Files
vb01/bone.h
T

44 lines
1.5 KiB
C++

#ifndef BONE_H
#define BONE_H
#include"node.h"
#include<string>
namespace vb01{
class Skeleton;
class Bone : public Node{
public:
Bone(std::string, float, Vector3 = Vector3::VEC_ZERO, Quaternion = Quaternion::QUAT_W, Vector3 = Vector3::VEC_ZERO);
void setPosePos(Vector3 p);
void setPoseRot(Quaternion r);
void setPoseScale(Vector3 s);
void lookAt(Vector3, Vector3, Node*);
//void lookAt(Vector3, Node*);
Vector3 getModelSpacePos();
inline Bone* getIkTarget(){return ikTarget;}
inline void setIkTarget(Bone *target){this->ikTarget = target;}
inline int getIkChainLength(){return ikChainLength;}
inline void setIkChainLength(int ikChainLength){this->ikChainLength = ikChainLength;}
inline float getLength(){return length;}
inline void setSkeleton(Skeleton *sk){this->skeleton = sk;}
inline Vector3 getInitAxis(int i){return initAxis[i];}
inline std::string getName(){return name;}
inline Vector3 getRestPos(){return restPos;}
inline Quaternion getRestRot(){return restRot;}
inline Vector3 getRestScale(){return restScale;}
inline Vector3 getPosePos(){return posePos;}
inline Quaternion getPoseRot(){return poseRot;}
inline Vector3 getPoseScale(){return poseScale;}
private:
float length;
Bone *ikTarget = nullptr;
int ikChainLength = -1;
Skeleton *skeleton = nullptr;
Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VEC_IJK;
Quaternion restRot, poseRot = Quaternion::QUAT_W;
};
}
#endif