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@@ -12,6 +12,7 @@ Box box.h /^ class Box : public Mesh{$/;" c namespace:vb01
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CAMERA_H camera.h /^#define CAMERA_H$/;" d
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Camera camera.cpp /^ Camera::Camera(){$/;" f class:vb01::Camera
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Camera camera.h /^ class Camera{$/;" c namespace:vb01
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CollisionResult ray.h /^ struct CollisionResult{$/;" s namespace:vb01
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DIRECTIONAL light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" e enum:vb01::Light::Type
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EBO mesh.h /^ unsigned int *indices,VAO,VBO,EBO;$/;" m class:vb01::Mesh typeref:typename:unsigned int *
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EBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m class:vb01::ParticleEmitter typeref:typename:unsigned int
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@@ -58,7 +59,7 @@ QUAT_K quaternion.cpp /^ const Quaternion Quaternion::QUAT_K(0,0,0,1);$/;" m cla
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QUAT_K quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_W quaternion.cpp /^ const Quaternion Quaternion::QUAT_W(1,0,0,0);$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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QUAT_W quaternion.h /^ const static Quaternion QUAT_I,QUAT_J,QUAT_K,QUAT_W;$/;" m class:vb01::Quaternion typeref:typename:const Quaternion
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Quad quad.cpp /^ Quad::Quad(Vector3 size,bool spatial) : Mesh(){$/;" f class:vb01::Quad
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Quad quad.cpp /^ Quad::Quad(Vector3 size,bool spatial,bool spatialToScreen) : Mesh(){$/;" f class:vb01::Quad
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Quad quad.h /^ class Quad : public Mesh{$/;" c namespace:vb01
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Quaternion quaternion.h /^ Quaternion(){}$/;" f class:vb01::Quaternion
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Quaternion quaternion.h /^ Quaternion(float angle, Vector3 axis){$/;" f class:vb01::Quaternion
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@@ -142,6 +143,7 @@ Texture texture.cpp /^ Texture::Texture(string path){$/;" f class:vb01::Texture
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Texture texture.cpp /^ Texture::Texture(string paths[6]){$/;" f class:vb01::Texture
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Texture texture.h /^ class Texture{$/;" c namespace:vb01
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TextureType texture.h /^ enum TextureType{TEXTURE_2D,TEXTURE_CUBEMAP};$/;" g class:vb01::Texture
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Transform node.h /^ struct Transform{$/;" s class:vb01::Node
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Type light.h /^ enum Type{POINT,DIRECTIONAL,SPOT,AMBIENT};$/;" g class:vb01::Light
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Type material.h /^ enum Type{MATERIAL_2D,MATERIAL_PARTICLE,MATERIAL_SKYBOX,MATERIAL_GUI,MATERIAL_TEXT};$/;" g class:vb01::Material
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UTIL_H util.h /^#define UTIL_H$/;" d
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@@ -239,7 +241,7 @@ bpp stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typer
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buffer_start stb_image.h /^ stbi_uc buffer_start[128];$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_uc[128]
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buflen stb_image.h /^ int buflen;$/;" m struct:__anon84e4e8860308 typeref:typename:int
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camera root.h /^ Camera *camera;$/;" m class:vb01::Root typeref:typename:Camera *
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castShadow mesh.h /^ bool staticVerts=true,castShadow=false;$/;" m class:vb01::Mesh typeref:typename:bool
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castShadow mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
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castShadow model.h /^ bool castShadow=false;$/;" m class:vb01::Model typeref:typename:bool
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ch text.h /^ u32 ch;$/;" m struct:vb01::Text::Glyph typeref:typename:u32
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channel stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108 typeref:typename:stbi_uc
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@@ -259,10 +261,10 @@ color light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Ve
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color particleEmitter.h /^ Vector4 color;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector4
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color text.h /^ Vector4 color=Vector4::VEC_IJKL;$/;" m class:vb01::Text typeref:typename:Vector4
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color_table stb_image.h /^ stbi_uc *color_table;$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
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conj quaternion.h /^ inline vb01::Quaternion conj(){$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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conj quaternion.h /^ inline Quaternion conj(){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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construct mesh.cpp /^ void Mesh::construct(){$/;" f class:vb01::Mesh typeref:typename:void
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createSkybox root.cpp /^ void Root::createSkybox(string textures[6]){$/;" f class:vb01::Root typeref:typename:void
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cross vector.h /^ Vector3 cross(Vector3 v){return Vector3(y*v.z-v.y*z,x*v.z-v.x*z,x*v.y-v.x*y);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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cross vector.h /^ Vector3 cross(Vector3 v){return Vector3(y * v.z - v.y * z, z * v.x - x * v.z, x * v.y - v.x * /;" f struct:vb01::Vector3 typeref:typename:Vector3
