minor .vb model reader break up

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 0614f7b034
commit 10cd0af99a
7 changed files with 485 additions and 143 deletions
+4
View File
@@ -18,6 +18,7 @@ namespace vb01{
restScale = scale;
}
/*
void Bone::lookAt(Vector3 newDir, Node *par){
Node::lookAt(newDir, par);
for(int i = 0; i < 3; i++)
@@ -26,6 +27,7 @@ namespace vb01{
restRot = orientation;
restScale = scale;
}
*/
Vector3 Bone::getModelSpacePos(){
Vector3 modelSpacePos = Vector3::VEC_ZERO;
@@ -53,6 +55,7 @@ namespace vb01{
void Bone::setPosePos(Vector3 p){
this->posePos = p;
setPosition(restPos);
Vector3 parentSpacePosePos = parent->globalToLocalPosition(localToGlobalPosition(p));
setPosition(parentSpacePosePos);
@@ -60,6 +63,7 @@ namespace vb01{
void Bone::setPoseRot(Quaternion r){
this->poseRot = r;
setOrientation(restRot);
Quaternion parentSpacePoseRot = Quaternion::QUAT_W;
+1 -1
View File
@@ -14,7 +14,7 @@ namespace vb01{
void setPoseRot(Quaternion r);
void setPoseScale(Vector3 s);
void lookAt(Vector3, Vector3, Node*);
void lookAt(Vector3, Node*);
//void lookAt(Vector3, Node*);
Vector3 getModelSpacePos();
inline Bone* getIkTarget(){return ikTarget;}
inline void setIkTarget(Bone *target){this->ikTarget = target;}
+6 -5
View File
@@ -29,21 +29,22 @@ namespace vb01{
Vector3 boneIkPos[chainLength];
Vector3 targetPos = rootBone->globalToLocalPosition(ikTarget->localToGlobalPosition(Vector3::VEC_ZERO));
float sumLengths = 0;
for(int i = 0; i < chainLength; i++){
sumLengths += ikBoneAncestor->getLength();
boneChain[i] = ikBoneAncestor;
ikBoneAncestor = (Bone*)ikBoneAncestor->getParent();
boneIkPos[i] = boneChain[i]->getModelSpacePos();
}
calculateFabrik(chainLength, boneChain, boneIkPos, targetPos, sumLengths);
calculateFabrik(chainLength, boneChain, boneIkPos, targetPos);
transformIkChain(chainLength, boneChain, boneIkPos, targetPos);
}
void Skeleton::calculateFabrik(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector3 targetPos, float sumLengths){
void Skeleton::calculateFabrik(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector3 targetPos){
float sumLengths = 0;
for(int i = 0; i < chainLength; i++)
sumLengths += boneChain[i]->getLength();
Vector3 startPos = boneChain[chainLength - 1]->getModelSpacePos();
if(startPos.getDistanceFrom(targetPos) < sumLengths){
int numIterations = 200;
+1 -1
View File
@@ -23,7 +23,7 @@ namespace vb01{
inline int getNumBones(){return bones.size();}
private:
void solveIk(Bone*);
void calculateFabrik(int, Bone*[], Vector3[], Vector3, float);
void calculateFabrik(int, Bone*[], Vector3[], Vector3);
void transformIkChain(int, Bone*[], Vector3[], Vector3);
std::string name;
+402 -96
View File
@@ -1,51 +1,94 @@
!_TAG_FILE_FORMAT 2 /extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED 1 /0=unsorted, 1=sorted, 2=foldcase/
!_TAG_OUTPUT_FILESEP slash /slash or backslash/
!_TAG_OUTPUT_MODE u-ctags /u-ctags or e-ctags/
!_TAG_PROGRAM_AUTHOR Universal Ctags Team //
!_TAG_PROGRAM_NAME Universal Ctags /Derived from Exuberant Ctags/
!_TAG_PROGRAM_URL https://ctags.io/ /official site/
!_TAG_PROGRAM_VERSION 0.0.0 /3fdf28bc/
!_TAG_PROGRAM_VERSION 0.0.0 /a3c87ab5/
AMBIENT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
ANIMATION_CHANNEL_H animationChannel.h /^#define ANIMATION_CHANNEL_H$/;" d
ANIMATION_CONTROLLER_H animationController.h /^#define ANIMATION_CONTROLLER_H$/;" d
ANIMATION_H animation.h /^#define ANIMATION_H$/;" d
ASSIMP_MODEL_READER_H assimpModelReader.h /^#define ASSIMP_MODEL_READER_H$/;" d
Animation animation.cpp /^ Animation::Animation(string name){$/;" f class:vb01::Animation
Animation animation.h /^ class Animation{$/;" c namespace:vb01
AnimationChannel animationChannel.cpp /^ AnimationChannel::AnimationChannel(AnimationController *controller){$/;" f class:vb01::AnimationChannel
AnimationChannel animationChannel.h /^ class AnimationChannel{$/;" c namespace:vb01
AnimationController animationController.cpp /^ AnimationController::AnimationController(Skeleton *skeleton){$/;" f class:vb01::AnimationController
AnimationController animationController.h /^ class AnimationController{$/;" c namespace:vb01
AssimpModelReader assimpModelReader.cpp /^ AssimpModelReader::AssimpModelReader(Model *model, string path) : ModelReader(model, path){$/;" f class:vb01::AssimpModelReader
AssimpModelReader assimpModelReader.h /^ class AssimpModelReader : public ModelReader{$/;" c namespace:vb01
BEZIER animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
BONE_H bone.h /^#define BONE_H$/;" d
BOX_H box.h /^#define BOX_H$/;" d
Bone bone.cpp /^ Bone::Bone(string name, float length, Vector3 pos,Quaternion rot, Vector3 scale) : Node(pos,rot/;" f class:vb01::Bone
Bone bone.h /^ class Bone : public Node{$/;" c namespace:vb01
Box box.cpp /^ Box::Box(Vector3 size){$/;" f class:vb01::Box
Box box.h /^ class Box : public Mesh{$/;" c namespace:vb01
CAMERA_H camera.h /^#define CAMERA_H$/;" d
CONSTANT animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
Camera camera.cpp /^ Camera::Camera(){$/;" f class:vb01::Camera
Camera camera.h /^ class Camera{$/;" c namespace:vb01
CollisionResult ray.h /^ struct CollisionResult{$/;" s namespace:vb01
DIRECTIONAL light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
EBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
EBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
ErrorType shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" g class:vb01::Shader
EBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
ErrorType shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" g class:vb01::Shader
FAST_BITS stb_image.h /^#define FAST_BITS /;" d
FBO root.h /^ unsigned int FBO,RBO;$/;" m class:vb01::Root typeref:typename:unsigned int
FRAGMENT shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
FBO root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int
FRAGMENT_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
FRAGMENT_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
GEOMETRY_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
GEOMETRY_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
Glyph text.h /^ struct Glyph{$/;" s class:vb01::Text
Interpolation animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" g struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe
Keyframe animation.h /^ struct Keyframe{$/;" s struct:vb01::Animation::KeyframeGroup::KeyframeChannel
Keyframe animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Keyframe Keyframe; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Keyframe
KeyframeChannel animation.h /^ struct KeyframeChannel{$/;" s struct:vb01::Animation::KeyframeGroup
KeyframeChannel animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel KeyframeChannel; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel
KeyframeChannelType animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Type KeyframeChannelType; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Type
KeyframeGroup animation.h /^ struct KeyframeGroup{$/;" s class:vb01::Animation
KeyframeGroup animation.h /^ typedef Animation::KeyframeGroup KeyframeGroup; $/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup
KeyframeInterpolation animation.h /^ typedef Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation KeyframeInterpolatio/;" t namespace:vb01 typeref:typename:Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
LIGHT_H light.h /^#define LIGHT_H$/;" d
Light light.cpp /^ Light::Light(){$/;" f class:vb01::Light
LINEAR animation.h /^ enum Interpolation{CONSTANT, LINEAR, BEZIER};$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe::Interpolation
Light light.cpp /^ Light::Light(Type t){$/;" f class:vb01::Light
Light light.h /^ class Light{$/;" c namespace:vb01
MATERIAL_2D material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" e enum:vb01::Material::Type
MATERIAL_GUI material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" e enum:vb01::Material::Type
MATERIAL_2D material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATERIAL_GUI material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATERIAL_H material.h /^#define MATERIAL_H$/;" d
MATERIAL_PARTICLE material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" e enum:vb01::Material::Type
MATERIAL_SKYBOX material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" e enum:vb01::Material::Type
MATERIAL_TEXT material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" e enum:vb01::Material::Type
MATERIAL_PARTICLE material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATERIAL_POST material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATERIAL_SKYBOX material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATERIAL_TEXT material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" e enum:vb01::Material::Type
MATRIX_H matrix.h /^#define MATRIX_H$/;" d
MBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
MESH_H mesh.h /^#define MESH_H$/;" d
MODEL_H model.h /^#define MODEL_H$/;" d
MODEL_READER modelReader.h /^#define MODEL_READER$/;" d
Material material.cpp /^ Material::Material(Type type){$/;" f class:vb01::Material
Material material.h /^ class Material{$/;" c namespace:vb01
Mesh mesh.cpp /^ Mesh::Mesh(){$/;" f class:vb01::Mesh
Mesh mesh.cpp /^ Mesh::Mesh(Vertex *vertices, unsigned int *indices,int numTris){$/;" f class:vb01::Mesh
Matrix matrix.cpp /^ Matrix::Matrix(Vector3 v1,Vector3 v2,Vector3 v3){$/;" f class:vb01::Matrix
Matrix matrix.cpp /^ Matrix::Matrix(float **matrix,int rows,int columns){$/;" f class:vb01::Matrix
Matrix matrix.h /^ struct Matrix{$/;" s namespace:vb01
Mesh mesh.cpp /^ Mesh::Mesh(){}$/;" f class:vb01::Mesh
Mesh mesh.cpp /^ Mesh::Mesh(Vertex *vertices,unsigned int *indices,int numTris,string *vertexGroups,int numVerte/;" f class:vb01::Mesh
Mesh mesh.h /^ class Mesh{$/;" c namespace:vb01
Model model.cpp /^ Model::Model(string path) : Node(){$/;" f class:vb01::Model
Model model.h /^ class Model : public Node{$/;" c namespace:vb01
ModelReader modelReader.cpp /^ ModelReader::ModelReader(Model *model, string path){$/;" f class:vb01::ModelReader
ModelReader modelReader.h /^ class ModelReader{$/;" c namespace:vb01
NODE_H node.h /^#define NODE_H$/;" d
Node node.cpp /^ Node::Node(Vector3 pos, Quaternion orientation, Vector3 scale){$/;" f class:vb01::Node
Node node.cpp /^ Node::Node(Vector3 pos, Quaternion orientation, Vector3 scale,string name){$/;" f class:vb01::Node
Node node.h /^ class Node{$/;" c namespace:vb01
PARTICLE_EMITTER_H particleEmitter.h /^#define PARTICLE_EMITTER_H$/;" d
PI util.h /^ static const float PI=4*atan(1);$/;" v namespace:vb01 typeref:typename:const float
PI util.h /^ static const float PI = 4 * atan(1);$/;" v namespace:vb01 typeref:typename:const float
POINT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
PROGRAM shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
POS_X animation.h /^ POS_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
POS_Y animation.h /^ POS_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
POS_Z animation.h /^ POS_Z,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
PROGRAM_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
Particle particleEmitter.h /^ struct Particle{$/;" s class:vb01::ParticleEmitter
ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::ParticleEmitter(int numParticles){$/;" f class:vb01::ParticleEmitter
ParticleEmitter particleEmitter.h /^ class ParticleEmitter{$/;" c namespace:vb01
@@ -59,20 +102,25 @@ QUAT_K quaternion.cpp /^ const Quaternion Quaternion::QUAT_K(0,0,0,1);$/;" m cla
QUAT_K quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
QUAT_W quaternion.cpp /^ const Quaternion Quaternion::QUAT_W(1,0,0,0);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
QUAT_W quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
Quad quad.cpp /^ Quad::Quad(Vector3 size,bool spatial,bool spatialToScreen) : Mesh(){$/;" f class:vb01::Quad
Quad quad.cpp /^ Quad::Quad(Vector3 size,bool spatial) : Mesh(){$/;" f class:vb01::Quad
Quad quad.h /^ class Quad : public Mesh{$/;" c namespace:vb01
Quaternion quaternion.h /^ Quaternion(){}$/;" f class:vb01::Quaternion
Quaternion quaternion.h /^ Quaternion(float angle, Vector3 axis){$/;" f class:vb01::Quaternion
Quaternion quaternion.h /^ Quaternion(float w,float x,float y,float z){$/;" f class:vb01::Quaternion
Quaternion quaternion.h /^ class Quaternion{$/;" c namespace:vb01
RBO root.h /^ unsigned int FBO,RBO;$/;" m class:vb01::Root typeref:typename:unsigned int
RECTANGLE_H rectangle.h /^#define RECTANGLE_H$/;" d
RBO root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int
ROOT_H root.h /^#define ROOT_H$/;" d
Rectangle rectangle.cpp /^ Rectangle::Rectangle(Vector3 size){$/;" f class:vb01::Rectangle
Rectangle rectangle.h /^ class Rectangle{$/;" c namespace:vb01
ROT_W animation.h /^ ROT_W,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
ROT_X animation.h /^ ROT_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
ROT_Y animation.h /^ ROT_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
ROT_Z animation.h /^ ROT_Z,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
Root root.cpp /^ Root::Root(){$/;" f class:vb01::Root
Root root.h /^ class Root{$/;" c namespace:vb01
SCALE_X animation.h /^ SCALE_X,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
