[/Script/EngineSettings.GameMapsSettings] GameInstanceClass=/Script/FortniteGame.FortGameInstance GameDefaultMap=/Game/Maps/Frontend ServerDefaultMap=/Game/Maps/FortniteEmptyDedicated GlobalDefaultGameMode=/Game/Blueprints/FortGameModePvE_BP.FortGameModePvE_BP_C GlobalDefaultServerGameMode=/Script/FortniteGame.FortGameModeEmptyDedicated TransitionMap=/Game/Maps/FortniteTransition LocalMapOptions= EditorStartupMap= [BuildConfiguration] bAllowHotReloadFromIDE=false [CrashContextProperties] CrashReportClientRichText=NSLOCTEXT("FortGlobals", "FortniteCrashReportClientText", "We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it quickly. You can also get help at Fortnite Help.\n\nThanks for your help in improving Fortnite.") [/Script/LinuxTargetPlatform.LinuxTargetSettings] !TargetedRHIs=ClearArray +TargetedRHIs=SF_VULKAN_SM5 [Core.Log] LogAudio=Error LogHttp=warning LogXmpp=warning LogBeacon=verbose LogQos=verbose LogOnline=log LogOnlineCloud=verbose LogOnlineGame=verbose LogOnlineParty=verbose LogOnlinePresence=log LogParty=verbose LogOnlineChat=log LogGarbage=log LogTemp=warning LogSourceControl=Warning LogLootTables=Warning LogMatchmakingServiceClient=verbose LogMatchmakingServiceDedicatedServer=verbose LogUAC=Log LogBattlEye=Log LogEasyAntiCheatServer=Log LogEasyAntiCheatClient=Log LogFortAnalytics=Log LogVoiceEngine=Error LogEpicCMS=Log LogNetPlayerMovement=Warning LogDerivedDataCache=Log LogStreamableManager=Error LogOnlineDataAssetDirectory=Log [LogFiles] MaxLogFilesOnDisk=300 [Core.System] ZeroEngineVersionWarning=False LoadingScreenHangDurationMultiplier=3.0 GameThreadHeartBeatStartSuspended=True AssetLogShowsDiskPath=False AssetLogShowsAbsolutePath=False LegacyBulkDataOffsets=True [/Script/Engine.GarbageCollectionSettings] gc.MaxObjectsNotConsideredByGC=1 gc.SizeOfPermanentObjectPool=15728640 gc.FlushStreamingOnGC=False gc.CreateGCClusters=True gc.ActorClusteringEnabled=True gc.BlueprintClusteringEnabled=False gc.AssetClustreringEnabled=False gc.UseDisregardForGCOnDedicatedServers=True [/Script/Engine.StreamingSettings] s.WarnIfTimeLimitExceeded=False s.PriorityAsyncLoadingExtraTime=40.0 s.PriorityLevelStreamingActorsUpdateExtraTime=10.0 s.EventDrivenLoaderEnabled=true s.ProcessPrestreamingRequests=True s.ForceGCAfterLevelStreamedOut=0 s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0 s.AllowLevelRequestsWhileAsyncLoadingInMatch=1 s.MaxLevelRequestsAtOnceWhileInMatch=2 s.AsyncLoadingThreadEnabled=True s.AsyncPostLoadEnabled=True [HTTP] HttpTimeout=30 [HTTP.Curl] bAllowSeekFunction=true [Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/EngineOverrides +DisabledLocalizationTargets=OnlineGameplayFramework [DeviceProfileManager] 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Port=22222), Servers[2]=(Address="52.18.254.19", Port=22222), Servers[3]=(Address="52.48.115.87", Port=22222)) +DatacenterDefinitions=(Id="FR", RegionId="EU", bEnabled=true, Servers[0]=(Address="52.47.107.154", Port=22222), Servers[1]=(Address="52.47.140.95", Port=22222), Servers[2]=(Address="52.47.178.167", Port=22222), Servers[3]=(Address="52.47.193.251", Port=22222)) +DatacenterDefinitions=(Id="TOK", RegionId="ASIA", bEnabled=true, Servers[0]=(Address="13.115.140.167", Port=22222), Servers[1]=(Address="13.115.206.205", Port=22222), Servers[2]=(Address="52.196.239.119", Port=22222), Servers[3]=(Address="52.69.44.52", Port=22222)) +DatacenterDefinitions=(Id="SEA", RegionId="UND", bEnabled=true, Servers[0]=(Address="13.228.51.104", Port=22222), Servers[1]=(Address="52.220.191.249", Port=22222), Servers[2]=(Address="52.221.166.208", Port=22222), Servers[3]=(Address="52.74.234.192", Port=22222)) +DatacenterDefinitions=(Id="SYD", RegionId="OCE", bEnabled=true, Servers[0]=(Address="13.210.122.252", Port=22222), Servers[1]=(Address="13.210.30.168", Port=22222), Servers[2]=(Address="13.210.108.126", Port=22222), Servers[3]=(Address="13.210.58.172", Port=22222)) +DatacenterDefinitions=(Id="SAO", RegionId="BR", bEnabled=true, Servers[0]=(Address="18.231.38.143", Port=22222), Servers[1]=(Address="18.231.52.12", Port=22222), Servers[2]=(Address="52.67.68.145", Port=22222), Servers[3]=(Address="54.207.41.123", Port=22222)) +DatacenterDefinitions=(Id="BAH", RegionId="ME", bEnabled=true, Servers[0]=(Address="157.175.7.148", Port=22222), Servers[1]=(Address="157.175.31.202", Port=22222), Servers[2]=(Address="157.175.31.88", Port=22222), Servers[3]=(Address="157.175.100.177", Port=22222)) +DatacenterDefinitions=(Id="MUM_S", RegionId="ME", bEnabled=true, Servers[0]=(Address="170.52.0.10", Port=22222), Servers[1]=(Address="170.52.0.11", Port=22222), Servers[2]=(Address="170.52.1.12", Port=22222), Servers[3]=(Address="170.52.1.13", Port=22222)) +DatacenterDefinitions=(Id="BAH_S", RegionId="ME", bEnabled=true, Servers[0]=(Address="143.131.160.4", Port=22222), Servers[1]=(Address="143.131.161.4", Port=22222)) +DatacenterDefinitions=(Id="MUM", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.154.233.238", Port=22222), Servers[1]=(Address="13.232.55.240", Port=22222), Servers[2]=(Address="13.126.65.224", Port=22222), Servers[3]=(Address="13.233.25.50", Port=22222)) +DatacenterDefinitions=(Id="tg_oregon", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.197.8.8", Port=22222), Servers[1]=(Address="35.185.246.177", Port=22222), Servers[2]=(Address="35.185.199.194", Port=22222), Servers[3]=(Address="35.185.246.79", Port=22222)) +DatacenterDefinitions=(Id="tg_iowa", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.184.219.232", Port=22222), Servers[1]=(Address="35.192.173.168", Port=22222), Servers[2]=(Address="35.192.83.156", Port=22222), Servers[3]=(Address="35.184.255.96", Port=22222)) +DatacenterDefinitions=(Id="ta_seoul", RegionId="UND", bEnabled=true, Servers[0]=(Address="52.78.81.204", Port=22222), Servers[1]=(Address="13.125.18.11", Port=22222), Servers[2]=(Address="13.125.33.160", Port=22222), Servers[3]=(Address="13.124.108.227", Port=22222)) +DatacenterDefinitions=(Id="tg_taiwan", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.194.133.173", Port=22222), Servers[1]=(Address="35.187.152.162", Port=22222), Servers[2]=(Address="35.185.172.129", Port=22222), Servers[3]=(Address="35.194.173.64", Port=22222)) +DatacenterDefinitions=(Id="tg_singapore", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.224.145", Port=22222), Servers[1]=(Address="35.186.154.179", Port=22222), Servers[2]=(Address="35.186.151.243", Port=22222), Servers[3]=(Address="35.187.226.215", Port=22222)) +DatacenterDefinitions=(Id="tg_belgium", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.187.48.180", Port=22222), Servers[1]=(Address="35.187.121.242", Port=22222), Servers[2]=(Address="35.187.41.70", Port=22222), Servers[3]=(Address="35.187.102.28", Port=22222)) +DatacenterDefinitions=(Id="tg_netherlands", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.204.11.145", Port=22222), Servers[1]=(Address="35.204.11.24", Port=22222), Servers[2]=(Address="35.204.5.232", Port=22222), Servers[3]=(Address="35.204.4.9", Port=22222)) +DatacenterDefinitions=(Id="tg_montreal", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.203.6.170", Port=22222), Servers[1]=(Address="35.203.0.208", Port=22222), Servers[2]=(Address="35.203.2.179", Port=22222), Servers[3]=(Address="35.203.2.45", Port=22222)) +DatacenterDefinitions=(Id="tg_scarolina", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.185.79.220", Port=22222), Servers[1]=(Address="35.185.103.238", Port=22222), Servers[2]=(Address="35.185.113.163", Port=22222), Servers[3]=(Address="35.185.110.209", Port=22222)) +DatacenterDefinitions=(Id="tt_moscow", RegionId="UND", bEnabled=true, Servers[0]=(Address="162.62.21.235", Port=22222), Servers[1]=(Address="162.62.26.150", Port=22222), Servers[2]=(Address="162.62.20.42", Port=22222), Servers[3]=(Address="162.62.21.208", Port=22222)) +DatacenterDefinitions=(Id="tg_finland", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.228.77.209", Port=22222), Servers[1]=(Address="35.228.226.168", Port=22222), Servers[2]=(Address="35.228.161.188", Port=22222), Servers[3]=(Address="35.228.188.5", Port=22222)) +DatacenterDefinitions=(Id="ta_mid_canada", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.183.75.228", Port=22222), Servers[1]=(Address="35.182.218.172", Port=22222), Servers[2]=(Address="52.60.236.1", Port=22222), Servers[3]=(Address="52.60.51.108", Port=22222)) +DatacenterDefinitions=(Id="tg_mumbai", RegionId="UND", bEnabled=true, Servers[0]=(Address="35.200.145.197", Port=22222), Servers[1]=(Address="35.200.131.39", Port=22222), Servers[2]=(Address="35.200.143.52", Port=22222)) +DatacenterDefinitions=(Id="tg_zurich", RegionId="UND", bEnabled=true, Servers[0]=(Address="34.65.48.90", Port=22222), Servers[1]=(Address="34.65.140.229", Port=22222), Servers[2]=(Address="34.65.246.188", Port=22222), Servers[3]=(Address="34.65.55.156", Port=22222)) +DatacenterDefinitions=(Id="tg_mumbai_s", RegionId="UND", bEnabled=true, Servers[0]=(Address="170.52.0.15", Port=22222), Servers[1]=(Address="170.52.0.16", Port=22222), Servers[2]=(Address="170.52.1.17", Port=22222), Servers[3]=(Address="170.52.1.18", Port=22222)) +DatacenterDefinitions=(Id="DE_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="13.248.143.47", Port=22222), Servers[1]=(Address="76.223.16.147", Port=22222)) +DatacenterDefinitions=(Id="SAO_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.10.61", Port=22222), Servers[1]=(Address="99.83.171.153", Port=22222)) +DatacenterDefinitions=(Id="OR_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.47.54", Port=22222), Servers[1]=(Address="99.83.210.169", Port=22222)) +DatacenterDefinitions=(Id="NCAL_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.65.44", Port=22222), Servers[1]=(Address="99.83.214.188", Port=22222)) +DatacenterDefinitions=(Id="VA_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.102.49", Port=22222), Servers[1]=(Address="99.83.150.145", Port=22222)) +DatacenterDefinitions=(Id="OH_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.16.60", Port=22222), Servers[1]=(Address="99.83.211.163", Port=22222)) +DatacenterDefinitions=(Id="TOK_AGA", RegionId="UND", bEnabled=true, Servers[0]=(Address="75.2.63.31", Port=22222), Servers[1]=(Address="99.83.165.148", Port=22222)) [Engine.StartupPackages] +Package=/Game/Sounds/SoundClassesAndModes/Ambient +Package=/Game/Sounds/SoundClassesAndModes/Default +Package=/Game/Sounds/SoundClassesAndModes/Loud +Package=/Game/Sounds/SoundClassesAndModes/Master +Package=/Game/Sounds/SoundClassesAndModes/Quick +Package=/Game/Sounds/SoundClassesAndModes/Quiet +Package=/Game/Sounds/SoundClassesAndModes/Slow [ShaderCodeLibrary] bEnableInliningWorkaround_IOS=True bEnableInliningWorkaround_Android=True +MaterialToInline=/Engine/EngineMaterials/BlinkingCaret +MaterialToInline=/Engine/EngineMaterials/DefaultBokeh +MaterialToInline=/Engine/EngineMaterials/DefaultBloomKernel +MaterialToInline=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultPostProcessMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultDiffuse +MaterialToInline=/Engine/EngineMaterials/DefaultLightFunctionMaterial +MaterialToInline=/Engine/EngineMaterials/WorldGridMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultNormal +MaterialToInline=/Engine/EngineMaterials/DefaultPhysicalMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultWhiteGrid +MaterialToInline=/Engine/EngineMaterials/EditorBrushMaterial +MaterialToInline=/Engine/EngineMaterials/EmissiveMeshMaterial +MaterialToInline=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +MaterialToInline=/Engine/EngineMaterials/Grid +MaterialToInline=/Engine/EngineMaterials/Grid_N +MaterialToInline=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +MaterialToInline=/Engine/EngineMaterials/MiniFont +MaterialToInline=/Engine/EngineMaterials/PaperDiffuse +MaterialToInline=/Engine/EngineMaterials/PaperNormal +MaterialToInline=/Engine/EngineMaterials/PhysMat_Rubber +MaterialToInline=/Engine/EngineMaterials/PreintegratedSkinBRDF +MaterialToInline=/Engine/EngineMaterials/RemoveSurfaceMaterial +MaterialToInline=/Engine/EngineMaterials/WeightMapPlaceholderTexture +MaterialToInline=/Engine/EngineDebugMaterials/BoneWeightMaterial +MaterialToInline=/Engine/EngineDebugMaterials/DebugMeshMaterial +MaterialToInline=/Engine/EngineDebugMaterials/GeomMaterial +MaterialToInline=/Engine/EngineDebugMaterials/HeatmapGradient +MaterialToInline=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +MaterialToInline=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +MaterialToInline=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +MaterialToInline=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial +MaterialToInline=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +MaterialToInline=/Engine/EngineDebugMaterials/TangentColorMap +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorMaterial +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +MaterialToInline=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +MaterialToInline=/Engine/EngineDebugMaterials/WireframeMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +MaterialToInline=/Paper2D/MaskedUnlitSpriteMaterial +MaterialToInline=/Paper2D/OpaqueUnlitSpriteMaterial +MaterialToInline=/Paper2D/DefaultSpriteMaterial +MaterialToInline=/ImagePlate/DefaultImagePlateMaterial +MaterialToInline=/Game/UI/SocialPanel/Art/Materials/M_Icon_ActiveVoice +MaterialToInline=/Game/UI/Login/Art/M_Arrow_DF +MaterialToInline=/Game/UI/Foundation/Movie/VideoPlayerWidgetMaterial +MaterialToInline=/Game/UI/Foundation/Materials/Throbber_Material-Monochrome +MaterialToInline=/Game/UI/Foundation/Banner/M-Borderless-Banner +MaterialToInline=/Game/UI/Foundation/Banner/M-Banner-Master-New +MaterialToInline=/Game/Athena/HUD/Art/M_VoiceChatStatusIcon +MaterialToInline=/Game/Athena/HLODSetup/Materials/BaseFlattenMaterialAthena_GrassReplacement +MaterialToInline=/Game/Athena/HLODSetup/Materials/BaseFlattenMaterialAthena +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Translucent +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Opaque +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough_Masked +MaterialToInline=/Engine/EngineMaterials/Widget3DPassThrough +MaterialToInline=/Engine/EngineMaterials/PhAT_JointLimitMaterial +MaterialToInline=/Engine/EngineMaterials/M_InvalidLightmapSettings +MaterialToInline=/Engine/EngineMaterials/GizmoMaterial +MaterialToInline=/Engine/EngineMaterials/DefaultTextMaterialOpaque +MaterialToInline=/Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP +MaterialToInline=/CommonUI/VideoPlayerMaterial [/Script/UnrealEd.EditorEngine] LocalPlayerClassName=/Script/FortniteGame.FortLocalPlayer bAllowMultiplePIEWorlds=1 [/Script/UnrealEd.UnrealEdEngine] bOnlinePIEEnabled=false -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/EmptyWithLighting.EmptyWithLighting',Map="/Engine/Maps/Templates/Template_EmptyWithLighting") -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Primitives.Primitives',Map="/Engine/Maps/Templates/Template_Primitives") -TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Athena_Grid_Plane.Athena_Grid_Plane',Map="/Game/Athena/Maps/Test/EditorTemplates/Athena_Grid_Plane") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Builder_Grid_Plane.Builder_Grid_Plane',Map="/Game/Maps/Test_Maps/EditorTemplates/Builder_Grid_Plane") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/3x3_Building.3x3_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/3x3_Building") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/5x5_Building.5x5_Building',Map="/Game/Maps/Test_Maps/EditorTemplates/5x5_Building") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Tile_Outer.Tile_Outer',Map="/Game/Maps/Test_Maps/EditorTemplates/Tile_Outer") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Game/UI/EditorTemplates/Mission_Testbed.Mission_Testbed',Map="/Game/Maps/Test_Maps/EditorTemplates/Mission_Testbed") [ProcessLimits] VirtualMemoryLimitInKB=17000000 [SystemSettings] t.FPSChart.DoCsvProfile=1 Fort.SimulateClientPreloadingBehaviorInEditorBuilds=1 Fort.ItemWrapOverride.DelayWhenMeshIsntReady=1 Fort.ItemWrapOverride.MaxDelaysWhenMeshIsntReady=3 tick.LightweightTimeguardThresholdMS=30 csv.Shipping.ContinuousWrites=1 csv.ContinuousWrites=1 r.AllowStaticLighting=False r.Shadow.CacheWPOPrimitives=1 r.Shadow.TransitionScale=1000 r.Shadow.PerObjectDirectionalDepthBias=10 r.Shadow.PerObjectDirectionalSlopeDepthBias=8 r.Shadow.TexelsPerPixel=4 r.Shadow.PerObjectCastDistanceMin = 4500.0 r.ContactShadows.NonShadowCastingIntensity = 0.4 r.CapsuleIndirectShadowMinVisibility=.5 r.CapsuleIndirectConeAngle=.2 r.AOSpecularOcclusionMode=0 r.SupportSimpleForwardShading=1 p.BatchPhysXTasksSize=8 r.DoLazyStaticMeshUpdate=0 FX.BatchAsync=1 FX.BatchAsyncBatchSize=32 grass.TickInterval=10 r.Mobile.TonemapperFilm=1 r.DistanceFields.ForceMaxAtlasSize=1 r.DistanceFields.AtlasSizeZ=1024 Compat.MAX_GPUSKIN_BONES=75 r.setres=1280x720 r.MinYResolutionFor3DView=270 r.Mac.OpenGLDisabled=1 rhi.Metal.AllowStencils=0 rhi.Metal.RuntimeDebugLevel=0 Slate.MaxFontAtlasPagesBeforeFlush=6 net.ProcessQueuedBunchesMillisecondLimit=0 net.NetServerMoveTimestampExpiredWarningThreshold=5 InGamePerformanceTracking.Enabled=1 InGamePerformanceTracking.HistorySize=240 t.FPSChart.InterestingFramerates=30,60 p.DisableQueryOnlyActors=1 p.UseAsyncResults=1 D3D12.EnablePSOCache=0 r.D3D12.DXR.MinimumWindowsBuildVersion=18362 r.D3D12.DXR.MinimumDriverVersionNVIDIA=45000 r.StencilForLODDither=1 r.HLOD.ForceDisableCastDynamicShadow=1 r.gpucrash.collectionenable=1 r.gpucrash.datadepth=5 EnsureOnNaNFail=1 demo.WithLevelStreamingFixes=1 demo.WithDeltaCheckpoints=0 net.DisableRemapScriptActors=1 demo.ReplayStreamerAutoDemoPrefix="UnsavedReplay-" demo.ReplayStreamerAutoDemoUseDateTimePostfix=1 net.DoPacketOrderCorrection=1 net.OodleMinSizeForCompression=19 net.MagicHeader=1110 RecordingBufferLength=30 r.ProgramBinaryCache.RestartAndroidAfterPrecompile=0 net.MaxConstructedPartialBunchSizeBytes=131072 r.MeshDrawCommands.AllowOnDemandShaderCreation=0 r.XGEShaderCompile = 0 [SystemSettingsEditor] r.setres=1280x720 [Voice] bEnabled=true bLiveStreamVoiceEnabled=false MaxLocalLiveStreamTalkers=1 LiveStreamRequireSpatialization=true LiveStreamVoicePushToTalk=true LiveStreamVoiceSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_VOIP_Livestream_InWorld.Fort_VOIP_Livestream_InWorld [VoiceChat.Vivox] ServerUrl="https://fnwp.www.vivox.com/api2/" Domain=fnwp.vivox.com Namespace=Fortnite [OnlineSubsystem] bHasVoiceEnabled=false DefaultPlatformService=MCP PollingIntervalInMs=20 bUseBuildIdOverride=false BuildIdOverride=0 [OnlineSubsystemMcp.OnlinePartyMcp] PendingCreateResponseTimeout=0 PendingJoinResponseTimeout=20 PendingLeaveResponseTimeout=10 PendingKickResponseTimeout=10 PendingJoinRequestTimeout=20 PendingPromoteResponseTimeout=10 [OnlineSubsystemMcp.OnlineAffiliateServiceMcp] AffiliateNamespace= [OnlineSubsystemMcp.OnlineAffiliateServiceMcp] ServiceName="affiliate" [OnlineSubsystemMcp.McpProfile] McpClientCommandUrl=/api/game/v2/profile/`accountId/client/`fname?profileId=`profileId McpDedicatedServerCommandUrl=/api/game/v2/profile/`accountId/dedicated_server/`fname?profileId=`profileId McpPublicCommandUrl=/api/game/v2/profile/`accountId/public/`fname?profileId=`profileId [/Script/McpProfileSys.McpProfileManager] MaxItemsProcessedInInitialUpdatesPerTick=500 [/Script/McpProfileSys.McpProfileGroup] ProfileWriteLockTimeoutSecs=180 ProfileNotificationsStompTopic=/topic/fn/profile/`accountid`/`app` ApplyStashEndPoint=/api/admin/account/`accountId/apply-stash/`stashName WeeklyIntervalStartDay=4 [/Script/McpProfileSys.McpProfile] bEnableMocks=true [/Script/FortniteGame.FortMcpProfileCommonCore] ListCatalogEntriesUrl=/api/storefront/v2/catalog [/Script/FortniteGame.UFortMcpProfileAthena] ClientQuestLoginTimerNoise=5.0 [XMPP] bEnableWebsockets=true [PatchCheck] ModuleName=FortnitePatchCheck bCheckPlatformOSSForUpdate=true bCheckOSSForUpdate=true [/Script/Hotfix.UpdateManager] AppSuspendedUpdateCheckTimeSeconds=600 [OnlineTracing] bEnabled=false LogFilename="Online_Client_Tracing_Log.json" LogUploadMaxHeadSizeKb=128 LogUploadMaxTailSizeKb=128 HttpPayloadMaxLength=2500 bEnforceHttpPayloadMaxLength=true +BlacklistedHttpPayloadResources="oauth" +HttpCaptureContentTypes="application/json" +HttpCaptureContentTypes="text/plain" +HttpCaptureContentTypes="application/xml" +HttpCaptureContentTypes="text/csv" XmppAttributePayloadMaxLength=2500 bEnforceXmppPayloadMaxLength=true +XmppCaptureAttributeList="presence/status" +XmppCaptureAttributeList="presence/type" +XmppCaptureAttributeList="message/body" +XmppCaptureAttributeList="message/type" +XmppCaptureAttributeList="message/corr-id" +XmppMessageTypeBlacklist="chat" +XmppMessageTypeBlacklist="groupchat" WebsocketPayloadMaxLength=2500 bEnforceWebsocketPayloadMaxLength=true +WebsocketProtocolBlacklist="xmpp" [OnlineSubsystemMcp] bEnabled=true bEnableXmpp=true bEnableNotificationHandler=true bEnableNotificationTransportManager=true bEnableNotificationTransportXmpp=true +StompTopics="twitch|/topic/fn/twitch/%0/`app`" +StompTopics="match|/topic/fn/match/%0/`app`" bUseMCPIdentityForPlayerName=true bCanTrustUserProvidedDisplayName=true DefaultUntrustedDisplayName=Player !ExternalAuthAssociationMapping=Clear +ExternalAuthAssociationMapping="psn=psn" +ExternalAuthAssociationMapping="ps5=psn" +ExternalAuthAssociationMapping="xbl=xbl" +ExternalAuthAssociationMapping="xsx=xbl" [OnlineSubsystemMcp EMBEDDED] bEnabled=false [OnlineSubsystemMcp.OnlineIdentityMcp EMBEDDED] bAutoLoginToXmpp=true bReuseXmppConnection=false ReconnectXmppRetryTime=10 [OnlineSubsystemMcp.OnlineBuildInfoMcpV2] ServiceName="launcher" [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Prod] Domain="launcher-public-service-prod06.ol.epicgames.com" [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 Stage] Domain="launcher-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 GameDev] Domain="launcher-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineBuildInfoMcpV2 CI] Domain="launcher-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.BaseServiceMcp] Protocol="https" GameDisplayName="Fortnite" [OnlineSubsystemMcp.BaseServiceMcp] bUpdatesConnectionStatus=false HttpRetryLimit=4 +HttpRetryResponseCodes=429 +HttpRetryResponseCodes=503 +HttpRetryResponseCodes=504 [OnlineSubsystemMcp.OnlineAccessMcp] ServiceName="lightswitch" [OnlineSubsystemMcp.OnlineAccessMcp FortniteLoadTest] Domain="lightswitch-public-service-lt.ol.epicgames.com" [OnlineSubsystemMcp.OnlineAccessMcp Prod] Domain="lightswitch-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="lightswitch-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineAccessMcp Stage] Domain="lightswitch-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineAccessMcp GameDev] Domain="lightswitch-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineAccessMcp CI] Domain="lightswitch-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.AccountServiceMcp] ServiceName="account" [OnlineSubsystemMcp.AccountServiceMcp Prod] Domain="account-public-service-prod.ol.epicgames.com" RedirectUrl="accounts.epicgames.com" !AltDomains=ClearArray +AltDomains="account-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.AccountServiceMcp Stage] Domain="account-public-service-stage.ol.epicgames.com" RedirectUrl="accounts.epicgames-stage.ol.epicgames.com" [OnlineSubsystemMcp.AccountServiceMcp GameDev] Domain="account-public-service-gamedev.ol.epicgames.net" RedirectUrl="accounts.epicgames-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.AccountServiceMcp CI] Domain="account-public-service-ci.ol.epicgames.net" RedirectUrl="accounts.epicgames-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineAffiliateServiceMcp Prod] Domain="affiliate-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="affiliate-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineAffiliateServiceMcp Stage] Domain="affiliate-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineAffiliateServiceMcp GameDev] Domain="affiliate-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineAffiliateServiceMcp CI] Domain="affiliate-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineCatalogServiceMcp] ServiceName="catalog" [OnlineSubsystemMcp.OnlineCatalogServiceMcp Prod] Domain="catalog-public-service-prod06.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="catalog-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineCatalogServiceMcp Stage] Domain="catalogv2-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineCatalogServiceMcp GameDev] Domain="catalogv2-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineCatalogServiceMcp CI] Domain="catalogv2-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.CodeRedemptionServiceMcp] ServiceName="coderedemption" [OnlineSubsystemMcp.CodeRedemptionServiceMcp Prod] Domain="coderedemption-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="coderedemption-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.CodeRedemptionServiceMcp Stage] Domain="coderedemption-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.CodeRedemptionServiceMcp GameDev] Domain="coderedemption-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.CodeRedemptionServiceMcp CI] Domain="coderedemption-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineEulaServiceMcp] ServiceName="eulatracking" [OnlineSubsystemMcp.MessageStorageService GameDev] Domain="message-storage-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineEulaServiceMcp Prod] Domain="eulatracking-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="eulatracking-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineEulaServiceMcp Stage] Domain="eulatracking-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEulaServiceMcp GameDev] Domain="eulatracking-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineEulaServiceMcp CI] Domain="eulatracking-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineFriendsMcp] ServiceName="friends" [OnlineSubsystemMcp.OnlineFriendsMcp Prod] Domain="friends-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="friends-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineFriendsMcp Stage] Domain="friends-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineFriendsMcp GameDev] Domain="friends-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineFriendsMcp CI] Domain="friends-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineGroupsMcp] ServiceName=groups Namespace=kairos [OnlineSubsystemMcp.OnlineGroupsMcp Prod] Domain="groups-service-prod06.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="groups-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineGroupsMcp Stage] Domain="groups-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineGroupsMcp GameDev] Domain="groups-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineGroupsMcp CI] Domain="groups-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp] bUpdatesConnectionStatus=true ServiceName="fulfillment" [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Prod] Domain="fulfillment-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="fulfillment-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp Stage] Domain="fulfillment-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp GameDev] Domain="fulfillment-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineFulfillmentServiceMcp CI] Domain="fulfillment-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineHandoverServiceMcp] bEnabled = true [OnlineSubsystemMcp.OnlineImageServiceMcp] ServiceName="imageservice" Domain="launcher-resources.s3.amazonaws.com" [OnlineSubsystemMcp.OnlineIPDataMcp] ServiceName="" BasePath="" [OnlineSubsystemMcp.OnlineIPDataMcp Prod] Domain="ip-data-provider-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="ip-data-provider-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineIPDataMcp Stage] Domain="ip-data-provider-service-stage.ol.epicgames.net" [OnlineSubsystemMcp.OnlineIPDataMcp GameDev] Domain="ip-data-provider-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineIPDataMcp CI] Domain="ip-data-provider-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineImageServiceMcp Fortnite] Domain="cdn1.unrealengine.com" [OnlineSubsystemMcp.OnlineImageServiceMcp FortniteLiveTesting] Domain="cdn1.unrealengine.com" [OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA] Domain="cdn1.unrealengine.com" [OnlineSubsystemMcp.OnlineImageServiceMcp FortnitePreDeployA] Domain="cdn1.unrealengine.com" [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp] ServiceName="priceengine" [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Prod] Domain="priceengine-public-service-ecomprod01.