Files
FNGameProj/Source/FortniteGame/Public/PlaylistOptionIntValue.h
2024-01-21 00:41:14 +01:00

16 lines
387 B
C++

#pragma once
#include "CoreMinimal.h"
#include "PlaylistOptionValue.h"
#include "PlaylistOptionIntValue.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FPlaylistOptionIntValue : public FPlaylistOptionValue {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Value;
FPlaylistOptionIntValue();
};