServiceMcp CI]
Domain="priceengine-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp]
ServiceName="lightswitch"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp FortniteLoadTest]
Domain="lightswitch-public-service-lt.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Prod]
Domain="lightswitch-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="lightswitch-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Stage]
Domain="lightswitch-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp GameDev]
Domain="lightswitch-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineServiceAvailabilityMcp CI]
Domain="lightswitch-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp]
ServiceName=""
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp]
UpdateStatsUrl=/api/stats/fortnite
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Fortnite]
Domain="statsingestion-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Prod]
Domain="statsingestion-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Stage]
Domain="statsingestion-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp GameDev]
Domain="statsingestion-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp CI]
Domain="statsingestion-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineMeshMcp]
ServiceName="mesh"
+HttpRetryVerbs=POST
+HttpRetryResponseCodes=500
[OnlineSubsystemMcp.OnlineMeshMcp Fortnite]
Domain="mesh-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineMeshMcp FortniteLoadTest]
Domain="mesh-public-service-loadtest.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineMeshMcp Prod]
Domain="mesh-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineMeshMcp Stage]
Domain="mesh-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineMeshMcp GameDev]
Domain="mesh-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineMeshMcp CI]
Domain="mesh-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp]
ServiceName="content-controls"
BasePath=""
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp Fortnite]
Domain="content-controls-prod.ol.epicgames.net"
!AltDomains=ClearArray
+AltDomains="content-controls-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp FortniteLoadTest]
Domain="content-controls-loadtest.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp Prod]
Domain="content-controls-prod.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp Stage]
Domain="content-controls-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp GameDev]
Domain="content-controls-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineContentControlsServiceMcp CI]
Domain="content-controls-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineEventsServiceMcp]
ServiceName="events"
BasePath="/api/v1"
HttpRetryLimit=1
[OnlineSubsystemMcp.OnlineEventsServiceMcp Fortnite]
Domain="events-public-service-live.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="events-public-service-live.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp FortnitePredeployA]
Domain="events-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLiveTesting]
Domain="events-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteEvents]
Domain="events-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLoadTest]
Domain="events-public-service-loadtest.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp Prod]
Domain="events-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp Stage]
Domain="events-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineEventsServiceMcp GameDev]
Domain="events-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineEventsServiceMcp CI]
Domain="events-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineDataAssetDirectoryMcp]
ServiceName="dataassetdirectory"
Domain="data-asset-directory-public-service-prod.ol.epicgames.com"
BasePath="/api/v1"
HttpRetryLimit=1
[OnlineSubsystemMcp.DeviceNotificationServiceMcp]
ServiceName=""
[OnlineSubsystemMcp.DeviceNotificationServiceMcp Prod]
Domain="communications-service-prod06.ol.epicgames.com"
[OnlineSubsystemMcp.DeviceNotificationServiceMcp GameDev]
Domain="communications-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.StompServiceMcp]
ServiceName="stomp"
Protocol="wss"
[OnlineSubsystemMcp.StompServiceMcp Fortnite]
Domain="notifications-service-prod06.ol.epicgames.com:443"
!AltDomains=ClearArray
[OnlineSubsystemMcp.StompServiceMcp FortniteLoadTest]
Domain="notifications-service-prod12lt.ol.epicgames.com:443"
[OnlineSubsystemMcp.StompServiceMcp Prod]
Domain="notifications-service-prod12test.ol.epicgames.com:443"
[OnlineSubsystemMcp.StompServiceMcp Stage]
Domain="notifications-service-stage-pub.ol.epicgames.com:443"
[OnlineSubsystemMcp.StompServiceMcp GameDev]
Domain="notifications-service-gamedev.ol.epicgames.net:443"
[OnlineSubsystemMcp.StompServiceMcp CI]
Domain="notifications-service-ci.ol.epicgames.net:443"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp]
ServiceName="waitingroom"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp]
bEnabled=true
GracePeriod=300
RetryConfigUrl="https://s3-us-west-1.amazonaws.com/launcher-resources/waitingroom"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp FortniteDevTesting]
Domain="waitingroom-public-service-gamedevtesting.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp Prod]
Domain="fortnitewaitingroom-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="fortnitewaitingroom-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp Stage]
Domain="fortnitewaitingroom-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp GameDev]
Domain="waitingroom-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineWaitingRoomMcp CI]
Domain="waitingroom-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineChannelsServiceMcp]
ServiceName=""
[OnlineSubsystemMcp.OnlineChannelsServiceMcp Prod]
Domain="channels-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineChannelsServiceMcp GameDev]
Domain="channels-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineChannelsServiceMcp Stage]
Domain="channels-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineChannelsServiceMcp CI]
Domain="channels-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineLinksServiceMcp]
ServiceName="links"
[OnlineSubsystemMcp.OnlineLinksServiceMcp]
Namespace=fn
[OnlineSubsystemMcp.OnlineLinksServiceMcp Fortnite]
Domain="links-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineLinksServiceMcp Prod]
Domain="links-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineLinksServiceMcp Stage]
Domain="links-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineLinksServiceMcp GameDev]
Domain="links-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineLinksServiceMcp CI]
Domain="links-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineSidecarServiceMcp]
ServiceName=""
Protocol="http"
Domain="127.0.0.1:8000"
HttpRetryLimit=10
[OnlineSubsystemMcp.OnlineSidecarServiceMcp GameDev]
Protocol="https"
Domain="mcpsidecar-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePartySystemMcpAdapter]
bUsePartySystemV2=true
bDumpPartyStatePeriodicallyInVeryVerbose=true
[OnlineSubsystemMcp.OnlinePartySystemMcpV2]
ServiceName="party"
HttpRetryLimit=1
!HttpRetryResponseCodes=ClearArray
+HttpRetryResponseCodes=503
+HttpRetryResponseCodes=504
PartyCompatibilityVersion=2
CreatePartyWaitForXmppConnectionTimeoutSeconds=10.0
JoinPartyWaitForXmppConnectionTimeoutSeconds=10.0
bRequiresMatchingBuildId=true
bEnableQueryPartyJoinability=true
bPublishPresenceInV1Format=true
bRestorePartiesPerformsCleanup=false
MemberJoinedTimeoutSeconds=20
ApprovedJoinRequestExpireTimeSeconds=30
bAreTaskAnalyticsEnabled=true
TaskAnalyticsRate=0.1
bShouldLeavePartiesOnShutdown=false
bSendV1Invite=true
bSendPings=true
bSendCombinedInvitesAndPings=true
bAllowReceivingDuplicatePings=true
bAutoFollowJoinedParties=false
bDeletePingAfterJoin=true
bRestrictInvitesToCurrentNamespace=true
bRestrictPingsToCurrentNamespace=true
bDeletePingsAndInvitesFromPartyMembers=true
bRetryJoinOnUserIsOffline=true
bLeavePartyPerformsCleanupImmediately=true
bConnectToMucRooms=true
bRemovePingsForPrivatePartiesWithNoInvite=true
bAttemptToParseOldMemberRequireConfirmationPayload=true
OfflineTtlSecondaryUserSeconds=120
[OnlineSubsystemMcp.OnlinePartySystemMcpV2 Embedded]
bRequiresMatchingBuildId=false
OfflineTtlSeconds=1800
bAutoFollowJoinedParties=true
bLeaveRemotePartiesOnUserHasPartyResponse=false
bAnnounceRestoredInvitations=false
bConnectToMucRooms=false
TaskAnalyticsRate=1.0
[OnlineSubsystemMcp.OnlinePartySystemMcpV2 CI]
Domain="party-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePartySystemMcpV2 GameDev]
Domain="party-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePartySystemMcpV2 Stage]
Domain="party-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlinePartySystemMcpV2 Prod]
Domain="party-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="party-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp]
ServiceName="datastorage"
BasePath="/api/v1"
+HttpRetryResponseCodes=502
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp Fortnite]
Domain="datastorage-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp LoadTest]
Domain="datastorage-public-service-loadtest.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp Prod]
Domain="datastorage-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp Stage]
Domain="datastorage-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp GameDev]
Domain="datastorage-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineDataStorageServiceMcp CI]
Domain="datastorage-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineContentServiceMcp GameDev]
Domain="content-service-latest-gamedev.cdae.dev.use1a.on.epicgames.com"
[OnlineSubsystemMcp.OnlineContentServiceMcp Prod]
Domain="content-service.bfda.live.use1a.on.epicgames.com" ; prod uses live
[OnlineSubsystemMcp.OnlineContentServiceMcp LiveTesting]
Domain="content-service-live-testing.bfda.live.use1a.on.epicgames.com" ; data is the same as live but uses latest version of the service
[OnlineSubsystemMcp.OnlineContentServiceMcp Fortnite]
Domain="content-service.bfda.live.use1a.on.epicgames.com"
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp]
ServiceName="socialban"
