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19 lines
535 B
C++
19 lines
535 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintContextBase.h"
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#include "LocalServiceMessageContext.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class FORTNITEGAME_API ULocalServiceMessageContext : public UBlueprintContextBase {
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GENERATED_BODY()
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public:
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ULocalServiceMessageContext();
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UFUNCTION(BlueprintCallable)
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void RemoveLocalServiceMessage(const FString& Identifier);
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UFUNCTION(BlueprintCallable)
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void AddLocalServiceMessage(const FString& Identifier, FText Title, FText Body);
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};
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