Rewrite folder structure
Add custom asset type from https://github.com/SizzyFNBR/FortniteEditor
This commit is contained in:
Zylox
2022-09-04 22:48:08 +02:00
parent 9c8ec52a99
commit e310c4393a
1424 changed files with 4947 additions and 21413 deletions
-12
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@@ -1,12 +0,0 @@
[/Script/CryptoKeys.CryptoKeysSettings]
EncryptionKey=iQV8zIqY6IZuSf/4yMHjZPgDDDYcUH6pJi4YFFCNDKw=
+SecondaryEncryptionKeys=(Guid=A97DAA1B483B3C622341EAA69C7D02B6,Name="Sakura",Key="Fvm69o0kthLknWnXMbazuPb03ou2pltBOSyMeyO/lCQ=")
bEncryptPakIniFiles=False
bEncryptPakIndex=False
bEncryptUAssetFiles=False
bEncryptAllAssetFiles=False
SigningPublicExponent=AQAB
SigningModulus="j8dN/e1pe1viXvWfHjaBr0AxrXRrMM/ESKmwJ8FPfrugPCXdxjpBxc//IXU26oUjx5bR/gFjG57SWt2ltjNzu7GkUh9/+1eoMAjKKeZ3QpDX48ox/mlYaaQxUz1lEliwzjhIWOwknNaCs6G0aT9QBPHrwI2Jtm+tokwAkzBsNtlD0WToUOCjFUOIulC8Jyl3fvVYPayVrl7K1Rz0GuRn3AA8W74VKdEKACd9me7DuPp5mzPNGsDlmkjBSGXszk04tNsrQ5GA31z02jjTSJEte5s6dlSK8ul7IThFtAUcejq/bHZARuPUUfYbY64nX59H+5hsk1DduCcOgTvn3tbMDP75QdYkqpkm8KAmedDivLpw0Xw0fECz180MyhAtVrnw5qCkDhY/+zZuG1PWKfHdcDMQWYWaXV/iLcFpvkCGsGE/5r5kx9zYgK3WNeVTtzzSAgekcqeCX6aUVl1H0jq4ZpdpwiD2+n8OG6jz7rseiK50tMMGwbmrJ8tJBIFVwVVs/SHg8DYJITCG+/kAHncuKBsuWzxOS59NOU0QI6KgvSPqJnNBv481IoyCUno7HVO9AzAWzfB6fw6+Y7GHV5gifwUpTcLBh6A7QIFpU5djt8KVed5Yh9DjSQ4Aw0QTL+xJkGfsAdrbGv0azObpQUYjZ3uDf1FH8ulNjnudjOMYZ60="
SigningPrivateExponent=4RI3bnQfVBrWy26RhlqumIqkCTLSD2k9lEtdLmGhrYv0EIMo/3De/EgI55zthdG4BN9f0HAK/uahx5J1Dd7LkLxWH0GlXPaOuhUWCyPwN+xQYRyWnKTlttYB3Bcwv0jPck3SD8C+Ocztz0gnQPT1oiuTVB+OpStoVtqBjAX7fNMYZBUOmtuXVNQ5hHzYFCnQJi2MCWCkkcgja8C8nTijgjYKJcUb0WlhxRbj2bj/llK5vUY6Q2nTlUZPzzmQ7mQ107heQqGz2rQZo4aqX0/5Hli3nox3tDq+DYpiCtPjIP6ongf2DcM03BJvgLhfX1arKy8UIkZXlPHyLYF51GtbXq2peIe2hGy2cdZUoJ0JSkMjYOksEm7UfVWPMu8uMf1bo281xegOvmR0NMuwMicgRQEf8kon5eAYdIZTpaWG/DgZmdv9wkcPOFYoUL8CGLn/im8mtabShxJ8xkA3fnOi4HfMaSyG5FNqd50teFuMeFgkH3jgtQ5Wae8Z/Iek2CusqB8Uq+Q8USd57AJFMeYTQsONx5pGw1IogQn/gVFMMIss+L/uMN0jAqx0DWGcbMOlY3CU0E/sjBKaCWx4SBhPkeTxICw6kBj5KB2t6lz+SH9kZyt6B1eflONYAU4RiEieJ7V99H3+p+1EX3rpnv2iOAq+KCJvFQZ7AKvWKmHiV2w=
bEnablePakSigning=True
-1
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@@ -1,2 +1 @@
+7 -60
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@@ -1,4 +1,4 @@
[URL]
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
@@ -6,65 +6,12 @@ AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableAsyncScene=False
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
LockedAxis=Invalid
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bDefaultHasComplexCollision=True
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Athena/Athena_Terrain.Athena_Terrain
GameDefaultMap=/Game/Athena/Athena_Terrain.Athena_Terrain
[/Script/Engine.Engine]
WorldSettingsClassName=/Script/FortniteGame.FortWorldSettings
AssetManagerClassName=/Script/FortniteGame.FortAssetManager
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
bUseAudioStreamCaching=True
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Temp/Untitled_1.Untitled_1
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/FortniteGame")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/FortniteGame")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="FortniteGameGameModeBase")
+14 -11
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@@ -1,20 +1,23 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=27DF52084F6770E53D0F4A920DC79D4A
ProjectID=0D60AEF640166774DADBD19E5F806578
CopyrightNotice=Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
ProjectName=Fortnite
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=False
bGenerateChunks=True
bCompressed=False
bCookAll=True
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaDance",AssetBaseClass=/Script/FortniteGame.AthenaDanceItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Dances")),SpecificAssets=,Rules=(Priority=-1,ChunkId=10,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="AthenaCharacter",AssetBaseClass=/Script/FortniteGame.AthenaCharacterItemDefinition,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Items/Cosmetics/Characters")),SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Hero",AssetBaseClass=/Script/FortniteGame.FortHeroType,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Heroes")),SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="FortHeroSpecialization",AssetBaseClass=/Script/FortniteGame.FortHeroSpecialization,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=,SpecificAssets=,Rules=(Priority=-1,ChunkId=1002,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CustomCharacterPart",AssetBaseClass=/Script/FortniteGame.CustomCharacterPart,bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Athena/Heroes/Meshes/Bodies"),(Path="/Game/Characters/CharacterParts/FaceAccessories"),(Path="/Game/Characters/CharacterParts/Female/Medium/Heads")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
-4
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@@ -1,7 +1,3 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True