BasePath="/socialban/api/public/v1"
SocialBanCacheExpirationSeconds=300.0
GetSocialBanUrl="/`AccountId/ban"
GetUserSummaryUrl="/`AccountId"
AckBanUrl="/`AccountId/ban/ack"
AckWarningUrl="/`AccountId/warning/ack"
bDisableSocialBanEnforcement=false
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp LoadTest]
Domain="social-ban-public-service-lt.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp Prod]
Domain="social-ban-public-service-prod.ol.epicgames.com"
!AltDomains=ClearArray
+AltDomains="social-ban-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp Stage]
Domain="social-ban-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp GameDev]
Domain="social-ban-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineSocialBanServiceMcp CI]
Domain="social-ban-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineUserSearchMcp CI]
Domain="user-search-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineUserSearchMcp GameDev]
Domain="user-search-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineUserSearchMcp Stage]
Domain="user-search-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineUserSearchMcp LT]
Domain="user-search-service-lt.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineUserSearchMcp Prod]
Domain="user-search-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.GameServiceMcp Developer]
Protocol="http"
[OnlineSubsystemMcp.GameServiceMcp Localhost]
Protocol="http"
[OnlineSubsystemMcp.GameServiceMcp Fortnite]
!AltDomains=ClearArray
+AltDomains="fortnite-public-service-prod.ak.epicgames.com"
[OnlineSubsystemMcp.GameServiceMcp]
bUpdatesConnectionStatus=true
[OnlineSubsystemMcp.OnlineGameAccessMcp]
bUpdatesConnectionStatus=false
[OnlineSubsystemMcp.OnlineGameAccessMcp]
PeriodicCheckFrequencyInSeconds=1200
[OnlineSubsystemMcp.OnlineUserCloudMcp]
bUpdatesConnectionStatus=false
HttpRetryLimit=6
+HttpRetryVerbs=PUT
+HttpRetryVerbs=HEAD
+HttpRetryVerbs=GET
[OnlineSubsystemMcp.OnlineIdentityMcp]
bAutoLoginToXmpp=false
bReuseXmppConnection=false
bShouldReconnectXmpp=true
bOfflineAccountToken=true
bOfflineClientToken=true
bVerifyAuthIncludesPermissions=false
bQueryMetadata=false
bQuerySSODomains=false
+HttpRetryResponseCodes=408
AuthCodeRedirectUrl="/fnauth"
+LoginDomains=".sonyentertainmentnetwork.com"
+LoginDomains=".live.com"
+LoginDomains=".nintendo.com"
AccountCreationUrl="/tos?client_id=`clientid&response_type=code&embedded=true"
LoginPortalUrl="/login/`logintype?client_id=`clientid&response_type=code"
bForceUpgradeHeadless=true
PlatformTokenEarlyExpirationSeconds=300
[OnlineSubsystemMcp.OnlineSessionMcp]
HeartbeatInterval=60.0
HttpRetryLimit=10
+HttpRetryResponseCodes=409
bSendXmppInvites=false
[OnlineSubsystemMcp.OnlineStoreMcp]
StoreNamespace=fn
[OnlineSubsystemMcp.Xmpp]
bPrivateChatFriendsOnly=true
bResetPingTimeoutOnReceiveStanza=false
bUseSSL=true
ServerPort=443
[OnlineSubsystemMcp.Xmpp Prod]
ServerAddr="wss://xmpp-service-prod.ol.epicgames.com"
Domain=prod.ol.epicgames.com
[OnlineSubsystemMcp.Xmpp Stage]
ServerAddr="wss://xmpp-service-stage.ol.epicgames.com"
Domain=stage.ol.epicgames.com
[OnlineSubsystemMcp.Xmpp GameDev]
ServerAddr="wss://xmpp-service-gamedev.ol.epicgames.net"
Domain=gamedev.ol.epicgames.net
[OnlineSubsystemMcp.Xmpp CI]
ServerAddr="wss://xmpp-service-ci.ol.epicgames.net"
Domain=ci.ol.epicgames.net
[OnlineSubsystemMcp.OnlineInteractionsMCP Prod]
Domain="interactions-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineInteractionsMCP Stage]
Domain="interactions-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineInteractionsMCP GameDev]
Domain="interactions-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineInteractionsMCP CI]
Domain="interactions-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePresenceMcp]
PresenceUpdateDelaySeconds=1.0
bSetExtendedAwayWhenDeactivated=false
bSendUpdatesWhenDeactivated=false
bQueryLastOnlineDate=true
bQuerySubscriptions=false
[OnlineSubsystemMcp.OnlinePresenceMcp Prod]
Domain="presence-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlinePresenceMcp Stage]
Domain="presence-public-service-stage.ol.epicgames.com"
[OnlineSubsystemMcp.OnlinePresenceMcp GameDev]
Domain="presence-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePresenceMcp CI]
Domain="presence-public-service-ci.ol.epicgames.net"
[OnlineSubsystemMcp.OnlinePresenceMcp EMBEDDED]
PresenceUpdateDelaySeconds=0.0
bSendEmbeddedStatus=true
bSetExtendedAwayWhenDeactivated=true
[OnlineSubsystemMcp.OnlineStatsMcp]
bUpdatesConnectionStatus=false
QuerySingleUserStatsUrl=/api/statsv2/account/`AccountId
QueryMultipleUserStatsUrl=/api/statsv2/query
QueryLeaderboardUrl=/api/statsv2/leaderboards/`LeaderboardName
BasePath="statsproxy"
[OnlineSubsystemMcp.OnlineStatsMcp Prod]
Domain="statsproxy-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineStatsMcp GameDev]
Domain="statsproxy-public-service-gamedev-releasetesting.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineStatsMcp FortniteDevLatest]
Domain="statsproxy-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineStatsMcp Localhost]
Domain="statsproxy-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineLocalizationMcp]
ServiceName="OGSLocalizationService"
Protocol="https"
+HttpRetryResponseCodes=503
+HttpRetryResponseCodes=504
BasePath="/localization/api/v1/content/fortnite"
HttpRetryLimit=5
[OnlineSubsystemMcp.OnlineLocalizationMcp Fortnite]
Domain="localization-public-service-live.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineLocalizationMcp Prod]
Domain="localization-public-service-prod.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineLocalizationMcp GameDev]
Domain="localization-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineToxicityServiceMcp]
ServiceName="OnlineToxicityServiceMcp"
Protocol="https"
+HttpRetryResponseCodes=503
+HttpRetryResponseCodes=504
BasePath="/toxicity/api/public/v1/filter/text"
HttpRetryLimit=1
HttpRetryTimeout=3
UseFixedTextReplacement=true
FixedTextReplacementLength=10
[OnlineSubsystemMcp.OnlineToxicityServiceMcp Fortnite]
Domain="toxicity-public-service-prod14.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineToxicityServiceMcp Prod]
Domain="toxicity-public-service-prod14.ol.epicgames.com"
[OnlineSubsystemMcp.OnlineToxicityServiceMcp GameDev]
Domain="toxicity-public-service-gamedev.ol.epicgames.net"
[OnlineSubsystemMcp.OnlineToxicityServiceMcp Stage]
Domain="toxicity-public-service-stage.ol.epicgames.net"
[OnlineSubsystemTencent]
bEnabled=false
[OnlineSubsystemTwitch]
bEnabled=true
ClientId=bs3mowbbusifs5b0rm43e9adg2k3nq
[OnlineSubsystemTwitch.OnlineIdentityTwitch]
LoginRedirectUrl="https://accounts.epicgames.com/login/getTwitchToken"
ScopeFields=user_read
+ScopeFields=channel_check_subscription
[/Script/Account.ExternalAccountProvider]
+Services=(Type=Epic_PSN, ExternalServiceName=MCP)
+Services=(Type=Epic_XBL, ExternalServiceName=MCP)
+Services=(Type=Epic_Erebus, ExternalServicename=MCP)
+Services=(Type=Epic_Facebook, ExternalServicename=MCP)
+Services=(Type=Epic_Google, ExternalServicename=MCP)
+Services=(Type=Epic_Portal, ExternalServicename=MCP)
+Services=(Type=Epic_Portal_Kairos, ExternalServicename="MCP:EMBEDDED")
[/Script/Hotfix.OnlineHotfixManager]
HotfixManagerClassName=/Script/FortniteGame.FortHotfixManager
[/Script/FortniteGame.FortDataAssetDirectoryManager]
bEnabled=false
UpdateCheckLimitSeconds=30
[GameFeedback]
DefaultLogHeadSizeKb=64
DefaultLogTailSizeKb=1984
FeedbackUploadPath=/api/feedback
bEnableNewSubmitSystem=true
EnabledFeedbackBackends="mcp dss"
RequiredFeedbackBackends="mcp"
bForceSendMcpRequestForDssRequest=false
DSSFeedbackUploadAppName="fortnite"
DSSFeedbackUploadPath="client-feedback"
DSSFeedbackUploadRetryLimit=2
DSSFeedbackUploadRetryTimeoutSeconds=15
[/Script/Engine.Player]
ConfiguredInternetSpeed=200000
ConfiguredLanSpeed=200000
[/Script/OnlineSubsystemUtils.IpNetDriver]
bNoTimeouts=false
ConnectionTimeout=90.0
InitialConnectTimeout=60.0
RecentlyDisconnectedTrackingTime=120
MaxClientRate=200000
MaxInternetClientRate=200000
NetServerMaxTickRate=20
ServerDesiredSocketReceiveBufferBytes=2097152
ServerDesiredSocketSendBufferBytes=2097152
ClientDesiredSocketReceiveBufferBytes=1048576
ClientDesiredSocketSendBufferBytes=1048576
[/Script/Engine.DemoNetDriver]
+MulticastRecordOptions=(FuncPathName="/Script/FortniteGame.FortPlayerPawnAthena:FastSharedReplication", bServerSkip=true, bClientSkip=false)
+MulticastRecordOptions=(FuncPathName="/Script/FortniteGame.FortAIPawn:FastSharedReplication", bServerSkip=true, bClientSkip=false)
[GameNetDriver NetAnalyticsAggregatorConfig]
+NetAnalyticsData=(DataName="Core.ServerNetConn", bEnabled=true)
+NetAnalyticsData=(DataName="Oodle.Stats", bEnabled=true)
[/Script/FortniteGame.GlobalRepGraphActorClassSettings]
!TemplateSettings=ClearArray
+TemplateSettings=(TemplateName="BasicNotRouted", ClassNodeMapping=EClassRepNodeMapping::NotRouted) ;Doesn't map to any node. Used for special case actors that handled by special case nodes (UFortReplicationGraphNode_AlwaysRelevantForTeam, UFortReplicationGraphNode_PlayerStateFrequencyLimiter)
+TemplateSettings=(TemplateName="BasicRelevantAllConnections", ClassNodeMapping=EClassRepNodeMapping::RelevantAllConnections) ;Routes to an AlwaysRelevantNode or AlwaysRelevantStreamingLevelNode node
+TemplateSettings=(TemplateName="BasicRelevantAllInsideFortVolume", ClassNodeMapping=EClassRepNodeMapping::RelevantAllInsideFortVolume) ;Will always be relevant to all clients inside the given FortVolume
+TemplateSettings=(TemplateName="BasicSpatialize_Static", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Static) ;Routes to GridNode: these actors don't move and don't need to be updated every frame.
+TemplateSettings=(TemplateName="BasicSpatialize_Dynamic", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dynamic) ;Routes to GridNode: these actors mode frequently and are updated once per frame.
+TemplateSettings=(TemplateName="BasicSpatialize_Dormancy", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dormancy) ;Routes to GridNode: While dormant we treat as static. When flushed/not dormant dynamic. Note this is for things that "move while not dormant". BuildingActors for example are Spatialize_Static despite using net dormancy.