SCALE_Y animation.h /^ SCALE_Y,$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
SCALE_Z animation.h /^ SCALE_Z$/;" e enum:vb01::Animation::KeyframeGroup::KeyframeChannel::Type
SHADER_H shader.h /^#define SHADER_H$/;" d
SKELETON_H skeleton.h /^#define SKELETON_H$/;" d
SPOT light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
STBIDEF stb_image.h /^#define STBIDEF /;" d
STBI_ASSERT stb_image.h /^#define STBI_ASSERT(/;" d
@@ -129,8 +177,11 @@ STBI_grey_alpha stb_image.h /^ STBI_grey_alpha = 2,$/;" e enum:__anon84e4e8860
STBI_rgb stb_image.h /^ STBI_rgb = 3,$/;" e enum:__anon84e4e8860103
STBI_rgb_alpha stb_image.h /^ STBI_rgb_alpha = 4$/;" e enum:__anon84e4e8860103
STB_IMAGE_IMPLEMENTATION texture.cpp /^#define STB_IMAGE_IMPLEMENTATION$/;" d file:
Shader shader.cpp /^ Shader::Shader(string vertShaderPath, string fragShaderPath){$/;" f class:vb01::Shader
Shader shader.cpp /^ Shader::Shader(string vertShaderPath, string fragShaderPath, string geoShaderPath){$/;" f class:vb01::Shader
Shader shader.h /^ class Shader{$/;" c namespace:vb01
ShaderType shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" g class:vb01::Shader
Skeleton skeleton.cpp /^ Skeleton::Skeleton(string name){$/;" f class:vb01::Skeleton
Skeleton skeleton.h /^ class Skeleton{$/;" c namespace:vb01
TEXTURE_2D texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" e enum:vb01::Texture::TextureType
TEXTURE_CUBEMAP texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" e enum:vb01::Texture::TextureType
TEXTURE_H texture.h /^#define TEXTURE_H$/;" d
@@ -139,20 +190,24 @@ Text text.cpp /^ Text::Text(string fontPath,string entry){$/;" f class:vb01::Tex
Text text.h /^ class Text{$/;" c namespace:vb01
Texture texture.cpp /^ Texture::Texture(FT_Face &face, char ch){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(int width, int height, bool shadowMap){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(string path){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(string paths[6]){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(int width,bool depth){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(string path[],int numPaths,int updateRate,bool flip){$/;" f class:vb01::Texture
Texture texture.cpp /^ Texture::Texture(string paths[6],bool flip){$/;" f class:vb01::Texture
Texture texture.h /^ class Texture{$/;" c namespace:vb01
TextureType texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" g class:vb01::Texture
Transform node.h /^ struct Transform{$/;" s class:vb01::Node
Type animation.h /^ enum Type{$/;" g struct:vb01::Animation::KeyframeGroup::KeyframeChannel
Type light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" g class:vb01::Light
Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" g class:vb01::Material
Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_POST,MATERIAL_T/;" g class:vb01::Material
UTIL_H util.h /^#define UTIL_H$/;" d
VAO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
VAO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
VAO particleEmitter.h /^ int VAO;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:int
VAO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
VAO text.h /^ unsigned int VAO, VBO;$/;" m class:vb01::Text typeref:typename:unsigned int
VBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
VBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
VBO particleEmitter.h /^ unsigned int VAO,VBO,EBO,MBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
VBO text.h /^ unsigned int VAO, VBO;$/;" m class:vb01::Text typeref:typename:unsigned int
VB_MODEL_READER vbModelReader.h /^#define VB_MODEL_READER$/;" d
VECTOR_H vector.h /^#define VECTOR_H$/;" d
VEC_I vector.cpp /^ const Vector2 Vector2::VEC_I(1,0); $/;" m class:vb01::Vector2 typeref:typename:const Vector2
VEC_I vector.cpp /^ const Vector3 Vector3::VEC_I(1,0,0); $/;" m class:vb01::Vector3 typeref:typename:const Vector3
@@ -184,7 +239,10 @@ VEC_ZERO vector.cpp /^ const Vector4 Vector4::VEC_ZERO(0,0,0,0); $/;" m class:vb
VEC_ZERO vector.h /^ static const Vector2 VEC_IJ, VEC_I,VEC_J,VEC_ZERO;$/;" m struct:vb01::Vector2 typeref:typename:const Vector2
VEC_ZERO vector.h /^ static const Vector3 VEC_IJK, VEC_I,VEC_J,VEC_K,VEC_ZERO;$/;" m struct:vb01::Vector3 typeref:typename:const Vector3
VEC_ZERO vector.h /^ static const Vector4 VEC_IJKL, VEC_I, VEC_J, VEC_K, VEC_L, VEC_ZERO;$/;" m struct:vb01::Vector4 typeref:typename:const Vector4
VERTEX shader.h /^ enum ErrorType{VERTEX,FRAGMENT,PROGRAM};$/;" e enum:vb01::Shader::ErrorType
VERTEX_ERROR shader.h /^ enum ErrorType{VERTEX_ERROR,GEOMETRY_ERROR,FRAGMENT_ERROR,PROGRAM_ERROR};$/;" e enum:vb01::Shader::ErrorType
VERTEX_SHADER shader.h /^ enum ShaderType{VERTEX_SHADER,FRAGMENT_SHADER,GEOMETRY_SHADER};$/;" e enum:vb01::Shader::ShaderType
VbModelReader vbModelReader.cpp /^ VbModelReader::VbModelReader(Model *model, string path) : ModelReader(model, path){$/;" f class:vb01::VbModelReader
VbModelReader vbModelReader.h /^ class VbModelReader : public ModelReader{$/;" c namespace:vb01
Vector2 vector.h /^ Vector2(){};$/;" f struct:vb01::Vector2
Vector2 vector.h /^ Vector2(float x,float y){$/;" f struct:vb01::Vector2
Vector2 vector.h /^ struct Vector2{$/;" s namespace:vb01
@@ -196,9 +254,6 @@ Vector4 vector.h /^ Vector4(float x,float y,float z,float w){$/;" f struct:vb01
Vector4 vector.h /^ struct Vector4{$/;" s namespace:vb01
Vertex mesh.h /^ struct Vertex{$/;" s class:vb01::Mesh
Vertex particleEmitter.h /^ struct Vertex{$/;" s class:vb01::ParticleEmitter
WATER_PLANE_H waterPlane.h /^#define WATER_PLANE_H$/;" d
WaterPlane waterPlane.cpp /^ WaterPlane::WaterPlane(){}$/;" f class:vb01::WaterPlane
WaterPlane waterPlane.h /^ class WaterPlane{$/;" c namespace:vb01
YCbCr_to_RGB_kernel stb_image.h /^ void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc/;" m struct:__anon84e4e8860808 typeref:typename:void (*)(stbi_uc * out,const stbi_uc * y,const stbi_uc * pcb,const stbi_uc * pcr,int count,int step)
__anon84e4e8860103 stb_image.h /^{$/;" g
__anon84e4e8860208 stb_image.h /^{$/;" s
@@ -219,15 +274,30 @@ __anon84e4e8861008 stb_image.h /^{$/;" s
__anon84e4e8861108 stb_image.h /^{$/;" s
__anon84e4e8861208 stb_image.h /^{$/;" s
__anon84e4e8861308 stb_image.h /^{$/;" s
addDiffuseMap material.h /^ void addDiffuseMap(Texture *texture){diffuseMapTextures.push_back(texture);}$/;" f class:vb01::Material typeref:typename:void
addDiffuseMap material.h /^ void addDiffuseMap(std::string diffuseMap){diffuseMapTextures.push_back(new Texture(diffuseMa/;" f class:vb01::Material typeref:typename:void
addDiffuseMap material.h /^ void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture(diffus/;" f class:vb01::Material typeref:typename:void
addAnimation animationController.h /^ inline void addAnimation(Animation *anim){animations.push_back(anim);}$/;" f class:vb01::AnimationController typeref:typename:void
addAnimationChannel animationController.h /^ inline void addAnimationChannel(AnimationChannel *channel){channels.push_back(channel);}$/;" f class:vb01::AnimationController typeref:typename:void
addBone animationChannel.h /^ inline void addBone(Bone *bone){bones.push_back(bone);}$/;" f class:vb01::AnimationChannel typeref:typename:void
addBone skeleton.cpp /^ void Skeleton::addBone(Bone *bone, Bone *parent){$/;" f class:vb01::Skeleton typeref:typename:void
addDiffuseMap material.h /^ inline void addDiffuseMap(Texture *texture){diffuseMapTextures.push_back(texture);}$/;" f class:vb01::Material typeref:typename:void
addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap,bool flip=false){$/;" f class:vb01::Material typeref:typename:void
addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap[6]){diffuseMapTextures.push_back(new Texture/;" f class:vb01::Material typeref:typename:void
addDiffuseMap material.h /^ inline void addDiffuseMap(std::string diffuseMap[],int numFrames){diffuseMapTextures.push_bac/;" f class:vb01::Material typeref:typename:void
addKeyframeGroup animation.h /^ inline void addKeyframeGroup(KeyframeGroup k){keyframeGroups.push_back(k);}$/;" f class:vb01::Animation typeref:typename:void
addLight node.cpp /^ void Node::addLight(Light *light){$/;" f class:vb01::Node typeref:typename:void
addNormalMap material.h /^ void addNormalMap(std::string normalMap){normalMapTextures.push_back(new Texture(normalMap));/;" f class:vb01::Material typeref:typename:void
addSpecularMap material.h /^ void addSpecularMap(std::string specularMap){specularMapTextures.push_back(new Texture(specul/;" f class:vb01::Material typeref:typename:void
addNormalMap material.h /^ inline void addNormalMap(std::string normalMap){$/;" f class:vb01::Material typeref:typename:void
addNormalMap material.h /^ inline void addNormalMap(std::string normalMap[],int numFrames){normalMapTextures.push_back(n/;" f class:vb01::Material typeref:typename:void
addParallaxMap material.h /^ inline void addParallaxMap(std::string parallaxMap){$/;" f class:vb01::Material typeref:typename:void
addParallaxMap material.h /^ inline void addParallaxMap(std::string parallaxMap[],int numFrames){parallaxMapTextures.push_/;" f class:vb01::Material typeref:typename:void
addSpecularMap material.h /^ inline void addSpecularMap(std::string specularMap){$/;" f class:vb01::Material typeref:typename:void
addSpecularMap material.h /^ inline void addSpecularMap(std::string specularMap[],int numFrames){specularMapTextures.push_/;" f class:vb01::Material typeref:typename:void
addText node.cpp /^ void Node::addText(Text *text){$/;" f class:vb01::Node typeref:typename:void
adjustDir node.cpp /^ void Node::adjustDir(Vector3 newDir, Node *node){$/;" f class:vb01::Node typeref:typename:void
adjustRot node.cpp /^ Quaternion Node::adjustRot(vector<Node*> ancestors, Quaternion adjustableRot, bool localToGloba/;" f class:vb01::Node typeref:typename:Quaternion
adjustUp node.cpp /^ void Node::adjustUp(Vector3 newUp, Node *node){$/;" f class:vb01::Node typeref:typename:void
advance text.h /^ unsigned int advance;$/;" m struct:vb01::Text::Glyph typeref:typename:unsigned int
all_a stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
animationName animationChannel.h /^ std::string animationName;$/;" m class:vb01::AnimationChannel typeref:typename:std::string
animations animationController.h /^ std::vector<Animation*> animations;$/;" m class:vb01::AnimationController typeref:typename:std::vector<Animation * >
app14_color_transform stb_image.h /^ int app14_color_transform; \/\/ Adobe APP14 tag$/;" m struct:__anon84e4e8860808 typeref:typename:int
attachChild node.cpp /^ void Node::attachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
attachMesh node.cpp /^ void Node::attachMesh(Mesh *mesh){$/;" f class:vb01::Node typeref:typename:void
@@ -236,16 +306,27 @@ attenuationValues light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuat
background stb_image.h /^ stbi_uc *background; \/\/ The current "background" as far as a gif is concerned$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
bearing text.h /^ Vector2 size,bearing;$/;" m struct:vb01::Text::Glyph typeref:typename:Vector2
bgindex stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
biTan mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
bits_per_channel stb_image.h /^ int bits_per_channel;$/;" m struct:__anon84e4e8860508 typeref:typename:int
bloom root.h /^ bool bloom=false,hdr=false;$/;" m class:vb01::Root typeref:typename:bool
blurLevel root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
blurShader root.h /^ Shader *blurShader;$/;" m class:vb01::Root typeref:typename:Shader *
bone animation.h /^ Bone *bone = nullptr;$/;" m struct:vb01::Animation::KeyframeGroup typeref:typename:Bone *
boneIndices mesh.h /^ int boneIndices[4]{-1,-1,-1,-1};$/;" m struct:vb01::Mesh::Vertex typeref:typename:int[4]
bones animationChannel.h /^ std::vector<Bone*> bones;$/;" m class:vb01::AnimationChannel typeref:typename:std::vector<Bone * >
bones skeleton.h /^ std::vector<Bone*> bones;$/;" m class:vb01::Skeleton typeref:typename:std::vector<Bone * >
bpp stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
buffer_start stb_image.h /^ stbi_uc buffer_start[128];$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc[128]
buflen stb_image.h /^ int buflen;$/;" m struct:__anon84e4e8860308 typeref:typename:int
calculateFabrik skeleton.cpp /^ void Skeleton::calculateFabrik(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector3/;" f class:vb01::Skeleton typeref:typename:void
camera root.h /^ Camera *camera;$/;" m class:vb01::Root typeref:typename:Camera *
castShadow mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
castShadow model.h /^ bool castShadow=false;$/;" m class:vb01::Model typeref:typename:bool
canUpdate animationChannel.h /^ inline bool canUpdate(){return getTime() - lastUpdateTime > updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
castShadow mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
castShadow model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
ch text.h /^ u32 ch;$/;" m struct:vb01::Text::Glyph typeref:typename:u32
channel stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
channel_order stb_image.h /^ int channel_order;$/;" m struct:__anon84e4e8860508 typeref:typename:int
