Files
FNGameProj/Source/FortniteEditor.Target.cs
T
2024-01-21 01:49:03 +01:00

15 lines
383 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FortniteEditorTarget : TargetRules
{
public FortniteEditorTarget ( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "FortniteEditor" } );
}
}