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="priceengine-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp Stage] Domain="priceengine-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp GameDev] Domain="priceengine-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePriceEngineServiceMcp CI] Domain="priceengine-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp] ServiceName="lightswitch" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp FortniteLoadTest] Domain="lightswitch-public-service-lt.ol.epicgames.com" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Prod] Domain="lightswitch-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="lightswitch-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp Stage] Domain="lightswitch-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp GameDev] Domain="lightswitch-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineServiceAvailabilityMcp CI] Domain="lightswitch-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp] ServiceName="" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp] UpdateStatsUrl=/api/stats/fortnite [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Fortnite] Domain="statsingestion-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Prod] Domain="statsingestion-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp Stage] Domain="statsingestion-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp GameDev] Domain="statsingestion-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineStatsIngestionServiceMcp CI] Domain="statsingestion-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineMeshMcp] ServiceName="mesh" +HttpRetryVerbs=POST +HttpRetryResponseCodes=500 [OnlineSubsystemMcp.OnlineMeshMcp Fortnite] Domain="mesh-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineMeshMcp FortniteLoadTest] Domain="mesh-public-service-loadtest.ol.epicgames.com" [OnlineSubsystemMcp.OnlineMeshMcp Prod] Domain="mesh-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineMeshMcp Stage] Domain="mesh-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineMeshMcp GameDev] Domain="mesh-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineMeshMcp CI] Domain="mesh-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp] ServiceName="content-controls" BasePath="" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp Fortnite] Domain="content-controls-prod.ol.epicgames.net" !AltDomains=ClearArray +AltDomains="content-controls-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp FortniteLoadTest] Domain="content-controls-loadtest.ol.epicgames.com" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp Prod] Domain="content-controls-prod.ol.epicgames.net" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp Stage] Domain="content-controls-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp GameDev] Domain="content-controls-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineContentControlsServiceMcp CI] Domain="content-controls-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineEventsServiceMcp] ServiceName="events" BasePath="/api/v1" HttpRetryLimit=1 [OnlineSubsystemMcp.OnlineEventsServiceMcp Fortnite] Domain="events-public-service-live.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="events-public-service-live.ak.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp FortnitePredeployA] Domain="events-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLiveTesting] Domain="events-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteEvents] Domain="events-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp FortniteLoadTest] Domain="events-public-service-loadtest.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp Prod] Domain="events-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp Stage] Domain="events-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineEventsServiceMcp GameDev] Domain="events-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineEventsServiceMcp CI] Domain="events-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineDataAssetDirectoryMcp] ServiceName="dataassetdirectory" Domain="data-asset-directory-public-service-prod.ol.epicgames.com" BasePath="/api/v1" HttpRetryLimit=1 [OnlineSubsystemMcp.DeviceNotificationServiceMcp] ServiceName="" [OnlineSubsystemMcp.DeviceNotificationServiceMcp Prod] Domain="communications-service-prod06.ol.epicgames.com" [OnlineSubsystemMcp.DeviceNotificationServiceMcp GameDev] Domain="communications-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.StompServiceMcp] ServiceName="stomp" Protocol="wss" [OnlineSubsystemMcp.StompServiceMcp Fortnite] Domain="notifications-service-prod06.ol.epicgames.com:443" !AltDomains=ClearArray [OnlineSubsystemMcp.StompServiceMcp FortniteLoadTest] Domain="notifications-service-prod12lt.ol.epicgames.com:443" [OnlineSubsystemMcp.StompServiceMcp Prod] Domain="notifications-service-prod12test.ol.epicgames.com:443" [OnlineSubsystemMcp.StompServiceMcp Stage] Domain="notifications-service-stage-pub.ol.epicgames.com:443" [OnlineSubsystemMcp.StompServiceMcp GameDev] Domain="notifications-service-gamedev.ol.epicgames.net:443" [OnlineSubsystemMcp.StompServiceMcp CI] Domain="notifications-service-ci.ol.epicgames.net:443" [OnlineSubsystemMcp.OnlineWaitingRoomMcp] ServiceName="waitingroom" [OnlineSubsystemMcp.OnlineWaitingRoomMcp] bEnabled=true GracePeriod=300 RetryConfigUrl="https://s3-us-west-1.amazonaws.com/launcher-resources/waitingroom" [OnlineSubsystemMcp.OnlineWaitingRoomMcp FortniteDevTesting] Domain="waitingroom-public-service-gamedevtesting.ol.epicgames.net" [OnlineSubsystemMcp.OnlineWaitingRoomMcp Prod] Domain="fortnitewaitingroom-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="fortnitewaitingroom-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineWaitingRoomMcp Stage] Domain="fortnitewaitingroom-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineWaitingRoomMcp GameDev] Domain="waitingroom-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineWaitingRoomMcp CI] Domain="waitingroom-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineChannelsServiceMcp] ServiceName="" [OnlineSubsystemMcp.OnlineChannelsServiceMcp Prod] Domain="channels-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineChannelsServiceMcp GameDev] Domain="channels-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineChannelsServiceMcp Stage] Domain="channels-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineChannelsServiceMcp CI] Domain="channels-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineLinksServiceMcp] ServiceName="links" [OnlineSubsystemMcp.OnlineLinksServiceMcp] Namespace=fn [OnlineSubsystemMcp.OnlineLinksServiceMcp Fortnite] Domain="links-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineLinksServiceMcp Prod] Domain="links-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineLinksServiceMcp Stage] Domain="links-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineLinksServiceMcp GameDev] Domain="links-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineLinksServiceMcp CI] Domain="links-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineSidecarServiceMcp] ServiceName="" Protocol="http" Domain="127.0.0.1:8000" HttpRetryLimit=10 [OnlineSubsystemMcp.OnlineSidecarServiceMcp GameDev] Protocol="https" Domain="mcpsidecar-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePartySystemMcpAdapter] bUsePartySystemV2=true bDumpPartyStatePeriodicallyInVeryVerbose=true [OnlineSubsystemMcp.OnlinePartySystemMcpV2] ServiceName="party" HttpRetryLimit=1 !HttpRetryResponseCodes=ClearArray +HttpRetryResponseCodes=503 +HttpRetryResponseCodes=504 PartyCompatibilityVersion=2 CreatePartyWaitForXmppConnectionTimeoutSeconds=10.0 JoinPartyWaitForXmppConnectionTimeoutSeconds=10.0 bRequiresMatchingBuildId=true bEnableQueryPartyJoinability=true bPublishPresenceInV1Format=true bRestorePartiesPerformsCleanup=false MemberJoinedTimeoutSeconds=20 ApprovedJoinRequestExpireTimeSeconds=30 bAreTaskAnalyticsEnabled=true TaskAnalyticsRate=0.1 bShouldLeavePartiesOnShutdown=false bSendV1Invite=true bSendPings=true bSendCombinedInvitesAndPings=true bAllowReceivingDuplicatePings=true bAutoFollowJoinedParties=false bDeletePingAfterJoin=true bRestrictInvitesToCurrentNamespace=true bRestrictPingsToCurrentNamespace=true bDeletePingsAndInvitesFromPartyMembers=true bRetryJoinOnUserIsOffline=true bLeavePartyPerformsCleanupImmediately=true bConnectToMucRooms=true bRemovePingsForPrivatePartiesWithNoInvite=true bAttemptToParseOldMemberRequireConfirmationPayload=true OfflineTtlSecondaryUserSeconds=120 [OnlineSubsystemMcp.OnlinePartySystemMcpV2 Embedded] bRequiresMatchingBuildId=false OfflineTtlSeconds=1800 bAutoFollowJoinedParties=true bLeaveRemotePartiesOnUserHasPartyResponse=false bAnnounceRestoredInvitations=false bConnectToMucRooms=false TaskAnalyticsRate=1.0 [OnlineSubsystemMcp.OnlinePartySystemMcpV2 CI] Domain="party-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePartySystemMcpV2 GameDev] Domain="party-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePartySystemMcpV2 Stage] Domain="party-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlinePartySystemMcpV2 Prod] Domain="party-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="party-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp] ServiceName="datastorage" BasePath="/api/v1" +HttpRetryResponseCodes=502 [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Fortnite] Domain="datastorage-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp LoadTest] Domain="datastorage-public-service-loadtest.ol.epicgames.com" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Prod] Domain="datastorage-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp Stage] Domain="datastorage-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp GameDev] Domain="datastorage-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineDataStorageServiceMcp CI] Domain="datastorage-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineContentServiceMcp GameDev] Domain="content-service-latest-gamedev.cdae.dev.use1a.on.epicgames.com" [OnlineSubsystemMcp.OnlineContentServiceMcp Prod] Domain="content-service.bfda.live.use1a.on.epicgames.com" ; prod uses live [OnlineSubsystemMcp.OnlineContentServiceMcp LiveTesting] Domain="content-service-live-testing.bfda.live.use1a.on.epicgames.com" ; data is the same as live but uses latest version of the service [OnlineSubsystemMcp.OnlineContentServiceMcp Fortnite] Domain="content-service.bfda.live.use1a.on.epicgames.com" [OnlineSubsystemMcp.OnlineSocialBanServiceMcp] ServiceName="socialban" BasePath="/socialban/api/public/v1" SocialBanCacheExpirationSeconds=300.0 GetSocialBanUrl="/`AccountId/ban" GetUserSummaryUrl="/`AccountId" AckBanUrl="/`AccountId/ban/ack" AckWarningUrl="/`AccountId/warning/ack" bDisableSocialBanEnforcement=false [OnlineSubsystemMcp.OnlineSocialBanServiceMcp LoadTest] Domain="social-ban-public-service-lt.ol.epicgames.com" [OnlineSubsystemMcp.OnlineSocialBanServiceMcp Prod] Domain="social-ban-public-service-prod.ol.epicgames.com" !AltDomains=ClearArray +AltDomains="social-ban-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.OnlineSocialBanServiceMcp Stage] Domain="social-ban-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineSocialBanServiceMcp GameDev] Domain="social-ban-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineSocialBanServiceMcp CI] Domain="social-ban-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineUserSearchMcp CI] Domain="user-search-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlineUserSearchMcp GameDev] Domain="user-search-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineUserSearchMcp Stage] Domain="user-search-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineUserSearchMcp LT] Domain="user-search-service-lt.ol.epicgames.net" [OnlineSubsystemMcp.OnlineUserSearchMcp Prod] Domain="user-search-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.GameServiceMcp Developer] Protocol="http" [OnlineSubsystemMcp.GameServiceMcp Localhost] Protocol="http" [OnlineSubsystemMcp.GameServiceMcp Fortnite] !AltDomains=ClearArray +AltDomains="fortnite-public-service-prod.ak.epicgames.com" [OnlineSubsystemMcp.GameServiceMcp] bUpdatesConnectionStatus=true [OnlineSubsystemMcp.OnlineGameAccessMcp] bUpdatesConnectionStatus=false [OnlineSubsystemMcp.OnlineGameAccessMcp] PeriodicCheckFrequencyInSeconds=1200 [OnlineSubsystemMcp.OnlineUserCloudMcp] bUpdatesConnectionStatus=false HttpRetryLimit=6 +HttpRetryVerbs=PUT +HttpRetryVerbs=HEAD +HttpRetryVerbs=GET [OnlineSubsystemMcp.OnlineIdentityMcp] bAutoLoginToXmpp=false bReuseXmppConnection=false bShouldReconnectXmpp=true bOfflineAccountToken=true bOfflineClientToken=true bVerifyAuthIncludesPermissions=false bQueryMetadata=false bQuerySSODomains=false +HttpRetryResponseCodes=408 AuthCodeRedirectUrl="/fnauth" +LoginDomains=".sonyentertainmentnetwork.com" +LoginDomains=".live.com" +LoginDomains=".nintendo.com" AccountCreationUrl="/tos?client_id=`clientid&response_type=code&embedded=true" LoginPortalUrl="/login/`logintype?client_id=`clientid&response_type=code" bForceUpgradeHeadless=true PlatformTokenEarlyExpirationSeconds=300 [OnlineSubsystemMcp.OnlineSessionMcp] HeartbeatInterval=60.0 HttpRetryLimit=10 +HttpRetryResponseCodes=409 bSendXmppInvites=false [OnlineSubsystemMcp.OnlineStoreMcp] StoreNamespace=fn [OnlineSubsystemMcp.Xmpp] bPrivateChatFriendsOnly=true bResetPingTimeoutOnReceiveStanza=false bUseSSL=true ServerPort=443 [OnlineSubsystemMcp.Xmpp Prod] ServerAddr="wss://xmpp-service-prod.ol.epicgames.com" Domain=prod.ol.epicgames.com [OnlineSubsystemMcp.Xmpp Stage] ServerAddr="wss://xmpp-service-stage.ol.epicgames.com" Domain=stage.ol.epicgames.com [OnlineSubsystemMcp.Xmpp GameDev] ServerAddr="wss://xmpp-service-gamedev.ol.epicgames.net" Domain=gamedev.ol.epicgames.net [OnlineSubsystemMcp.Xmpp CI] ServerAddr="wss://xmpp-service-ci.ol.epicgames.net" Domain=ci.ol.epicgames.net [OnlineSubsystemMcp.OnlineInteractionsMCP Prod] Domain="interactions-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineInteractionsMCP Stage] Domain="interactions-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlineInteractionsMCP GameDev] Domain="interactions-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineInteractionsMCP CI] Domain="interactions-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePresenceMcp] PresenceUpdateDelaySeconds=1.0 bSetExtendedAwayWhenDeactivated=false bSendUpdatesWhenDeactivated=false bQueryLastOnlineDate=true bQuerySubscriptions=false [OnlineSubsystemMcp.OnlinePresenceMcp Prod] Domain="presence-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlinePresenceMcp Stage] Domain="presence-public-service-stage.ol.epicgames.com" [OnlineSubsystemMcp.OnlinePresenceMcp GameDev] Domain="presence-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePresenceMcp CI] Domain="presence-public-service-ci.ol.epicgames.net" [OnlineSubsystemMcp.OnlinePresenceMcp EMBEDDED] PresenceUpdateDelaySeconds=0.0 bSendEmbeddedStatus=true bSetExtendedAwayWhenDeactivated=true [OnlineSubsystemMcp.OnlineStatsMcp] bUpdatesConnectionStatus=false QuerySingleUserStatsUrl=/api/statsv2/account/`AccountId QueryMultipleUserStatsUrl=/api/statsv2/query QueryLeaderboardUrl=/api/statsv2/leaderboards/`LeaderboardName BasePath="statsproxy" [OnlineSubsystemMcp.OnlineStatsMcp Prod] Domain="statsproxy-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineStatsMcp GameDev] Domain="statsproxy-public-service-gamedev-releasetesting.ol.epicgames.net" [OnlineSubsystemMcp.OnlineStatsMcp FortniteDevLatest] Domain="statsproxy-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineStatsMcp Localhost] Domain="statsproxy-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineLocalizationMcp] ServiceName="OGSLocalizationService" Protocol="https" +HttpRetryResponseCodes=503 +HttpRetryResponseCodes=504 BasePath="/localization/api/v1/content/fortnite" HttpRetryLimit=5 [OnlineSubsystemMcp.OnlineLocalizationMcp Fortnite] Domain="localization-public-service-live.ol.epicgames.com" [OnlineSubsystemMcp.OnlineLocalizationMcp