channels animationController.h /^ std::vector<AnimationChannel*> channels;$/;" m class:vb01::AnimationController typeref:typename:std::vector<AnimationChannel * >
characters text.h /^ std::vector<Glyph> characters;$/;" m class:vb01::Text typeref:typename:std::vector<Glyph>
checkCompileErrors shader.cpp /^ void Shader::checkCompileErrors(unsigned int shader, ErrorType type){$/;" f class:vb01::Shader typeref:typename:void
children node.h /^ std::vector<Node*> children;$/;" m class:vb01::Node typeref:typename:std::vector<Node * >
@@ -262,13 +343,18 @@ color particleEmitter.h /^ Vector4 color;$/;" m struct:vb01::ParticleEmitter:
color text.h /^ Vector4 color=Vector4::VEC_IJKL;$/;" m class:vb01::Text typeref:typename:Vector4
color_table stb_image.h /^ stbi_uc *color_table;$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
conj quaternion.h /^ inline Quaternion conj(){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
connectNodes vbModelReader.cpp /^ void VbModelReader::connectNodes(){$/;" f class:vb01::VbModelReader typeref:typename:void
construct mesh.cpp /^ void Mesh::construct(){$/;" f class:vb01::Mesh typeref:typename:void
controller animationChannel.h /^ AnimationController *controller = nullptr;$/;" m class:vb01::AnimationChannel typeref:typename:AnimationController *
controller skeleton.h /^ AnimationController *controller = nullptr;$/;" m class:vb01::Skeleton typeref:typename:AnimationController *
createSkybox root.cpp /^ void Root::createSkybox(string textures[6]){$/;" f class:vb01::Root typeref:typename:void
cross vector.h /^ Vector3 cross(Vector3 v){return Vector3(y * v.z - v.y * z, z * v.x - x * v.z, x * v.y - v.x * /;" f struct:vb01::Vector3 typeref:typename:Vector3
cur_x stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
cur_y stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
currentFrame animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
d particleEmitter.h /^ float d;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:float
data stb_image.h /^ stbi_uc *data;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:stbi_uc *
data texture.h /^ unsigned char *data;$/;" m class:vb01::Texture typeref:typename:unsigned char *
data texture.h /^ u8 *data;$/;" m class:vb01::Texture typeref:typename:u8 *
dc_pred stb_image.h /^ int dc_pred;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
dct_bfly32o stb_image.h /^ #define dct_bfly32o(/;" d
dct_bfly32o stb_image.h /^#define dct_bfly32o(/;" d
@@ -302,59 +388,92 @@ depthmapFBO light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class
dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
dettachChild node.cpp /^ void Node::dettachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
diffuseColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
diffuseColorEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
dir particleEmitter.h /^ Vector3 dir;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
diffuseColorEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
dim matrix.h /^ int dim[2];$/;" m struct:vb01::Matrix typeref:typename:int[2]
dir particleEmitter.h /^ Vector3 dir,trans;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
direction light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
direction particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0);$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
direction particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
distance ray.h /^ float distance;$/;" m struct:vb01::CollisionResult typeref:typename:float
dot vector.h /^ float dot(Vector2 v){return x*v.x+y*v.y;}$/;" f struct:vb01::Vector2 typeref:typename:float
dot vector.h /^ float dot(Vector3 v){return x*v.x+y*v.y+z*v.z;}$/;" f struct:vb01::Vector3 typeref:typename:float
editShader shader.cpp /^ void Shader::editShader(bool vertexShader, char firstChar, char secondChar, string insertion){$/;" f class:vb01::Shader typeref:typename:void
editShader shader.cpp /^ void Shader::editShader(ShaderType type, int line, string insertion){$/;" f class:vb01::Shader typeref:typename:void
eflags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
emitters node.h /^ std::vector<ParticleEmitter*> emitters;$/;" m class:vb01::Node typeref:typename:std::vector<ParticleEmitter * >
endColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
endSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
entry text.h /^ std::string entry;$/;" m class:vb01::Text typeref:typename:std::string
environmentBuffer mesh.h /^ u32 environmentBuffer;$/;" m class:vb01::Mesh typeref:typename:u32
environmentMap mesh.h /^ Texture *environmentMap;$/;" m class:vb01::Mesh typeref:typename:Texture *
environmentShader mesh.h /^ Shader *environmentShader=nullptr;$/;" m class:vb01::Mesh typeref:typename:Shader *
eob_run stb_image.h /^ int eob_run;$/;" m struct:__anon84e4e8860808 typeref:typename:int
eof stb_image.h /^ int (*eof) (void *user); \/\/ returns nonzero if we are at end o/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user)
expanded stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc **
fString shader.h /^ std::string vString,fString;$/;" m class:vb01::Shader typeref:typename:std::string
exposure root.h /^ float exposure=1,gamma=1;$/;" m class:vb01::Root typeref:typename:float
fString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
farPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
farPlane light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
fast stb_image.h /^ stbi__uint16 fast[1 << STBI__ZFAST_BITS];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[]
fast stb_image.h /^ stbi_uc fast[1 << FAST_BITS];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[]
fast_ac stb_image.h /^ stbi__int16 fast_ac[4][1 << FAST_BITS];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__int16[4][]
first stb_image.h /^ stbi_uc first;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi_uc
firstFrame animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
first_row_filter stb_image.h /^static stbi_uc first_row_filter[5] =$/;" v typeref:typename:stbi_uc[5]
firstcode stb_image.h /^ stbi__uint16 firstcode[16];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[16]
firstsymbol stb_image.h /^ stbi__uint16 firstsymbol[16];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[16]
flags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
foo root.cpp /^ void foo(GLFWwindow *window, int width, int height){$/;" f namespace:vb01 typeref:typename:void
forward animationChannel.h /^ bool loop = false, forward = true;$/;" m class:vb01::AnimationChannel typeref:typename:bool
fov camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
frame animation.h /^ int frame;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:int
frame texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
fromAngle quaternion.h /^ inline Quaternion fromAngle(float angle, Vector3 axis){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
getAngle quaternion.h /^ inline float getAngle(){return 2*acos(w);}$/;" f class:vb01::Quaternion typeref:typename:float
gString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
gamma root.h /^ float exposure=1,gamma=1;$/;" m class:vb01::Root typeref:typename:float
geometry shader.h /^ bool geometry=false;$/;" m class:vb01::Shader typeref:typename:bool
getAncestors node.cpp /^ vector<Node*> Node::getAncestors(Node *node, Node *topAncestor){$/;" f class:vb01::Node typeref:typename:vector<Node * >
getAngle quaternion.h /^ inline float getAngle(){return w > 1 ? 0 : 2*acos(w);}$/;" f class:vb01::Quaternion typeref:typename:float
getAngleBetween vector.h /^ float getAngleBetween(Vector2 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector2 typeref:typename:float
getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector3 typeref:typename:float
getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){$/;" f struct:vb01::Vector3 typeref:typename:float
getAnimation animationController.cpp /^ Animation* AnimationController::getAnimation(string name){$/;" f class:vb01::AnimationController typeref:typename:Animation *
getAnimationController skeleton.h /^ inline AnimationController* getAnimationController(){return controller;}$/;" f class:vb01::Skeleton typeref:typename:AnimationController *
getAnimationName animationChannel.h /^ inline std::string getAnimationName(){return animationName;}$/;" f class:vb01::AnimationChannel typeref:typename:std::string
getAttenuationValues light.h /^ inline Vector3 getAttenuationValues(){return attenuationValues;}$/;" f class:vb01::Light typeref:typename:Vector3
getAxis quaternion.h /^ inline Vector3 getAxis(){return getAngle()==0?Vector3(1,0,0):Vector3(x,y,z).norm();}$/;" f class:vb01::Quaternion typeref:typename:Vector3
getAxis quaternion.h /^ inline Vector3 getAxis(){return x == 0 && y == 0 && z == 0? Vector3(1,0,0) : Vector3(x,y,z).n/;" f class:vb01::Quaternion typeref:typename:Vector3
getBone skeleton.cpp /^ Bone* Skeleton::getBone(string name){$/;" f class:vb01::Skeleton typeref:typename:Bone *
getBone skeleton.h /^ inline Bone* getBone(int i){return bones[i];}$/;" f class:vb01::Skeleton typeref:typename:Bone *
getBones animationChannel.h /^ inline std::vector<Bone*> getBones(){return bones;}$/;" f class:vb01::AnimationChannel typeref:typename:std::vector<Bone * >
getBones skeleton.h /^ inline std::vector<Bone*>& getBones(){return bones;}$/;" f class:vb01::Skeleton typeref:typename:std::vector<Bone * > &
getCamera root.h /^ inline Camera* getCamera(){return camera;}$/;" f class:vb01::Root typeref:typename:Camera *
getCharId util.cpp /^ int getCharId(string line, char ch, bool reverse){$/;" f namespace:vb01 typeref:typename:int
getCharWidth text.cpp /^ float Text::getCharWidth(char c){$/;" f class:vb01::Text typeref:typename:float
getChild node.h /^ inline Node* getChild(int i){return children[i];}$/;" f class:vb01::Node typeref:typename:Node *
getChildren node.h /^ inline std::vector<Node*>& getChildren(){return children;}$/;" f class:vb01::Node typeref:typename:std::vector<Node * > &
getCofactor matrix.cpp /^ float Matrix::getCofactor(int row,int column){$/;" f class:vb01::Matrix typeref:typename:float
getCurrentFrame animationChannel.h /^ inline int getCurrentFrame(){return currentFrame;}$/;" f class:vb01::AnimationChannel typeref:typename:int
getDescendants node.cpp /^ void Node::getDescendants(Node *node, vector<Node*> &descendants){$/;" f class:vb01::Node typeref:typename:void
getDeterminant matrix.cpp /^ float Matrix::getDeterminant(){$/;" f class:vb01::Matrix typeref:typename:float
getDiffuseMap material.h /^ inline Texture* getDiffuseMap(int i){return diffuseMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
getDirection camera.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Camera typeref:typename:Vector3
getDirection light.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::Light typeref:typename:Vector3
getDistanceFrom vector.h /^ float getDistanceFrom(Vector3 v){return (v-*this).getLengthSq();}$/;" f struct:vb01::Vector3 typeref:typename:float
getDirection particleEmitter.h /^ inline Vector3 getDirection(){return direction;}$/;" f class:vb01::ParticleEmitter typeref:typename:Vector3
getDistanceFrom vector.h /^ float getDistanceFrom(Vector2 v){return (v-*this).getLengthSq();}$/;" f struct:vb01::Vector2 typeref:typename:float
getDistanceFrom vector.h /^ float getDistanceFrom(Vector3 v){return (v-*this).getLength();}$/;" f struct:vb01::Vector3 typeref:typename:float
getFBO root.h /^ inline unsigned int* getFBO(){return &FBO;}$/;" f class:vb01::Root typeref:typename:unsigned int *
getFarPlane camera.h /^ inline float getFarPlane(){return farPlane;}$/;" f class:vb01::Camera typeref:typename:float
getFov camera.h /^ inline float getFov(){return fov;}$/;" f class:vb01::Camera typeref:typename:float
getGlobalAxis node.h /^ inline Vector3 getGlobalAxis(int i){return globalAxis[i];}$/;" f class:vb01::Node typeref:typename:Vector3
getGuiNode root.h /^ inline Node* getGuiNode(){return guiNode;}$/;" f class:vb01::Root typeref:typename:Node *
getHeight root.h /^ inline int getHeight(){return height;}$/;" f class:vb01::Root typeref:typename:int
getIkChainLength bone.h /^ inline int getIkChainLength(){return ikChainLength;}$/;" f class:vb01::Bone typeref:typename:int
getIkTarget bone.h /^ inline Bone* getIkTarget(){return ikTarget;}$/;" f class:vb01::Bone typeref:typename:Bone *
getIndices mesh.h /^ inline unsigned int* getIndices(){return indices;}$/;" f class:vb01::Mesh typeref:typename:unsigned int *
getInitAxis bone.h /^ inline Vector3 getInitAxis(int i){return initAxis[i];}$/;" f class:vb01::Bone typeref:typename:Vector3
getInnerAngle light.h /^ inline float getInnerAngle(){return innerAngle;}$/;" f class:vb01::Light typeref:typename:float
getKeyframeGroup animation.cpp /^ Animation::KeyframeGroup* Animation::getKeyframeGroup(Bone *b){$/;" f class:vb01::Animation typeref:typename:Animation::KeyframeGroup *
getLeft camera.h /^ inline Vector3 getLeft(){return left;}$/;" f class:vb01::Camera typeref:typename:Vector3
getLength bone.h /^ inline float getLength(){return length;}$/;" f class:vb01::Bone typeref:typename:float
getLength quaternion.h /^ inline float getLength(){return std::sqrt(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:float