+TemplateSettings=(TemplateName="BasicInstance_Dynamic", ClassNodeMapping=EClassRepNodeMapping::Instance_Dynamic) ;Routes are determined at runtime based on instance data
!ClassSettings=ClearArray
+ClassSettings=(ActorClassName="/Script/Engine.Actor", bAddToRPC_Multicast_OpenChannelForClassMap=true, bRPC_Multicast_OpenChannelForClass=false, ClassNodeMapping=EClassRepNodeMapping::NotRouted) ;Default not routed. Don't open channels for multicast RPCs by default
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortWeapon", bUseCustomClassRepInfo=true, bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted , ClassRepInfo=(ActorChannelFrameTimeout=255), CSVStatNamePrefix="Weapons") ;Handled via DependantActor replication (Pawn)
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortPlayerPetRepState", bAddToExplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="FortPlayerPetRepState") ;Handled via DependantActor replication (Pawn)
+ClassSettings=(ActorClassName="/Script/Engine.LevelScriptActor", MapToTemplate="BasicNotRouted") ;Not needed in FN
+ClassSettings=(ActorClassName="/Script/Engine.PlayerState", bUseCustomClassRepInfo=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, ClassRepInfo=(DistancePriorityScale=0.0, ActorChannelFrameTimeout=0)) ;Special cased via UFortReplicationGraphNode_PlayerStateFrequencyLimiter
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamInfo", MapToTemplate="BasicNotRouted") ;Not replicated in BR
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortInventory", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="Inventory") ;Handled via UFortReplicationGraphNode_AlwaysRelevant_ForConnection
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortQuickBars", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_AlwaysRelevant_ForConnection
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamPrivateInfo", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="PrivateTeamInfos") ;Handled via UFortReplicationGraphNode_AlwaysRelevantForTeam
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamHealthInfo", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="TeamHealthInfos") ;Handled via UFortReplicationGraphNode_AlwaysRelevantHealthForTeam
+ClassSettings=(ActorClassName="/Script/ReplicationGraph.ReplicationGraphDebugActor", MapToTemplate="BasicNotRouted") ;Not needed. Replicated special case inside RepGraph
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortBroadcastSpectatorInfo", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_LiveSpectator
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSpawnChip", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_AlwaysRelevantForSquad
+ClassSettings=(ActorClassName="/Script/Engine.Info", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingSMActor", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortPickup", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dormancy, CSVStatNamePrefix="Pickups") ;Spatialized dynamically while not dormant, then statically once dormant. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActor", MapToTemplate="BasicSpatialize_Dormancy")
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorConsumable", MapToTemplate="BasicSpatialize_Static")
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSentry", MapToTemplate="BasicSpatialize_Static")
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSpawnMachine", MapToTemplate="BasicSpatialize_Static")
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorCloneMachine", MapToTemplate="BasicSpatialize_Static")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortStaticReplicatedActor", bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Static) ;Spatialized and never moves. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaRiftPortal", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingRift", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAlwaysRelevantReplicatedActor", bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::RelevantAllConnections);Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBigBaseWall", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaTraversePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingFillFloor", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBarrierFlag", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBarrierObjective", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaCapturePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.InfiltrationCarryObjectSpawnPoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.InfiltrationCarryObjectCapturePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortGameModePickup", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortProjectileBase", bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dynamic, CSVStatNamePrefix="Projectiles") ;Spatialized and moves often. Open for fort projectiles that are multicast replication
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingPropBigHealth", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingPropBigHealthMovable", MapToTemplate="BasicSpatialize_Dormancy") ;Spatialized dynamically while not dormant, then statically once dormant. Routes to GridNode.
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortGameplayMutator", MapToTemplate="BasicRelevantAllInsideFortVolume") ;Relevant to all who are playing on the tied island.
+ClassSettings=(ActorClassName="/Script/EntityActor.SimObject", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::Instance_Dynamic, CSVStatNamePrefix="ValkyrieSimObject") ;Will inspect instance data to determine mapping
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortMinigame", bAddClassRepInfoToMap=false, bUseCustomClassRepInfo=true, bAddToImplicitCSVStatTracker=true, ClassRepInfo=(DistancePriorityScale=0.0), CSVStatNamePrefix="Minigames")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortPropertyOverrideReplShared", bAddClassRepInfoToMap=false, bUseCustomClassRepInfo=true, ClassRepInfo=(DistancePriorityScale=0.0))
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortCreativeRealEstatePlotManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="CreativeRealEstatePlotManager")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortBroadcastRemoteClientInfo", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="BroadcastRemoteClientInfo")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortSpecialActorReplicationInfo", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="SpecialActorReplicationInfo")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortPlayerStateAthena", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="PlayerState")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortPoiManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="PoiManager")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortClientAnnouncementManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="ClientAnnouncementManager")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortMissionManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="FortMissionManager")
+ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingActor", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, CSVStatNamePrefix="Buildings") ;open for building actors
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaVehicle", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Vehicles")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAIPawn", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="FortAIPawns")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaZipline", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Ziplines")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortMeshNetworkActor", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="MeshNetworkActors")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortMission", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Missions")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaMutator", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Mutators")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortTimeOfDayManager", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="TimeOfDayManager")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortObjectiveBase", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Objectives")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaWater", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Water")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaLocalGameplayBehavior", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, CSVStatNamePrefix="GameplayBehavior")
+ClassSettings=(ActorClassName="/Script/FortniteGame.FortStaticMeshActor", MapToTemplate="BasicSpatialize_Static")
[/Script/NavigationSystem.NavCollision]
bGatherConvexGeometry=true
bCreateOnClient=false
[/Script/Engine.PathFollowingComponent]
bUseVisibilityTestsSimplification=false
[/Script/FortniteGame.FortNavArea_StoneWall]
DrawColor=(R=211,G=211,B=211,A=164)
DefaultCost=50
[/Script/FortniteGame.FortNavArea_WoodenWall]
DrawColor=(R=219,G=97,B=57,A=164)
DefaultCost=35
[/Script/FortniteGame.FortNavComponent]
bDoAsyncPathfinding=false
bDoHierarchicalPathfinding=false
bDoPathOffsetting=true
bSearchFromGoalWhenOutOfNodes=false
[/Script/FortniteGame.FortNavSystem]
bUseStaticMeshLinks=false
bUseStaticWorldLinksDown=true
bUseStaticWorldLinksUp=true
bUseJumpLinkActors=true
DirtyAreasUpdateFreqInactive=0.200000
+SupportedAgents=(Name="Husk",Color=(B=175,G=64,R=0,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=34.000000,AgentHeight=110.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="Smasher",Color=(B=160,G=0,R=64,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=70.000000,AgentHeight=180.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="Graph",Color=(B=255,G=255,R=0,A=160),DefaultQueryExtent=(X=512.000000,Y=512.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavigationGraph,AgentRadius=100000.000000,AgentHeight=0.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavigationGraph,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="Phoebe",Color=(B=0,G=159,R=85,A=164),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavDataClass=/Script/FortniteGame.AthenaNavMesh,AgentRadius=42.000000,AgentHeight=150.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.AthenaNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="Deimos",Color=(B=255,G=189,R=96,A=164),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.AthenaNavMesh,AgentRadius=34.000000,AgentHeight=110.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.AthenaNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
