#include "root.h" #include "box.h" #include "material.h" #include "node.h" #include "light.h" using namespace std; using namespace vb01; int main(){ const string PATH = "../", TEX_PATH = PATH + "samples/textures/", MODEL_PATH = PATH + "samples/models/"; string skyboxTextures[] = { TEX_PATH + "top.jpg", TEX_PATH + "bottom.jpg", TEX_PATH + "left.jpg", TEX_PATH + "right.jpg", TEX_PATH + "front.jpg", TEX_PATH + "back.jpg" }; Root *root = Root::getSingleton(); root->start(800, 600, PATH, "Light sample"); root->createSkybox(skyboxTextures); Node *rootNode = root->getRootNode(); Camera *cam = root->getCamera(); cam->setPosition(Vector3(0, 1, 1) * 30); cam->lookAt(Vector3(0, -1, -1).norm(), Vector3(0, 1, -1).norm()); Box *box = new Box(Vector3(20, 1, 20)); Node *boxNode = new Node(); Material *mat = new Material(); mat->setTexturingEnabled(true); mat->setLightingEnabled(true); string images[] = {TEX_PATH + "bricks.jpg"}; Texture *texture = new Texture(images, 1); mat->addDiffuseMap(texture); box->setMaterial(mat); boxNode->attachMesh(box); rootNode->attachChild(boxNode); Light *light = new Light(Light::SPOT); light->setColor(Vector3(1, 1, 1)); Node *lightNode = new Node(); lightNode->addLight(light); rootNode->attachChild(lightNode); lightNode->setOrientation(Quaternion(1.57, Vector3(1, 0, 0))); lightNode->setPosition(Vector3(0, 2, 0)); while(true) root->update(); return 0; }