getLength text.h /^ inline int getLength(){return entry.length();}$/;" f class:vb01::Text typeref:typename:int
getLength vector.h /^ float getLength(){return std::sqrt(getLengthSq());}$/;" f struct:vb01::Vector2 typeref:typename:float
@@ -364,41 +483,68 @@ getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y+z*z;}$/;" f struct:v
getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y;}$/;" f struct:vb01::Vector2 typeref:typename:float
getLight node.h /^ inline Light* getLight(int i){return lights[i];}$/;" f class:vb01::Node typeref:typename:Light *
getLights node.h /^ inline std::vector<Light*>& getLights(){return lights;}$/;" f class:vb01::Node typeref:typename:std::vector<Light * > &
getLocalAxis node.cpp /^ Vector3 Node::getLocalAxis(int i){$/;" f class:vb01::Node typeref:typename:Vector3
getLineData util.cpp /^ void getLineData(string &line, string data[], int numData, int offset){$/;" f namespace:vb01 typeref:typename:void
getMaterial mesh.h /^ inline Material* getMaterial(){return material;}$/;" f class:vb01::Mesh typeref:typename:Material *
getMaxKeyframeNum animationChannel.cpp /^ int AnimationChannel::getMaxKeyframeNum(string animName){$/;" f class:vb01::AnimationChannel typeref:typename:int
getMesh node.h /^ inline Mesh* getMesh(int i){return meshes[i];}$/;" f class:vb01::Node typeref:typename:Mesh *
getMeshes mesh.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Mesh typeref:typename:std::vector<Mesh * > &
getMeshes node.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Node typeref:typename:std::vector<Mesh * > &
getMinor matrix.cpp /^ float Matrix::getMinor(int row,int column){$/;" f class:vb01::Matrix typeref:typename:float
getModelSpacePos bone.cpp /^ Vector3 Bone::getModelSpacePos(){$/;" f class:vb01::Bone typeref:typename:Vector3
getName animation.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Animation typeref:typename:std::string
getName bone.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Bone typeref:typename:std::string
getName mesh.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Mesh typeref:typename:std::string
getName node.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Node typeref:typename:std::string
getName skeleton.h /^ inline std::string getName(){return name;}$/;" f class:vb01::Skeleton typeref:typename:std::string
getNearPlane camera.h /^ inline float getNearPlane(){return nearPlane;}$/;" f class:vb01::Camera typeref:typename:float
getNode light.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Light typeref:typename:Node *
getNode mesh.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Mesh typeref:typename:Node *
getNode particleEmitter.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::ParticleEmitter typeref:typename:Node *
getNode text.h /^ inline Node* getNode(){return node;}$/;" f class:vb01::Text typeref:typename:Node *
getNormalMap material.h /^ inline Texture* getNormalMap(int i){return normalMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
getNumBones skeleton.h /^ inline int getNumBones(){return bones.size();}$/;" f class:vb01::Skeleton typeref:typename:int
getNumChildren node.h /^ inline int getNumChildren(){return children.size();}$/;" f class:vb01::Node typeref:typename:int
getNumLights node.h /^ inline int getNumLights(){return lights.size();}$/;" f class:vb01::Node typeref:typename:int
getNumVerts mesh.h /^ inline int getNumVerts(){return 3*numTris;}$/;" f class:vb01::Mesh typeref:typename:int
getNumnFrames animationChannel.h /^ inline int getNumnFrames(){return numFrames;}$/;" f class:vb01::AnimationChannel typeref:typename:int
getObjectBounds vbModelReader.cpp /^ void VbModelReader::getObjectBounds(map<int, int> &meshBracketIds, map<int, int> &skeletonBrack/;" f class:vb01::VbModelReader typeref:typename:void
getOrientation node.h /^ inline Quaternion getOrientation(){return orientation;}$/;" f class:vb01::Node typeref:typename:Quaternion
getOuterAngle light.h /^ inline float getOuterAngle(){return outerAngle;}$/;" f class:vb01::Light typeref:typename:float
getParent node.h /^ inline Node* getParent(){return parent;}$/;" f class:vb01::Node typeref:typename:Node *
getPath texture.h /^ inline std::string getPath(){return path;}$/;" f class:vb01::Texture typeref:typename:std::string
getPosePos bone.h /^ inline Vector3 getPosePos(){return posePos;}$/;" f class:vb01::Bone typeref:typename:Vector3
getPoseRot bone.h /^ inline Quaternion getPoseRot(){return poseRot;}$/;" f class:vb01::Bone typeref:typename:Quaternion
getPoseScale bone.h /^ inline Vector3 getPoseScale(){return poseScale;}$/;" f class:vb01::Bone typeref:typename:Vector3
getPosition camera.h /^ inline Vector3 getPosition(){return position;}$/;" f class:vb01::Camera typeref:typename:Vector3
getPosition node.h /^ inline Vector3 getPosition(){return pos;}$/;" f class:vb01::Node typeref:typename:Vector3
getRestPos bone.h /^ inline Vector3 getRestPos(){return restPos;}$/;" f class:vb01::Bone typeref:typename:Vector3
getRestRot bone.h /^ inline Quaternion getRestRot(){return restRot;}$/;" f class:vb01::Bone typeref:typename:Quaternion
getRestScale bone.h /^ inline Vector3 getRestScale(){return restScale;}$/;" f class:vb01::Bone typeref:typename:Vector3
getRootBone skeleton.h /^ inline Bone* getRootBone(){return bones[0];}$/;" f class:vb01::Skeleton typeref:typename:Bone *
getRootNode root.h /^ inline Node* getRootNode(){return rootNode;}$/;" f class:vb01::Root typeref:typename:Node *
getScale node.h /^ inline Vector3 getScale(){return scale;}$/;" f class:vb01::Node typeref:typename:Vector3
getShader material.h /^ inline Shader* getShader(){return shader;}$/;" f class:vb01::Material typeref:typename:Shader *
getShadowFarPlane light.h /^ inline float getShadowFarPlane(){return farPlane;}$/;" f class:vb01::Light typeref:typename:float
getShadowNearPlane light.h /^ inline float getShadowNearPlane(){return nearPlane;}$/;" f class:vb01::Light typeref:typename:float
getSingleton root.cpp /^ Root* Root::getSingleton(){$/;" f class:vb01::Root typeref:typename:Root *
getSkeleton mesh.h /^ inline Skeleton* getSkeleton(){return skeleton;}$/;" f class:vb01::Mesh typeref:typename:Skeleton *
getSkybox root.h /^ inline Box* getSkybox(){return skybox;}$/;" f class:vb01::Root typeref:typename:Box *
getSpecularMap material.h /^ inline Texture* getSpecularMap(int i){return specularMapTextures[i];}$/;" f class:vb01::Material typeref:typename:Texture *
getSubMatrix matrix.cpp /^ Matrix Matrix::getSubMatrix(int row,int column){$/;" f class:vb01::Matrix typeref:typename:Matrix
getText node.h /^ inline Text* getText(int i){return texts[i];}$/;" f class:vb01::Node typeref:typename:Text *
getText text.h /^ inline std::string getText(){return entry;}$/;" f class:vb01::Text typeref:typename:std::string
getTexture texture.h /^ inline unsigned int* getTexture(){return &texture;}$/;" f class:vb01::Texture typeref:typename:unsigned int *
getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch()\/std::chron/;" f namespace:vb01 typeref:typename:s64
getTexture texture.h /^ inline unsigned int* getTexture(int i=0){return &(texture[i]);}$/;" f class:vb01::Texture typeref:typename:unsigned int *
getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch() \/ std::chr/;" f namespace:vb01 typeref:typename:s64
getType material.h /^ inline Type getType(){return type;}$/;" f class:vb01::Material typeref:typename:Type
getUp camera.h /^ inline Vector3 getUp(){return up;}$/;" f class:vb01::Camera typeref:typename:Vector3
getUpdateRate animationChannel.h /^ inline int getUpdateRate(){return updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:int
getVerts mesh.h /^ inline Vertex* getVerts(){return vertices;}$/;" f class:vb01::Mesh typeref:typename:Vertex *
getWidth root.h /^ inline int getWidth(){return width;}$/;" f class:vb01::Root typeref:typename:int
getWindow root.h /^ inline GLFWwindow* getWindow(){return window;}$/;" f class:vb01::Root typeref:typename:GLFWwindow *
getWorldOrientation node.h /^ inline Quaternion getWorldOrientation(){return getWorldTransform().orientation;}$/;" f class:vb01::Node typeref:typename:Quaternion
getWorldPosition node.h /^ inline Vector3 getWorldPosition(){return getWorldTransform().position;}$/;" f class:vb01::Node typeref:typename:Vector3
getWorldScale node.h /^ inline Vector3 getWorldScale(){return getWorldTransform().scale;}$/;" f class:vb01::Node typeref:typename:Vector3
getWorldTransform node.cpp /^ Node::Transform Node::getWorldTransform(){$/;" f class:vb01::Node typeref:typename:Node::Transform
globalAxis node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3[3]
globalToLocalOrientation node.cpp /^ Quaternion Node::globalToLocalOrientation(Quaternion globalRot){$/;" f class:vb01::Node typeref:typename:Quaternion
globalToLocalPosition node.cpp /^ Vector3 Node::globalToLocalPosition(Vector3 globalPos){$/;" f class:vb01::Node typeref:typename:Vector3
gravity particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0),gravity=Vector3::VEC_ZERO;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
guiNode root.h /^ Node *rootNode,*guiNode;$/;" m class:vb01::Root typeref:typename:Node **
guiPlane root.h /^ Quad *guiPlane=nullptr;$/;" m class:vb01::Root typeref:typename:Quad *
h stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
@@ -406,9 +552,11 @@ h stb_image.h /^ int w,h;$/;" m struct:__anon84e4e8861308 typeref:typename:int
h2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
ha stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
hd stb_image.h /^ int hd,ha;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
height root.h /^ int width,height;$/;" m class:vb01::Root typeref:typename:int
hdr root.h /^ bool bloom=false,hdr=false;$/;" m class:vb01::Root typeref:typename:bool
heapSort particleEmitter.cpp /^ void ParticleEmitter::heapSort(){$/;" f class:vb01::ParticleEmitter typeref:typename:void
height root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
height texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
highLife particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
highLife particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
history stb_image.h /^ stbi_uc *history; $/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
hs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
hsz stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
@@ -418,6 +566,8 @@ id shader.h /^ unsigned int id;$/;" m class:vb01::Shader typeref:typename:unsi
id stb_image.h /^ int id;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
idata stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc *
idct_block_kernel stb_image.h /^ void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);$/;" m struct:__anon84e4e8860808 typeref:typename:void (*)(stbi_uc * out,int out_stride,short data[64])
ikChainLength bone.h /^ int ikChainLength = -1;$/;" m class:vb01::Bone typeref:typename:int
ikTarget bone.h /^ Bone *ikTarget = nullptr;$/;" m class:vb01::Bone typeref:typename:Bone *
img_buffer stb_image.h /^ stbi_uc *img_buffer, *img_buffer_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc *
img_buffer_end stb_image.h /^ stbi_uc *img_buffer, *img_buffer_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc **
img_buffer_original stb_image.h /^ stbi_uc *img_buffer_original, *img_buffer_original_end;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc *
@@ -434,20 +584,33 @@ img_v_max stb_image.h /^ int img_h_max, img_v_max;$/;" m struct:__anon84e4e886
img_x stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi__uint32
img_y stb_image.h /^ stbi__uint32 img_x, img_y;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi__uint32
indices mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
initAxis bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
innerAngle light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
instanceVBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
interpolate animationController.cpp /^ Quaternion AnimationController::interpolate(Quaternion pastRot, Quaternion nextRot, Keyframe::I/;" f class:vb01::AnimationController typeref:typename:Quaternion
interpolate animationController.cpp /^ Vector3 AnimationController::interpolate(Vector3 pastPos, Vector3 nextPos, Keyframe::Interpolat/;" f class:vb01::AnimationController typeref:typename:Vector3
interpolation animation.h /^ Interpolation interpolation;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:Interpolation
invert matrix.cpp /^ void Matrix::invert(){$/;" f class:vb01::Matrix typeref:typename:void
invert quaternion.h /^ inline Quaternion invert(){return conj()\/(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
io stb_image.h /^ stbi_io_callbacks io;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_io_callbacks
io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e8860308 typeref:typename:void *
isCastShadow mesh.h /^ inline bool isCastShadow(){return castShadow;}$/;" f class:vb01::Mesh typeref:typename:bool
isDiffuseColorEnabled material.h /^ inline bool isDiffuseColorEnabled(){return diffuseColorEnabled;}$/;" f class:vb01::Material typeref:typename:bool
isForward animationChannel.h /^ inline bool isForward(){return forward;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