[/Script/FortniteGame.AthenaNavSystem]
DirtyAreaWarningSizeThreshold=4500.0
[DevOptions.Shaders]
CookerMemoryUsedInGB = 96
MemoryToLeaveForTheOSInGB = 3
MemoryUsedPerSCWProcessInGB = 0.4
MinSCWsToSpawnBeforeWarning = 7
[Kismet]
AllowDerivedBlueprints=true
bCanSuppressAccessViolation=true
[Audio]
DeferStartupPrecache=true
UseAudioThread=true
[/Script/Engine.SoundGroups]
!SoundGroupProfiles=ClearArray
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=2)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[EnvironmentQueryEd]
EnableEnvironmentQueryEd=true
[BehaviorTreesEd]
BehaviorTreeEditorEnabled=true
BehaviorTreeNewAssetsEnabled=true
[Plugins]
-EnabledPlugins=BlankPlugin
-EnabledPlugins=UObjectPlugin
-EnabledPlugins=OculusRift
-EnabledPlugins=MessagingDebugger
-EnabledPlugins=SubversionSourceControl
-EnabledPlugins=WindowsMoviePlayer
-EnabledPlugins=CableComponent
[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/FortniteGame.FortAISystem
[/Script/AIModule.AISystem]
HotSpotManagerClassName=/Script/FortniteGame.FortAIHotSpotManager
PerceptionSystemClassName=/Script/FortniteGame.FortAIPerceptionSystem
bEnableBTAITasks=true
[/Script/AIModule.AISense_Sight]
bAutoRegisterNewPawnsAsSources=false
[SharedCookedBuildSettings]
+SharedCookedSources=(Path="\\epicgames.net\root\Builds\Fortnite\DevArtifactCloud\[BRANCHNAME]-CL-[CL]-AutoTest-[PLATFORM].manifest", Type=Manifest)
[/Script/BuildSettings.BuildSettings]
DefaultEditorTarget=FortniteEditor
[ConsoleVariables]
r.EyeAdaptation.Basic.Compute=0
p.RigidBodyNode.MaxSubSteps=1
Fort.HoverLimitUpperBoundDistance=25000
Fort.HoverLimitLowerBoundDistance=20000
Fort.EnableHoldUseToPickupSwap=1
net.AllowAsyncLoading=1
net.DelayUnmappedRPCs=1
net.MaxRPCPerNetUpdate=10
net.PingExcludeFrameTime=1
net.MaxNetStringSize=16777216
net.UseAdaptiveNetUpdateFrequency=1
net.MaxChannelSize=65535
net.ShareInitialCompareState=1
net.MaxNumberOfAllowedTArrayDeletionsPerUpdate=4096
net.MaxNumberOfAllowedTArrayChangesPerUpdate=4096
netui.UseNewPingCalculation=0
OSS.VerboseSessionInPayloads=0
OSS.VerboseSessionOutPayloads=0
OSS.VerboseIdentityPayloads=0
httpReplay.ChunkUploadDelayInSeconds=20
demo.CheckpointUploadDelayInSeconds=60
demo.ForceDisableAsyncPackageMapLoading=0
gpad.DefaultLeftStickInnerDeadZone=0.24
gpad.LeftStickOuterDeadZone=0.01
gpad.DefaultRightStickInnerDeadZone=0.27
gpad.RightStickOuterDeadZone=0.01
demo.UseNetRelevancy=0
demo.CullDistanceOverride=3000
demo.RecordHzWhenNotRelevant=2
demo.ClientRecordAsyncEndOfFrame=1
fx.FavorNiagaraOverCascade=1
FX.Trail.MaxDistanceTessellation=100
fx.FavorNiagaraOverCascadeGenericAnimNotify=1
fx.FavorNiagaraOverCascadeTrailAnimNotify=1
fx.FavorNiagaraOverCascadeWeaponImpactEffect=0
fx.FavorNiagaraOverCascadeContrail=1
fx.FavorNiagaraOverCascadeEmote=1
fx.FavorNiagaraOverCascadeTrap=1
fx.FavorNiagaraOverCascadeSkin=1
fx.FavorNiagaraOverCascadeGlider=1
fx.FavorNiagaraOverCascadeVehicle=1
fx.FavorNiagaraOverCascadeBackpackBling=1
fx.FavorNiagaraOverCascadeWater=1
fx.FavorNiagaraOverCascadeLootChest=1
fx.FavorNiagaraOverCascadeEnvironmentalAmbient=1
fx.FavorNiagaraOverCascadeWeaponRangedBeam=1
fx.FavorNiagaraOverCascadeWeaponBulletShells=1
fx.FavorNiagaraOverCascadeWeaponMuzzleFlashes=0
fx.FavorNiagaraOverCascadeCurie=1
tick.DoAsyncEndOfFrameTasks=1
Athena.Vehicle.bDisplayTricksInDeathLog=1
bp.MaxFunctionStatDepth=1
fx.Niagara.TaskPriority.SystemInstanceTask=2
fx.Niagara.TaskPriority.SystemSimulationTask=2
Athena.Vehicle.ShowAirHeightOver=3
Athena.Vehicle.ShowAirDistanceOver=5
Athena.Vehicle.ShowAirSecondsOverShowAirSecondsOver=1.0
Athena.Frontend.UseRecentTabInsteadOfNewTab=0
Athena.Frontend.MaxDaysForRecentItemsFilter=7
Athena.Frontend.DisplayBackblingInBattlePass=0
Athena.RequireBoundingBoxCenterVisibleForDeco=1
Athena.ForceOpenChestOnDestruction=1
Athena.DisablePlayerCollisionInVehicle=0
Athena.bFireOpenedChestSummaryAnalyticEvent=1
Analytic.DumpPlayerInventoryPerZonePhase=1
Analytic.MaxTelemetryArraySize=20
Weapon.TryToFireRestrictedByTypeCooldowns=1
Fort.EnableWeaponTypeCooldownInventoryCheck=1
Weapon.BlockTargetingWhileUnequipped=1
Weapon.UseInterpolateToPerfectAim=0
Weapon.UseShotgunMinNumberOfHits=1
Weapon.NumberOfMinHitsForShotguns=3
r.StaticMesh.StripMinLodDataDuringCooking=1
r.SkeletalMesh.StripMinLodDataDuringCooking=1
r.ForceStripAdjacencyDataDuringCooking=1
r.AOGlobalDFStartDistance=100
r.RHICmdBalanceParallelLists=0
foliage.MinVertsToSplitNode=8192
p.ForceNoKSPairs=1
p.ForceNoKKPairs=1
p.Chaos.Collision.UseAccumulatedImpulseClipSolve=2
p.DefaultCollisionFriction=0.55
p.HackMaxVelocity2=2500
p.Chaos.CCD.EnableThreshold=-1.0
PlayerFeedback.AllowAttachments=true
Athena.bMegaStormEnabled=0
Net.RepGraph.DormantDynamicActorsDestruction=0
FortRepGraph.SpatialBiasX=-270000
FortRepGraph.SpatialBiasY=-270000
Fort.GliderRedeployRequiresJump=0
Fort.GliderRedeployUseWindowOfTime=0
Fort.GliderRedeployWindowLength=5.0
Fort.GliderRedeployPreventSkydiving=1
Fort.CheckActionPressedOnReleaseUse=1
Fort.EnableFacialAnimation=0
Zipline.UseInteractToEnterZipline=1
Fort.PropMusicPlayerEnabled=0
Fort.PropMusicPlayerEnabledAlternate=1
Fort.ForceMusicPlayersPlaying=1
Fort.ShouldPerformTargetSelectionVolumeChecks=1
Fort.AllowInteractionChecksWhileSkydiving=1
Athena.bResurrectionFunctionalityEnabled=1
Athena.bEnterSkyDivingOnReboot=0;
fort.Building.AutoChangeMaterialOnPreview=0
Fort.BuildingPreview.RetraceWhenStartPenetrating=1
voice.SilenceDetectionThreshold=0.0
voice.NumChannels=2
Weapon.IgnoreActorsAttachedToPawns=1
Athena.EnableRenderCustomDepthOptim=1
fort.AsyncLoadingPrecachePriority.WhilstSkydiving=2
fort.AsyncLoadingPrecachePriority.NotSkydiving=0
demo.JumpToEndOfLiveReplay=0
demo.InternalPauseChannels=0
demo.WithGameSpecificFrameData=1
net.TrackQueuedActorThreshold=0.500
net.TrackAsyncLoadingGUIDThreshold=0.250
net.RestartHandshakeDiagnostics=0
Athena.Vehicle.DisableCCDWhenKinematic=1
au.MaxConcurrentStreams=32
au.EnableOcclusionFilterScale=1
Fort.SkyTubesFadeOutDuration=2.0
Fort.FPSChartResumeDelay=1
Fort.PauseFPSChartOnDeactivate=1
Fort.PauseFPSChartOnEnterBackground=1
leto.isSupported=0
Athena.OverrideMMR=0
Athena.OverrideMMRValue=1100
Phoebe.MaxSpawnAmount=-1
Phoebe.InfiniteAmmo=1
Phoebe.InfiniteResources=0
Phoebe.ReactionTimeEnabled=1
Phoebe.QuickSpawnBypassMMR=0
Phoebe.PhoebeCleanupEnabled=1
Phoebe.PhoebeEnableWarmupBehavior=1
Phoebe.DisplayNameWithSkill=0
Phoebe.EnableUnstuckByDisconnect=0
Phoebe.UnpauseWarmupFailSafeTime=60
Phoebe.UseAnonymousForNames=0
Phoebe.UseCosmeticLoadoutForNames=0
Phoebe.DisplayNameWithSkill=0
Phoebe.EnableUnstuckByDisconnect=0
Phoebe.DisplayNameWithSkill=0
Phoebe.EnableUnstuckByDisconnect=0
Phoebe.EnableSpectateOthersOnDeath=1
Phoebe.EnableTrapDetection=1
Phoebe.MaxTeleportsToStore=20
Phoebe.BotPerfTestLocation="random"
Phoebe.BotEnableDeterministic=false
Phoebe.BotEnablePerfTest=false
Creative.AssetCostMultiplier=1.05
Creative.InstanceCostMultiplier=1.0
Fort.Water.AllowWaterVelocityRemap=1
Fort.WaterInteractionComponentEnabled=1
Fort.PickupWaterInteractionEnabled=1
p.NetUsePackedMovementRPCs=1
Fort.SetAnimationStreamLookaheadTime=0.5
Voice.JitterBufferDelay=0.5
bp.PinValidityCheck.bDisplayInvalidPinWarning=false
Net.IsPushModelEnabled=true
r.AsyncCreateLightPrimitiveInteractions=0
pakcache.AsyncLoadingAllowFlushProtection=0
Fort.RBAN.Space.Override=true
TaskGraph.RenderThreadPollPeriodMs=1
TaskGraph.ForceSceneRenderTaskWakeup=true
stats.StatLevelsColumnWidth=450
[AssetRegistry]
bSerializeDependencies=false
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true
bFilterAssetDataWithNoTags=true
bFilterDependenciesWithNoTags=true
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted)
+CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType)
+CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted)
+CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName)
+CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe)
+CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags)
+CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType)
+CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable)
+CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel)
+CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment)
+CookedTagsWhitelist=(Class=World,Tag=FoundationMeta)
+CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag)
+CookedTagsAsFName=ItemType
+CookedTagsAsFName=BuildingType
+CookedTagsAsFName=CharacterPartType
+CookedTagsAsFName=BodyTypesPermitted
+CookedTagsAsFName=GenderPermitted
+CookedTagsAsPathName=GameplayCueName
+CookedTagsAsPathName=SkeletalMesh
[/Script/AutomationController.AutomationControllerSettings]
bTreatLogErrorsAsTestErrors = false
bTreatLogWarningsAsTestErrors = false
[/Script/Engine.AutomationTestSettings]
+EditorTestModules=StaticMeshEditor
+EditorTestModules=LandscapeEditor
+EditorTestModules=GameProjectGeneration
+TestLevelFolders=TestMaps
+TestLevelFolders=Test_Maps
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Props/Bedroom/Meshes/Bedroom_Dresser_03.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player_AnimBlueprint.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Montages/Rifle/AssaultRifle_Reload.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/M_Avg_Base_Skeleton/Aim_Offset_Pistol_Downsights_LC.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/M_Avg_Base_Skeleton/AimOffsets/PistolDownsights.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Combat/Guns/AssaultRifle/Aim_AssaultRifle_DownS.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Locomotion/Small/Sprint/SprintLeanAdditive.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Building/ActorBlueprints/Prop/Bathroom_ToiletBowl01.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Macros/Advancement/E_ClassDamageValue.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Effects/Fort_Effects/Creatures/Elemental/Ice/IceShard.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/UI/DefaultFont.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/SubSurfaceProfile/SS_MistMonster_01.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/Base_Material/CharacterShader.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/Fortress_SharedMaterials/Base_Material_Functions/BaseShaderMaterialFunction.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Props/Boxes/Materials/Boxes.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Hexmap/ParamCollection/DifficultyColors.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/MorphTargets/BreathIn.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Effects/Fort_Effects/Effects/Atlas/P_ActivationWave.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/FortressPhysicalMaterials/Car.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk_Physics.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Reverb_Presets/OutdoorTown_01_Reverb.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Enemies/Husk/Mesh/Husk/Base_Husk_Skeleton.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Loot/Badges/MissionBadges/Art/Badge_General_Brush.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/UI/Styles/BlackButton_Glass.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Attenuation/Fort_Critical_Hit_Close_Att.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/FortSoundClassesAndModes/Fort_Explosives_Large_PSM.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Fort_UI_Sounds/FrontEnd/Fort_UI_Ablity_Unlock_Cue.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/FortSoundClassesAndModes/BandPass.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Sounds/Foley_Loot/Ingredients/Energy/Battery_Collect.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Packages/FortNite_Gameplay_Props/FORT_Grill.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Sets/Barn/Textures/T_Farm_Roof_Wood_Shingle_1.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/LightingScenarios/FortniteEvening/Textures/PanoHDR/FortniteEveningTargetCube_Tex.uasset"),bSkipTestWhenUnAttended=False)
