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Update AthenaDanceItemDefinition.cpp
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@@ -25,7 +25,5 @@ UAthenaDanceItemDefinition::UAthenaDanceItemDefinition(const FObjectInitializer&
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GroupEmoteFollowerRotationYawOffset = 1;
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ItemType = EFortItemType::AthenaDance;
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WalkForwardSpeed = 300.00f;
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ItemType = EFortItemType::AthenaDance;
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GameplayTags.AddTag(FGameplayTag::RequestGameplayTag(FName("Cosmetics.EmoteType.Dance")));
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}
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