isLoop animationChannel.h /^ inline bool isLoop(){return loop;}$/;" f class:vb01::AnimationChannel typeref:typename:bool
isTexturingEnabled material.h /^ inline bool isTexturingEnabled(){return texturingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
isVisible node.h /^ inline bool isVisible(){return visible;}$/;" f class:vb01::Node typeref:typename:bool
jfif stb_image.h /^ int jfif;$/;" m struct:__anon84e4e8860808 typeref:typename:int
left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
keyframeChannels animation.h /^ std::vector<KeyframeChannel> keyframeChannels;$/;" m struct:vb01::Animation::KeyframeGroup typeref:typename:std::vector<KeyframeChannel>
keyframeGroups animation.h /^ std::vector<KeyframeGroup> keyframeGroups;$/;" m class:vb01::Animation typeref:typename:std::vector<KeyframeGroup>
keyframes animation.h /^ std::vector<Keyframe> keyframes;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel typeref:typename:std::vector<Keyframe>
lastUpdateTime animationChannel.h /^ s64 lastUpdateTime = 0;$/;" m class:vb01::AnimationChannel typeref:typename:s64
lastUpdateTime texture.h /^ s64 lastUpdateTime=0;$/;" m class:vb01::Texture typeref:typename:s64
left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
length bone.h /^ float length;$/;" m class:vb01::Bone typeref:typename:float
length stb_image.h /^ stbi__uint32 length;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
lflags stb_image.h /^ int lflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
lightingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
lightingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
lights node.h /^ std::vector<Light*> lights;$/;" m class:vb01::Node typeref:typename:std::vector<Light * >
line0 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc *
line1 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc **
@@ -455,17 +618,24 @@ line_size stb_image.h /^ int line_size;$/;" m struct:__anon84e4e8861308 typere
linebuf stb_image.h /^ stbi_uc *linebuf;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:stbi_uc *
loadShaders shader.cpp /^ void Shader::loadShaders(){$/;" f class:vb01::Shader typeref:typename:void
load_jpeg_image stb_image.h /^static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)$/;" f typeref:typename:stbi_uc *
localToGlobalOrientation node.cpp /^ Quaternion Node::localToGlobalOrientation(Quaternion localRot){$/;" f class:vb01::Node typeref:typename:Quaternion
localToGlobalPosition node.cpp /^ Vector3 Node::localToGlobalPosition(Vector3 localPos){$/;" f class:vb01::Node typeref:typename:Vector3
lookAt bone.cpp /^ void Bone::lookAt(Vector3 newDir, Vector3 newUp, Node *par){$/;" f class:vb01::Bone typeref:typename:void
lookAt camera.cpp /^ void Camera::lookAt(Vector3 direction, Vector3 up){$/;" f class:vb01::Camera typeref:typename:void
lookAt node.cpp /^ void Node::lookAt(Vector3 newDir){$/;" f class:vb01::Node typeref:typename:void
lowLife particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
lookAt node.cpp /^ void Node::lookAt(Vector3 newDir, Node *node){$/;" f class:vb01::Node typeref:typename:void
lookAt node.cpp /^ void Node::lookAt(Vector3 newDir, Vector3 newUp, Node *node){$/;" f class:vb01::Node typeref:typename:void
loop animationChannel.h /^ bool loop = false, forward = true;$/;" m class:vb01::AnimationChannel typeref:typename:bool
lowLife particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
lpal stb_image.h /^ stbi_uc lpal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
ma stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
main main.cpp /^int main(){$/;" f typeref:typename:int
makeHeap particleEmitter.cpp /^ void ParticleEmitter::makeHeap(int offset){$/;" f class:vb01::ParticleEmitter typeref:typename:void
marker stb_image.h /^ unsigned char marker; \/\/ marker seen while filling entropy buffer$/;" m struct:__anon84e4e8860808 typeref:typename:unsigned char
mat particleEmitter.h /^ glm::mat4 mat;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:glm::mat4
material mesh.h /^ Material *material=nullptr;$/;" m class:vb01::Mesh typeref:typename:Material *
material model.h /^ Material* material;$/;" m class:vb01::Model typeref:typename:Material *
material particleEmitter.h /^ Material *material=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Material *
matrices particleEmitter.h /^ glm::mat4 *matrices;$/;" m class:vb01::ParticleEmitter typeref:typename:glm::mat4 *
matrix matrix.h /^ float **matrix;$/;" m struct:vb01::Matrix typeref:typename:float **
max_x stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
max_y stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
maxcode stb_image.h /^ int maxcode[17];$/;" m struct:__anon84e4e8860b08 typeref:typename:int[17]
@@ -475,34 +645,53 @@ mesh ray.h /^ Mesh *mesh=nullptr;$/;" m struct:vb01::CollisionResult typeref:ty
meshes mesh.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Mesh typeref:typename:std::vector<Mesh * >
meshes node.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Node typeref:typename:std::vector<Mesh * >
meshes root.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Root typeref:typename:std::vector<Mesh * >
meshes vbModelReader.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Mesh * >
mg stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
model modelReader.h /^ Model *model = nullptr;$/;" m class:vb01::ModelReader typeref:typename:Model *
mr stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
name animation.h /^ std::string name;$/;" m class:vb01::Animation typeref:typename:std::string
name mesh.h /^ std::string name="";$/;" m class:vb01::Mesh typeref:typename:std::string
name node.h /^ std::string name;$/;" m class:vb01::Node typeref:typename:std::string
name skeleton.h /^ std::string name;$/;" m class:vb01::Skeleton typeref:typename:std::string
nearPlane camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
nearPlane light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
node light.h /^ Node *node=nullptr;$/;" m class:vb01::Light typeref:typename:Node *
node mesh.h /^ Node *node=nullptr;$/;" m class:vb01::Mesh typeref:typename:Node *
node particleEmitter.h /^ Node *node=nullptr;$/;" m class:vb01::ParticleEmitter typeref:typename:Node *
node text.h /^ Node *node=nullptr;$/;" m class:vb01::Text typeref:typename:Node *
nodes vbModelReader.h /^ std::vector<Node*> nodes;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Node * >
nomore stb_image.h /^ int nomore; \/\/ flag if we saw a marker so must stop$/;" m struct:__anon84e4e8860808 typeref:typename:int
norm mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
norm mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
norm quaternion.h /^ inline Quaternion norm(){return *this\/getLength();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
norm vector.h /^ Vector2 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
norm vector.h /^ Vector3 norm(){return (*this!=Vector3::VEC_ZERO?*this\/getLength():Vector3::VEC_ZERO);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
normalMapEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
numChannels texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
numFrames animationChannel.h /^ int firstFrame = 0, currentFrame = 1, numFrames = 0;$/;" m class:vb01::AnimationChannel typeref:typename:int
numFrames texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
numLights root.h /^ int numLights=0;$/;" m class:vb01::Root typeref:typename:int
numParticles particleEmitter.h /^ int numParticles;$/;" m class:vb01::ParticleEmitter typeref:typename:int
numTris mesh.h /^ int numTris;$/;" m class:vb01::Mesh typeref:typename:int
numShapeKeys mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
numTris mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
numVertexGroups mesh.h /^ int numTris,numVertexGroups=0,numShapeKeys=0;$/;" m class:vb01::Mesh typeref:typename:int
num_bits stb_image.h /^ int num_bits;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
num_channels stb_image.h /^ int num_channels;$/;" m struct:__anon84e4e8860508 typeref:typename:int
offset stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
onAnimationEnd animationController.h /^ void onAnimationEnd(std::string){}$/;" f class:vb01::AnimationController typeref:typename:void
onAnimationStart animationController.h /^ void onAnimationStart(std::string){}$/;" f class:vb01::AnimationController typeref:typename:void
operator != vector.h /^ bool operator!=(const Vector3 &v){return x!=v.x||y!=v.y||z!=v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
operator * matrix.cpp /^ Matrix Matrix::operator*(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix
operator * matrix.cpp /^ Vector3 Matrix::operator* (Vector3 v){$/;" f class:vb01::Matrix typeref:typename:Vector3
operator * matrix.cpp /^ template<typename T> Matrix& Matrix::operator*(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator * quaternion.h /^ inline Quaternion operator* (Quaternion q){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator * quaternion.h /^ inline Vector3 operator* (Vector3 v){$/;" f class:vb01::Quaternion typeref:typename:Vector3
operator * quaternion.h /^ template<typename T> inline Quaternion operator*(T s){return Quaternion(w*s,x*s,y*s,z*s);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator * vector.h /^ template<typename T>Vector2 operator*(T s){return Vector2(x*s,y*s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
operator * vector.h /^ template<typename T>Vector3 operator*(T s){return Vector3(x*s,y*s,z*s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
operator * vector.h /^ template<typename T>Vector4 operator*(T s){return Vector4(x*s,y*s,z*s,w*s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
operator + matrix.cpp /^ Matrix& Matrix::operator+(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator + matrix.cpp /^ template<typename T> Matrix& Matrix::operator+(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator + quaternion.h /^ inline Quaternion operator+(Quaternion q){return Quaternion(w+q.w,x+q.x,y+q.y,z+q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator + vector.h /^ Vector2 operator+(const Vector2 &v){return Vector2(x+v.x,y+v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
operator + vector.h /^ Vector3 operator+(const Vector3 &v){return Vector3(x+v.x,y+v.y,z+v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
@@ -510,6 +699,8 @@ operator + vector.h /^ Vector4 operator+(const Vector4 &v){return Vector4(x+v.x
operator + vector.h /^ template<typename T>Vector2 operator+(T s){return Vector2(x+s,y+s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
operator + vector.h /^ template<typename T>Vector3 operator+(T s){return Vector3(x+s,y+s,z+s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
operator + vector.h /^ template<typename T>Vector4 operator+(T s){return Vector4(x+s,y+s,z+s,w+s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
operator - matrix.cpp /^ Matrix& Matrix::operator-(Matrix &m){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator - matrix.cpp /^ template<typename T> Matrix& Matrix::operator-(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator - quaternion.h /^ inline Quaternion operator- (){return Quaternion(w,-x,-y,-z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator - quaternion.h /^ inline Quaternion operator-(Quaternion q){return Quaternion(w-q.w,x-q.x,y-q.y,z-q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator - vector.h /^ Vector2 operator-(const Vector2 &v){return Vector2(x-v.x,y-v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
@@ -519,43 +710,76 @@ operator - vector.h /^ Vector4 operator-(const Vector4 &v){return Vector4(x-v.x
operator - vector.h /^ template<typename T>Vector2 operator-(T s){return Vector2(x-s,y-s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
operator - vector.h /^ template<typename T>Vector3 operator-(T s){return Vector3(x-s,y-s,z-s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
operator - vector.h /^ template<typename T>Vector4 operator-(T s){return Vector4(x-s,y-s,z-s,w-s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
operator / matrix.cpp /^ template<typename T> Matrix& Matrix::operator\/(T s){$/;" f class:vb01::Matrix typeref:typename:Matrix &
operator / quaternion.h /^ template<typename T> inline Quaternion operator\/(T s){return Quaternion(w\/s,x\/s,y\/s,z\/s)/;" f class:vb01::Quaternion typeref:typename:Quaternion
operator / vector.h /^ template<typename T>Vector2 operator\/(T s){return Vector2(x\/s,y\/s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
operator / vector.h /^ template<typename T>Vector3 operator\/(T s){return Vector3(x\/s,y\/s,z\/s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
operator / vector.h /^ template<typename T>Vector4 operator\/(T s){return Vector4(x\/s,y\/s,z\/s,w\/s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
operator == vector.h /^ bool operator==(const Vector3 &v){return x==v.x&&y==v.y&&z==v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
operator [] matrix.h /^ inline float* operator[](int i){return matrix[i];}$/;" f struct:vb01::Matrix typeref:typename:float *
order stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int[4]
