mirror of
https://github.com/ApfelTeeSaft/vb01.git
synced 2026-08-26 19:33:45 +00:00
rendering classes refactoring
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@@ -2,11 +2,11 @@
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namespace vb01{
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Box::Box(Vector3 size){
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this->staticVerts=false;
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this->staticVerts = false;
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numTris=12;
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indices=new unsigned int[3*numTris];
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vertices=new Vertex[3*numTris];
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numTris = 12;
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indices = new u32[3 * numTris];
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vertices = new Vertex[3 * numTris];
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setSize(size);
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@@ -14,59 +14,59 @@ namespace vb01{
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}
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void Box::setSize(Vector3 size){
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this->size=size;
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Vector3 pos[]={
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Vector3(size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,size.z/2),
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Vector3(-size.x/2,size.y/2,-size.z/2),
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Vector3(size.x/2,size.y/2,-size.z/2),
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this->size = size;
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Vector3 pos[] = {
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Vector3(size.x / 2, size.y / 2, size.z / 2),
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Vector3(-size.x / 2, size.y / 2, size.z / 2),
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Vector3(-size.x / 2, size.y / 2, -size.z / 2),
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Vector3(size.x / 2, size.y / 2, -size.z / 2),
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Vector3(size.x/2,-size.y/2,size.z/2),
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Vector3(-size.x/2,-size.y/2,size.z/2),
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Vector3(-size.x/2,-size.y/2,-size.z/2),
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Vector3(size.x/2,-size.y/2,-size.z/2)
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Vector3(size.x / 2, -size.y / 2, size.z / 2),
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Vector3(-size.x / 2, -size.y / 2, size.z / 2),
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Vector3(-size.x / 2, -size.y / 2, -size.z / 2),
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Vector3(size.x / 2, -size.y / 2, -size.z / 2)
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};
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Vector3 norm[]={
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Vector3(0,0,1),
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Vector3(0,1,0),
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Vector3(1,0,0),
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Vector3 norm[] = {
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Vector3(0, 0, 1),
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Vector3(0, 1, 0),
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Vector3(1, 0, 0),
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Vector3(0,0,-1),
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Vector3(0,-1,0),
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Vector3(-1,0,0)
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Vector3(0, 0, -1),
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Vector3(0, -1, 0),
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Vector3(-1, 0, 0)
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};
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Vector2 tex[]={
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Vector2(1,1),
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Vector2(0,1),
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Vector2(0,0),
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Vector2(1,0)
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Vector2 tex[] = {
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Vector2(1, 1),
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Vector2(0, 1),
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Vector2(0, 0),
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Vector2(1, 0)
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};
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unsigned int data[]={
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0,3,1, 4,3,0, 1,3,2,
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5,3,3, 1,3,2, 4,3,0,
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0, 3, 1, 4, 3, 0, 1, 3, 2,
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5, 3, 3, 1, 3, 2, 4, 3, 0,
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2,0,1, 6,0,0, 3,0,2,
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6,0,2, 7,0,0, 3,0,3,
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2, 0, 1, 6, 0, 0, 3, 0, 2,
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6, 0, 2, 7, 0, 0, 3, 0, 3,
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3,2,0, 7,2,1, 4,2,2,
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4,2,2, 0,2,3, 3,2,0,
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3, 2, 0, 7, 2, 1, 4, 2, 2,
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4, 2, 2, 0, 2, 3, 3, 2, 0,
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1,5,0, 5,5,1, 6,5,2,
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6,5,2, 2,5,3, 1,5,0,
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1, 5, 0, 5, 5, 1, 6, 5, 2,
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6, 5, 2, 2, 5, 3, 1, 5, 0,
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0,1,0, 1,1,1, 2,1,2,
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2,1,2, 3,1,3, 0,1,0,
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0, 1, 0, 1, 1, 1, 2, 1, 2,
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2, 1, 2, 3, 1, 3, 0, 1, 0,
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4,4,3, 6,4,1, 5,4,2,
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6,4,1, 4,4,3, 7,4,0
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4, 4, 3, 6, 4, 1, 5, 4, 2,
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6, 4, 1, 4, 4, 3, 7, 4, 0
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};
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for(int i=0;i<3*numTris;i++){
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for(int i = 0; i < 3 * numTris; i++){
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Vertex v;
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v.pos=pos[data[3*i]];
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v.norm=norm[data[3*i+1]];
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v.uv=tex[data[3*i+2]];
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vertices[i]=v;
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indices[i]=i;
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v.pos = pos[data[3 * i]];
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v.norm = norm[data[3 * i + 1]];
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v.uv = tex[data[3 * i + 2]];
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vertices[i] = v;
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indices[i] = i;
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}
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}
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}
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