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cur_x stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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cur_y stb_image.h /^ int cur_x, cur_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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data stb_image.h /^ stbi_uc *data;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:stbi_uc *
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@@ -300,11 +302,13 @@ depthmapFBO light.h /^ unsigned int depthmapFBO,depthMapSize=1024;$/;" m class
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dequant stb_image.h /^ stbi__uint16 dequant[4][64];$/;" m struct:__anon84e4e8860808 typeref:typename:stbi__uint16[4][64]
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dettachChild node.cpp /^ void Node::dettachChild(Node *child){$/;" f class:vb01::Node typeref:typename:void
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diffuseColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
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diffuseColorEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
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diffuseMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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dir particleEmitter.h /^ Vector3 dir;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:Vector3
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direction camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
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direction light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
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direction particleEmitter.h /^ Vector3 direction=Vector3(0,.1,0);$/;" m class:vb01::ParticleEmitter typeref:typename:Vector3
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distance ray.h /^ float distance;$/;" m struct:vb01::CollisionResult typeref:typename:float
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dot vector.h /^ float dot(Vector2 v){return x*v.x+y*v.y;}$/;" f struct:vb01::Vector2 typeref:typename:float
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dot vector.h /^ float dot(Vector3 v){return x*v.x+y*v.y+z*v.z;}$/;" f struct:vb01::Vector3 typeref:typename:float
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editShader shader.cpp /^ void Shader::editShader(bool vertexShader, char firstChar, char secondChar, string insertion){$/;" f class:vb01::Shader typeref:typename:void
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@@ -329,12 +333,12 @@ firstsymbol stb_image.h /^ stbi__uint16 firstsymbol[16];$/;" m struct:__anon84
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flags stb_image.h /^ int flags, bgindex, ratio, transparent, eflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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foo root.cpp /^ void foo(GLFWwindow *window, int width, int height){$/;" f namespace:vb01 typeref:typename:void
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fov camera.h /^ float fov=45,nearPlane=.1,farPlane=100;$/;" m class:vb01::Camera typeref:typename:float
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fromAngle quaternion.h /^ inline vb01::Quaternion fromAngle(float angle, Vector3 axis){$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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fromAngle quaternion.h /^ inline Quaternion fromAngle(float angle, Vector3 axis){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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getAngle quaternion.h /^ inline float getAngle(){return 2*acos(w);}$/;" f class:vb01::Quaternion typeref:typename:float
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getAngleBetween vector.h /^ float getAngleBetween(Vector2 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector2 typeref:typename:float
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getAngleBetween vector.h /^ float getAngleBetween(Vector3 v){return std::acos(dot(v));}$/;" f struct:vb01::Vector3 typeref:typename:float
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getAttenuationValues light.h /^ inline Vector3 getAttenuationValues(){return attenuationValues;}$/;" f class:vb01::Light typeref:typename:Vector3
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getAxis quaternion.h /^ inline vb01::Vector3 getAxis(){return Vector3(asin(x),asin(y),asin(z))*2;}$/;" f class:vb01::Quaternion typeref:typename:vb01::Vector3
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getAxis quaternion.h /^ inline Vector3 getAxis(){return getAngle()==0?Vector3(1,0,0):Vector3(x,y,z).norm();}$/;" f class:vb01::Quaternion typeref:typename:Vector3
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getCamera root.h /^ inline Camera* getCamera(){return camera;}$/;" f class:vb01::Root typeref:typename:Camera *
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getCharWidth text.cpp /^ float Text::getCharWidth(char c){$/;" f class:vb01::Text typeref:typename:float
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getChild node.h /^ inline Node* getChild(int i){return children[i];}$/;" f class:vb01::Node typeref:typename:Node *
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@@ -348,6 +352,7 @@ getFarPlane camera.h /^ inline float getFarPlane(){return farPlane;}$/;" f cla
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getFov camera.h /^ inline float getFov(){return fov;}$/;" f class:vb01::Camera typeref:typename:float
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getGuiNode root.h /^ inline Node* getGuiNode(){return guiNode;}$/;" f class:vb01::Root typeref:typename:Node *
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getHeight root.h /^ inline int getHeight(){return height;}$/;" f class:vb01::Root typeref:typename:int
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getIndices mesh.h /^ inline unsigned int* getIndices(){return indices;}$/;" f class:vb01::Mesh typeref:typename:unsigned int *
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getInnerAngle light.h /^ inline float getInnerAngle(){return innerAngle;}$/;" f class:vb01::Light typeref:typename:float
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getLeft camera.h /^ inline Vector3 getLeft(){return left;}$/;" f class:vb01::Camera typeref:typename:Vector3
