devZoGok
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08907567b0
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only loading one's model data to the GPU once
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2025-06-15 18:41:52 +03:00 |
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devZoGok
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36f15b6dd9
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improved model parsing
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2024-09-01 16:13:53 +03:00 |
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devZoGok
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19990e48f4
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using only the neeeded number of vertex positions
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2024-08-19 18:23:09 +03:00 |
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devZoGok
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41de623a66
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fixed provided number of faces
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2022-04-03 19:18:21 +03:00 |
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devZoGok
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993dddb130
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separated mesh data from Mesh class
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2022-03-15 07:25:20 +02:00 |
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devZoGok
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c066b5f803
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improbed box rendering
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2021-10-19 19:06:42 +03:00 |
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devZoGok
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1d102d091f
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skeletal and morph animation samples
beginning of light animation, easier animation building and triangle winding order
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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2e0cad7fd1
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style
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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8f49bd1125
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rendering classes refactoring
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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3753d08ca5
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readable .vb format
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2021-10-19 19:06:41 +03:00 |
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devZoGok
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9479e3324f
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implemented shadows for non positional lights
fixed skybox
implemented translation and rotation
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2021-10-18 19:05:52 +03:00 |
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devZoGok
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7a8a178a74
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implemented overlays and text, need depth configuration
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2021-10-18 19:05:04 +03:00 |
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devZoGok
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03f65e62f5
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mostly implemented skybox and fixed box verts
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2021-10-18 19:04:20 +03:00 |
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devZoGok
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0083f9e5b8
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implemented quad
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2021-10-18 19:03:11 +03:00 |
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