Files
FNGameProj/Source/FortniteGame/Public/SoundParticleModuleBase.h
2024-01-21 00:41:14 +01:00

26 lines
798 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Particles/ParticleModule.h"
#include "Distributions/DistributionFloat.h"
#include "SoundParticleModuleBase.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class USoundParticleModuleBase : public UParticleModule {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName DataProviderParameterName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseAverageFrequency;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FRawDistributionFloat FrequencyBandIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSpawnTimeOnly;
USoundParticleModuleBase();
};