Prod] Domain="localization-public-service-prod.ol.epicgames.com" [OnlineSubsystemMcp.OnlineLocalizationMcp GameDev] Domain="localization-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineToxicityServiceMcp] ServiceName="OnlineToxicityServiceMcp" Protocol="https" +HttpRetryResponseCodes=503 +HttpRetryResponseCodes=504 BasePath="/toxicity/api/public/v1/filter/text" HttpRetryLimit=1 HttpRetryTimeout=3 UseFixedTextReplacement=true FixedTextReplacementLength=10 [OnlineSubsystemMcp.OnlineToxicityServiceMcp Fortnite] Domain="toxicity-public-service-prod14.ol.epicgames.com" [OnlineSubsystemMcp.OnlineToxicityServiceMcp Prod] Domain="toxicity-public-service-prod14.ol.epicgames.com" [OnlineSubsystemMcp.OnlineToxicityServiceMcp GameDev] Domain="toxicity-public-service-gamedev.ol.epicgames.net" [OnlineSubsystemMcp.OnlineToxicityServiceMcp Stage] Domain="toxicity-public-service-stage.ol.epicgames.net" [OnlineSubsystemTencent] bEnabled=false [OnlineSubsystemTwitch] bEnabled=true ClientId=bs3mowbbusifs5b0rm43e9adg2k3nq [OnlineSubsystemTwitch.OnlineIdentityTwitch] LoginRedirectUrl="https://accounts.epicgames.com/login/getTwitchToken" ScopeFields=user_read +ScopeFields=channel_check_subscription [/Script/Account.ExternalAccountProvider] +Services=(Type=Epic_PSN, ExternalServiceName=MCP) +Services=(Type=Epic_XBL, ExternalServiceName=MCP) +Services=(Type=Epic_Erebus, ExternalServicename=MCP) +Services=(Type=Epic_Facebook, ExternalServicename=MCP) +Services=(Type=Epic_Google, ExternalServicename=MCP) +Services=(Type=Epic_Portal, ExternalServicename=MCP) +Services=(Type=Epic_Portal_Kairos, ExternalServicename="MCP:EMBEDDED") [/Script/Hotfix.OnlineHotfixManager] HotfixManagerClassName=/Script/FortniteGame.FortHotfixManager [/Script/FortniteGame.FortDataAssetDirectoryManager] bEnabled=false UpdateCheckLimitSeconds=30 [GameFeedback] DefaultLogHeadSizeKb=64 DefaultLogTailSizeKb=1984 FeedbackUploadPath=/api/feedback bEnableNewSubmitSystem=true EnabledFeedbackBackends="mcp dss" RequiredFeedbackBackends="mcp" bForceSendMcpRequestForDssRequest=false DSSFeedbackUploadAppName="fortnite" DSSFeedbackUploadPath="client-feedback" DSSFeedbackUploadRetryLimit=2 DSSFeedbackUploadRetryTimeoutSeconds=15 [/Script/Engine.Player] ConfiguredInternetSpeed=200000 ConfiguredLanSpeed=200000 [/Script/OnlineSubsystemUtils.IpNetDriver] bNoTimeouts=false ConnectionTimeout=90.0 InitialConnectTimeout=60.0 RecentlyDisconnectedTrackingTime=120 MaxClientRate=200000 MaxInternetClientRate=200000 NetServerMaxTickRate=20 ServerDesiredSocketReceiveBufferBytes=2097152 ServerDesiredSocketSendBufferBytes=2097152 ClientDesiredSocketReceiveBufferBytes=1048576 ClientDesiredSocketSendBufferBytes=1048576 [/Script/Engine.DemoNetDriver] +MulticastRecordOptions=(FuncPathName="/Script/FortniteGame.FortPlayerPawnAthena:FastSharedReplication", bServerSkip=true, bClientSkip=false) +MulticastRecordOptions=(FuncPathName="/Script/FortniteGame.FortAIPawn:FastSharedReplication", bServerSkip=true, bClientSkip=false) [GameNetDriver NetAnalyticsAggregatorConfig] +NetAnalyticsData=(DataName="Core.ServerNetConn", bEnabled=true) +NetAnalyticsData=(DataName="Oodle.Stats", bEnabled=true) [/Script/FortniteGame.GlobalRepGraphActorClassSettings] !TemplateSettings=ClearArray +TemplateSettings=(TemplateName="BasicNotRouted", ClassNodeMapping=EClassRepNodeMapping::NotRouted) ;Doesn't map to any node. Used for special case actors that handled by special case nodes (UFortReplicationGraphNode_AlwaysRelevantForTeam, UFortReplicationGraphNode_PlayerStateFrequencyLimiter) +TemplateSettings=(TemplateName="BasicRelevantAllConnections", ClassNodeMapping=EClassRepNodeMapping::RelevantAllConnections) ;Routes to an AlwaysRelevantNode or AlwaysRelevantStreamingLevelNode node +TemplateSettings=(TemplateName="BasicRelevantAllInsideFortVolume", ClassNodeMapping=EClassRepNodeMapping::RelevantAllInsideFortVolume) ;Will always be relevant to all clients inside the given FortVolume +TemplateSettings=(TemplateName="BasicSpatialize_Static", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Static) ;Routes to GridNode: these actors don't move and don't need to be updated every frame. +TemplateSettings=(TemplateName="BasicSpatialize_Dynamic", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dynamic) ;Routes to GridNode: these actors mode frequently and are updated once per frame. +TemplateSettings=(TemplateName="BasicSpatialize_Dormancy", ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dormancy) ;Routes to GridNode: While dormant we treat as static. When flushed/not dormant dynamic. Note this is for things that "move while not dormant". BuildingActors for example are Spatialize_Static despite using net dormancy. +TemplateSettings=(TemplateName="BasicInstance_Dynamic", ClassNodeMapping=EClassRepNodeMapping::Instance_Dynamic) ;Routes are determined at runtime based on instance data !ClassSettings=ClearArray +ClassSettings=(ActorClassName="/Script/Engine.Actor", bAddToRPC_Multicast_OpenChannelForClassMap=true, bRPC_Multicast_OpenChannelForClass=false, ClassNodeMapping=EClassRepNodeMapping::NotRouted) ;Default not routed. Don't open channels for multicast RPCs by default +ClassSettings=(ActorClassName="/Script/FortniteGame.FortWeapon", bUseCustomClassRepInfo=true, bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted , ClassRepInfo=(ActorChannelFrameTimeout=255), CSVStatNamePrefix="Weapons") ;Handled via DependantActor replication (Pawn) +ClassSettings=(ActorClassName="/Script/FortniteGame.FortPlayerPetRepState", bAddToExplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="FortPlayerPetRepState") ;Handled via DependantActor replication (Pawn) +ClassSettings=(ActorClassName="/Script/Engine.LevelScriptActor", MapToTemplate="BasicNotRouted") ;Not needed in FN +ClassSettings=(ActorClassName="/Script/Engine.PlayerState", bUseCustomClassRepInfo=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, ClassRepInfo=(DistancePriorityScale=0.0, ActorChannelFrameTimeout=0)) ;Special cased via UFortReplicationGraphNode_PlayerStateFrequencyLimiter +ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamInfo", MapToTemplate="BasicNotRouted") ;Not replicated in BR +ClassSettings=(ActorClassName="/Script/FortniteGame.FortInventory", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="Inventory") ;Handled via UFortReplicationGraphNode_AlwaysRelevant_ForConnection +ClassSettings=(ActorClassName="/Script/FortniteGame.FortQuickBars", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_AlwaysRelevant_ForConnection +ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamPrivateInfo", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="PrivateTeamInfos") ;Handled via UFortReplicationGraphNode_AlwaysRelevantForTeam +ClassSettings=(ActorClassName="/Script/FortniteGame.FortTeamHealthInfo", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::NotRouted, CSVStatNamePrefix="TeamHealthInfos") ;Handled via UFortReplicationGraphNode_AlwaysRelevantHealthForTeam +ClassSettings=(ActorClassName="/Script/ReplicationGraph.ReplicationGraphDebugActor", MapToTemplate="BasicNotRouted") ;Not needed. Replicated special case inside RepGraph +ClassSettings=(ActorClassName="/Script/FortniteGame.FortBroadcastSpectatorInfo", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_LiveSpectator +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSpawnChip", MapToTemplate="BasicNotRouted") ;Handled via UFortReplicationGraphNode_AlwaysRelevantForSquad +ClassSettings=(ActorClassName="/Script/Engine.Info", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingSMActor", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.FortPickup", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dormancy, CSVStatNamePrefix="Pickups") ;Spatialized dynamically while not dormant, then statically once dormant. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActor", MapToTemplate="BasicSpatialize_Dormancy") +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorConsumable", MapToTemplate="BasicSpatialize_Static") +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSentry", MapToTemplate="BasicSpatialize_Static") +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorSpawnMachine", MapToTemplate="BasicSpatialize_Static") +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingGameplayActorCloneMachine", MapToTemplate="BasicSpatialize_Static") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortStaticReplicatedActor", bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Static) ;Spatialized and never moves. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaRiftPortal", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingRift", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAlwaysRelevantReplicatedActor", bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::RelevantAllConnections);Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBigBaseWall", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaTraversePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingFillFloor", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBarrierFlag", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaBarrierObjective", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.AthenaCapturePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.InfiltrationCarryObjectSpawnPoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.InfiltrationCarryObjectCapturePoint", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.FortGameModePickup", MapToTemplate="BasicRelevantAllConnections") ;Non spatialized, relevant to all +ClassSettings=(ActorClassName="/Script/FortniteGame.FortProjectileBase", bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, ClassNodeMapping=EClassRepNodeMapping::Spatialize_Dynamic, CSVStatNamePrefix="Projectiles") ;Spatialized and moves often. Open for fort projectiles that are multicast replication +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingPropBigHealth", MapToTemplate="BasicSpatialize_Static") ;Spatialized and never moves. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingPropBigHealthMovable", MapToTemplate="BasicSpatialize_Dormancy") ;Spatialized dynamically while not dormant, then statically once dormant. Routes to GridNode. +ClassSettings=(ActorClassName="/Script/FortniteGame.FortGameplayMutator", MapToTemplate="BasicRelevantAllInsideFortVolume") ;Relevant to all who are playing on the tied island. +ClassSettings=(ActorClassName="/Script/EntityActor.SimObject", bAddToImplicitCSVStatTracker=true, ClassNodeMapping=EClassRepNodeMapping::Instance_Dynamic, CSVStatNamePrefix="ValkyrieSimObject") ;Will inspect instance data to determine mapping +ClassSettings=(ActorClassName="/Script/FortniteGame.FortMinigame", bAddClassRepInfoToMap=false, bUseCustomClassRepInfo=true, bAddToImplicitCSVStatTracker=true, ClassRepInfo=(DistancePriorityScale=0.0), CSVStatNamePrefix="Minigames") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortPropertyOverrideReplShared", bAddClassRepInfoToMap=false, bUseCustomClassRepInfo=true, ClassRepInfo=(DistancePriorityScale=0.0)) +ClassSettings=(ActorClassName="/Script/FortniteGame.FortCreativeRealEstatePlotManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="CreativeRealEstatePlotManager") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortBroadcastRemoteClientInfo", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="BroadcastRemoteClientInfo") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortSpecialActorReplicationInfo", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="SpecialActorReplicationInfo") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortPlayerStateAthena", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="PlayerState") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortPoiManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="PoiManager") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortClientAnnouncementManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="ClientAnnouncementManager") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortMissionManager", bAddClassRepInfoToMap=false, bAddToExplicitCSVStatTracker=true, CSVStatNamePrefix="FortMissionManager") +ClassSettings=(ActorClassName="/Script/FortniteGame.BuildingActor", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, CSVStatNamePrefix="Buildings") ;open for building actors +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaVehicle", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Vehicles") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAIPawn", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="FortAIPawns") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaZipline", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Ziplines") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortMeshNetworkActor", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="MeshNetworkActors") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortMission", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Missions") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaMutator", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Mutators") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortTimeOfDayManager", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="TimeOfDayManager") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortObjectiveBase", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Objectives") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaWater", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, CSVStatNamePrefix="Water") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortAthenaLocalGameplayBehavior", bAddClassRepInfoToMap=false, bAddToImplicitCSVStatTracker=true, bAddToRPC_Multicast_OpenChannelForClassMap=true, CSVStatNamePrefix="GameplayBehavior") +ClassSettings=(ActorClassName="/Script/FortniteGame.FortStaticMeshActor", MapToTemplate="BasicSpatialize_Static") [/Script/NavigationSystem.NavCollision] bGatherConvexGeometry=true bCreateOnClient=false [/Script/Engine.PathFollowingComponent] bUseVisibilityTestsSimplification=false [/Script/FortniteGame.FortNavArea_StoneWall] DrawColor=(R=211,G=211,B=211,A=164) DefaultCost=50 [/Script/FortniteGame.FortNavArea_WoodenWall] DrawColor=(R=219,G=97,B=57,A=164) DefaultCost=35 [/Script/FortniteGame.FortNavComponent] bDoAsyncPathfinding=false bDoHierarchicalPathfinding=false bDoPathOffsetting=true bSearchFromGoalWhenOutOfNodes=false [/Script/FortniteGame.FortNavSystem] bUseStaticMeshLinks=false bUseStaticWorldLinksDown=true bUseStaticWorldLinksUp=true bUseJumpLinkActors=true DirtyAreasUpdateFreqInactive=0.200000 +SupportedAgents=(Name="Husk",Color=(B=175,G=64,R=0,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=34.000000,AgentHeight=110.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="Smasher",Color=(B=160,G=0,R=64,A=160),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavMesh,AgentRadius=70.000000,AgentHeight=180.