rendering classes refactoring

This commit is contained in:
devZoGok
2021-10-19 19:06:41 +03:00
parent 217061e67b
commit 8f49bd1125
25 changed files with 1028 additions and 951 deletions
+44 -44
View File
@@ -2,11 +2,11 @@
namespace vb01{
Box::Box(Vector3 size){
this->staticVerts=false;
this->staticVerts = false;
numTris=12;
indices=new unsigned int[3*numTris];
vertices=new Vertex[3*numTris];
numTris = 12;
indices = new u32[3 * numTris];
vertices = new Vertex[3 * numTris];
setSize(size);
@@ -14,59 +14,59 @@ namespace vb01{
}
void Box::setSize(Vector3 size){
this->size=size;
Vector3 pos[]={
Vector3(size.x/2,size.y/2,size.z/2),
Vector3(-size.x/2,size.y/2,size.z/2),
Vector3(-size.x/2,size.y/2,-size.z/2),
Vector3(size.x/2,size.y/2,-size.z/2),
this->size = size;
Vector3 pos[] = {
Vector3(size.x / 2, size.y / 2, size.z / 2),
Vector3(-size.x / 2, size.y / 2, size.z / 2),
Vector3(-size.x / 2, size.y / 2, -size.z / 2),
Vector3(size.x / 2, size.y / 2, -size.z / 2),
Vector3(size.x/2,-size.y/2,size.z/2),
Vector3(-size.x/2,-size.y/2,size.z/2),
Vector3(-size.x/2,-size.y/2,-size.z/2),
Vector3(size.x/2,-size.y/2,-size.z/2)
Vector3(size.x / 2, -size.y / 2, size.z / 2),
Vector3(-size.x / 2, -size.y / 2, size.z / 2),
Vector3(-size.x / 2, -size.y / 2, -size.z / 2),
Vector3(size.x / 2, -size.y / 2, -size.z / 2)
};
Vector3 norm[]={
Vector3(0,0,1),
Vector3(0,1,0),
Vector3(1,0,0),
Vector3 norm[] = {
Vector3(0, 0, 1),
Vector3(0, 1, 0),
Vector3(1, 0, 0),
Vector3(0,0,-1),
Vector3(0,-1,0),
Vector3(-1,0,0)
Vector3(0, 0, -1),
Vector3(0, -1, 0),
Vector3(-1, 0, 0)
};
Vector2 tex[]={
Vector2(1,1),
Vector2(0,1),
Vector2(0,0),
Vector2(1,0)
Vector2 tex[] = {
Vector2(1, 1),
Vector2(0, 1),
Vector2(0, 0),
Vector2(1, 0)
};
unsigned int data[]={
0,3,1, 4,3,0, 1,3,2,
5,3,3, 1,3,2, 4,3,0,
0, 3, 1, 4, 3, 0, 1, 3, 2,
5, 3, 3, 1, 3, 2, 4, 3, 0,
2,0,1, 6,0,0, 3,0,2,
6,0,2, 7,0,0, 3,0,3,
2, 0, 1, 6, 0, 0, 3, 0, 2,
6, 0, 2, 7, 0, 0, 3, 0, 3,
3,2,0, 7,2,1, 4,2,2,
4,2,2, 0,2,3, 3,2,0,
3, 2, 0, 7, 2, 1, 4, 2, 2,
4, 2, 2, 0, 2, 3, 3, 2, 0,
1,5,0, 5,5,1, 6,5,2,
6,5,2, 2,5,3, 1,5,0,
1, 5, 0, 5, 5, 1, 6, 5, 2,
6, 5, 2, 2, 5, 3, 1, 5, 0,
0,1,0, 1,1,1, 2,1,2,
2,1,2, 3,1,3, 0,1,0,
0, 1, 0, 1, 1, 1, 2, 1, 2,
2, 1, 2, 3, 1, 3, 0, 1, 0,
4,4,3, 6,4,1, 5,4,2,
6,4,1, 4,4,3, 7,4,0
4, 4, 3, 6, 4, 1, 5, 4, 2,
6, 4, 1, 4, 4, 3, 7, 4, 0
};
for(int i=0;i<3*numTris;i++){
for(int i = 0; i < 3 * numTris; i++){
Vertex v;
v.pos=pos[data[3*i]];
v.norm=norm[data[3*i+1]];
v.uv=tex[data[3*i+2]];
vertices[i]=v;
indices[i]=i;
v.pos = pos[data[3 * i]];
v.norm = norm[data[3 * i + 1]];
v.uv = tex[data[3 * i + 2]];
vertices[i] = v;
indices[i] = i;
}
}
}