orientation node.h /^ Quaternion orientation; $/;" m struct:vb01::Node::Transform typeref:typename:Quaternion
orientation node.h /^ Quaternion orientation = Quaternion::QUAT_W; $/;" m struct:vb01::Node::Transform typeref:typename:Quaternion
orientation node.h /^ Quaternion orientation;$/;" m class:vb01::Node typeref:typename:Quaternion
out stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc ***
out stb_image.h /^ stbi_uc *out; \/\/ output buffer (always 4 components)$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
outerAngle light.h /^ float innerAngle=.707,outerAngle=.714,nearPlane=.1,farPlane=100;$/;" m class:vb01::Light typeref:typename:float
pal stb_image.h /^ stbi_uc pal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
parallaxMapEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
parallaxMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
parent node.h /^ Node *parent=nullptr;$/;" m class:vb01::Node typeref:typename:Node *
parse stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:typename:int
particles particleEmitter.h /^ Particle *particles;$/;" m class:vb01::ParticleEmitter typeref:typename:Particle *
pos mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
pos node.h /^ Vector3 pos,scale;$/;" m class:vb01::Node typeref:typename:Vector3
particles particleEmitter.h /^ Particle **particles;$/;" m class:vb01::ParticleEmitter typeref:typename:Particle **
path modelReader.h /^ std::string path;$/;" m class:vb01::ModelReader typeref:typename:std::string
path texture.h /^ std::string path="",paths[6];$/;" m class:vb01::Texture typeref:typename:std::string
paths texture.h /^ std::string path="",paths[6];$/;" m class:vb01::Texture typeref:typename:std::string[6]
pingPongTextures root.h /^ Texture *pingPongTextures[2];$/;" m class:vb01::Root typeref:typename:Texture * [2]
pingpongBuffers root.h /^ unsigned int FBO,RBO,pingpongBuffers[2];$/;" m class:vb01::Root typeref:typename:unsigned int[2]
pos mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
pos node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3
pos particleEmitter.h /^ Vector3 pos;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector3
pos ray.h /^ Vector3 pos;$/;" m struct:vb01::CollisionResult typeref:typename:Vector3
position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
posePos bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
poseRot bone.h /^ Quaternion restRot, poseRot = Quaternion::QUAT_W;$/;" m class:vb01::Bone typeref:typename:Quaternion
poseScale bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
position light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
position node.h /^ Vector3 position,scale;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
position node.h /^ Vector3 position = Vector3::VEC_ZERO, scale = Vector3::VEC_IJK;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
prefix stb_image.h /^ stbi__int16 prefix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi__int16
processMesh model.cpp /^ void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
processNode model.cpp /^ void Model::processNode(aiNode *node, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
prepareAdjacentValues animationController.cpp /^ void AnimationController::prepareAdjacentValues($/;" f class:vb01::AnimationController typeref:typename:void
processMesh assimpModelReader.cpp /^ void AssimpModelReader::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::AssimpModelReader typeref:typename:void
processNode assimpModelReader.cpp /^ void AssimpModelReader::processNode(aiNode *node, const aiScene *scene, Node *currentNode){$/;" f class:vb01::AssimpModelReader typeref:typename:void
progressive stb_image.h /^ int progressive;$/;" m struct:__anon84e4e8860808 typeref:typename:int
ratio stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
raw_coeff stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:void **
raw_data stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:void *
read stb_image.h /^ int (*read) (void *user,char *data,int size); \/\/ fill 'data' with 'size' bytes. re/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user,char * data,int size)
readAnimations vbModelReader.cpp /^ void VbModelReader::readAnimations(Skeleton *skeleton, int animationStartLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
readBones vbModelReader.cpp /^ void VbModelReader::readBones(Skeleton *skeleton, int boneStartLine, int numBones){$/;" f class:vb01::VbModelReader typeref:typename:void
readFaces vbModelReader.cpp /^ void VbModelReader::readFaces($/;" f class:vb01::VbModelReader typeref:typename:void
readFile util.cpp /^ void readFile(string path, vector<string> &lines, int firstLine, int lastLine){$/;" f namespace:vb01 typeref:typename:void
readLights vbModelReader.cpp /^ void VbModelReader::readLights(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
readMeshes vbModelReader.cpp /^ void VbModelReader::readMeshes(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
readShapeKeys vbModelReader.cpp /^ void VbModelReader::readShapeKeys(int shapeKeyStartLine, int numShapes){$/;" f class:vb01::VbModelReader typeref:typename:void
readSkeletons vbModelReader.cpp /^ void VbModelReader::readSkeletons(int startLine, int endLine){$/;" f class:vb01::VbModelReader typeref:typename:void
readVertexGroups vbModelReader.cpp /^ void VbModelReader::readVertexGroups(string *groups, int vertexGroupStartLine, int numBones){$/;" f class:vb01::VbModelReader typeref:typename:void
readVertices vbModelReader.cpp /^ void VbModelReader::readVertices($/;" f class:vb01::VbModelReader typeref:typename:void
read_from_callbacks stb_image.h /^ int read_from_callbacks;$/;" m struct:__anon84e4e8860308 typeref:typename:int
recip quaternion.h /^ inline Quaternion recip(){return conj()\/getLengthSq();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
reflect mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
reflect model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
relationships vbModelReader.h /^ std::vector<std::string> relationships;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<std::string>
removeAllBones animationChannel.h /^ inline void removeAllBones(){bones.clear();}$/;" f class:vb01::AnimationChannel typeref:typename:void
removeLight node.cpp /^ void Node::removeLight(int id){$/;" f class:vb01::Node typeref:typename:void
removeSkybox root.cpp /^ void Root::removeSkybox(){$/;" f class:vb01::Root typeref:typename:void
render mesh.cpp /^ void Mesh::render(){$/;" f class:vb01::Mesh typeref:typename:void
renderShadow light.cpp /^ void Light::renderShadow(std::vector<Node*> descendants, mat4 &proj, mat4 &view){$/;" f class:vb01::Light typeref:typename:void
resample stb_image.h /^ resample_row_func resample;$/;" m struct:__anon84e4e8860a08 typeref:typename:resample_row_func
resample_row_1 stb_image.h /^static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)$/;" f typeref:typename:stbi_uc *
resample_row_func stb_image.h /^typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,$/;" t typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in0,stbi_uc * in1,int w,int hs)
resample_row_hv_2_kernel stb_image.h /^ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, /;" m struct:__anon84e4e8860808 typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in_near,stbi_uc * in_far,int w,int hs)
restPos bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
restRot bone.h /^ Quaternion restRot, poseRot = Quaternion::QUAT_W;$/;" m class:vb01::Bone typeref:typename:Quaternion
restScale bone.h /^ Vector3 initAxis[3], restPos, posePos = Vector3::VEC_ZERO, restScale, poseScale = Vector3::VE/;" m class:vb01::Bone typeref:typename:Vector3[3]
restart_interval stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
retrieveCollisions ray.cpp /^ void retrieveCollisions(Vector3 rayPos, Vector3 rayDir,Node *node,std::vector<CollisionResult> /;" f namespace:vb01 typeref:typename:void
rgb stb_image.h /^ int rgb;$/;" m struct:__anon84e4e8860808 typeref:typename:int
@@ -567,58 +791,94 @@ s16 util.h /^ typedef short s16;$/;" t namespace:vb01 typeref:typename:short
s32 util.h /^ typedef int s32;$/;" t namespace:vb01 typeref:typename:int
s64 util.h /^ typedef long long s64;$/;" t namespace:vb01 typeref:typename:long long
s8 util.h /^ typedef char s8;$/;" t namespace:vb01 typeref:typename:char
scale node.h /^ Vector3 position,scale;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
scale node.h /^ Vector3 pos,scale;$/;" m class:vb01::Node typeref:typename:Vector3
scale node.h /^ Vector3 position = Vector3::VEC_ZERO, scale = Vector3::VEC_IJK;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
scale node.h /^ Vector3 pos,scale,globalAxis[3];$/;" m class:vb01::Node typeref:typename:Vector3
scale text.h /^ float scale=1;$/;" m class:vb01::Text typeref:typename:float
scan_n stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int
select texture.cpp /^ void Texture::select(int id){$/;" f class:vb01::Texture typeref:typename:void
setAnimationName animationChannel.cpp /^ void AnimationChannel::setAnimationName(string animName){$/;" f class:vb01::AnimationChannel typeref:typename:void
setAttenuationValues light.h /^ inline void setAttenuationValues(float a, float b, float c){$/;" f class:vb01::Light typeref:typename:void
setBloom root.h /^ inline void setBloom(bool bloom){this->bloom=bloom;}$/;" f class:vb01::Root typeref:typename:void
setBlurLevel root.h /^ inline void setBlurLevel(bool level){this->blurLevel=level;}$/;" f class:vb01::Root typeref:typename:void
setBool shader.cpp /^ void Shader::setBool(bool b, string var){$/;" f class:vb01::Shader typeref:typename:void
setCastShadow mesh.h /^ inline void setCastShadow(bool castShadow){this->castShadow=castShadow;}$/;" f class:vb01::Mesh typeref:typename:void
setCastShadow model.cpp /^ void Model::setCastShadow(bool castShadow){$/;" f class:vb01::Model typeref:typename:void
setColor light.h /^ inline void setColor(Vector3 color){this->color=color;}$/;" f class:vb01::Light typeref:typename:void
setColor text.h /^ inline void setColor(Vector4 c){this->color=c;}$/;" f class:vb01::Text typeref:typename:void
setCurrentFrame animationChannel.h /^ inline void setCurrentFrame(int frame){this->currentFrame = frame;}$/;" f class:vb01::AnimationChannel typeref:typename:void
setDiffuseColor material.h /^ inline void setDiffuseColor(Vector4 diffuse){this->diffuseColor=diffuse;}$/;" f class:vb01::Material typeref:typename:void
setDiffuseColorEnabled material.h /^ inline void setDiffuseColorEnabled(bool diffuseColor){this->diffuseColorEnabled=diffuseColor;/;" f class:vb01::Material typeref:typename:void
setDiffuseMap material.h /^ inline void setDiffuseMap(Texture *texture, int i){diffuseMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
setDirection light.h /^ inline void setDirection(Vector3 dir){this->direction=dir;}$/;" f class:vb01::Light typeref:typename:void
setDirection particleEmitter.cpp /^ void ParticleEmitter::setDirection(Vector3 dir){$/;" f class:vb01::ParticleEmitter typeref:typename:void
setEndColor particleEmitter.h /^ inline void setEndColor(Vector4 color){this->endColor=color;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setEndSize particleEmitter.h /^ inline void setEndSize(Vector2 size){this->endSize=size;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setExposure root.h /^ inline void setExposure(float exposure){this->exposure=exposure;}$/;" f class:vb01::Root typeref:typename:void
setFarPlane camera.h /^ inline void setFarPlane(float far){this->farPlane=far;}$/;" f class:vb01::Camera typeref:typename:void
setFloat shader.cpp /^ void Shader::setFloat(float fl, string var){$/;" f class:vb01::Shader typeref:typename:void
setForward animationChannel.h /^ inline void setForward(bool forward){this->forward = forward;}$/;" f class:vb01::AnimationChannel typeref:typename:void
setGamma root.h /^ inline void setGamma(float gamme){this->gamma=gamma;}$/;" f class:vb01::Root typeref:typename:void
setGravity particleEmitter.h /^ inline void setGravity(Vector3 g){this->gravity=g;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setHDREnabled root.h /^ inline void setHDREnabled(bool hdr){this->hdr=hdr;}$/;" f class:vb01::Root typeref:typename:void
setHighLife particleEmitter.h /^ inline void setHighLife(float h){this->highLife=h;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setIkChainLength bone.h /^ inline void setIkChainLength(int ikChainLength){this->ikChainLength = ikChainLength;}$/;" f class:vb01::Bone typeref:typename:void
setIkTarget bone.h /^ inline void setIkTarget(Bone *target){this->ikTarget = target;}$/;" f class:vb01::Bone typeref:typename:void
setInnerAngle light.h /^ inline void setInnerAngle(float innerAngle){this->innerAngle=innerAngle;}$/;" f class:vb01::Light typeref:typename:void
setInt shader.cpp /^ void Shader::setInt(int i, string var){$/;" f class:vb01::Shader typeref:typename:void
setLightingEnabled material.h /^ inline void setLightingEnabled(bool lighting){this->lightingEnabled=lighting;}$/;" f class:vb01::Material typeref:typename:void
setLoop animationChannel.h /^ inline void setLoop(bool loop){this->loop = loop;}$/;" f class:vb01::AnimationChannel typeref:typename:void
