Files
FNGameProj/Source/FortniteGame/Public/GameplayMutatorObjectDataArray.h
2024-01-21 00:41:14 +01:00

17 lines
492 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "GameplayMutatorObjectData.h"
#include "GameplayMutatorObjectDataArray.generated.h"
USTRUCT(BlueprintType)
struct FGameplayMutatorObjectDataArray : public FFastArraySerializer {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGameplayMutatorObjectData> ObjectDataList;
FORTNITEGAME_API FGameplayMutatorObjectDataArray();
};