#pragma once #include "CoreMinimal.h" #include "PlaylistOptionValue.h" #include "PlaylistOptionIntValue.generated.h" USTRUCT(BlueprintType) struct FORTNITEGAME_API FPlaylistOptionIntValue : public FPlaylistOptionValue { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Value; FPlaylistOptionIntValue(); };