Files
FNGameProj/Source/FortniteGame/Private/AthenaDanceItemDefinition.cpp
T

30 lines
965 B
C++

#include "AthenaDanceItemDefinition.h"
#include "GameplayTagContainer.h"
#include "GameplayTagsManager.h"
FText UAthenaDanceItemDefinition::GetChatTriggerCommandName() const {
return FText::GetEmpty();
}
UAthenaDanceItemDefinition::UAthenaDanceItemDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer) {
bMovingEmote = false;
bMovingEmoteSkipLandingFX = false;
bMoveForwardOnly = false;
bMoveFollowingOnly = false;
bGroupEmote = false;
bUseHighPreviewCamera = false;
bGroupAnimationSync = false;
WalkForwardSpeed = 1;
GroupEmoteToStartLeader = NULL;
GroupEmoteToStartFollower = NULL;
GroupEmoteToStartLeaderIfBothOwn = NULL;
GroupEmoteToStartFollowerIfBothOwn = NULL;
bLockGroupEmoteLeaderRotation = false;
GroupEmoteLeaderRotationYawOffset = 1;
GroupEmoteFollowerRotationYawOffset = 1;
ItemType = EFortItemType::AthenaDance;
WalkForwardSpeed = 300.00f;
}