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="Graph",Color=(B=255,G=255,R=0,A=160),DefaultQueryExtent=(X=512.000000,Y=512.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.FortNavigationGraph,AgentRadius=100000.000000,AgentHeight=0.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.FortNavigationGraph,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="Phoebe",Color=(B=0,G=159,R=85,A=164),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavDataClass=/Script/FortniteGame.AthenaNavMesh,AgentRadius=42.000000,AgentHeight=150.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.AthenaNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="Deimos",Color=(B=255,G=189,R=96,A=164),DefaultQueryExtent=(X=278.000000,Y=278.000000,Z=250.000000),NavigationDataClassName=/Script/FortniteGame.AthenaNavMesh,AgentRadius=34.000000,AgentHeight=110.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/FortniteGame.AthenaNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) [/Script/FortniteGame.AthenaNavSystem] DirtyAreaWarningSizeThreshold=4500.0 [DevOptions.Shaders] CookerMemoryUsedInGB = 96 MemoryToLeaveForTheOSInGB = 3 MemoryUsedPerSCWProcessInGB = 0.4 MinSCWsToSpawnBeforeWarning = 7 [Kismet] AllowDerivedBlueprints=true bCanSuppressAccessViolation=true [Audio] DeferStartupPrecache=true UseAudioThread=true [/Script/Engine.SoundGroups] !SoundGroupProfiles=ClearArray +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=2) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=2) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=2) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) [EnvironmentQueryEd] EnableEnvironmentQueryEd=true [BehaviorTreesEd] BehaviorTreeEditorEnabled=true BehaviorTreeNewAssetsEnabled=true [Plugins] -EnabledPlugins=BlankPlugin -EnabledPlugins=UObjectPlugin -EnabledPlugins=OculusRift -EnabledPlugins=MessagingDebugger -EnabledPlugins=SubversionSourceControl -EnabledPlugins=WindowsMoviePlayer -EnabledPlugins=CableComponent [/Script/Engine.AISystemBase] AISystemModuleName=AIModule AISystemClassName=/Script/FortniteGame.FortAISystem [/Script/AIModule.AISystem] HotSpotManagerClassName=/Script/FortniteGame.FortAIHotSpotManager PerceptionSystemClassName=/Script/FortniteGame.FortAIPerceptionSystem bEnableBTAITasks=true [/Script/AIModule.AISense_Sight] bAutoRegisterNewPawnsAsSources=false [SharedCookedBuildSettings] +SharedCookedSources=(Path="\\epicgames.net\root\Builds\Fortnite\DevArtifactCloud\[BRANCHNAME]-CL-[CL]-AutoTest-[PLATFORM].manifest", Type=Manifest) [/Script/BuildSettings.BuildSettings] DefaultEditorTarget=FortniteEditor [ConsoleVariables] r.EyeAdaptation.Basic.Compute=0 p.RigidBodyNode.MaxSubSteps=1 Fort.HoverLimitUpperBoundDistance=25000 Fort.HoverLimitLowerBoundDistance=20000 Fort.EnableHoldUseToPickupSwap=1 net.AllowAsyncLoading=1 net.DelayUnmappedRPCs=1 net.MaxRPCPerNetUpdate=10 net.PingExcludeFrameTime=1 net.MaxNetStringSize=16777216 net.UseAdaptiveNetUpdateFrequency=1 net.MaxChannelSize=65535 net.ShareInitialCompareState=1 net.MaxNumberOfAllowedTArrayDeletionsPerUpdate=4096 net.MaxNumberOfAllowedTArrayChangesPerUpdate=4096 netui.UseNewPingCalculation=0 OSS.VerboseSessionInPayloads=0 OSS.VerboseSessionOutPayloads=0 OSS.VerboseIdentityPayloads=0 httpReplay.ChunkUploadDelayInSeconds=20 demo.CheckpointUploadDelayInSeconds=60 demo.ForceDisableAsyncPackageMapLoading=0 gpad.DefaultLeftStickInnerDeadZone=0.24 gpad.LeftStickOuterDeadZone=0.01 gpad.DefaultRightStickInnerDeadZone=0.27 gpad.RightStickOuterDeadZone=0.01 demo.UseNetRelevancy=0 demo.CullDistanceOverride=3000 demo.RecordHzWhenNotRelevant=2 demo.ClientRecordAsyncEndOfFrame=1 fx.FavorNiagaraOverCascade=1 FX.Trail.MaxDistanceTessellation=100 fx.FavorNiagaraOverCascadeGenericAnimNotify=1 fx.FavorNiagaraOverCascadeTrailAnimNotify=1 fx.FavorNiagaraOverCascadeWeaponImpactEffect=0 fx.FavorNiagaraOverCascadeContrail=1 fx.FavorNiagaraOverCascadeEmote=1 fx.FavorNiagaraOverCascadeTrap=1 fx.FavorNiagaraOverCascadeSkin=1 fx.FavorNiagaraOverCascadeGlider=1 fx.FavorNiagaraOverCascadeVehicle=1 fx.FavorNiagaraOverCascadeBackpackBling=1 fx.FavorNiagaraOverCascadeWater=1 fx.FavorNiagaraOverCascadeLootChest=1 fx.FavorNiagaraOverCascadeEnvironmentalAmbient=1 fx.FavorNiagaraOverCascadeWeaponRangedBeam=1 fx.FavorNiagaraOverCascadeWeaponBulletShells=1 fx.FavorNiagaraOverCascadeWeaponMuzzleFlashes=0 fx.FavorNiagaraOverCascadeCurie=1 tick.DoAsyncEndOfFrameTasks=1 Athena.Vehicle.bDisplayTricksInDeathLog=1 bp.MaxFunctionStatDepth=1 fx.Niagara.TaskPriority.SystemInstanceTask=2 fx.Niagara.TaskPriority.SystemSimulationTask=2 Athena.Vehicle.ShowAirHeightOver=3 Athena.Vehicle.ShowAirDistanceOver=5 Athena.Vehicle.ShowAirSecondsOverShowAirSecondsOver=1.0 Athena.Frontend.UseRecentTabInsteadOfNewTab=0 Athena.Frontend.MaxDaysForRecentItemsFilter=7 Athena.Frontend.DisplayBackblingInBattlePass=0 Athena.RequireBoundingBoxCenterVisibleForDeco=1 Athena.ForceOpenChestOnDestruction=1 Athena.DisablePlayerCollisionInVehicle=0 Athena.bFireOpenedChestSummaryAnalyticEvent=1 Analytic.DumpPlayerInventoryPerZonePhase=1 Analytic.MaxTelemetryArraySize=20 Weapon.TryToFireRestrictedByTypeCooldowns=1 Fort.EnableWeaponTypeCooldownInventoryCheck=1 Weapon.BlockTargetingWhileUnequipped=1 Weapon.UseInterpolateToPerfectAim=0 Weapon.UseShotgunMinNumberOfHits=1 Weapon.NumberOfMinHitsForShotguns=3 r.StaticMesh.StripMinLodDataDuringCooking=1 r.SkeletalMesh.StripMinLodDataDuringCooking=1 r.ForceStripAdjacencyDataDuringCooking=1 r.AOGlobalDFStartDistance=100 r.RHICmdBalanceParallelLists=0 foliage.MinVertsToSplitNode=8192 p.ForceNoKSPairs=1 p.ForceNoKKPairs=1 p.Chaos.Collision.UseAccumulatedImpulseClipSolve=2 p.DefaultCollisionFriction=0.55 p.HackMaxVelocity2=2500 p.Chaos.CCD.EnableThreshold=-1.0 PlayerFeedback.AllowAttachments=true Athena.bMegaStormEnabled=0 Net.RepGraph.DormantDynamicActorsDestruction=0 FortRepGraph.SpatialBiasX=-270000 FortRepGraph.SpatialBiasY=-270000 Fort.GliderRedeployRequiresJump=0 Fort.GliderRedeployUseWindowOfTime=0 Fort.GliderRedeployWindowLength=5.0 Fort.GliderRedeployPreventSkydiving=1 Fort.CheckActionPressedOnReleaseUse=1 Fort.EnableFacialAnimation=0 Zipline.UseInteractToEnterZipline=1 Fort.PropMusicPlayerEnabled=0 Fort.PropMusicPlayerEnabledAlternate=1 Fort.ForceMusicPlayersPlaying=1 Fort.ShouldPerformTargetSelectionVolumeChecks=1 Fort.AllowInteractionChecksWhileSkydiving=1 Athena.bResurrectionFunctionalityEnabled=1 Athena.bEnterSkyDivingOnReboot=0; fort.Building.AutoChangeMaterialOnPreview=0 Fort.BuildingPreview.RetraceWhenStartPenetrating=1 voice.SilenceDetectionThreshold=0.0 voice.NumChannels=2 Weapon.IgnoreActorsAttachedToPawns=1 Athena.EnableRenderCustomDepthOptim=1 fort.AsyncLoadingPrecachePriority.WhilstSkydiving=2 fort.AsyncLoadingPrecachePriority.NotSkydiving=0 demo.JumpToEndOfLiveReplay=0 demo.InternalPauseChannels=0 demo.WithGameSpecificFrameData=1 net.TrackQueuedActorThreshold=0.500 net.TrackAsyncLoadingGUIDThreshold=0.250 net.RestartHandshakeDiagnostics=0 Athena.Vehicle.DisableCCDWhenKinematic=1 au.MaxConcurrentStreams=32 au.EnableOcclusionFilterScale=1 Fort.SkyTubesFadeOutDuration=2.0 Fort.FPSChartResumeDelay=1 Fort.PauseFPSChartOnDeactivate=1 Fort.PauseFPSChartOnEnterBackground=1 leto.isSupported=0 Athena.OverrideMMR=0 Athena.OverrideMMRValue=1100 Phoebe.MaxSpawnAmount=-1 Phoebe.InfiniteAmmo=1 Phoebe.InfiniteResources=0 Phoebe.ReactionTimeEnabled=1 Phoebe.QuickSpawnBypassMMR=0 Phoebe.PhoebeCleanupEnabled=1 Phoebe.PhoebeEnableWarmupBehavior=1 Phoebe.DisplayNameWithSkill=0 Phoebe.EnableUnstuckByDisconnect=0 Phoebe.UnpauseWarmupFailSafeTime=60 Phoebe.UseAnonymousForNames=0 Phoebe.UseCosmeticLoadoutForNames=0 Phoebe.DisplayNameWithSkill=0 Phoebe.EnableUnstuckByDisconnect=0 Phoebe.DisplayNameWithSkill=0 Phoebe.EnableUnstuckByDisconnect=0 Phoebe.EnableSpectateOthersOnDeath=1 Phoebe.EnableTrapDetection=1 Phoebe.MaxTeleportsToStore=20 Phoebe.BotPerfTestLocation="random" Phoebe.BotEnableDeterministic=false Phoebe.BotEnablePerfTest=false Creative.AssetCostMultiplier=1.05 Creative.InstanceCostMultiplier=1.0 Fort.Water.AllowWaterVelocityRemap=1 Fort.WaterInteractionComponentEnabled=1 Fort.PickupWaterInteractionEnabled=1 p.NetUsePackedMovementRPCs=1 Fort.SetAnimationStreamLookaheadTime=0.5 Voice.JitterBufferDelay=0.5 bp.PinValidityCheck.bDisplayInvalidPinWarning=false Net.IsPushModelEnabled=true r.AsyncCreateLightPrimitiveInteractions=0 pakcache.AsyncLoadingAllowFlushProtection=0 Fort.RBAN.Space.Override=true TaskGraph.RenderThreadPollPeriodMs=1 TaskGraph.ForceSceneRenderTaskWakeup=true stats.StatLevelsColumnWidth=450 [AssetRegistry] bSerializeDependencies=false bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=true bFilterAssetDataWithNoTags=true bFilterDependenciesWithNoTags=true +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=CharacterPartType) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=SkeletalMesh) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=GenderPermitted) +CookedTagsWhitelist=(Class=CustomCharacterPart,Tag=BodyTypesPermitted) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=DisplayName) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=ItemType) +CookedTagsWhitelist=(Class=FortItemDefinition,Tag=bNeverPersisted) +CookedTagsWhitelist=(Class=FortEmoteItemDefinition,Tag=CommandName) +CookedTagsWhitelist=(Class=FortSchematicItemDefinition,Tag=CraftingRecipe) +CookedTagsWhitelist=(Class=FortMissionInfo,Tag=MissionTags) +CookedTagsWhitelist=(Class=Blueprint,Tag=BuildingType) +CookedTagsWhitelist=(Class=Blueprint,Tag=bIsPlayerBuildable) +CookedTagsWhitelist=(Class=Blueprint,Tag=CurrentBuildingLevel) +CookedTagsWhitelist=(Class=Blueprint,Tag=ActionEnvironment) +CookedTagsWhitelist=(Class=World,Tag=FoundationMeta) +CookedTagsWhitelist=(Class=Blueprint,Tag=DescriptorTag) +CookedTagsAsFName=ItemType +CookedTagsAsFName=BuildingType +CookedTagsAsFName=CharacterPartType +CookedTagsAsFName=BodyTypesPermitted +CookedTagsAsFName=GenderPermitted +CookedTagsAsPathName=GameplayCueName +CookedTagsAsPathName=SkeletalMesh [/Script/AutomationController.AutomationControllerSettings] bTreatLogErrorsAsTestErrors = false bTreatLogWarningsAsTestErrors = false [/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +TestLevelFolders=TestMaps +TestLevelFolders=Test_Maps +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Environments/Props/Bedroom/Meshes/Bedroom_Dresser_03.uasset"),bSkipTestWhenUnAttended=False) +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/Player/Male/Male_Avg_Base/Fortnite_M_Avg_Player_AnimBlueprint.uasset"),bSkipTestWhenUnAttended=False) +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Animation/Game/MainPlayer/Montages/Rifle/AssaultRifle_Reload.uasset"),bSkipTestWhenUnAttended=False) +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Characters/M_Avg_Base_Skeleton/Aim_Offset_Pistol_Downsights_LC.uasset"),bSkipTestWhenUnAttended=False) 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+TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/LightingScenarios/FortniteEvening/Textures/PanoHDR/FortniteEveningTargetCube_Tex.uasset"),bSkipTestWhenUnAttended=False) +TestAssetsToOpen=(AssetToOpen=(FilePath="../../../FortniteGame/Content/Tools/Turntable/Textures/T_componentReflectiveTarget.uasset"),bSkipTestWhenUnAttended=False) +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOff.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=) +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/chamferboxtestsimpleNormalsOn.FBX"),ExportFileExtension=,bSkipExport=False,FactorySettings=) +ImportExportTestDefinitions=(ImportFilePath=(FilePath="../../../FortniteGame/Content/QA/AutomationAssets/Prop_Wood_Crate_01_D.tga"),ExportFileExtension="BMP",bSkipExport=False,FactorySettings=) +MapsToPIETest=/Game/Athena/Maps/AthenaTestBed +MapsToPIETest=/Game/Athena/Apollo/Maps/Apollo_Terrain_Edit [NavMeshRenderingComponent] bForceDisableNavmeshRendering=false [/Script/NavigationSystem.NavigationSystemV1] bInitialBuildingLocked=True bSkipAgentHeightCheckWhenPickingNavData=True DirtyAreasUpdateFreq=1.000000 [/Script/FortniteGame.FortNavMesh] bForceRebuildOnLoad=true [/Script/NavigationSystem.RecastNavMesh] bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=1000.f TileSizeUU=1024.000000 CellSize=19.f CellSize=17.000000 CellHeight=10.f CellHeight=16.000000 AgentMaxSlope=44.f AgentMaxSlope=44.509998 AgentMaxStepHeight=35.f AgentMaxStepHeight=45.000000 MergeRegionSize=400.f MergeRegionSize=340.000000 MaxSimplificationError=0.990000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=ChunkyMonotone LayerPartitioning=Monotone RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=True bPerformVoxelFiltering=False bMarkLowHeightAreas=False bUseVirtualFilters=False bUseVoxelCache=False HeuristicScale=0.999000 RuntimeGeneration=Dynamic bUseExtraTopCellWhenMarkingAreas=False [/Script/NavigationSystem.NavigationData] RuntimeGeneration=Dynamic [/Script/Engine.RendererSettings] r.MobileHDR=True r.AllowOcclusionQueries=True r.ExpandNewlyOcclusionTestedBBoxesAmount=75 r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True r.NormalMapsForStaticLighting=False r.GenerateMeshDistanceFields=True r.GenerateLandscapeGIData=False r.DistanceFieldBuild.Compress=True r.DistanceFieldBuild.EightBit=True r.TessellationAdaptivePixelsPerTriangle=48.000000 r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=3 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.AutoExposure=True r.UsePreExposure=False r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=False r.DefaultFeature.AntiAliasing=2 r.EarlyZPass=2 r.EarlyZPassMovable=True r.DBuffer=False r.ClearSceneMethod=1 r.BasePassOutputsVelocity=True r.WireframeCullThreshold=5.000000 r.LightShaftRenderToSeparateTranslucency=1 r.EarlyZPassOnlyMaterialMasking=True r.VertexFoggingForOpaque=False r.SelectiveBasePassOutputs=True r.TonemapperFilm=1 r.Streaming.MaxTextureUVDensity=2500 r.Streaming.UseAsyncRequestsForDDC=1 r.Streaming.AllowParallelStreamingRenderAssets=1 r.Mobile.DisableVertexFog=False r.MobileNumDynamicPointLights=0 r.Mobile.AllowMovableDirectionalLights=True r.Mobile.AllowDistanceFieldShadows=False r.Mobile.EnableStaticAndCSMShadowReceivers=False r.Mobile.SkyLightPermutation=2 r.Mobile.CompressLandscapeWeightmaps=True r.SupportStationarySkylight=False r.SupportLowQualityLightmaps=False r.SupportAtmosphericFog=False r.GPUCrashDebugging=false r.Mobile.ForceFullPrecisionInPS=1 OpenGL.UseEmulatedUBs=1 r.Mobile.AllowPixelDepthOffset=0 r.RayTracing=False r.SkinCache.CompileShaders=False r.RayTracing.PSOCacheSize=1 r.RayTracing.Geometry.InstancedStaticMeshes=0 r.RayTracing.Geometry.NiagaraRibbons=0 r.RayTracing.Geometry.NiagaraSprites=0 r.RayTracing.Geometry.StaticMeshes.WPO.Culling=1 r.RayTracing.Geometry.StaticMeshes.WPO.CullingRadius=5000.0 r.RayTracing.Culling=1 r.RayTracing.Shadows=1 r.RayTracing.Reflections=1 r.RayTracing.AmbientOcclusion=1 r.RayTracing.Skylight=0 r.RayTracing.GlobalIllumination=2 r.RayTracing.Translucency=0 r.RayTracing.Reflections.SortMaterials=1 