+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/Textures/T_componentReflectiveTarget.uasset"),bSkipTestWhenUnAttended=False)
+ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOff.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=)
+ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOn.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=)
+ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/Prop_Wood_Crate_01_D.tga"),ExportFileExtension="BMP",bSkipExport=False,FactorySettings=)
+MapsToPIETest=/Game/Athena/Maps/AthenaTestBed
+MapsToPIETest=/Game/Athena/Apollo/Maps/Apollo_Terrain_Edit
[NavMeshRenderingComponent]
bForceDisableNavmeshRendering=false
[/Script/NavigationSystem.NavigationSystemV1]
bInitialBuildingLocked=True
bSkipAgentHeightCheckWhenPickingNavData=True
DirtyAreasUpdateFreq=1.000000
[/Script/FortniteGame.FortNavMesh]
bForceRebuildOnLoad=true
[/Script/NavigationSystem.RecastNavMesh]
bDistinctlyDrawTilesBeingBuilt=True
DrawOffset=10.000000
bFixedTilePoolSize=False
TilePoolSize=1024
TileSizeUU=1000.f
TileSizeUU=1024.000000
CellSize=19.f
CellSize=17.000000
CellHeight=10.f
CellHeight=16.000000
AgentMaxSlope=44.f
AgentMaxSlope=44.509998
AgentMaxStepHeight=35.f
AgentMaxStepHeight=45.000000
MergeRegionSize=400.f
MergeRegionSize=340.000000
MaxSimplificationError=0.990000
DefaultMaxSearchNodes=2048.000000
DefaultMaxHierarchicalSearchNodes=2048.000000
RegionPartitioning=ChunkyMonotone
LayerPartitioning=Monotone
RegionChunkSplits=2
LayerChunkSplits=2
bSortNavigationAreasByCost=True
bPerformVoxelFiltering=False
bMarkLowHeightAreas=False
bUseVirtualFilters=False
bUseVoxelCache=False
HeuristicScale=0.999000
RuntimeGeneration=Dynamic
bUseExtraTopCellWhenMarkingAreas=False
[/Script/NavigationSystem.NavigationData]
RuntimeGeneration=Dynamic
[/Script/Engine.RendererSettings]
r.MobileHDR=True
r.AllowOcclusionQueries=True
r.ExpandNewlyOcclusionTestedBBoxesAmount=75
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
r.NormalMapsForStaticLighting=False
r.GenerateMeshDistanceFields=True
r.GenerateLandscapeGIData=False
r.DistanceFieldBuild.Compress=True
r.DistanceFieldBuild.EightBit=True
r.TessellationAdaptivePixelsPerTriangle=48.000000
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.CustomDepth=3
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AutoExposure=True
r.UsePreExposure=False
r.DefaultFeature.MotionBlur=True
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=2
r.EarlyZPass=2
r.EarlyZPassMovable=True
r.DBuffer=False
r.ClearSceneMethod=1
r.BasePassOutputsVelocity=True
r.WireframeCullThreshold=5.000000
r.LightShaftRenderToSeparateTranslucency=1
r.EarlyZPassOnlyMaterialMasking=True
r.VertexFoggingForOpaque=False
r.SelectiveBasePassOutputs=True
r.TonemapperFilm=1
r.Streaming.MaxTextureUVDensity=2500
r.Streaming.UseAsyncRequestsForDDC=1
r.Streaming.AllowParallelStreamingRenderAssets=1
r.Mobile.DisableVertexFog=False
r.MobileNumDynamicPointLights=0
r.Mobile.AllowMovableDirectionalLights=True
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.SkyLightPermutation=2
r.Mobile.CompressLandscapeWeightmaps=True
r.SupportStationarySkylight=False
r.SupportLowQualityLightmaps=False
r.SupportAtmosphericFog=False
r.GPUCrashDebugging=false
r.Mobile.ForceFullPrecisionInPS=1
OpenGL.UseEmulatedUBs=1
r.Mobile.AllowPixelDepthOffset=0
r.RayTracing=False
r.SkinCache.CompileShaders=False
r.RayTracing.PSOCacheSize=1
r.RayTracing.Geometry.InstancedStaticMeshes=0
r.RayTracing.Geometry.NiagaraRibbons=0
r.RayTracing.Geometry.NiagaraSprites=0
r.RayTracing.Geometry.StaticMeshes.WPO.Culling=1
r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius=5000.0
r.RayTracing.Culling=1
r.RayTracing.Shadows=1
r.RayTracing.Reflections=1
r.RayTracing.AmbientOcclusion=1
r.RayTracing.Skylight=0
r.RayTracing.GlobalIllumination=2
r.RayTracing.Translucency=0
r.RayTracing.Reflections.SortMaterials=1
r.RayTracing.Reflections.SamplesPerPixel=1
r.RayTracing.Reflections.MaxRoughness=0.35
r.RayTracing.Reflections.MaxBounces=1
r.RayTracing.Reflections.EmissiveAndIndirectLighting=1
r.RayTracing.Reflections.DirectLighting=1
r.RayTracing.Reflections.Shadows=1
r.RayTracing.Reflections.ReflectionCaptures=1
r.RayTracing.Reflections.ExperimentalDeferred=1
r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias=0.5
r.RayTracing.GlobalIllumination.FinalGather.Distance=10
r.RayTracing.GlobalIllumination.Lights.DirectionalLight=1
r.RayTracing.GlobalIllumination.Lights.SkyLight=0
r.RayTracing.GlobalIllumination.Lights.PointLight=0
r.RayTracing.GlobalIllumination.Lights.SpotLight=0
r.RayTracing.GlobalIllumination.Lights.RectLight=0
r.RayTracing.GlobalIllumination.NextEventEstimationSamples=1
r.RayTracing.GlobalIllumination.SamplesPerPixel=2
r.RayTracing.GlobalIllumination.FinalGather.FilterWidth=3
r.DiffuseIndirect.Denoiser=2
r.RayTracing.Shadows.Lights.Directional=1
r.RayTracing.Shadows.Lights.Point=0
r.RayTracing.Shadows.Lights.Spot=0
r.RayTracing.Shadows.Lights.Rect=0
r.Water.SingleLayer.RTR=1
r.SupportSkyAtmosphereAffectsHeightFog=True
r.VirtualTextures=True
r.MeshStreaming=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=(("Switch", True),("PS4", True),("XboxOne", True),("Windows", True),("Android",True),("IOS",True)))
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=(("Switch", True),("PS4", True),("XboxOne", True),("Windows", True),("Android",True),("IOS",True)))
VisualizeCalibrationColorMaterialPath=/Game/ArtTools/PostProcess/PPM_PostProcessCalibration.PPM_PostProcessCalibration
[/Script/Engine.VirtualTexturePoolConfig]
+Pools=(SizeInMegabyte=88, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT5, PF_BC5, PF_DXT1), bAllowSizeScale=1, ScalabilityGroup=0)
+Pools=(SizeInMegabyte=88, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT5, PF_BC5, PF_DXT5), bAllowSizeScale=1, ScalabilityGroup=0)
+Pools=(SizeInMegabyte=8, MinTileSize=0, MaxTileSize=9999, Formats=(PF_G16), bAllowSizeScale=1, ScalabilityGroup=0)
[/Script/MacTargetPlatform.MacTargetSettings]
-TargetedRHIs=SF_METAL_SM4
+CachedShaderFormats=SF_METAL_SM5
MaxShaderLanguageVersion=4
bForceLegacyStreamChunking=True
bUseAudioStreamCaching=True
MaxChunkSizeOverrideKB=64
CacheSizeKB=102400
[/Script/UnrealEd.CookerSettings]
bCompileBlueprintsInDevelopmentMode=False
bIgnoreIniSettingsOutOfDateForIteration=True
bIgnoreScriptPackagesOutOfDateForIteration=False
+ModulesExcludedOnDedicatedServer=FortniteUI
DefaultASTCQualityBySize=2
DefaultASTCQualityBySpeed=2
bIterativeCookingForLaunchOn=True
bIterativeCookingForFileCookContent=True
[/Script/SignificanceManager.SignificanceManager]
SignificanceManagerClassName=/Script/FortniteGame.FortSignificanceManager
[PacketSimulationProfile.Great]
PktLoss=0
PktIncomingLoss=0
PktLagMin=15
PktLagMax=25
PktIncomingLagMin=15
PktIncomingLagMax=25
[PacketSimulationProfile.Extreme]
PktLoss=10
PktIncomingLoss=10
PktLagMin=200
PktLagMax=300
PktIncomingLagMin=200
PktIncomingLagMax=300
[/Script/Engine.NetworkSettings]
n.VerifyPeer=true
!NetworkEmulationProfiles=CLEAR_ARRAY
+NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates the average conditions of all clients")
+NetworkEmulationProfiles=(ProfileName="Great",ToolTip="Simulates clients with great internet (top 50%)")
+NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates the bottom 5% of client's internet conditions")
+NetworkEmulationProfiles=(ProfileName="Extreme",ToolTip="Simulates unplayable internet conditions")
[NetworkReplayStreaming]
DefaultFactoryName=FortniteSaveGameReplayStreamer
[HttpNetworkReplayStreaming]
ServerURL="https://fortnitereplay-public-service-gamedev.ol.epicgames.net/replay/v2/"
[DSSNetworkReplayStreamer]
+HttpRetryResponseCodes=429
+HttpRetryResponseCodes=503
+HttpRetryResponseCodes=504
+HttpRetryResponseCodes=500
+HttpRetryResponseCodes=400
+HttpRetryVerbs=GET
+HttpRetryVerbs=PUT
HttpRetryLimit=6
DesiredDelayInSeconds=300
[/Script/FortniteEditor.FortUnrealEdEngine]
SourceControlStatusBranchConfig="//GamePlugins/Main/Programs/RoboMerge/data/fortnite.branchmap.json"
bAutoSetSkelMeshLODsOnImport=false
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
bForceLegacyStreamChunking=True
bUseAudioStreamCaching=True
MaxChunkSizeOverrideKB=64
CacheSizeKB=102400
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=7
SpatializationPlugin=Resonance Audio
ReverbPlugin=Resonance Audio
-TargetedRHIs=PCD3D_SM4
[/Script/PS4MediaFactory.PS4MediaSettings]
NativeAudioOut=True
[StaticMeshLODSettings]
-LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
-SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
-LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
-Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
-Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
-Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
+Default=(NumLODs=3,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=30,SilhouetteImportance=5,Name=LOCTEXT("DefaultLOD","Default"))
[FortStaticMeshLODSettings]
+LODGroupExclusionNames=_NoLOD
+LODGroupExclusionNames=S_DomPoint
LODGroupMinTriangles=256
[OodleSdk]
OverrideSdkVersion=255
[PacketHandlerComponents]
EncryptionComponent=AESGCMHandlerComponent
Components=OodleHandlerComponent
[OodleHandlerComponent]
bEnableOodle=true
ServerEnableMode=AlwaysEnabled
ClientEnableMode=AlwaysEnabled
Mode=Release
PacketLogFile=PacketDump
