Files
vb01/animationChannel.cpp
T
devZoGok f8d5beb5d6 animation channel improvements
beginning of animation controller test
2021-10-19 19:06:41 +03:00

78 lines
2.0 KiB
C++

#include "animationChannel.h"
#include "animationController.h"
using namespace std;
namespace vb01{
AnimationChannel::AnimationChannel(AnimationController *controller){
this->controller = controller;
}
AnimationChannel::~AnimationChannel(){
}
void AnimationChannel::update(){
if(canUpdate()){
if(firstFrame <= currentFrame && currentFrame <= numFrames)
currentFrame += (forward ? 1 : -1);
if(currentFrame < firstFrame)
currentFrame = (loop ? numFrames : firstFrame);
else if(currentFrame > numFrames)
currentFrame = (loop ? firstFrame : numFrames);
lastUpdateTime = getTime();
}
}
void AnimationChannel::setAnimationName(string animName){
this->animationName = animName;
numFrames = getMaxKeyframeNum(animName);
firstFrame = getFirstFrameNum(animName);
currentFrame = firstFrame;
}
vector<Keyframe> AnimationChannel::getAllKeyframes(string animName){
vector<Keyframe> keyframes;
Animation *animation = controller->getAnimation(animName);
KeyframeGroup *startGroup = animation->getKeyframeGroup(bones[0]);
for(int i = 0; i < bones.size(); i++){
KeyframeGroup *kg = animation->getKeyframeGroup(bones[i]);
for(int j = 0 ; j < kg->keyframeChannels.size(); j++){
KeyframeChannel ch = kg->keyframeChannels[j];
for(int k = 0; k < ch.keyframes.size(); k++)
keyframes.push_back(ch.keyframes[k]);
}
}
return keyframes;
}
int AnimationChannel::getMaxKeyframeNum(string animName){
vector<Keyframe> keyframes = getAllKeyframes(animName);
int maxKeyframeNum = 0;
for(int i = 0; i < keyframes.size(); i++){
int curFrameNum = keyframes[i].frame;
if(maxKeyframeNum < curFrameNum)
maxKeyframeNum = curFrameNum;
}
return maxKeyframeNum;
}
int AnimationChannel::getFirstFrameNum(string animName){
vector<Keyframe> keyframes = getAllKeyframes(animName);
int minKeyframeNum = keyframes[0].frame;
for(int i = 0; i < keyframes.size(); i++){
int curFrameNum = keyframes[i].frame;
if(minKeyframeNum > curFrameNum)
minKeyframeNum = curFrameNum;
}
return minKeyframeNum;
}
}