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26 lines
798 B
C++
26 lines
798 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Particles/ParticleModule.h"
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#include "Distributions/DistributionFloat.h"
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#include "SoundParticleModuleBase.generated.h"
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class USoundParticleModuleBase : public UParticleModule {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName DataProviderParameterName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bUseAverageFrequency;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FRawDistributionFloat FrequencyBandIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSpawnTimeOnly;
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USoundParticleModuleBase();
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};
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