mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
Update
Rewrite folder structure Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
This commit is contained in:
@@ -1,12 +0,0 @@
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[/Script/CryptoKeys.CryptoKeysSettings]
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EncryptionKey=iQV8zIqY6IZuSf/4yMHjZPgDDDYcUH6pJi4YFFCNDKw=
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+SecondaryEncryptionKeys=(Guid=A97DAA1B483B3C622341EAA69C7D02B6,Name="Sakura",Key="Fvm69o0kthLknWnXMbazuPb03ou2pltBOSyMeyO/lCQ=")
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bEncryptPakIniFiles=False
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bEncryptPakIndex=False
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bEncryptUAssetFiles=False
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bEncryptAllAssetFiles=False
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SigningPublicExponent=AQAB
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SigningModulus="j8dN/e1pe1viXvWfHjaBr0AxrXRrMM/ESKmwJ8FPfrugPCXdxjpBxc//IXU26oUjx5bR/gFjG57SWt2ltjNzu7GkUh9/+1eoMAjKKeZ3QpDX48ox/mlYaaQxUz1lEliwzjhIWOwknNaCs6G0aT9QBPHrwI2Jtm+tokwAkzBsNtlD0WToUOCjFUOIulC8Jyl3fvVYPayVrl7K1Rz0GuRn3AA8W74VKdEKACd9me7DuPp5mzPNGsDlmkjBSGXszk04tNsrQ5GA31z02jjTSJEte5s6dlSK8ul7IThFtAUcejq/bHZARuPUUfYbY64nX59H+5hsk1DduCcOgTvn3tbMDP75QdYkqpkm8KAmedDivLpw0Xw0fECz180MyhAtVrnw5qCkDhY/+zZuG1PWKfHdcDMQWYWaXV/iLcFpvkCGsGE/5r5kx9zYgK3WNeVTtzzSAgekcqeCX6aUVl1H0jq4ZpdpwiD2+n8OG6jz7rseiK50tMMGwbmrJ8tJBIFVwVVs/SHg8DYJITCG+/kAHncuKBsuWzxOS59NOU0QI6KgvSPqJnNBv481IoyCUno7HVO9AzAWzfB6fw6+Y7GHV5gifwUpTcLBh6A7QIFpU5djt8KVed5Yh9DjSQ4Aw0QTL+xJkGfsAdrbGv0azObpQUYjZ3uDf1FH8ulNjnudjOMYZ60="
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SigningPrivateExponent=4RI3bnQfVBrWy26RhlqumIqkCTLSD2k9lEtdLmGhrYv0EIMo/3De/EgI55zthdG4BN9f0HAK/uahx5J1Dd7LkLxWH0GlXPaOuhUWCyPwN+xQYRyWnKTlttYB3Bcwv0jPck3SD8C+Ocztz0gnQPT1oiuTVB+OpStoVtqBjAX7fNMYZBUOmtuXVNQ5hHzYFCnQJi2MCWCkkcgja8C8nTijgjYKJcUb0WlhxRbj2bj/llK5vUY6Q2nTlUZPzzmQ7mQ107heQqGz2rQZo4aqX0/5Hli3nox3tDq+DYpiCtPjIP6ongf2DcM03BJvgLhfX1arKy8UIkZXlPHyLYF51GtbXq2peIe2hGy2cdZUoJ0JSkMjYOksEm7UfVWPMu8uMf1bo281xegOvmR0NMuwMicgRQEf8kon5eAYdIZTpaWG/DgZmdv9wkcPOFYoUL8CGLn/im8mtabShxJ8xkA3fnOi4HfMaSyG5FNqd50teFuMeFgkH3jgtQ5Wae8Z/Iek2CusqB8Uq+Q8USd57AJFMeYTQsONx5pGw1IogQn/gVFMMIss+L/uMN0jAqx0DWGcbMOlY3CU0E/sjBKaCWx4SBhPkeTxICw6kBj5KB2t6lz+SH9kZyt6B1eflONYAU4RiEieJ7V99H3+p+1EX3rpnv2iOAq+KCJvFQZ7AKvWKmHiV2w=
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bEnablePakSigning=True
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@@ -1,2 +1 @@
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@@ -1,4 +1,4 @@
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[URL]
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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@@ -6,65 +6,12 @@ AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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FrictionCombineMode=Average
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RestitutionCombineMode=Average
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MaxAngularVelocity=3600.000000
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MaxDepenetrationVelocity=0.000000
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ContactOffsetMultiplier=0.020000
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MinContactOffset=2.000000
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MaxContactOffset=8.000000
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bSimulateSkeletalMeshOnDedicatedServer=True
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DefaultShapeComplexity=CTF_UseSimpleAndComplex
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bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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bSubstepping=False
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bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
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[/Script/Engine.Engine]
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WorldSettingsClassName=/Script/FortniteGame.FortWorldSettings
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AssetManagerClassName=/Script/FortniteGame.FortAssetManager
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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bUseAudioStreamCaching=True
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Temp/Untitled_1.Untitled_1
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase")
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+14
-11
@@ -1,20 +1,23 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=27DF52084F6770E53D0F4A920DC79D4A
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ProjectID=0D60AEF640166774DADBD19E5F806578
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CopyrightNotice=Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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ProjectName=Fortnite
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[/Script/UnrealEd.ProjectPackagingSettings]
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bShareMaterialShaderCode=False
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bGenerateChunks=True
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bCompressed=False
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bCookAll=True
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Characters")),SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Hero",AssetBaseClass=/Script/FortniteGame.FortHeroType,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Heroes")),SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="FortHeroSpecialization",AssetBaseClass=/Script/FortniteGame.FortHeroSpecialization,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CustomCharacterPart",AssetBaseClass=/Script/FortniteGame.CustomCharacterPart,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Heroes/Meshes/Bodies"),(Path="/Game/Characters/CharacterParts/FaceAccessories"),(Path="/Game/Characters/CharacterParts/Female/Medium/Heads")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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@@ -1,7 +1,3 @@
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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