bUseDictionaryIfPresent=true
ServerDictionary=Content/Oodle/FortniteGameOutput.udic
ClientDictionary=Content/Oodle/FortniteGameInput.udic
[/Script/Engine.AnimationSettings]
DefaultCompressionAlgorithm=Class'/Script/Engine.AnimCompress_PerTrackCompression'
bTickAnimationOnSkeletalMeshInit=False
[/Script/GameplayDebugger.GameplayDebuggerConfig]
+Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable)
[/Script/UnrealEd.HierarchicalLODSettings]
bForceSettingsInAllMaps=False
bSaveLODActorsToHLODPackages=True
DefaultSetup=None
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/1x1/1x1_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/3x3/3x3_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x5/5x5_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x9/5x9_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/7x12/7x12_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/9x12/9x12_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Small_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Medium_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Large_HLOD")
+MapsToBuild=(FilePath="/Game/Athena/Maps/Landscape/Landscape_HLOD")
bInvalidateHLODClusters=True
bDeleteHLODAssets=False
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bForceLegacyStreamChunking=False
bUseAudioStreamCaching=True
MaxChunkSizeOverrideKB=64
CacheSizeKB=24576
bSupportsOpenGLES2=False
bDevForArmV7=False
bDevForArm64=True
bShipForArmV7=False
bCookPVRTCTextures=False
bCookASTCTextures=True
AudioMaxChannels=16
CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=2)
bAllowControllers=True
VersionInfo=14.30.0
bEnableDynamicMaxFPS=True
MinimumiOSVersion=IOS_11
CompressionQualityModifier=0.150000
MaxSampleRate=32000.000000
HighSampleRate=24000.000000
MedSampleRate=16000.000000
LowSampleRate=12000.000000
MinSampleRate=10000.000000
AudioCallbackBufferFrameSize=256
AudioNumBuffersToEnqueue=12
bResampleForDevice=True
bEnableIdleTimer=False
MaxShaderLanguageVersion=3
bSupportsITunesFileSharing=False
bDisableMotionData=True
BundleIdentifier=com.epicgames.Kairos
bDisableHTTPS=True
bStreamLandscapeMeshLODs=true
[/Script/CrashlyticsEditor.CrashlyticsSettings]
APIKey=7a4cebd0324af21696e5e321802c5e26ba541cad
[CrashReportClient]
bImplicitSend=True
[RemoteSession]
bAutoHostWithGame=false
bAutoHostWithPIE=true
Quality=70
[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Game/Sounds/FortSoundClassesAndModes/Master.Master
DefaultSoundConcurrencyName=None
DefaultBaseSoundMix=/Game/Sounds/FortSoundClassesAndModes/Fort_Default_Mix.Fort_Default_Mix
VoiPSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_01_VOIP.Fort_01_VOIP
DefaultReverbSendLevel=0.000000
LowPassFilterResonance=0.900000
MaximumConcurrentStreams=10
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32)
+QualityLevels=(DisplayName=NSLOCTEXT("", "9B9FE4744AF7846DB6CF50AC91F8EE51", "Low"),MaxChannels=20)
+QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "CE9BB875451A8B074714BA9B6B36C3FE", "iOS"),MaxChannels=16)
+QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "66F9E485445C1C5DB47314A3AF62BA25", "Android"),MaxChannels=12)
bAllowVirtualizedSounds=True
bDisableMasterEQ=True
bDisableMasterReverb=False
bAllowCenterChannel3DPanning=True
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
DefaultMediaSoundClassName=/Game/Sounds/FortSoundClassesAndModes/RenderedCinematics.RenderedCinematics
VoiPSampleRate=Normal24000Hz
MasterSubmixEffectPreset=/Game/Sounds/Effects/Fort_SubmixPreset_MasterComp_BR.Fort_SubmixPreset_MasterComp_BR
MasterSubmix=/Game/Sounds/SubMixes/Fortnite_MasterSubMixBus.Fortnite_MasterSubMixBus
ReverbSubmix=/Game/Sounds/SubMixes/Fortnite_MasterReverbSubmixDefault.Fortnite_MasterReverbSubmixDefault
AmbisonicSubmix=/Game/Sounds/SubMixes/Fortnite_AmbisonicSubmixDefault.Fortnite_AmbisonicSubmixDefault
EQSubmix=/Game/Sounds/SubMixes/Fortnite_MasterEQSubmixDefault.Fortnite_MasterEQSubmixDefault
[/Script/Slate.SlateSettings]
bExplicitCanvasChildZOrder=True
[/Script/Paper2D.PaperRuntimeSettings]
bEnableSpriteAtlasGroups=True
[/Script/WmfMediaFactory.WmfMediaSettings]
NativeAudioOut=False
[/Script/CinematicCamera.CineCameraComponent]
+LensPresets=(Name="Spectator Zoom",LensSettings=(MinFocalLength=8,MaxFocalLength=400,MinFStop=1.0,MaxFStop=22,MinimumFocusDistance=100))
[Analytics]
AppsFlyerAppleAppID=1261357853
AppsFlyerDevAppleAppID=000222000
AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
AppsFlyerDevChannel=FN_Dev
AppsFlyerShippingChannel=FN_Live
[AnalyticsDevelopment]
AppsFlyerAppleAppID=1261357853
AppsFlyerDevAppleAppID=000222000
AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
AppsFlyerDevChannel=FN_Dev
AppsFlyerShippingChannel=FN_Live
[AnalyticsDebug]
AppsFlyerAppleAppID=1261357853
AppsFlyerDevAppleAppID=000222000
AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
AppsFlyerDevChannel=FN_Dev
AppsFlyerShippingChannel=FN_Live
[AnalyticsTest]
AppsFlyerAppleAppID=1261357853
AppsFlyerDevAppleAppID=000222000
AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a
AppsFlyerDevChannel=FN_Dev
AppsFlyerShippingChannel=FN_Live
[/Script/Engine.ProxyLODMeshSimplificationSettings]
r.ProxyLODMeshReductionModule=ProxyLODMeshReduction
[ForwardShadingQuality_GLSL_ES2 ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_SF_VULKAN_ES31_ANDROID ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_SF_VULKAN_ES31_ANDROID_NOUB ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_SF_METAL ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_PCD3D_SM5 ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[ForwardShadingQuality_SF_METAL_SM5 ShaderPlatformQualitySettings]
QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2)
[/Script/Engine.StaticMeshComponent]
bCanEverAffectNavigation=False
[/Script/Engine.SkinnedMeshComponent]
VisibilityBasedAnimTickOption = EVisibilityBasedAnimTickOption::OnlyTickPoseWhenRendered
[EnumRemap]
TEXTUREGROUP_Project01.DisplayName=Glider
TEXTUREGROUP_Project02.DisplayName=GliderNormalMap
TEXTUREGROUP_Project03.DisplayName=GliderSpecular
TEXTUREGROUP_Project04.DisplayName=Spray Decal
TEXTUREGROUP_Project05.DisplayName=Water
TEXTUREGROUP_Project06.DisplayName=UI With MIPs
TEXTUREGROUP_Project07.DisplayName=Pickaxe
TEXTUREGROUP_Project08.DisplayName=PickaxeNormalMap
TEXTUREGROUP_Project09.DisplayName=PickaxeSpecular
TEXTUREGROUP_Project10.DisplayName=Wraps - HighQuality
TEXTUREGROUP_Project11.DisplayName=RVTSourceMap
TEXTUREGROUP_Project12.DisplayName=RVTSourceNormalMap
TEXTUREGROUP_Project13.DisplayName=RVTSourceSpecularMap
TEXTUREGROUP_Project14.DisplayName=RVTLandscapeMaterial
TEXTUREGROUP_Project15.DisplayName=RVTLandscapeHeight
[/Script/Engine.SkeletalMeshSimplificationSettings]
r.SkeletalMeshReductionModule=SkeletalMeshReduction
[/Script/HelpshiftEditor.HelpshiftSettings]
APIKey=5ac5f7da74a05226b76d01e68ddba714
DomainName=eg-sandbox.helpshift.com
AppID=eg-sandbox_platform_20180410193434707-094cce0c23eadf4
[/Script/MeshNetwork.MeshNetDriver]
NetConnectionClassName="/Script/MeshNetwork.MeshConnection"
!ChannelDefinitions=CLEAR_ARRAY
+ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
+ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
+ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
+ChannelDefinitions=(ChannelName=LiveStreamAnimation, ClassName=/Script/LiveStreamAnimation.LiveStreamAnimationChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[/Script/MeshNetwork.MeshBeaconHost]
BeaconConnectionInitialTimeout=30.0
BeaconConnectionTimeout=30.0
ListenPort=16000
MaxConnections=200
[/Script/MeshNetwork.MeshBeaconClient]
BeaconConnectionInitialTimeout=30.0
BeaconConnectionTimeout=30.0
[/Script/FortniteGame.FortLevelSaveComponent]
PublishRateLimitSeconds=60
[/Script/Engine.NetDriver]
+ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
+ChannelDefinitions=(ChannelName=LiveStreamAnimation, ClassName=/Script/LiveStreamAnimation.LiveStreamAnimationChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[/Script/LiveStreamAnimation.LiveStreamAnimationSubsystem]
bEnabled=false
[SlateRenderer]
TextureAtlasSize=512
[InstallBundleManager.PersistentStatSettings]
bShouldAutoUpdateTimersInTick = true
TimerAutoUpdateRate=10.0
bShouldSaveDirtyStatsOnTick=true
DirtyStatSaveToDiskRate=5.0
bShouldAutoHandleFGBGStats = true
[WebCalls]
Calls[0]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8', 'BackgroundColors': [ '#00bbf6ff' , '#183f77ff'] } , { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null, 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[1]="{ 'subsystem': 'kairos', 'command': 'CaptureAvatar', 'args': { 'format' : 'mp4', 'width': 256, 'height': 256, 'framerate': 30, 'numframes': 30, 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' }, 'character': { 'attributes':{ 'item_seen':true, 'variants': [ { 'channel':'Progressive', 'active':'Stage5', 'owned':[ 'Stage1', 'Stage2', 'Stage3', 'Stage4', 'Stage5' ] } ] }, 'templateId': 'AthenaCharacter:cid_165_athena_commando_m_darkviking' }, 'dance': { 'templateId':'AthenaDance:eid_wave', 'attributes':{ 'item_seen':true }, 'quantity':1}, 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8' } ] } }"
Calls[2]="{ 'subsystem': 'kairos', 'command': 'SetAppMode', 'args' : { 'appmode' : 'avatarcapture' } }"
Calls[3]="{ 'subsystem': 'kairos', 'command': 'SetAppMode', 'args' : { 'appmode' : 'avatarcapture' } }"
Calls[4]="{ 'subsystem' : 'kairos', 'command' : 'CaptureAvatar', 'args' : { 'background' : '#8400E7ff', 'characters' : [ { 'backpack' : { 'templateId' : 'AthenaBackpack:bid_025_tactical' }, 'character' : { 'attributes' : { 'favorite' : 0, 'item_seen' : 1, 'level' : 1, 'variants' : [] }, 'templateId' : 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' }, 'id' : 'f25ce191c9d1491c80aa198ab75952be' } ], 'format' : 'png', 'height' : 1024, 'numFrames' : 1, 'width' : 1024 } }"
Calls[5]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'characters': [ { 'id': '1f4a99d671e645fb9388bb4dd376c1ed', 'character': { 'attributes': { 'favorite': 0, 'level': 1, 'variants': [] }, 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } } ], 'pathname': '/VoiceData/player_message_01_24k.v3.bin' } }"
Calls[6]="{ 'subsystem': 'engine', 'command': 'StartUE4Live', 'args' : { 'requester' : 'debug' } }"
Calls[7]="{ 'subsystem': 'engine', 'command': 'StopUE4Live', 'args' : { 'requester' : 'debug' } }"
Calls[8]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'dance' : {'templateId': 'AthenaDance:eid_rockguitar', 'attributes' : {'item_seen': true}, 'quantity' : 1}, 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[9]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[10]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[11]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[12]="{ 'subsystem': 'kairos', 'command': 'StopBobbleTime' }"
