Files
FNGameProj/Source/FortniteServer.Target.cs
T
2024-01-21 01:49:03 +01:00

14 lines
422 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteServerTarget : TargetRules
{
public FortniteServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "FortniteGame", "FortniteVersion" } );
}
}