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https://github.com/FortniteModdingHub/FNGameProj.git
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using UnrealBuildTool;
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public class SmartObjectsModule : ModuleRules {
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public SmartObjectsModule(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"Chaos",
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"GameplayAbilities",
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"GameplayBehaviorsModule",
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"GameplayTags",
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"GameplayTasks",
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"MovieScene",
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"NavigationSystem",
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"PhysicsCore",
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});
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}
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}
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