Files
FNGameProj/Source/FortniteGame/Public/ScaleLifetimeBySoundModule.h
2024-01-21 00:41:14 +01:00

19 lines
481 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Distributions/DistributionFloat.h"
#include "SoundParticleModuleBase.h"
#include "ScaleLifetimeBySoundModule.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UScaleLifetimeBySoundModule : public USoundParticleModuleBase {
GENERATED_BODY()
public:
private:
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FRawDistributionFloat ScaleLifetimeByMagnitude;
public:
UScaleLifetimeBySoundModule();
};