r.RayTracing.Reflections.SamplesPerPixel=1 r.RayTracing.Reflections.MaxRoughness=0.35 r.RayTracing.Reflections.MaxBounces=1 r.RayTracing.Reflections.EmissiveAndIndirectLighting=1 r.RayTracing.Reflections.DirectLighting=1 r.RayTracing.Reflections.Shadows=1 r.RayTracing.Reflections.ReflectionCaptures=1 r.RayTracing.Reflections.ExperimentalDeferred=1 r.RayTracing.Reflections.ExperimentalDeferred.SmoothBias=0.5 r.RayTracing.GlobalIllumination.FinalGather.Distance=10 r.RayTracing.GlobalIllumination.Lights.DirectionalLight=1 r.RayTracing.GlobalIllumination.Lights.SkyLight=0 r.RayTracing.GlobalIllumination.Lights.PointLight=0 r.RayTracing.GlobalIllumination.Lights.SpotLight=0 r.RayTracing.GlobalIllumination.Lights.RectLight=0 r.RayTracing.GlobalIllumination.NextEventEstimationSamples=1 r.RayTracing.GlobalIllumination.SamplesPerPixel=2 r.RayTracing.GlobalIllumination.FinalGather.FilterWidth=3 r.DiffuseIndirect.Denoiser=2 r.RayTracing.Shadows.Lights.Directional=1 r.RayTracing.Shadows.Lights.Point=0 r.RayTracing.Shadows.Lights.Spot=0 r.RayTracing.Shadows.Lights.Rect=0 r.Water.SingleLayer.RTR=1 r.SupportSkyAtmosphereAffectsHeightFog=True r.VirtualTextures=True r.MeshStreaming=True bStreamSkeletalMeshLODs=(Default=False,PerPlatform=(("Switch", True),("PS4", True),("XboxOne", True),("Windows", True),("Android",True),("IOS",True))) bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=(("Switch", True),("PS4", True),("XboxOne", True),("Windows", True),("Android",True),("IOS",True))) VisualizeCalibrationColorMaterialPath=/Game/ArtTools/PostProcess/PPM_PostProcessCalibration.PPM_PostProcessCalibration [/Script/Engine.VirtualTexturePoolConfig] +Pools=(SizeInMegabyte=88, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT5, PF_BC5, PF_DXT1), bAllowSizeScale=1, ScalabilityGroup=0) +Pools=(SizeInMegabyte=88, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT5, PF_BC5, PF_DXT5), bAllowSizeScale=1, ScalabilityGroup=0) +Pools=(SizeInMegabyte=8, MinTileSize=0, MaxTileSize=9999, Formats=(PF_G16), bAllowSizeScale=1, ScalabilityGroup=0) [/Script/MacTargetPlatform.MacTargetSettings] -TargetedRHIs=SF_METAL_SM4 +CachedShaderFormats=SF_METAL_SM5 MaxShaderLanguageVersion=4 bForceLegacyStreamChunking=True bUseAudioStreamCaching=True MaxChunkSizeOverrideKB=64 CacheSizeKB=102400 [/Script/UnrealEd.CookerSettings] bCompileBlueprintsInDevelopmentMode=False bIgnoreIniSettingsOutOfDateForIteration=True bIgnoreScriptPackagesOutOfDateForIteration=False +ModulesExcludedOnDedicatedServer=FortniteUI DefaultASTCQualityBySize=2 DefaultASTCQualityBySpeed=2 bIterativeCookingForLaunchOn=True bIterativeCookingForFileCookContent=True [/Script/SignificanceManager.SignificanceManager] SignificanceManagerClassName=/Script/FortniteGame.FortSignificanceManager [PacketSimulationProfile.Great] PktLoss=0 PktIncomingLoss=0 PktLagMin=15 PktLagMax=25 PktIncomingLagMin=15 PktIncomingLagMax=25 [PacketSimulationProfile.Extreme] PktLoss=10 PktIncomingLoss=10 PktLagMin=200 PktLagMax=300 PktIncomingLagMin=200 PktIncomingLagMax=300 [/Script/Engine.NetworkSettings] n.VerifyPeer=true !NetworkEmulationProfiles=CLEAR_ARRAY +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates the average conditions of all clients") +NetworkEmulationProfiles=(ProfileName="Great",ToolTip="Simulates clients with great internet (top 50%)") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates the bottom 5% of client's internet conditions") +NetworkEmulationProfiles=(ProfileName="Extreme",ToolTip="Simulates unplayable internet conditions") [NetworkReplayStreaming] DefaultFactoryName=FortniteSaveGameReplayStreamer [HttpNetworkReplayStreaming] ServerURL="https://fortnitereplay-public-service-gamedev.ol.epicgames.net/replay/v2/" [DSSNetworkReplayStreamer] +HttpRetryResponseCodes=429 +HttpRetryResponseCodes=503 +HttpRetryResponseCodes=504 +HttpRetryResponseCodes=500 +HttpRetryResponseCodes=400 +HttpRetryVerbs=GET +HttpRetryVerbs=PUT HttpRetryLimit=6 DesiredDelayInSeconds=300 [/Script/FortniteEditor.FortUnrealEdEngine] SourceControlStatusBranchConfig="//GamePlugins/Main/Programs/RoboMerge/data/fortnite.branchmap.json" bAutoSetSkelMeshLODsOnImport=false [/Script/WindowsTargetPlatform.WindowsTargetSettings] bForceLegacyStreamChunking=True bUseAudioStreamCaching=True MaxChunkSizeOverrideKB=64 CacheSizeKB=102400 AudioCallbackBufferFrameSize=256 AudioNumBuffersToEnqueue=7 SpatializationPlugin=Resonance Audio ReverbPlugin=Resonance Audio -TargetedRHIs=PCD3D_SM4 [/Script/PS4MediaFactory.PS4MediaSettings] NativeAudioOut=True [StaticMeshLODSettings] -LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) -SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop")) -LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop")) -Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco")) -Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) -Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) +Default=(NumLODs=3,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=30,SilhouetteImportance=5,Name=LOCTEXT("DefaultLOD","Default")) [FortStaticMeshLODSettings] +LODGroupExclusionNames=_NoLOD +LODGroupExclusionNames=S_DomPoint LODGroupMinTriangles=256 [OodleSdk] OverrideSdkVersion=255 [PacketHandlerComponents] EncryptionComponent=AESGCMHandlerComponent Components=OodleHandlerComponent [OodleHandlerComponent] bEnableOodle=true ServerEnableMode=AlwaysEnabled ClientEnableMode=AlwaysEnabled Mode=Release PacketLogFile=PacketDump bUseDictionaryIfPresent=true ServerDictionary=Content/Oodle/FortniteGameOutput.udic ClientDictionary=Content/Oodle/FortniteGameInput.udic [/Script/Engine.AnimationSettings] DefaultCompressionAlgorithm=Class'/Script/Engine.AnimCompress_PerTrackCompression' bTickAnimationOnSkeletalMeshInit=False [/Script/GameplayDebugger.GameplayDebuggerConfig] +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable) [/Script/UnrealEd.HierarchicalLODSettings] bForceSettingsInAllMaps=False bSaveLODActorsToHLODPackages=True DefaultSetup=None +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/1x1/1x1_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/3x3/3x3_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x5/5x5_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/5x9/5x9_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/7x12/7x12_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Buildings/9x12/9x12_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Small_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Medium_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/POI/POI_Large_HLOD") +MapsToBuild=(FilePath="/Game/Athena/Maps/Landscape/Landscape_HLOD") bInvalidateHLODClusters=True bDeleteHLODAssets=False [/Script/IOSRuntimeSettings.IOSRuntimeSettings] bForceLegacyStreamChunking=False bUseAudioStreamCaching=True MaxChunkSizeOverrideKB=64 CacheSizeKB=24576 bSupportsOpenGLES2=False bDevForArmV7=False bDevForArm64=True bShipForArmV7=False bCookPVRTCTextures=False bCookASTCTextures=True AudioMaxChannels=16 CompressionOverrides=(bOverrideCompressionTimes=True,DurationThreshold=2.000000,MaxNumRandomBranches=1,SoundCueQualityIndex=2) bAllowControllers=True VersionInfo=14.30.0 bEnableDynamicMaxFPS=True MinimumiOSVersion=IOS_11 CompressionQualityModifier=0.150000 MaxSampleRate=32000.000000 HighSampleRate=24000.000000 MedSampleRate=16000.000000 LowSampleRate=12000.000000 MinSampleRate=10000.000000 AudioCallbackBufferFrameSize=256 AudioNumBuffersToEnqueue=12 bResampleForDevice=True bEnableIdleTimer=False MaxShaderLanguageVersion=3 bSupportsITunesFileSharing=False bDisableMotionData=True BundleIdentifier=com.epicgames.Kairos bDisableHTTPS=True bStreamLandscapeMeshLODs=true [/Script/CrashlyticsEditor.CrashlyticsSettings] APIKey=7a4cebd0324af21696e5e321802c5e26ba541cad [CrashReportClient] bImplicitSend=True [RemoteSession] bAutoHostWithGame=false bAutoHostWithPIE=true Quality=70 [/Script/Engine.AudioSettings] DefaultSoundClassName=/Game/Sounds/FortSoundClassesAndModes/Master.Master DefaultSoundConcurrencyName=None DefaultBaseSoundMix=/Game/Sounds/FortSoundClassesAndModes/Fort_Default_Mix.Fort_Default_Mix VoiPSoundClass=/Game/Sounds/FortSoundClassesAndModes/Fort_01_VOIP.Fort_01_VOIP DefaultReverbSendLevel=0.000000 LowPassFilterResonance=0.900000 MaximumConcurrentStreams=10 +QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=32) +QualityLevels=(DisplayName=NSLOCTEXT("", "9B9FE4744AF7846DB6CF50AC91F8EE51", "Low"),MaxChannels=20) +QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "CE9BB875451A8B074714BA9B6B36C3FE", "iOS"),MaxChannels=16) +QualityLevels=(DisplayName=NSLOCTEXT("[/Script/Engine]", "66F9E485445C1C5DB47314A3AF62BA25", "Android"),MaxChannels=12) bAllowVirtualizedSounds=True bDisableMasterEQ=True bDisableMasterReverb=False bAllowCenterChannel3DPanning=True DialogueFilenameFormat="{DialogueGuid}_{ContextId}" DefaultMediaSoundClassName=/Game/Sounds/FortSoundClassesAndModes/RenderedCinematics.RenderedCinematics VoiPSampleRate=Normal24000Hz MasterSubmixEffectPreset=/Game/Sounds/Effects/Fort_SubmixPreset_MasterComp_BR.Fort_SubmixPreset_MasterComp_BR MasterSubmix=/Game/Sounds/SubMixes/Fortnite_MasterSubMixBus.Fortnite_MasterSubMixBus ReverbSubmix=/Game/Sounds/SubMixes/Fortnite_MasterReverbSubmixDefault.Fortnite_MasterReverbSubmixDefault AmbisonicSubmix=/Game/Sounds/SubMixes/Fortnite_AmbisonicSubmixDefault.Fortnite_AmbisonicSubmixDefault EQSubmix=/Game/Sounds/SubMixes/Fortnite_MasterEQSubmixDefault.Fortnite_MasterEQSubmixDefault [/Script/Slate.SlateSettings] bExplicitCanvasChildZOrder=True [/Script/Paper2D.PaperRuntimeSettings] bEnableSpriteAtlasGroups=True [/Script/WmfMediaFactory.WmfMediaSettings] NativeAudioOut=False [/Script/CinematicCamera.CineCameraComponent] +LensPresets=(Name="Spectator Zoom",LensSettings=(MinFocalLength=8,MaxFocalLength=400,MinFStop=1.0,MaxFStop=22,MinimumFocusDistance=100)) [Analytics] AppsFlyerAppleAppID=1261357853 AppsFlyerDevAppleAppID=000222000 AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a AppsFlyerDevChannel=FN_Dev AppsFlyerShippingChannel=FN_Live [AnalyticsDevelopment] AppsFlyerAppleAppID=1261357853 AppsFlyerDevAppleAppID=000222000 AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a AppsFlyerDevChannel=FN_Dev AppsFlyerShippingChannel=FN_Live [AnalyticsDebug] AppsFlyerAppleAppID=1261357853 AppsFlyerDevAppleAppID=000222000 AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a AppsFlyerDevChannel=FN_Dev AppsFlyerShippingChannel=FN_Live [AnalyticsTest] AppsFlyerAppleAppID=1261357853 AppsFlyerDevAppleAppID=000222000 AppsFlyerDevKey=SVhRej6PSX628tKmkAZh7a AppsFlyerDevChannel=FN_Dev AppsFlyerShippingChannel=FN_Live [/Script/Engine.ProxyLODMeshSimplificationSettings] r.ProxyLODMeshReductionModule=ProxyLODMeshReduction [ForwardShadingQuality_GLSL_ES2 ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_SF_VULKAN_ES31_ANDROID ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_SF_VULKAN_ES31_ANDROID_NOUB ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_SF_METAL ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_PCD3D_SM5 ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [ForwardShadingQuality_SF_METAL_SM5 ShaderPlatformQualitySettings] QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[2]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) QualityOverrides[3]=(bDiscardQualityDuringCook=True,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bDisableMaterialNormalCalculation=False,MobileCSMQuality=PCF_2x2) [/Script/Engine.StaticMeshComponent] bCanEverAffectNavigation=False [/Script/Engine.SkinnedMeshComponent] VisibilityBasedAnimTickOption = EVisibilityBasedAnimTickOption::OnlyTickPoseWhenRendered [EnumRemap] TEXTUREGROUP_Project01.DisplayName=Glider TEXTUREGROUP_Project02.DisplayName=GliderNormalMap TEXTUREGROUP_Project03.DisplayName=GliderSpecular TEXTUREGROUP_Project04.DisplayName=Spray Decal TEXTUREGROUP_Project05.DisplayName=Water TEXTUREGROUP_Project06.DisplayName=UI With MIPs TEXTUREGROUP_Project07.DisplayName=Pickaxe TEXTUREGROUP_Project08.DisplayName=PickaxeNormalMap TEXTUREGROUP_Project09.DisplayName=PickaxeSpecular TEXTUREGROUP_Project10.DisplayName=Wraps - HighQuality TEXTUREGROUP_Project11.DisplayName=RVTSourceMap TEXTUREGROUP_Project12.DisplayName=RVTSourceNormalMap TEXTUREGROUP_Project13.DisplayName=RVTSourceSpecularMap TEXTUREGROUP_Project14.DisplayName=RVTLandscapeMaterial TEXTUREGROUP_Project15.DisplayName=RVTLandscapeHeight [/Script/Engine.SkeletalMeshSimplificationSettings] r.SkeletalMeshReductionModule=SkeletalMeshReduction [/Script/HelpshiftEditor.HelpshiftSettings] APIKey=5ac5f7da74a05226b76d01e68ddba714 DomainName=eg-sandbox.helpshift.com AppID=eg-sandbox_platform_20180410193434707-094cce0c23eadf4 [/Script/MeshNetwork.MeshNetDriver] NetConnectionClassName="/Script/MeshNetwork.MeshConnection" !ChannelDefinitions=CLEAR_ARRAY +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) +ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) +ChannelDefinitions=(ChannelName=LiveStreamAnimation, ClassName=/Script/LiveStreamAnimation.LiveStreamAnimationChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) [/Script/MeshNetwork.MeshBeaconHost] BeaconConnectionInitialTimeout=30.0 BeaconConnectionTimeout=30.0 ListenPort=16000 MaxConnections=200 [/Script/MeshNetwork.MeshBeaconClient] BeaconConnectionInitialTimeout=30.0 BeaconConnectionTimeout=30.0 [/Script/FortniteGame.FortLevelSaveComponent] PublishRateLimitSeconds=60 [/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=LiveStreamVoice, ClassName=/Script/LiveStreamVoice.LiveStreamVoiceChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) +ChannelDefinitions=(ChannelName=LiveStreamAnimation, ClassName=/Script/LiveStreamAnimation.LiveStreamAnimationChannel, StaticChannelIndex=-1, bTickOnCreate=true, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) [/Script/LiveStreamAnimation.LiveStreamAnimationSubsystem] bEnabled=false [SlateRenderer] TextureAtlasSize=512 [InstallBundleManager.PersistentStatSettings] bShouldAutoUpdateTimersInTick = true TimerAutoUpdateRate=10.0 bShouldSaveDirtyStatsOnTick=true DirtyStatSaveToDiskRate=5.0 bShouldAutoHandleFGBGStats = true [WebCalls] Calls[0]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8', 'BackgroundColors': [ '#00bbf6ff' , '#183f77ff'] } , { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null, 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[1]="{ 'subsystem': 'kairos', 'command': 'CaptureAvatar', 'args': { 'format' : 'mp4', 'width': 256, 'height': 256, 'framerate': 30, 'numframes': 30, 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' }, 'character': { 'attributes':{ 'item_seen':true, 'variants': [ { 'channel':'Progressive', 'active':'Stage5', 'owned':[ 'Stage1', 'Stage2', 'Stage3', 'Stage4', 'Stage5' ] } ] }, 'templateId': 'AthenaCharacter:cid_165_athena_commando_m_darkviking' }, 'dance': { 'templateId':'AthenaDance:eid_wave', 'attributes':{ 'item_seen':true }, 'quantity':1}, 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8' } ] } }" Calls[2]="{ 