Calls[13]="{ 'subsystem': 'kairos', 'command': 'pauseorresumesnippet', 'args' : { 'id' : '1f4a99d671e645fb9388bb4dd376c1ed', 'shouldpause' : true } }"
Calls[14]="{ 'subsystem': 'kairos', 'command': 'pauseorresumesnippet', 'args' : { 'id' : '1f4a99d671e645fb9388bb4dd376c1ed', 'shouldpause' : false } }"
Calls[15]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[16]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:CID_003_Athena_Commando_F_Default' } , 'displayName': 'ryos', 'currentUser': 0, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[17]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': 1, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[18]="{ 'subsystem': 'kairos', 'command': 'startstopfaceanimforplayer', 'args' : { 'id' : 'f25ce191c9d1491c80aa198ab75952be', 'shouldstart' : true } }"
Calls[19]="{ 'subsystem': 'kairos', 'command': 'startstopfaceanimforplayer', 'args' : { 'id' : 'f25ce191c9d1491c80aa198ab75952be', 'shouldstart' : false } }"
Calls[20]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'characters': [ { 'id': '1f4a99d671e645fb9388bb4dd376c1ed', 'character': { 'attributes': { 'favorite': 0, 'level': 1, 'variants': [] }, 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } } ], 'pathname': '/VoiceData/player_message_01_24k.bin' } }"
Calls[21]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'dance' : {'templateId': 'AthenaDance:eid_rockguitar', 'attributes' : {'item_seen': true}, 'quantity' : 1}, 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[22]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[23]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[24]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }"
Calls[25]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8', 'BackgroundColors': [ '#00bbf6ff' , '#183f77ff'] } , { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null, 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }"
Calls[26]="{ 'subsystem': 'kairos', 'command': 'StopRendering' }"
Calls[27]="{ 'subsystem': 'kairos', 'command': 'Calibrate' }"
[/Script/LiveLinkInterface.LiveLinkCurveRemapSettings]
CurveConversionSettings=(CurveConversionAssetMap=(("iPhoneXFaceAR", /Game/ArtTools/Pose_Asset_Remaps/ARKit_Remap_PoseAsset.ARKit_Remap_PoseAsset)))
[/Script/UnrealEd.ChunkDependencyInfo]
+DependencyArray=(ChunkID=10,ParentChunkID=1)
+DependencyArray=(ChunkID=11,ParentChunkID=10)
+DependencyArray=(ChunkID=12,ParentChunkID=11)
+DependencyArray=(ChunkID=13,ParentChunkID=10)
+DependencyArray=(ChunkID=2,ParentChunkID=10)
+DependencyArray=(ChunkID=3,ParentChunkID=10)
+DependencyArray=(ChunkID=4,ParentChunkID=10)
+DependencyArray=(ChunkID=5,ParentChunkID=10)
+DependencyArray=(ChunkID=6,ParentChunkID=10)
+DependencyArray=(ChunkID=7,ParentChunkID=10)
+DependencyArray=(ChunkID=8,ParentChunkID=10)
+DependencyArray=(ChunkID=9,ParentChunkID=10)
+DependencyArray=(ChunkID=1000,ParentChunkID=1)
+DependencyArray=(ChunkID=1001,ParentChunkID=1)
+DependencyArray=(ChunkID=1002,ParentChunkID=1)
+DependencyArray=(ChunkID=1003,ParentChunkID=1)
+DependencyArray=(ChunkID=1004,ParentChunkID=1)
+DependencyArray=(ChunkID=1005,ParentChunkID=1)
+DependencyArray=(ChunkID=1006,ParentChunkID=1)
+DependencyArray=(ChunkID=1007,ParentChunkID=1)
+DependencyArray=(ChunkID=1008,ParentChunkID=1)
+DependencyArray=(ChunkID=1009,ParentChunkID=1)
[/Script/AppleARKit.AppleARKitSettings]
DefaultFaceTrackingDirection = EARFaceTrackingDirection::FaceMirrored
[/Script/FortniteGame.TagManager]
+RepBucket="YDlXRZyTxJ3xTItrtH1SW8vAlMt/phkLHXF5GvF48fClZ4i1fd1XC8yAXvU3RAuvbwgOojO0iO2CMywzxssF3wM="
+RepBucket="xJuoIB52puI2qc3SlprQkx1IL8vjueIhp4ynCmRjfFyGOPnWowtZdH+iQbEbJKPJDPI7pG741k17myThPj1CDwQ="
+RepBucket="2CBZggUWBbczy41ZKCY/BNp21JsYVH9woKjI1ppob3R5RDVb/AHnGS1lnUXALg8rKAAXS1sLzH2Z9xYY4CoG1AA="
+RepBucket="L0DvBhjscinAnTQYKm2SnyexenCMbVVwS3B+Ii1DpdYd/Oje/eDfG2/hvrESGDasCfO+SMk40f0VhyfQkZ5MOkajLGJ3QIiXYWP3FpLo1mcE"
+RepBucket="gi6o4tWxZCG2FUu/yds1JaRE3rj9axWESRQ98Z5ZnOFUZ4W2oj8tH7cYrrT1IeOMT40mBw1CRTTnfDMLn5lPMEajLGJ3QIiXYWP3FpLo1mcE"
+RepBucket="Py3GlEIaHtu8zox0I8xLSd+Mc+CUC8leDmv8c4mhoayYojxjjTarAXEWdtQN0NP3GSZOyXzcDRCIf+aZY0OmQAA="
[EmbeddedCommunication]
bEnableTickMultipleFunctors=true
TickMaxTimeSeconds=0.1
IdleSleepTickIntervalSeconds=0.1
IdleSleepTimeSeconds = 5.0
[/Script/WaterEditor.WaterEditorSettings]
TextureGroupForGeneratedTextures=TEXTUREGROUP_Project05
MaxWaterVelocityAndHeightTextureSize=512
WaterManagerClassPath=/FortWater/Blueprints/WaterBrushManager.WaterBrushManager_C
[/Script/Water.WaterRuntimeSettings]
CollisionChannelForWaterTraces=ECC_GameTraceChannel15
[Character_LOD0]
+Stats=STAT_AnimGameThreadTime
+Stats=-STAT_BlueprintUpdateAnimation
+Stats=-STAT_Montage_Advance
+Stats=STAT_PerformAnimEvaluation_WorkerThread
+Stats=-STAT_PoseDriver_Eval
+Stats=-STAT_RigidBody_Eval
+Stats=-STAT_AnimDynamicsUpdate
+Stats=STAT_ClothTotalTime
+Stats=FPhysXClothTask
+Stats=STAT_FClothManager_PrepareCloth
GameThread=0.25
MergedTaskGraphThreads=1.0
[Blueprint]
+Stats=STAT_BlueprintTime
+Stats=-STAT_BlueprintUpdateAnimation
+Stats=-STAT_TimelineCompTick
+Stats=STAT_MoveComponentTime
+Stats=-STAT_UpdateChildTransforms
+Stats=-STAT_PerformOverlapQuery
+Stats=STAT_PostAnimEvaluation
GameThread=0.15
[Pawns]
+Stats=STAT_PlayerPawnsTicking
+Stats=STAT_VehiclesAwake
[PerfStats_Bryce]
+Stats=STAT_MeshDrawCalls
+Stats=STAT_Streaming03_StreamingPool
+Stats=STAT_Streaming05_RequiredPool
+Stats=STAT_Streaming07_HiddenMips
GameThread=0.25
MergedTaskGraphThreads=1.0
[PerfStats_LD]
+Stats=STAT_MeshDrawCalls
[/Script/FortniteEditor.FortValidator_CreativeCost]
WarningIncreasePercent=15 ; 15% increase
WarningIncreaseAmount=500000 ; 500000 byte increase amount
ErrorIncreasePercent=100 ; 100% increase
bOnlyLogAsWarning=false
[/Script/FortniteGame.FortMcpProfileCreative]
DefaultBattleLabPlot=/Game/Playgrounds/Items/Plots/BRIsland_Mega.BRIsland_Mega
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=Never
HardwareCursors=()
SoftwareCursors=((Default, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(TextEditBeam, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeLeftRight, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeUpDown, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeSouthEast, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeSouthWest, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(CardinalCross, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(Crosshairs, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(Hand, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(GrabHand, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(GrabHandClosed, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(SlashedCircle, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(EyeDropper, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C))
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=Custom
CustomScalingRuleClass=/Script/FortniteUI.BacchusDPICustomScalingRule
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
bAllowHighDPIInGameMode=True
bLoadWidgetsOnDedicatedServer=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-2800.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=False
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.010000
MinContactOffset=0.000100
MaxContactOffset=1.000000
bSimulateSkeletalMeshOnDedicatedServer=False
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=True
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000100
bSimulateAnimPhysicsAfterReset=True
MaxPhysicsDeltaTime=0.05
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.05
MaxSubsteps=3
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=100
+PhysicalSurfaces=(Type=SurfaceType1,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Stone")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh")
+PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh")
+PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh")
+PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Water")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive")
+PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot")
+PhysicalSurfaces=(Type=SurfaceType13,Name="Objective")
+PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood")
+PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone")
+PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal")
+PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh")
+PhysicalSurfaces=(Type=SurfaceType18,Name="Glass")
+PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal")
+PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce")
+PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric")
+PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire")
+PhysicalSurfaces=(Type=SurfaceType23,Name="Snow")
+PhysicalSurfaces=(Type=SurfaceType24,Name="Ice")
+PhysicalSurfaces=(Type=SurfaceType25,Name="Lava")
DefaultBroadphaseSettings=(bUseMBPOnClient=True,bUseMBPOnServer=True,bUseMBPOuterBounds=True,MBPBounds=(Min=(X=-85028.000000,Y=-144904.000000,Z=-5120.000000),Max=(X=156192.000000,Y=96952.000000,Z=135041.000000),IsValid=1),MBPOuterBounds=(Min=(X=-312832.000000,Y=-356352.000000,Z=-5120.000000),Max=(X=359836.000000,Y=312320.000000,Z=135041.000000),IsValid=1),MBPNumSubdivs=10)
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
MinDeltaVelocityForHitEvents=100.000000
[/Script/Engine.CollisionProfile]
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks and provides physics response to all actors by default. All new custom channels will use its own default response.")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="FortPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for capsules of player or neutral pawns, or things that should behave like them")
+Profiles=(Name="FortAIPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="DEPRECATED! Use for capsules of enemy pawns, or things that should behave like them")
+Profiles=(Name="FortPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility"),(Channel="WorldDynamic"),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="FortBlockingCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for capsules of interactive objects that should block weapons and interaction ")
+Profiles=(Name="FortTriggerDefault",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that block weapons, interaction, and overlap most things")
+Profiles=(Name="FortTriggerOnlyWeapons",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should be shootable, but have no other collision.")
