Files
FNGameProj/Source/FortniteGame/Public/FortLogoLoadingScreen.h
2024-01-21 00:41:14 +01:00

23 lines
609 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Layout/Margin.h"
#include "FortLogoLoadingScreen.generated.h"
USTRUCT(BlueprintType)
struct FFortLogoLoadingScreen {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor LogoColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMargin LogoPadding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LogoSize;
FORTNITEGAME_API FFortLogoLoadingScreen();
};