setLowLife particleEmitter.h /^ inline void setLowLife(float l){this->lowLife=l;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setMat4 shader.cpp /^ void Shader::setMat4(mat4 mat, string var){$/;" f class:vb01::Shader typeref:typename:void
setMaterial mesh.h /^ void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::Mesh typeref:typename:void
setMaterial model.cpp /^ void Model::setMaterial(Material *mat){$/;" f class:vb01::Model typeref:typename:void
setMaterial particleEmitter.h /^ inline void setMaterial(Material *mat){this->material=mat;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setNearPlane camera.h /^ inline void setNearPlane(float near){this->nearPlane=near;}$/;" f class:vb01::Camera typeref:typename:void
setNode light.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Light typeref:typename:void
setNode mesh.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Mesh typeref:typename:void
setNode particleEmitter.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setNode text.h /^ inline void setNode(Node *node){this->node=node;}$/;" f class:vb01::Text typeref:typename:void
setOrientation node.h /^ inline void setOrientation(Quaternion q){this->orientation=q;}$/;" f class:vb01::Node typeref:typename:void
setNormalMap material.h /^ inline void setNormalMap(Texture *texture, int i){normalMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
setNormalMapEnabled material.h /^ inline void setNormalMapEnabled(bool enabled){this->normalMapEnabled=enabled;}$/;" f class:vb01::Material typeref:typename:void
setOrientation node.cpp /^ void Node::setOrientation(Quaternion q){$/;" f class:vb01::Node typeref:typename:void
setOuterAngle light.h /^ inline void setOuterAngle(float outerAngle){this->outerAngle=outerAngle;}$/;" f class:vb01::Light typeref:typename:void
setParallaxMapEnabled material.h /^ inline void setParallaxMapEnabled(bool enabled){this->parallaxMapEnabled=enabled;}$/;" f class:vb01::Material typeref:typename:void
setParent node.h /^ inline void setParent(Node *par){this->parent=par;}$/;" f class:vb01::Node typeref:typename:void
setPosePos bone.cpp /^ void Bone::setPosePos(Vector3 p){$/;" f class:vb01::Bone typeref:typename:void
setPoseRot bone.cpp /^ void Bone::setPoseRot(Quaternion r){$/;" f class:vb01::Bone typeref:typename:void
setPoseScale bone.cpp /^ void Bone::setPoseScale(Vector3 s){$/;" f class:vb01::Bone typeref:typename:void
setPosition camera.h /^ void setPosition(Vector3 position){this->position=position;}$/;" f class:vb01::Camera typeref:typename:void
setPosition light.h /^ inline void setPosition(Vector3 pos){this->position=pos;}$/;" f class:vb01::Light typeref:typename:void
setPosition node.h /^ inline void setPosition(Vector3 pos){this->pos=pos;}$/;" f class:vb01::Node typeref:typename:void
setReflect mesh.h /^ inline void setReflect(bool r){this->reflect=r;}$/;" f class:vb01::Mesh typeref:typename:void
setReflect model.cpp /^ void Model::setReflect(bool reflect){$/;" f class:vb01::Model typeref:typename:void
setScale node.h /^ inline void setScale(Vector3 scale){this->scale=scale;}$/;" f class:vb01::Node typeref:typename:void
setScale text.h /^ inline void setScale(float s){this->scale=s;}$/;" f class:vb01::Text typeref:typename:void
setShadowFarPlane light.h /^ inline void setShadowFarPlane(float farPlane){this->farPlane=farPlane;}$/;" f class:vb01::Light typeref:typename:void
setShadowNearPlane light.h /^ inline void setShadowNearPlane(float nearPlane){this->nearPlane=nearPlane;}$/;" f class:vb01::Light typeref:typename:void
setSize box.cpp /^ void Box::setSize(Vector3 size){$/;" f class:vb01::Box typeref:typename:void
setSize quad.cpp /^ void Quad::setSize(Vector3 size){$/;" f class:vb01::Quad typeref:typename:void
setSkeleton bone.h /^ inline void setSkeleton(Skeleton *sk){this->skeleton = sk;}$/;" f class:vb01::Bone typeref:typename:void
setSkeleton mesh.h /^ inline void setSkeleton(Skeleton *sk){this->skeleton=sk;}$/;" f class:vb01::Mesh typeref:typename:void
setSpecularColor material.h /^ inline void setSpecularColor(Vector4 specular){this->specularColor=specular;}$/;" f class:vb01::Material typeref:typename:void
setSpecularMap material.h /^ inline void setSpecularMap(Texture *texture, int i){specularMapTextures[i]=texture;}$/;" f class:vb01::Material typeref:typename:void
setSpread particleEmitter.h /^ inline void setSpread(float s){this->spread=s;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setStartColor particleEmitter.h /^ inline void setStartColor(Vector4 color){this->startColor=color;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setStartSize particleEmitter.h /^ inline void setStartSize(Vector2 size){this->startSize=size;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
setText text.cpp /^ void Text::setText(string text){$/;" f class:vb01::Text typeref:typename:void
setTexturingEnabled material.h /^ inline void setTexturingEnabled(bool texturing){this->texturingEnabled=texturing;}$/;" f class:vb01::Material typeref:typename:void
setType light.h /^ inline void setType(Type t){this->type=t;}$/;" f class:vb01::Light typeref:typename:void
setUpdateRate animationChannel.h /^ inline void setUpdateRate(float updateRate){this->updateRate = updateRate;}$/;" f class:vb01::AnimationChannel typeref:typename:void
setVec2 shader.cpp /^ void Shader::setVec2(Vector2 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
setVec3 shader.cpp /^ void Shader::setVec3(Vector3 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
setVec4 shader.cpp /^ void Shader::setVec4(Vector4 vec, string var){$/;" f class:vb01::Shader typeref:typename:void
setVisible node.h /^ inline void setVisible(bool v){this->visible=v;}$/;" f class:vb01::Node typeref:typename:void
setWireframe mesh.h /^ inline void setWireframe(bool w){this->wireframe=w;}$/;" f class:vb01::Mesh typeref:typename:void
setWireframe model.cpp /^ void Model::setWireframe(bool wirefame){$/;" f class:vb01::Model typeref:typename:void
setupDisplay particleEmitter.cpp /^ void ParticleEmitter::setupDisplay(Vertex vertices[], u32 indices[]){$/;" f class:vb01::ParticleEmitter typeref:typename:void
setupParticles particleEmitter.cpp /^ void ParticleEmitter::setupParticles(Vertex vertices[]){$/;" f class:vb01::ParticleEmitter typeref:typename:void
shader material.h /^ Shader *shader=nullptr;$/;" m class:vb01::Material typeref:typename:Shader *
shader text.h /^ Shader *shader=nullptr;$/;" m class:vb01::Text typeref:typename:Shader *
shapeKeyOffsets mesh.h /^ Vector3 *shapeKeyOffsets=nullptr;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3 *
shapeKeys mesh.h /^ std::string *vertexGroups=nullptr,*shapeKeys=nullptr;$/;" m class:vb01::Mesh typeref:typename:std::string **
size box.h /^ Vector3 size;$/;" m class:vb01::Box typeref:typename:Vector3
size particleEmitter.h /^ Vector2 size;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector2
size quad.h /^ Vector3 size;$/;" m class:vb01::Quad typeref:typename:Vector3
@@ -626,22 +886,26 @@ size stb_image.h /^ stbi_uc size[257];$/;" m struct:__anon84e4e8860708 typere
size stb_image.h /^ stbi_uc size[288];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi_uc[288]
size stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
size text.h /^ Vector2 size,bearing;$/;" m struct:vb01::Text::Glyph typeref:typename:Vector2
skeleton animationController.h /^ Skeleton *skeleton = nullptr;$/;" m class:vb01::AnimationController typeref:typename:Skeleton *
skeleton bone.h /^ Skeleton *skeleton = nullptr;$/;" m class:vb01::Bone typeref:typename:Skeleton *
skeleton mesh.h /^ Skeleton *skeleton=nullptr;$/;" m class:vb01::Mesh typeref:typename:Skeleton *
skeletons vbModelReader.h /^ std::vector<Skeleton*> skeletons;$/;" m class:vb01::VbModelReader typeref:typename:std::vector<Skeleton * >
skip stb_image.h /^ void (*skip) (void *user,int n); \/\/ skip the next 'n' bytes, or 'unget/;" m struct:__anon84e4e8860208 typeref:typename:void (*)(void * user,int n)
skybox root.h /^ Box *skybox=nullptr;$/;" m class:vb01::Root typeref:typename:Box *
solveIk skeleton.cpp /^ void Skeleton::solveIk(Bone *ikBone){$/;" f class:vb01::Skeleton typeref:typename:void
sortResults ray.cpp /^ void sortResults(std::vector<CollisionResult> &results){$/;" f namespace:vb01 typeref:typename:void
spatial quad.h /^ bool spatial;$/;" m class:vb01::Quad typeref:typename:bool
spatialToScreen mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
spec_end stb_image.h /^ int spec_end;$/;" m struct:__anon84e4e8860808 typeref:typename:int
spec_start stb_image.h /^ int spec_start;$/;" m struct:__anon84e4e8860808 typeref:typename:int
specularColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
specularMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
spread particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
start root.cpp /^ void Root::start(int width,int height){$/;" f class:vb01::Root typeref:typename:void
specularMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures,parallaxMapTex/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
spread particleEmitter.h /^ float spread=1,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
start root.cpp /^ void Root::start(int width,int height,string name){$/;" f class:vb01::Root typeref:typename:void
startColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector4
startSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
start_x stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
start_y stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
staticVerts mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
staticVerts mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
stbi__DNL stb_image.h /^#define stbi__DNL(/;" d
stbi__EOI stb_image.h /^#define stbi__EOI(/;" d
stbi__SOF stb_image.h /^#define stbi__SOF(/;" d
@@ -913,17 +1177,22 @@ step stb_image.h /^ int parse, step;$/;" m struct:__anon84e4e8861308 typeref:t
succ_high stb_image.h /^ int succ_high;$/;" m struct:__anon84e4e8860808 typeref:typename:int
succ_low stb_image.h /^ int succ_low;$/;" m struct:__anon84e4e8860808 typeref:typename:int
suffix stb_image.h /^ stbi_uc suffix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi_uc
texCoords mesh.h /^ Vector2 texCoords; $/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector2
tan mesh.h /^ Vector3 pos,norm,tan,biTan;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
texCoords particleEmitter.h /^ Vector2 texCoords;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector2
texts node.h /^ std::vector<Text*> texts;$/;" m class:vb01::Node typeref:typename:std::vector<Text * >
texture text.h /^ Texture *texture=nullptr;$/;" m struct:vb01::Text::Glyph typeref:typename:Texture *
texture texture.h /^ unsigned int texture;$/;" m class:vb01::Texture typeref:typename:unsigned int
texturingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
texture texture.h /^ u32 *texture=nullptr;$/;" m class:vb01::Texture typeref:typename:u32 *
texturingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false,normalMapEnabled=f/;" m class:vb01::Material typeref:typename:bool
time particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
timeToLive particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
todo stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
tq stb_image.h /^ int tq;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
trans particleEmitter.h /^ Vector3 dir,trans;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
transformBones animationController.cpp /^ void AnimationController::transformBones(AnimationChannel *channel){$/;" f class:vb01::AnimationController typeref:typename:void
transformIkChain skeleton.cpp /^ void Skeleton::transformIkChain(int chainLength, Bone *boneChain[], Vector3 boneIkPos[], Vector/;" f class:vb01::Skeleton typeref:typename:void
transparent stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
transpose matrix.cpp /^ void Matrix::transpose(){$/;" f class:vb01::Matrix typeref:typename:void
type animation.h /^ Type type;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel typeref:typename:Type
type light.h /^ Type type;$/;" m class:vb01::Light typeref:typename:Type
type material.h /^ Type type;$/;" m class:vb01::Material typeref:typename:Type
type stb_image.h /^ stbi__uint32 type;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
@@ -933,7 +1202,10 @@ u16 util.h /^ typedef unsigned short u16;$/;" t namespace:vb01 typeref:typename:
u32 util.h /^ typedef unsigned int u32;$/;" t namespace:vb01 typeref:typename:unsigned int
u64 util.h /^ typedef unsigned long long u64;$/;" t namespace:vb01 typeref:typename:unsigned long long
u8 util.h /^ typedef unsigned char u8;$/;" t namespace:vb01 typeref:typename:unsigned char
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
up camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,-1),left=Vector3(1,0,0),up=Vector3(0,1,/;" m class:vb01::Camera typeref:typename:Vector3
update animation.cpp /^ void Animation::update(){$/;" f class:vb01::Animation typeref:typename:void
update animationChannel.cpp /^ void AnimationChannel::update(){$/;" f class:vb01::AnimationChannel typeref:typename:void
update animationController.cpp /^ void AnimationController::update(){$/;" f class:vb01::AnimationController typeref:typename:void
