#pragma once #include "CoreMinimal.h" #include "FortScriptedActionParams.h" #include "FortAvailableScriptedAction.generated.h" class AFortScriptedAction; USTRUCT(BlueprintType) struct FFortAvailableScriptedAction { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFortScriptedActionParams Params; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AFortScriptedAction* ActionDefaults; FORTNITEGAME_API FFortAvailableScriptedAction(); };