Files
FNGameProj/Source/FortniteGame/Public/FortAvailableScriptedAction.h
2024-01-21 00:41:14 +01:00

21 lines
552 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortScriptedActionParams.h"
#include "FortAvailableScriptedAction.generated.h"
class AFortScriptedAction;
USTRUCT(BlueprintType)
struct FFortAvailableScriptedAction {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortScriptedActionParams Params;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortScriptedAction* ActionDefaults;
FORTNITEGAME_API FFortAvailableScriptedAction();
};