#pragma once #include "CoreMinimal.h" #include "SpringGroundTriangle.generated.h" USTRUCT(BlueprintType) struct FSpringGroundTriangle { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Socket0; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Socket1; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Socket2; FORTNITEGAME_API FSpringGroundTriangle(); };