Files
FNGameProj/Source/FortniteUI/Public/FortOptionsMenuDefaults.h
2024-01-21 00:41:14 +01:00

20 lines
559 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ESettingType.h"
#include "FortOptionsMenuDefaults.generated.h"
UCLASS(Blueprintable)
class UFortOptionsMenuDefaults : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<ESettingType, int32> SettingRotatorDefaults;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<ESettingType, float> SettingSliderDefaults;
UFortOptionsMenuDefaults();
};