Files
FNGameProj/Source/FortniteGame/Public/AthenaBehaviorTreeComponent.h
2024-01-21 00:41:14 +01:00

13 lines
348 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortBehaviorTreeComponent.h"
#include "AthenaBehaviorTreeComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UAthenaBehaviorTreeComponent : public UFortBehaviorTreeComponent {
GENERATED_BODY()
public:
UAthenaBehaviorTreeComponent();
};