#pragma once #include "CoreMinimal.h" #include "BlueprintContextBase.h" #include "LocalServiceMessageContext.generated.h" UCLASS(Blueprintable, NonTransient) class FORTNITEGAME_API ULocalServiceMessageContext : public UBlueprintContextBase { GENERATED_BODY() public: ULocalServiceMessageContext(); UFUNCTION(BlueprintCallable) void RemoveLocalServiceMessage(const FString& Identifier); UFUNCTION(BlueprintCallable) void AddLocalServiceMessage(const FString& Identifier, FText Title, FText Body); };