mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
Added
CustomCharacterHeadData CustomHairColorSwatch CustomSkinColorSwatch
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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"Engine",
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"CoreUObject"
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]
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}
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],
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CustomCharacterHeadData.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CustomHairColorSwatch.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CustomSkinColorSwatch.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CustomSkinColorSwatch.h"
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#include "CustomHairColorSwatch.h"
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#include "CustomCharacterBodyPartData.h"
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#include "CustomCharacterHeadData.generated.h"
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/**
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*
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*/
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UCLASS()
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class FORTNITEGAME_API UCustomCharacterHeadData : public UCustomCharacterBodyPartData
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere)
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TAssetPtr<UCustomSkinColorSwatch> SkinColorSwatch;
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UPROPERTY(EditAnywhere)
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TAssetPtr<UCustomHairColorSwatch> HairColorSwatch;
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UPROPERTY(EditAnywhere)
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TArray<FName> CapMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> HelmetMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> MaskMorphTargets;
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UPROPERTY(EditAnywhere)
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TArray<FName> HatMorphTargets;
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};
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CustomHairColorSwatch.generated.h"
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/**
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*
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*/
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UCLASS()
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class FORTNITEGAME_API UCustomHairColorSwatch : public UDataAsset
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{
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GENERATED_BODY()
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};
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CustomSkinColorSwatch.generated.h"
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/**
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*
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*/
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UCLASS()
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class FORTNITEGAME_API UCustomSkinColorSwatch : public UDataAsset
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{
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GENERATED_BODY()
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};
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