Files
vb01/lightSample.cpp
T
devZoGok 1d102d091f skeletal and morph animation samples
beginning of light animation, easier animation building and triangle winding order
2021-10-19 19:06:41 +03:00

57 lines
1.4 KiB
C++

#include "root.h"
#include "box.h"
#include "material.h"
#include "node.h"
#include "light.h"
using namespace std;
using namespace vb01;
int main(){
const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/";
string skyboxTextures[] = {
TEX_PATH + "top.jpg",
TEX_PATH + "bottom.jpg",
TEX_PATH + "left.jpg",
TEX_PATH + "right.jpg",
TEX_PATH + "front.jpg",
TEX_PATH + "back.jpg"
};
Root *root = Root::getSingleton();
root->start(800, 600, PATH, "Light sample");
root->createSkybox(skyboxTextures);
Node *rootNode = root->getRootNode();
Camera *cam = root->getCamera();
cam->setPosition(Vector3(0, 1, 1) * 30);
cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm());
Box *box = new Box(Vector3(20, 1, 20));
Node *boxNode = new Node();
Material *mat = new Material();
mat->setTexturingEnabled(true);
mat->setLightingEnabled(true);
string images[] = {TEX_PATH + "bricks.jpg"};
Texture *texture = new Texture(images, 1);
mat->addDiffuseMap(texture);
box->setMaterial(mat);
boxNode->attachMesh(box);
rootNode->attachChild(boxNode);
Light *light = new Light(Light::SPOT);
light->setColor(Vector3(1, 1, 1));
Node *lightNode = new Node();
lightNode->addLight(light);
rootNode->attachChild(lightNode);
lightNode->setOrientation(Quaternion(1.57, Vector3(1, 0, 0)));
lightNode->setPosition(Vector3(0, 2, 0));
while(true)
root->update();
return 0;
}