#pragma once #include "CoreMinimal.h" #include "FortBehaviorTreeComponent.h" #include "AthenaBehaviorTreeComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UAthenaBehaviorTreeComponent : public UFortBehaviorTreeComponent { GENERATED_BODY() public: UAthenaBehaviorTreeComponent(); };