+Profiles=(Name="FortTriggerOnlyPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.")
+Profiles=(Name="FortTriggerOnlyInteractions",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool",Response=ECR_Overlap)),HelpMessage="Use for objects that should be interactible, but have no other collision.")
+Profiles=(Name="FortTriggerOnlyAIPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for objects that should overlap AI pawns, but have no other collision.")
+Profiles=(Name="FortOverlapDynamicAndDestructible",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.")
+Profiles=(Name="FortWeakSpot",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeakSpot")),HelpMessage="Use only for weak points, don\'t set in editor.")
+Profiles=(Name="FortStaticMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_NonDestructible"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_SpectatorDroneCamera")),HelpMessage="Use for static meshes that never move and cannot be interacted with")
+Profiles=(Name="FortBuildingMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap)),HelpMessage="Use for potentially interactive meshes that do not move")
+Profiles=(Name="FortBuildingMeshPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for potentially interactive mesh which must also collide with physics")
+Profiles=(Name="FortDynamicMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable")
+Profiles=(Name="FortDynamicMeshPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable")
+Profiles=(Name="FortDynamicMeshIgnoreCamera",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Same as FortDynamicMesh, but ignores camera collision")
+Profiles=(Name="FortDynamicMeshOverlapPawn",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="Pawn",Response=ECR_Overlap)),HelpMessage="Same as FortDynamicMeshIgnoreCamera, but do not block pawns")
+Profiles=(Name="FortProjectileHitAllPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting any pawn or the world")
+Profiles=(Name="FortProjectileHitPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileMesh",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting any pawn or the world")
+Profiles=(Name="FortProjectileHitPlayersOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world")
+Profiles=(Name="FortProjectileHitPlayersAndWeapon",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world")
+Profiles=(Name="FortProjectileOverlapPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that only stops when hitting the world")
+Profiles=(Name="FortProjectileOverlapPawnsVehicles",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that only stops when hitting the world. Overlaps Pawns and Vehicles.")
+Profiles=(Name="FortProjectileBall",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Ball Projectile that only stops when hitting the world")
+Profiles=(Name="FortAIPawnCapsuleOverlapPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for capsules of enemy pawns, disabled collisions with other pawns")
+Profiles=(Name="FortAIPawnEnemyCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns")
+Profiles=(Name="FortAIPawnEnemyAthenaCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle"),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns")
+Profiles=(Name="FortAIPawnFriendlyCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of friendly pawns, disabled collisions with world and other pawns")
+Profiles=(Name="FortAIPawnCapsuleGhost",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsule of ghost-like enemies that pass through walls")
+Profiles=(Name="FortWater",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="FCC_Object_Water",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Trace_World",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume")),HelpMessage="Use on all bodies of water. Blocks cameras and overlaps with other elements.")
+Profiles=(Name="FortSupplyDrop",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="PhysicsBody",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable")
+Profiles=(Name="FortSupplyDropGroundTrace",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_World")),HelpMessage="Needs description")
+Profiles=(Name="FortCameraOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for objects which collide only with the camera.")
+Profiles=(Name="FortTrajectoryBlocksWater",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="WorldStatic"),(Channel="FCC_Trace_WaterVolume"),(Channel="WorldDynamic"),(Channel="FCC_Trace_WaterVolume"),(Channel="Pawn"),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for weapon trajectory")
+Profiles=(Name="FortPickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic"),(Channel="WorldDynamic"),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups")
+Profiles=(Name="FortPickupTraceChannelOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups")
+Profiles=(Name="FortCreativeGhost",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool")),HelpMessage="Use for objects that we want to have no collision, but we still want to trigger overlap events.")
+Profiles=(Name="VehiclePenetrable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Vehicle collision which overlaps but doesn\'t block weapons")
+Profiles=(Name="SkytubeCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collision for skytube energy conduits")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Water",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_NonDestructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World",Response=ECR_Ignore),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WaterVolume")),HelpMessage="Collision for water bodies")
+Profiles=(Name="FortCreativePowerup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_MoveTool")),HelpMessage="Use for creative powerups that still allow move tool interaction.")
+Profiles=(Name="FortPawnCapsulePossessedProp",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Capsule of player pawns that have possessed a prop in Prop Hunt")
+Profiles=(Name="FortPossessedProp",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeakSpot"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_NonDestructible"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WaterVolume"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_MoveTool")),HelpMessage="Actor that is possessed by prop possessor.")
+Profiles=(Name="FortCreativeOnlyWeapons",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collide only against weapon traces and projectiles.")
+Profiles=(Name="FortCreativeOnlyVolumeManager",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collide only against Volume Manager sweep.")
+Profiles=(Name="FortMeleeBlock",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction",Response=ECR_Ignore),(Channel="FCC_Trace_WeakSpot",Response=ECR_Ignore),(Channel="FCC_Trace_NonDestructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Query_PawnCapsule"),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="FCC_Trace_World",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_MoveTool",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Ignore),(Channel="FCC_Object_Projectile",Response=ECR_Ignore)),HelpMessage="Collision for a melee weapon block")
+Profiles=(Name="FortPlayerHoldingArea",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Collision setting for the HoldingArea actor responsible for containing players within a certain space.")
+Profiles=(Name="FortHoagieRotors",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="FCC_Object_PawnAI"),(Channel="FCC_Query_PawnCapsule",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Needs description")
+Profiles=(Name="FortHeldObjectPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WaterVolume",Response=ECR_Overlap)),HelpMessage="Used for held objects that are simulated.")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_Interaction")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeakSpot")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponCapsule")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_PawnAI")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponMulti")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_NonDestructible")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_Weapon")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_ProjectileIgnoreAI")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Query_PawnCapsule")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_World")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_ProjectileMesh")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_SpectatorDroneCamera")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponWorldMulti")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WaterVolume")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponPawnAndWorldMulti")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_MoveTool")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="FCC_Object_Water")
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_SpectatorDroneCamera")))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI")))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore)))
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)))
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Ignore)))
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="FCC_Query_PawnCapsule")))
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)))
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FCC_Object_PawnAI",Response=ECR_Overlap)))
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FCC_Object_PawnAI")))
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="FCC_Object_PawnAI")))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FCC_Object_PawnAI")))
+EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FCC_Object_PawnAI")))
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAllPhysics",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera")))
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="FortCarriedWeapon",NewName="NoCollision")
+ProfileRedirects=(OldName="FortBuildingSMA",NewName="FortBuildingMesh")
+ProfileRedirects=(OldName="FortRift",NewName="FortBlockingCapsule")
+ProfileRedirects=(OldName="FortGeneratorCapsule",NewName="FortTriggerDefault")
+ProfileRedirects=(OldName="FortCTFFlag",NewName="FortTriggerDefault")
+ProfileRedirects=(OldName="FortProjectileIgnorePawns",NewName="FortProjectileOverlapPawns")
+ProfileRedirects=(OldName="FortAIPawnCapsuleIgnorePawns",NewName="FortAIPawnCapsuleOverlapPawns")
+ProfileRedirects=(OldName="FortAIPawnCapsuleTakerSwoop",NewName="FortAIPawnCapsuleOverlapPawns")
+ProfileRedirects=(OldName="Water",NewName="FortWater")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/PythonScriptPlugin.PythonScriptPluginSettings]
+StartupScripts=Validation/validation_LandscapeMaxLOD.py
+StartupScripts=Validation/validation_TextureCompositing.py
+StartupScripts=TechArt/Foundations/AddFoundationContextMenuEntries.py
+StartupScripts=TechArt\MenuTools\ForTesting\ContextMenuEntries_CosmeticCheatAssignment\AddContextMenuEntries_CosmeticCheatAssignment.py
+StartupScripts=TechArt\MenuTools\ForArt\AddContextMenuOption_CreateDataAssetFromMat.py
+StartupScripts=Validation\validation_StaticMaterialUsage.py
+StartupScripts=TechArt\MenuTools\ForPerf\AddContextMenuOption_MeshPerfStats.py
+StartupScripts=TechArt\MenuTools\ForLDs\AddToolBarMenu_FoundationViewer.py
+StartupScripts=TechArt\MenuTools\MainMenu_FortniteTools_ToolMenus.py
+AdditionalPaths=(Path="../../../FortniteGame/Content/Python/FX")
bDeveloperMode=False
bRemoteExecution=True
RemoteExecutionMulticastGroupEndpoint=239.0.0.1:6766
RemoteExecutionMulticastBindAddress=0.0.0.0
RemoteExecutionSendBufferSizeBytes=2097152
RemoteExecutionReceiveBufferSizeBytes=2097152
RemoteExecutionMulticastTtl=0
[/Script/FortniteGame.ContentBeaconClient]
BeaconConnectionInitialTimeout=30.0
BeaconConnectionTimeout=30.0
[PersistentStorageManager]
+Categories=(Name="Default",QuotaMB=-1,Directories=())
+Categories=(Name="CMS",QuotaMB=150,Directories=("cms","ems","lms"))
+Categories=(Name="BundleManager",QuotaMB=512,Directories=("installedbundles","manifestcache","stagingbundles","installedcontent","chunkdownload"))
+Categories=(Name="Replay",QuotaMB=150,Directories=("demos"))
DefaultCategoryName=Default
[/Script/DLSS.DLSSSettings]
bEnableNonProductionBinariesInShipping=False
NVIDIANGXApplicationId=100013311
[/Script/Engine.DataDrivenConsoleVariableSettings]
+CVarsArray=(Type=CVarInt,Name="Athena.PostProcessLevel",ToolTip="If true, activates the post processing for next gen features",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="Athena.UseVolumetricClouds",ToolTip="Should we stream in the volumetric cloud level while in Apollo Terrain?",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="Athena.UseJanusFX",ToolTip="A global catch all for enabling next gen effects.",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)
+CVarsArray=(Type=CVarBool,Name="Athena.UsePhysicalRimlight",ToolTip="Should the local pawn spawn the physical rimlight effects?",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)