'subsystem': 'kairos', 'command': 'SetAppMode', 'args' : { 'appmode' : 'avatarcapture' } }" Calls[3]="{ 'subsystem': 'kairos', 'command': 'SetAppMode', 'args' : { 'appmode' : 'avatarcapture' } }" Calls[4]="{ 'subsystem' : 'kairos', 'command' : 'CaptureAvatar', 'args' : { 'background' : '#8400E7ff', 'characters' : [ { 'backpack' : { 'templateId' : 'AthenaBackpack:bid_025_tactical' }, 'character' : { 'attributes' : { 'favorite' : 0, 'item_seen' : 1, 'level' : 1, 'variants' : [] }, 'templateId' : 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' }, 'id' : 'f25ce191c9d1491c80aa198ab75952be' } ], 'format' : 'png', 'height' : 1024, 'numFrames' : 1, 'width' : 1024 } }" Calls[5]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'characters': [ { 'id': '1f4a99d671e645fb9388bb4dd376c1ed', 'character': { 'attributes': { 'favorite': 0, 'level': 1, 'variants': [] }, 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } } ], 'pathname': '/VoiceData/player_message_01_24k.v3.bin' } }" Calls[6]="{ 'subsystem': 'engine', 'command': 'StartUE4Live', 'args' : { 'requester' : 'debug' } }" Calls[7]="{ 'subsystem': 'engine', 'command': 'StopUE4Live', 'args' : { 'requester' : 'debug' } }" Calls[8]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'dance' : {'templateId': 'AthenaDance:eid_rockguitar', 'attributes' : {'item_seen': true}, 'quantity' : 1}, 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[9]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[10]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[11]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[12]="{ 'subsystem': 'kairos', 'command': 'StopBobbleTime' }" Calls[13]="{ 'subsystem': 'kairos', 'command': 'pauseorresumesnippet', 'args' : { 'id' : '1f4a99d671e645fb9388bb4dd376c1ed', 'shouldpause' : true } }" Calls[14]="{ 'subsystem': 'kairos', 'command': 'pauseorresumesnippet', 'args' : { 'id' : '1f4a99d671e645fb9388bb4dd376c1ed', 'shouldpause' : false } }" Calls[15]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[16]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:CID_003_Athena_Commando_F_Default' } , 'displayName': 'ryos', 'currentUser': 0, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[17]="{ 'subsystem': 'kairos', 'command': 'StartBobbleTime', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': 1, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[18]="{ 'subsystem': 'kairos', 'command': 'startstopfaceanimforplayer', 'args' : { 'id' : 'f25ce191c9d1491c80aa198ab75952be', 'shouldstart' : true } }" Calls[19]="{ 'subsystem': 'kairos', 'command': 'startstopfaceanimforplayer', 'args' : { 'id' : 'f25ce191c9d1491c80aa198ab75952be', 'shouldstart' : false } }" Calls[20]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'characters': [ { 'id': '1f4a99d671e645fb9388bb4dd376c1ed', 'character': { 'attributes': { 'favorite': 0, 'level': 1, 'variants': [] }, 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } } ], 'pathname': '/VoiceData/player_message_01_24k.bin' } }" Calls[21]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'dance' : {'templateId': 'AthenaDance:eid_rockguitar', 'attributes' : {'item_seen': true}, 'quantity' : 1}, 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[22]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[23]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[24]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_005_athena_commando_m_default' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } ] } }" Calls[25]="{ 'subsystem': 'kairos', 'command': 'RenderAvatars', 'args': { 'testbool':false, 'background': '#cc33aaff', 'characters': [ { 'backpack': { 'templateId': 'AthenaBackpack:bid_070_decofemale' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_047_athena_commando_f_holidayreindeer' } , 'displayName': 'billyquick', 'id': '343ea67678464120846bd10c94cd1ea8', 'BackgroundColors': [ '#00bbf6ff' , '#183f77ff'] } , { 'character': { 'attributes': { 'favorite': false, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_007_athena_commando_m_default' } , 'displayName': 'jtruong', 'id': '8306088c43554eb0961f6a83f3f1e1b9', 'BackgroundColors': [ '#f6652eff' , '#d70045ff'] } , { 'backpack': { 'templateId': 'AthenaBackpack:bid_025_tactical' } , 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_056_athena_commando_m_skidude_gbr' } , 'displayName': 'ryos', 'currentUser': true, 'id': 'f25ce191c9d1491c80aa198ab75952be', 'BackgroundColors': [ '#fed53aff' , '#f8a135ff'] } , { 'backpack': null, 'character': { 'attributes': { 'favorite': false, 'item_seen': true, 'level': 1, 'variants': [] } , 'templateId': 'AthenaCharacter:cid_036_athena_commando_m_wintercamo' } , 'displayName': 'SamZ', 'id': '6f8f6855a3a949c09cddfa6defc3bf8f', 'BackgroundColors': [ '#77f7ddff' , '#00ba9bff']} ] } }" Calls[26]="{ 'subsystem': 'kairos', 'command': 'StopRendering' }" Calls[27]="{ 'subsystem': 'kairos', 'command': 'Calibrate' }" [/Script/LiveLinkInterface.LiveLinkCurveRemapSettings] CurveConversionSettings=(CurveConversionAssetMap=(("iPhoneXFaceAR", /Game/ArtTools/Pose_Asset_Remaps/ARKit_Remap_PoseAsset.ARKit_Remap_PoseAsset))) [/Script/UnrealEd.ChunkDependencyInfo] +DependencyArray=(ChunkID=10,ParentChunkID=1) +DependencyArray=(ChunkID=11,ParentChunkID=10) +DependencyArray=(ChunkID=12,ParentChunkID=11) +DependencyArray=(ChunkID=13,ParentChunkID=10) +DependencyArray=(ChunkID=2,ParentChunkID=10) +DependencyArray=(ChunkID=3,ParentChunkID=10) +DependencyArray=(ChunkID=4,ParentChunkID=10) +DependencyArray=(ChunkID=5,ParentChunkID=10) +DependencyArray=(ChunkID=6,ParentChunkID=10) +DependencyArray=(ChunkID=7,ParentChunkID=10) +DependencyArray=(ChunkID=8,ParentChunkID=10) +DependencyArray=(ChunkID=9,ParentChunkID=10) +DependencyArray=(ChunkID=1000,ParentChunkID=1) +DependencyArray=(ChunkID=1001,ParentChunkID=1) +DependencyArray=(ChunkID=1002,ParentChunkID=1) +DependencyArray=(ChunkID=1003,ParentChunkID=1) +DependencyArray=(ChunkID=1004,ParentChunkID=1) +DependencyArray=(ChunkID=1005,ParentChunkID=1) +DependencyArray=(ChunkID=1006,ParentChunkID=1) +DependencyArray=(ChunkID=1007,ParentChunkID=1) +DependencyArray=(ChunkID=1008,ParentChunkID=1) +DependencyArray=(ChunkID=1009,ParentChunkID=1) [/Script/AppleARKit.AppleARKitSettings] DefaultFaceTrackingDirection = EARFaceTrackingDirection::FaceMirrored [/Script/FortniteGame.TagManager] +RepBucket="YDlXRZyTxJ3xTItrtH1SW8vAlMt/phkLHXF5GvF48fClZ4i1fd1XC8yAXvU3RAuvbwgOojO0iO2CMywzxssF3wM=" +RepBucket="xJuoIB52puI2qc3SlprQkx1IL8vjueIhp4ynCmRjfFyGOPnWowtZdH+iQbEbJKPJDPI7pG741k17myThPj1CDwQ=" +RepBucket="2CBZggUWBbczy41ZKCY/BNp21JsYVH9woKjI1ppob3R5RDVb/AHnGS1lnUXALg8rKAAXS1sLzH2Z9xYY4CoG1AA=" +RepBucket="L0DvBhjscinAnTQYKm2SnyexenCMbVVwS3B+Ii1DpdYd/Oje/eDfG2/hvrESGDasCfO+SMk40f0VhyfQkZ5MOkajLGJ3QIiXYWP3FpLo1mcE" +RepBucket="gi6o4tWxZCG2FUu/yds1JaRE3rj9axWESRQ98Z5ZnOFUZ4W2oj8tH7cYrrT1IeOMT40mBw1CRTTnfDMLn5lPMEajLGJ3QIiXYWP3FpLo1mcE" +RepBucket="Py3GlEIaHtu8zox0I8xLSd+Mc+CUC8leDmv8c4mhoayYojxjjTarAXEWdtQN0NP3GSZOyXzcDRCIf+aZY0OmQAA=" [EmbeddedCommunication] bEnableTickMultipleFunctors=true TickMaxTimeSeconds=0.1 IdleSleepTickIntervalSeconds=0.1 IdleSleepTimeSeconds = 5.0 [/Script/WaterEditor.WaterEditorSettings] TextureGroupForGeneratedTextures=TEXTUREGROUP_Project05 MaxWaterVelocityAndHeightTextureSize=512 WaterManagerClassPath=/FortWater/Blueprints/WaterBrushManager.WaterBrushManager_C [/Script/Water.WaterRuntimeSettings] CollisionChannelForWaterTraces=ECC_GameTraceChannel15 [Character_LOD0] +Stats=STAT_AnimGameThreadTime +Stats=-STAT_BlueprintUpdateAnimation +Stats=-STAT_Montage_Advance +Stats=STAT_PerformAnimEvaluation_WorkerThread +Stats=-STAT_PoseDriver_Eval +Stats=-STAT_RigidBody_Eval +Stats=-STAT_AnimDynamicsUpdate +Stats=STAT_ClothTotalTime +Stats=FPhysXClothTask +Stats=STAT_FClothManager_PrepareCloth GameThread=0.25 MergedTaskGraphThreads=1.0 [Blueprint] +Stats=STAT_BlueprintTime +Stats=-STAT_BlueprintUpdateAnimation +Stats=-STAT_TimelineCompTick +Stats=STAT_MoveComponentTime +Stats=-STAT_UpdateChildTransforms +Stats=-STAT_PerformOverlapQuery +Stats=STAT_PostAnimEvaluation GameThread=0.15 [Pawns] +Stats=STAT_PlayerPawnsTicking +Stats=STAT_VehiclesAwake [PerfStats_Bryce] +Stats=STAT_MeshDrawCalls +Stats=STAT_Streaming03_StreamingPool +Stats=STAT_Streaming05_RequiredPool +Stats=STAT_Streaming07_HiddenMips GameThread=0.25 MergedTaskGraphThreads=1.0 [PerfStats_LD] +Stats=STAT_MeshDrawCalls [/Script/FortniteEditor.FortValidator_CreativeCost] WarningIncreasePercent=15 ; 15% increase WarningIncreaseAmount=500000 ; 500000 byte increase amount ErrorIncreasePercent=100 ; 100% increase bOnlyLogAsWarning=false [/Script/FortniteGame.FortMcpProfileCreative] DefaultBattleLabPlot=/Game/Playgrounds/Items/Plots/BRIsland_Mega.BRIsland_Mega [/Script/Engine.UserInterfaceSettings] RenderFocusRule=Never HardwareCursors=() SoftwareCursors=((Default, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(TextEditBeam, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeLeftRight, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeUpDown, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeSouthEast, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(ResizeSouthWest, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(CardinalCross, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(Crosshairs, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(Hand, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(GrabHand, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(GrabHandClosed, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(SlashedCircle, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C),(EyeDropper, /Game/UI/Foundation/SoftwareCursors/ArrowCursorWidget.ArrowCursorWidget_C)) TextEditBeamCursor=None CrosshairsCursor=None HandCursor=None GrabHandCursor=None GrabHandClosedCursor=None SlashedCircleCursor=None ApplicationScale=1.000000 UIScaleRule=Custom CustomScalingRuleClass=/Script/FortniteUI.BacchusDPICustomScalingRule UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) bAllowHighDPIInGameMode=True bLoadWidgetsOnDedicatedServer=False [/Script/Engine.PhysicsSettings] DefaultGravityZ=-2800.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableShapeSharing=False bEnablePCM=False bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.300000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=0.010000,MaxRestoredStateError=2.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.020000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=20.000000,ErrorAccumulationSeconds=3.000000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) LockedAxis=Invalid DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.010000 MinContactOffset=0.000100 MaxContactOffset=1.000000 bSimulateSkeletalMeshOnDedicatedServer=False DefaultShapeComplexity=CTF_UseSimpleAndComplex bDefaultHasComplexCollision=True bSuppressFaceRemapTable=True bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000100 bSimulateAnimPhysicsAfterReset=True MaxPhysicsDeltaTime=0.05 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.05 MaxSubsteps=3 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=100 +PhysicalSurfaces=(Type=SurfaceType1,Name="Wood") +PhysicalSurfaces=(Type=SurfaceType2,Name="Stone") +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType4,Name="HumanFlesh") +PhysicalSurfaces=(Type=SurfaceType5,Name="HumanOppositionFlesh") +PhysicalSurfaces=(Type=SurfaceType6,Name="HuskFlesh") +PhysicalSurfaces=(Type=SurfaceType7,Name="PurpleFlesh") +PhysicalSurfaces=(Type=SurfaceType8,Name="Water") +PhysicalSurfaces=(Type=SurfaceType9,Name="Grass") +PhysicalSurfaces=(Type=SurfaceType10,Name="Dirt") +PhysicalSurfaces=(Type=SurfaceType11,Name="Explosive") +PhysicalSurfaces=(Type=SurfaceType12,Name="WeakSpot") +PhysicalSurfaces=(Type=SurfaceType13,Name="Objective") +PhysicalSurfaces=(Type=SurfaceType14,Name="WeakSpot_Wood") +PhysicalSurfaces=(Type=SurfaceType15,Name="WeakSpot_Stone") +PhysicalSurfaces=(Type=SurfaceType16,Name="WeakSpot_Metal") +PhysicalSurfaces=(Type=SurfaceType17,Name="TakerFlesh") +PhysicalSurfaces=(Type=SurfaceType18,Name="Glass") +PhysicalSurfaces=(Type=SurfaceType19,Name="HuskFleshMetal") +PhysicalSurfaces=(Type=SurfaceType20,Name="HuskFleshIce") +PhysicalSurfaces=(Type=SurfaceType21,Name="HuskFleshElectric") +PhysicalSurfaces=(Type=SurfaceType22,Name="HuskFleshFire") +PhysicalSurfaces=(Type=SurfaceType23,Name="Snow") +PhysicalSurfaces=(Type=SurfaceType24,Name="Ice") +PhysicalSurfaces=(Type=SurfaceType25,Name="Lava") DefaultBroadphaseSettings=(bUseMBPOnClient=True,bUseMBPOnServer=True,bUseMBPOuterBounds=True,MBPBounds=(Min=(X=-85028.000000,Y=-144904.000000,Z=-5120.000000),Max=(X=156192.000000,Y=96952.000000,Z=135041.000000),IsValid=1),MBPOuterBounds=(Min=(X=-312832.000000,Y=-356352.000000,Z=-5120.000000),Max=(X=359836.000000,Y=312320.000000,Z=135041.000000),IsValid=1),MBPNumSubdivs=10) ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) MinDeltaVelocityForHitEvents=100.000000 [/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks and provides physics response to all actors by default. All new custom channels will use its own default response.") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="FortPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for capsules of player or neutral pawns, or things that should behave like them") +Profiles=(Name="FortAIPawnCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="DEPRECATED! Use for capsules of enemy pawns, or things that should behave like them") +Profiles=(Name="FortPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility"),(Channel="WorldDynamic"),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="FortBlockingCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for capsules of interactive objects that should block weapons and interaction ") +Profiles=(Name="FortTriggerDefault",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that block weapons, interaction, and overlap most things") +Profiles=(Name="FortTriggerOnlyWeapons",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should be shootable, but have no other collision.") +Profiles=(Name="FortTriggerOnlyPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.") +Profiles=(Name="FortTriggerOnlyInteractions",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool",Response=ECR_Overlap)),HelpMessage="Use for objects that should be interactible, but have no other collision.") +Profiles=(Name="FortTriggerOnlyAIPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for objects that should overlap AI pawns, but have no other collision.") +Profiles=(Name="FortOverlapDynamicAndDestructible",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap)),HelpMessage="Use for objects that should overlap pawns, but have no other collision.") +Profiles=(Name="FortWeakSpot",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeakSpot")),HelpMessage="Use only for weak points, don\'t set in editor.") +Profiles=(Name="FortStaticMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_NonDestructible"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_SpectatorDroneCamera")),HelpMessage="Use for static meshes that never move and cannot be interacted with") +Profiles=(Name="FortBuildingMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap)),HelpMessage="Use for potentially interactive meshes that do not move") +Profiles=(Name="FortBuildingMeshPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh")),HelpMessage="Use for potentially interactive mesh which must also collide with physics") +Profiles=(Name="FortDynamicMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable") +Profiles=(Name="FortDynamicMeshPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable") +Profiles=(Name="FortDynamicMeshIgnoreCamera",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Same as FortDynamicMesh, but ignores camera collision") +Profiles=(Name="FortDynamicMeshOverlapPawn",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World"),(Channel="Pawn",Response=ECR_Overlap)),HelpMessage="Same as FortDynamicMeshIgnoreCamera, but do not block pawns") +Profiles=(Name="FortProjectileHitAllPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting any pawn or the world") +Profiles=(Name="FortProjectileHitPawnMesh",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileMesh",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting any pawn or the world") +Profiles=(Name="FortProjectileHitPlayersOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world") +Profiles=(Name="FortProjectileHitPlayersAndWeapon",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_ProjectileIgnoreAI",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that stops when hitting player pawns or the world") +Profiles=(Name="FortProjectileOverlapPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that only stops when hitting the world") +Profiles=(Name="FortProjectileOverlapPawnsVehicles",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Projectile that only stops when hitting the world. Overlaps Pawns and Vehicles.") +Profiles=(Name="FortProjectileBall",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap)),HelpMessage="Ball Projectile that only stops when hitting the world") +Profiles=(Name="FortAIPawnCapsuleOverlapPawns",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Use for capsules of enemy pawns, disabled collisions with other pawns") +Profiles=(Name="FortAIPawnEnemyCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns") +Profiles=(Name="FortAIPawnEnemyAthenaCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle"),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of enemy pawns, disabled collisions with world and other pawns") +Profiles=(Name="FortAIPawnFriendlyCapsuleLowLOD",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsules of friendly pawns, disabled collisions with world and other pawns") +Profiles=(Name="FortAIPawnCapsuleGhost",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_PawnAI",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Query_PawnCapsule")),HelpMessage="Use for capsule of ghost-like enemies that pass through walls") +Profiles=(Name="FortWater",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="FCC_Object_Water",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Trace_World",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume")),HelpMessage="Use on all bodies of water. Blocks cameras and overlaps with other elements.") +Profiles=(Name="FortSupplyDrop",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="PhysicsBody",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_World")),HelpMessage="Use for meshes that can move, but need to be interactive and shootable") +Profiles=(Name="FortSupplyDropGroundTrace",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_World")),HelpMessage="Needs description") +Profiles=(Name="FortCameraOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for objects which collide only with the camera.") +Profiles=(Name="FortTrajectoryBlocksWater",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Projectile",CustomResponses=((Channel="WorldStatic"),(Channel="FCC_Trace_WaterVolume"),(Channel="WorldDynamic"),(Channel="FCC_Trace_WaterVolume"),(Channel="Pawn"),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for weapon trajectory") +Profiles=(Name="FortPickup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic"),(Channel="WorldDynamic"),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups") +Profiles=(Name="FortPickupTraceChannelOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Used for pickups") +Profiles=(Name="FortCreativeGhost",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_MoveTool")),HelpMessage="Use for objects that we want to have no collision, but we still want to trigger overlap events.") +Profiles=(Name="VehiclePenetrable",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Vehicle",CustomResponses=((Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_Weapon",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Vehicle collision which overlaps but doesn\'t block weapons") +Profiles=(Name="SkytubeCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collision for skytube energy conduits") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="FCC_Object_Water",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponCapsule",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_NonDestructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon",Response=ECR_Overlap),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World",Response=ECR_Ignore),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WaterVolume")),HelpMessage="Collision for water bodies") +Profiles=(Name="FortCreativePowerup",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_MoveTool")),HelpMessage="Use for creative powerups that still allow move tool interaction.") +Profiles=(Name="FortPawnCapsulePossessedProp",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Capsule of player pawns that have possessed a prop in Prop Hunt") +Profiles=(Name="FortPossessedProp",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeakSpot"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_NonDestructible"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WaterVolume"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_MoveTool")),HelpMessage="Actor that is possessed by prop possessor.") +Profiles=(Name="FortCreativeOnlyWeapons",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collide only against weapon traces and projectiles.") +Profiles=(Name="FortCreativeOnlyVolumeManager",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore)),HelpMessage="Collide only against Volume Manager sweep.") +Profiles=(Name="FortMeleeBlock",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction",Response=ECR_Ignore),(Channel="FCC_Trace_WeakSpot",Response=ECR_Ignore),(Channel="FCC_Trace_NonDestructible",Response=ECR_Ignore),(Channel="FCC_Trace_Weapon",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Query_PawnCapsule"),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="FCC_Object_Water",Response=ECR_Ignore),(Channel="FCC_Trace_World",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Ignore),(Channel="FCC_Trace_MoveTool",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Object_PawnAI",Response=ECR_Ignore),(Channel="FCC_Object_Projectile",Response=ECR_Ignore)),HelpMessage="Collision for a melee weapon block") +Profiles=(Name="FortPlayerHoldingArea",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="Camera",Response=ECR_Ignore)),HelpMessage="Collision setting for the HoldingArea actor responsible for containing players within a certain space.") +Profiles=(Name="FortHoagieRotors",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="FCC_Object_PawnAI"),(Channel="FCC_Query_PawnCapsule",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap)),HelpMessage="Needs description") +Profiles=(Name="FortHeldObjectPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WaterVolume",Response=ECR_Overlap)),HelpMessage="Used for held objects that are simulated.") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_Interaction") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeakSpot") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponCapsule") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_PawnAI") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponMulti") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_NonDestructible") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_Weapon") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_Projectile") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_ProjectileIgnoreAI") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Query_PawnCapsule") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_World") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_ProjectileMesh") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="FCC_Object_SpectatorDroneCamera") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponWorldMulti") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel15,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WaterVolume") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel16,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_WeaponPawnAndWorldMulti") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel17,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="FCC_Trace_MoveTool") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel18,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="FCC_Object_Water") +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Object_SpectatorDroneCamera"))) +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_PawnAI"))) +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore))) +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="FCC_Trace_WaterVolume",Response=ECR_Ignore))) +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="FCC_Trace_Weapon"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Overlap),(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap))) +EditProfiles=(Name="Pawn",CustomResponses=((Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti",Response=ECR_Ignore))) +EditProfiles=(Name="Spectator",CustomResponses=((Channel="FCC_Query_PawnCapsule"))) +EditProfiles=(Name="Trigger",CustomResponses=((Channel="FCC_Object_Projectile",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileIgnoreAI",Response=ECR_Overlap),(Channel="FCC_Object_ProjectileMesh",Response=ECR_Overlap),(Channel="FCC_Object_PawnAI",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Overlap),(Channel="FCC_Object_Water",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap))) +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="FCC_Object_PawnAI",Response=ECR_Overlap))) +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="FCC_Object_PawnAI"))) +EditProfiles=(Name="Destructible",CustomResponses=((Channel="FCC_Object_PawnAI"))) +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="FCC_Object_PawnAI"))) +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="FCC_Object_PawnAI"))) +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_Interaction"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"),(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Query_PawnCapsule"),(Channel="FCC_Trace_WeaponWorldMulti",Response=ECR_Ignore))) +EditProfiles=(Name="BlockAllPhysics",CustomResponses=((Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_WeaponPawnAndWorldMulti"),(Channel="FCC_Trace_Weapon"),(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),(Channel="FCC_Object_ProjectileMesh"),(Channel="FCC_Object_SpectatorDroneCamera"))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="FortCarriedWeapon",NewName="NoCollision") +ProfileRedirects=(OldName="FortBuildingSMA",NewName="FortBuildingMesh") +ProfileRedirects=(OldName="FortRift",NewName="FortBlockingCapsule") +ProfileRedirects=(OldName="FortGeneratorCapsule",NewName="FortTriggerDefault") +ProfileRedirects=(OldName="FortCTFFlag",NewName="FortTriggerDefault") +ProfileRedirects=(OldName="FortProjectileIgnorePawns",NewName="FortProjectileOverlapPawns") +ProfileRedirects=(OldName="FortAIPawnCapsuleIgnorePawns",NewName="FortAIPawnCapsuleOverlapPawns") +ProfileRedirects=(OldName="FortAIPawnCapsuleTakerSwoop",NewName="FortAIPawnCapsuleOverlapPawns") +ProfileRedirects=(OldName="Water",NewName="FortWater") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/PythonScriptPlugin.PythonScriptPluginSettings] +StartupScripts=Validation/validation_LandscapeMaxLOD.py +StartupScripts=Validation/validation_TextureCompositing.py +StartupScripts=TechArt/Foundations/AddFoundationContextMenuEntries.py +StartupScripts=TechArt\MenuTools\ForTesting\ContextMenuEntries_CosmeticCheatAssignment\AddContextMenuEntries_CosmeticCheatAssignment.py +StartupScripts=TechArt\MenuTools\ForArt\AddContextMenuOption_CreateDataAssetFromMat.py +StartupScripts=Validation\validation_StaticMaterialUsage.py +StartupScripts=TechArt\MenuTools\ForPerf\AddContextMenuOption_MeshPerfStats.py +StartupScripts=TechArt\MenuTools\ForLDs\AddToolBarMenu_FoundationViewer.py +StartupScripts=TechArt\MenuTools\MainMenu_FortniteTools_ToolMenus.py +AdditionalPaths=(Path="../../../FortniteGame/Content/Python/FX") bDeveloperMode=False bRemoteExecution=True RemoteExecutionMulticastGroupEndpoint=239.0.0.1:6766 RemoteExecutionMulticastBindAddress=0.0.0.0 RemoteExecutionSendBufferSizeBytes=2097152 RemoteExecutionReceiveBufferSizeBytes=2097152 RemoteExecutionMulticastTtl=0 [/Script/FortniteGame.ContentBeaconClient] BeaconConnectionInitialTimeout=30.0 BeaconConnectionTimeout=30.0 [PersistentStorageManager] +Categories=(Name="Default",QuotaMB=-1,Directories=()) +Categories=(Name="CMS",QuotaMB=150,Directories=("cms","ems","lms")) +Categories=(Name="BundleManager",QuotaMB=512,Directories=("installedbundles","manifestcache","stagingbundles","installedcontent","chunkdownload")) +Categories=(Name="Replay",QuotaMB=150,Directories=("demos")) DefaultCategoryName=Default [/Script/DLSS.DLSSSettings] bEnableNonProductionBinariesInShipping=False NVIDIANGXApplicationId=100013311 [/Script/Engine.DataDrivenConsoleVariableSettings] +CVarsArray=(Type=CVarInt,Name="Athena.PostProcessLevel",ToolTip="If true, activates the post processing for next gen features",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="Athena.UseVolumetricClouds",ToolTip="Should we stream in the volumetric cloud level while in Apollo Terrain?",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="Athena.UseJanusFX",ToolTip="A global catch all for enabling next gen effects.",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False) +CVarsArray=(Type=CVarBool,Name="Athena.UsePhysicalRimlight",ToolTip="Should the local pawn spawn the physical rimlight effects?",DefaultValueFloat=0.000000,DefaultValueInt=0,DefaultValueBool=False)