Commit Graph
17 Commits
Author SHA1 Message Date
devZoGok f64a3e13df Animation controller uses now the singleton pattern 2022-03-01 20:51:40 +02:00
devZoGok 599bde975a code cleanup 2021-10-19 19:06:41 +03:00
devZoGok 2e0cad7fd1 style 2021-10-19 19:06:41 +03:00
devZoGok 53bf4f41bd first animatable object interface iteration 2021-10-19 19:06:41 +03:00
devZoGok da43afe818 beginning of object transform animation
improved exporter
2021-10-19 19:06:41 +03:00
devZoGok 18fab525e8 influence of additional bones for IK chains 2021-10-19 19:06:41 +03:00
devZoGok b7d9a82eec improved bone test
remade IK chain bone orientation method
2021-10-19 19:06:41 +03:00
devZoGok 640bd6906a beginning of IK test 2021-10-19 19:06:41 +03:00
devZoGok 10cd0af99a minor .vb model reader break up 2021-10-19 19:06:41 +03:00
devZoGok a70d9c8af9 broken up IK method 2021-10-19 19:06:41 +03:00
devZoGok 3ee5555652 simplified global - local transformation methods
fixed position bug when posing bones
initial IK method
2021-10-19 19:06:41 +03:00
devZoGok 1bcfc39b90 animation controller and channels (beginning) 2021-10-19 19:06:41 +03:00
devZoGok dba02e7944 readable models via the new reader (verts, faces, bones...) 2021-10-19 19:06:41 +03:00
devZoGok 4f4bc88956 attached objects follow their bones
model space positions are retrieved from bones
supported more than 4 bones
improved global and local orientation methods
improved vector angle method
2021-10-19 19:06:41 +03:00
devZoGok 73f49e91bc bone transformations influence verts according to weights 2021-10-19 19:06:41 +03:00
devZoGok 3753d08ca5 readable .vb format 2021-10-19 19:06:41 +03:00
devZoGok 7e1575d690 improved particle emitters 2021-10-19 19:06:40 +03:00