update camera.cpp /^ void Camera::update(){$/;" f class:vb01::Camera typeref:typename:void
update light.cpp /^ void Light::update(){$/;" f class:vb01::Light typeref:typename:void
update material.cpp /^ void Material::update(){$/;" f class:vb01::Material typeref:typename:void
@@ -942,13 +1214,34 @@ update model.cpp /^ void Model::update(){$/;" f class:vb01::Model typeref:typena
update node.cpp /^ void Node::update(){$/;" f class:vb01::Node typeref:typename:void
update particleEmitter.cpp /^ void ParticleEmitter::update(){$/;" f class:vb01::ParticleEmitter typeref:typename:void
update root.cpp /^ void Root::update(){$/;" f class:vb01::Root typeref:typename:void
update skeleton.cpp /^ void Skeleton::update(){$/;" f class:vb01::Skeleton typeref:typename:void
update text.cpp /^ void Text::update(){$/;" f class:vb01::Text typeref:typename:void
update texture.cpp /^ void Texture::update(int id){$/;" f class:vb01::Texture typeref:typename:void
updateAxis node.cpp /^ void Node::updateAxis(){$/;" f class:vb01::Node typeref:typename:void
updateRate animationChannel.h /^ int updateRate = 16;$/;" m class:vb01::AnimationChannel typeref:typename:int
updateRate texture.h /^ s32 updateRate=0,numFrames=0,frame=0;$/;" m class:vb01::Texture typeref:typename:s32
updateReflection mesh.cpp /^ void Mesh::updateReflection(Shader *shader, Vector3 pos, int width, int height){$/;" f class:vb01::Mesh typeref:typename:void
updateShader light.cpp /^ void Light::updateShader(vector<Material*> materials, int thisId, mat4 &proj, mat4 &view){$/;" f class:vb01::Light typeref:typename:void
updateShaders node.cpp /^ void Node::updateShaders(){$/;" f class:vb01::Node typeref:typename:void
updateSkeleton mesh.cpp /^ void Mesh::updateSkeleton(Shader *shader){$/;" f class:vb01::Mesh typeref:typename:void
use shader.cpp /^ void Shader::use(){glUseProgram(id);}$/;" f class:vb01::Shader typeref:typename:void
uv mesh.h /^ Vector2 uv; $/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector2
v stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
vString shader.h /^ std::string vString,fString;$/;" m class:vb01::Shader typeref:typename:std::string
vString shader.h /^ std::string vString,fString,gString;$/;" m class:vb01::Shader typeref:typename:std::string
validate_uint32 stb_image.h /^typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];$/;" t typeref:typename:unsigned char[sizeof (stbi__uint32)==4?1:-1]
value animation.h /^ float value;$/;" m struct:vb01::Animation::KeyframeGroup::KeyframeChannel::Keyframe typeref:typename:float
value stb_image.h /^ stbi__uint16 value[288];$/;" m struct:__anon84e4e8860b08 typeref:typename:stbi__uint16[288]
values stb_image.h /^ stbi_uc values[256];$/;" m struct:__anon84e4e8860708 typeref:typename:stbi_uc[256]
vb01 animation.cpp /^namespace vb01{$/;" n file:
vb01 animation.h /^namespace vb01{$/;" n
vb01 animationChannel.cpp /^namespace vb01{$/;" n file:
vb01 animationChannel.h /^namespace vb01{$/;" n
vb01 animationController.cpp /^namespace vb01{$/;" n file:
vb01 animationController.h /^namespace vb01{$/;" n
vb01 assimpModelReader.cpp /^namespace vb01{$/;" n file:
vb01 assimpModelReader.h /^namespace vb01{$/;" n
vb01 bone.cpp /^namespace vb01{$/;" n file:
vb01 bone.h /^namespace vb01{$/;" n
vb01 box.cpp /^namespace vb01{$/;" n file:
vb01 box.h /^namespace vb01{$/;" n
vb01 camera.cpp /^namespace vb01{$/;" n file:
@@ -957,10 +1250,14 @@ vb01 light.cpp /^namespace vb01{$/;" n file:
vb01 light.h /^namespace vb01{$/;" n
vb01 material.cpp /^namespace vb01{$/;" n file:
vb01 material.h /^namespace vb01{$/;" n
vb01 matrix.cpp /^namespace vb01{$/;" n file:
vb01 matrix.h /^namespace vb01{$/;" n
vb01 mesh.cpp /^namespace vb01{$/;" n file:
vb01 mesh.h /^namespace vb01{$/;" n
vb01 model.cpp /^namespace vb01{$/;" n file:
vb01 model.h /^namespace vb01{$/;" n
vb01 modelReader.cpp /^namespace vb01{$/;" n file:
vb01 modelReader.h /^namespace vb01{$/;" n
vb01 node.cpp /^namespace vb01{$/;" n file:
vb01 node.h /^namespace vb01{$/;" n
vb01 particleEmitter.cpp /^namespace vb01{$/;" n file:
@@ -971,22 +1268,23 @@ vb01 quaternion.cpp /^namespace vb01{$/;" n file:
vb01 quaternion.h /^namespace vb01{$/;" n
vb01 ray.cpp /^namespace vb01{$/;" n file:
vb01 ray.h /^namespace vb01{$/;" n
vb01 rectangle.cpp /^namespace vb01{$/;" n file:
vb01 rectangle.h /^namespace vb01{$/;" n
vb01 root.cpp /^namespace vb01{$/;" n file:
vb01 root.h /^namespace vb01{$/;" n
vb01 shader.cpp /^namespace vb01{$/;" n file:
vb01 shader.h /^namespace vb01{$/;" n
vb01 skeleton.cpp /^namespace vb01{$/;" n file:
vb01 skeleton.h /^namespace vb01{$/;" n
vb01 text.cpp /^namespace vb01{$/;" n file:
vb01 text.h /^namespace vb01{$/;" n
vb01 texture.cpp /^namespace vb01{$/;" n file:
vb01 texture.h /^namespace vb01{$/;" n
vb01 util.cpp /^namespace vb01{$/;" n file:
vb01 util.h /^namespace vb01{$/;" n
vb01 vbModelReader.cpp /^namespace vb01{$/;" n file:
vb01 vbModelReader.h /^namespace vb01{$/;" n
vb01 vector.cpp /^namespace vb01{$/;" n file:
vb01 vector.h /^namespace vb01{$/;" n
vb01 waterPlane.cpp /^namespace vb01{$/;" n file:
vb01 waterPlane.h /^namespace vb01{$/;" n
vertexGroups mesh.h /^ std::string *vertexGroups=nullptr,*shapeKeys=nullptr;$/;" m class:vb01::Mesh typeref:typename:std::string *
vertices mesh.h /^ Vertex *vertices;$/;" m class:vb01::Mesh typeref:typename:Vertex *
visible node.h /^ bool visible=true;$/;" m class:vb01::Node typeref:typename:bool
vs stb_image.h /^ int hs,vs; \/\/ expansion factor in each axis$/;" m struct:__anon84e4e8860a08 typeref:typename:int
@@ -996,9 +1294,12 @@ w vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
w2 stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
w_lores stb_image.h /^ int w_lores; \/\/ horizontal pixels pre-expansion$/;" m struct:__anon84e4e8860a08 typeref:typename:int
weight texture.h /^ float weight;$/;" m class:vb01::Texture typeref:typename:float
width root.h /^ int width,height;$/;" m class:vb01::Root typeref:typename:int
weights mesh.h /^ float weights[4]{0,0,0,0};$/;" m struct:vb01::Mesh::Vertex typeref:typename:float[4]
width root.h /^ int width,height,blurLevel=10;$/;" m class:vb01::Root typeref:typename:int
width texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
window root.h /^ GLFWwindow *window;$/;" m class:vb01::Root typeref:typename:GLFWwindow *
wireframe mesh.h /^ bool staticVerts=true,castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Mesh typeref:typename:bool
wireframe model.h /^ bool castShadow=false,reflect=false,wireframe=false;$/;" m class:vb01::Model typeref:typename:bool
x quaternion.h /^ float w,x,y,z;$/;" m class:vb01::Quaternion typeref:typename:float
x stb_image.h /^ int x,y,w2,h2;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
x vector.h /^ float x,y,z,w;$/;" m struct:vb01::Vector4 typeref:typename:float
@@ -1022,13 +1323,18 @@ zbuffer_end stb_image.h /^ stbi_uc *zbuffer, *zbuffer_end;$/;" m struct:__anon
zout stb_image.h /^ char *zout;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
zout_end stb_image.h /^ char *zout_end;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
zout_start stb_image.h /^ char *zout_start;$/;" m struct:__anon84e4e8860c08 typeref:typename:char *
~Animation animation.cpp /^ Animation::~Animation(){$/;" f class:vb01::Animation
~AnimationChannel animationChannel.cpp /^ AnimationChannel::~AnimationChannel(){$/;" f class:vb01::AnimationChannel
~AnimationController animationController.cpp /^ AnimationController::~AnimationController(){$/;" f class:vb01::AnimationController
~Camera camera.cpp /^ Camera::~Camera(){}$/;" f class:vb01::Camera
~Light light.cpp /^ Light::~Light(){$/;" f class:vb01::Light
~Material material.cpp /^ Material::~Material(){$/;" f class:vb01::Material
~Mesh mesh.cpp /^ Mesh::~Mesh(){$/;" f class:vb01::Mesh
~Model model.cpp /^ Model::~Model(){}$/;" f class:vb01::Model
~Model model.cpp /^ Model::~Model(){$/;" f class:vb01::Model
~ModelReader modelReader.cpp /^ ModelReader::~ModelReader(){$/;" f class:vb01::ModelReader
~Node node.cpp /^ Node::~Node(){$/;" f class:vb01::Node
~ParticleEmitter particleEmitter.cpp /^ ParticleEmitter::~ParticleEmitter(){$/;" f class:vb01::ParticleEmitter
~Shader shader.cpp /^ Shader::~Shader(){}$/;" f class:vb01::Shader
~Text text.cpp /^ Text::~Text(){$/;" f class:vb01::Text
~Texture texture.cpp /^ Texture::~Texture(){$/;" f class:vb01::Texture
~VbModelReader vbModelReader.cpp /^ VbModelReader::~VbModelReader(){$/;" f class:vb01::VbModelReader
+64 -40
View File
@@ -18,33 +18,8 @@ namespace vb01{
this->path = path;
this->model = model;
const string meshType = "MESH", skeletonType = "ARMATURE", lightType = "LIGHT";
vector<int> meshBracketIds, skeletonBracketIds, lightBracketIds;
int curBracketId = -1, lineIndex = 0;
string line, type;
ifstream file(path);
while(getline(file, line)){
if(line[0] == '{' || line[0] == '}'){
curBracketId = lineIndex;
if(line[0] == '{'){
getline(file, line);
lineIndex++;
int colonId = getCharId(line, ':');
type = line.substr(0, colonId);
}
if(type == meshType)
meshBracketIds.push_back(curBracketId);
else if(type == skeletonType)
skeletonBracketIds.push_back(curBracketId);
else if(type == lightType)
lightBracketIds.push_back(curBracketId);
}
lineIndex++;
}
file.close();
map<int, int> meshBracketIds, skeletonBracketIds, lightBracketIds;
getObjectBounds(meshBracketIds, skeletonBracketIds, lightBracketIds);
for(int i = 0; i < skeletonBracketIds.size() / 2; i++)
readSkeletons(skeletonBracketIds[i * 2], skeletonBracketIds[i * 2 + 1]);
@@ -53,6 +28,49 @@ namespace vb01{
for(int i = 0; i < lightBracketIds.size() / 2; i++)
readLights(lightBracketIds[i * 2], lightBracketIds[i * 2 + 1]);
connectNodes();
}
VbModelReader::~VbModelReader(){
}
void VbModelReader::getObjectBounds(map<int, int> &meshBracketIds, map<int, int> &skeletonBracketIds, map<int, int> &lightBracketIds){
const string meshType = "MESH", skeletonType = "ARMATURE", lightType = "LIGHT";
int lineIndex = 0;
string line, type;
ifstream file(path);
while(getline(file, line)){
int leftBracket, rightBracket;
if(line[0] == '{'){
leftBracket = lineIndex;
getline(file, line);
lineIndex++;
int colonId = getCharId(line, ':');
type = line.substr(0, colonId);
}
else if(line[0] == '}')
rightBracket = lineIndex;
if(type == meshType)
meshBracketIds.emplace(leftBracket, rightBracket);
else if(type == skeletonType)
skeletonBracketIds.emplace(leftBracket, rightBracket);
else if(type == lightType)
lightBracketIds.emplace(leftBracket, rightBracket);
getline(file, line);
lineIndex++;
}
file.close();
}
void VbModelReader::connectNodes(){
for(string line : relationships){
Node *child = nullptr, *parent = nullptr;
int spaceId = getCharId(line, ' ');
@@ -71,9 +89,6 @@ namespace vb01{
model->attachChild(node);
}
VbModelReader::~VbModelReader(){
}
void VbModelReader::readBones(Skeleton *skeleton, int boneStartLine, int numBones){
vector<string> meshData;
readFile(path, meshData, boneStartLine, boneStartLine + numBones);
@@ -299,6 +314,22 @@ namespace vb01{
}
}
void VbModelReader::readVertexGroups(string *groups, int vertexGroupStartLine, int numBones){
vector<string> meshData;
readFile(path, meshData, vertexGroupStartLine, vertexGroupStartLine + numBones);
groups = new string[numBones];
for(int i = 0; i < numBones; i++){
groups[i] = meshData[i];
}
}
void VbModelReader::readShapeKeys(int shapeKeyStartLine, int numShapes){
vector<string> meshData;
readFile(path, meshData, shapeKeyStartLine, shapeKeyStartLine + numShapes);
for(int i = 0; i < numShapes; i++){
}
}
void VbModelReader::readMeshes(int startLine, int endLine){
vector<string> meshData;
readFile(path, meshData, startLine + 1, startLine + 8);
@@ -341,21 +372,14 @@ namespace vb01{
u32 *indices = new u32[numFaces * numVertsPerFace];
string *groups = new string[numBones];
meshData.clear();
readFile(path, meshData, vertexGroupStartLine, vertexGroupStartLine + numBones);
groups = new string[numBones];
for(int i = 0; i < numBones; i++){
groups[i] = meshData[i];
}
readVertices(vertPos, vertNorm, vertWeights, vertexStartLine, numVertices, numBones);
readFaces(vertPos, vertNorm, vertWeights, faceStartLine, numFaces, numVertsPerFace, numBones, vertices, indices);
meshData.clear();
readFile(path, meshData, shapeKeyStartLine, shapeKeyStartLine + numShapes);
for(int i = 0; i < numShapes; i++){
}
readVertexGroups(groups, vertexGroupStartLine, vertexGroupStartLine + numBones);
readShapeKeys(shapeKeyStartLine, shapeKeyStartLine + numShapes);
Skeleton *skeleton = nullptr;
for(Skeleton *sk : skeletons)
+7
View File
@@ -6,6 +6,8 @@
#include"mesh.h"
#include<string>
#include<vector>
#include<iterator>
#include<map>
namespace vb01{
class Model;
@@ -17,11 +19,16 @@ namespace vb01{
VbModelReader(Model*, std::string);
~VbModelReader();
private:
void getObjectBounds(std::map<int, int>&, std::map<int, int>&, std::map<int, int>&);
void connectNodes();
void readBones(Skeleton*, int, int);
void readAnimations(Skeleton*, int, int);
void readSkeletons(int, int);
void readVertices(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int);
void readFaces(std::vector<Vector3>&, std::vector<Vector3>&, std::vector<float>&, int, int, int, int, Mesh::Vertex*, u32*);
void readVertexGroups(std::string*, int, int);
void readShapeKeys(int, int);
void readMeshes(int, int);
void readLights(int, int);