#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Layout/Margin.h" #include "FortLogoLoadingScreen.generated.h" USTRUCT(BlueprintType) struct FFortLogoLoadingScreen { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor LogoColor; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FMargin LogoPadding; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float LogoSize; FORTNITEGAME_API FFortLogoLoadingScreen(); };