Files
FNGameProj/Source/FortniteGame/Public/SpringGroundTriangle.h
2024-01-21 00:41:14 +01:00

21 lines
528 B
C++

#pragma once
#include "CoreMinimal.h"
#include "SpringGroundTriangle.generated.h"
USTRUCT(BlueprintType)
struct FSpringGroundTriangle {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket0;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Socket2;
FORTNITEGAME_API FSpringGroundTriangle();
};