Files
FNGameProj/Source/FortniteGame/Public/PetResponseFromQuestSystem.h
2024-01-21 00:41:14 +01:00

23 lines
656 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "GameplayTagContainer.h"
#include "PetResponseFromQuestSystem.generated.h"
USTRUCT(BlueprintType)
struct FPetResponseFromQuestSystem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDataTableRowHandle ObjectiveStatHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTag ResponseTag;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ResponseDuration;
FORTNITEGAME_API FPetResponseFromQuestSystem();
};