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getLength quaternion.h /^ inline float getLength(){return std::sqrt(getLengthSq());}$/;" f class:vb01::Quaternion typeref:typename:float
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@@ -359,7 +364,9 @@ getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y+z*z;}$/;" f struct:v
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getLengthSq vector.h /^ float getLengthSq(){return x*x+y*y;}$/;" f struct:vb01::Vector2 typeref:typename:float
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getLight node.h /^ inline Light* getLight(int i){return lights[i];}$/;" f class:vb01::Node typeref:typename:Light *
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getLights node.h /^ inline std::vector<Light*>& getLights(){return lights;}$/;" f class:vb01::Node typeref:typename:std::vector<Light * > &
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getLocalAxis node.cpp /^ Vector3 Node::getLocalAxis(int i){$/;" f class:vb01::Node typeref:typename:Vector3
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getMaterial mesh.h /^ inline Material* getMaterial(){return material;}$/;" f class:vb01::Mesh typeref:typename:Material *
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getMesh node.h /^ inline Mesh* getMesh(int i){return meshes[i];}$/;" f class:vb01::Node typeref:typename:Mesh *
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getMeshes mesh.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Mesh typeref:typename:std::vector<Mesh * > &
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getMeshes node.h /^ inline std::vector<Mesh*>& getMeshes(){return meshes;}$/;" f class:vb01::Node typeref:typename:std::vector<Mesh * > &
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getNearPlane camera.h /^ inline float getNearPlane(){return nearPlane;}$/;" f class:vb01::Camera typeref:typename:float
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@@ -379,13 +386,19 @@ getShader material.h /^ inline Shader* getShader(){return shader;}$/;" f class
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getShadowFarPlane light.h /^ inline float getShadowFarPlane(){return farPlane;}$/;" f class:vb01::Light typeref:typename:float
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getShadowNearPlane light.h /^ inline float getShadowNearPlane(){return nearPlane;}$/;" f class:vb01::Light typeref:typename:float
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getSingleton root.cpp /^ Root* Root::getSingleton(){$/;" f class:vb01::Root typeref:typename:Root *
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getText node.h /^ inline Text* getText(int i){return texts[i];}$/;" f class:vb01::Node typeref:typename:Text *
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getText text.h /^ inline std::string getText(){return entry;}$/;" f class:vb01::Text typeref:typename:std::string
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getTexture texture.h /^ inline unsigned int* getTexture(){return &texture;}$/;" f class:vb01::Texture typeref:typename:unsigned int *
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getTime util.h /^ inline s64 getTime(){return s64(std::chrono::system_clock::now().time_since_epoch()\/std::chron/;" f namespace:vb01 typeref:typename:s64
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getType material.h /^ inline Type getType(){return type;}$/;" f class:vb01::Material typeref:typename:Type
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getUp camera.h /^ inline Vector3 getUp(){return up;}$/;" f class:vb01::Camera typeref:typename:Vector3
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getVerts mesh.h /^ inline Vertex* getVerts(){return vertices;}$/;" f class:vb01::Mesh typeref:typename:Vertex *
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getWidth root.h /^ inline int getWidth(){return width;}$/;" f class:vb01::Root typeref:typename:int
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getWindow root.h /^ inline GLFWwindow* getWindow(){return window;}$/;" f class:vb01::Root typeref:typename:GLFWwindow *
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getWorldOrientation node.h /^ inline Quaternion getWorldOrientation(){return getWorldTransform().orientation;}$/;" f class:vb01::Node typeref:typename:Quaternion
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getWorldPosition node.h /^ inline Vector3 getWorldPosition(){return getWorldTransform().position;}$/;" f class:vb01::Node typeref:typename:Vector3
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getWorldScale node.h /^ inline Vector3 getWorldScale(){return getWorldTransform().scale;}$/;" f class:vb01::Node typeref:typename:Vector3
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getWorldTransform node.cpp /^ Node::Transform Node::getWorldTransform(){$/;" f class:vb01::Node typeref:typename:Node::Transform
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guiNode root.h /^ Node *rootNode,*guiNode;$/;" m class:vb01::Root typeref:typename:Node **
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guiPlane root.h /^ Quad *guiPlane=nullptr;$/;" m class:vb01::Root typeref:typename:Quad *
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h stb_image.h /^ int h,v;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:int
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@@ -426,6 +439,7 @@ instanceVBO particleEmitter.h /^ unsigned int instanceVBO,VAO,VBO,EBO;$/;" m c
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io stb_image.h /^ stbi_io_callbacks io;$/;" m struct:__anon84e4e8860308 typeref:typename:stbi_io_callbacks
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io_user_data stb_image.h /^ void *io_user_data;$/;" m struct:__anon84e4e8860308 typeref:typename:void *
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isCastShadow mesh.h /^ inline bool isCastShadow(){return castShadow;}$/;" f class:vb01::Mesh typeref:typename:bool
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isDiffuseColorEnabled material.h /^ inline bool isDiffuseColorEnabled(){return diffuseColorEnabled;}$/;" f class:vb01::Material typeref:typename:bool
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isLightingEnabled material.h /^ inline bool isLightingEnabled(){return lightingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
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isTexturingEnabled material.h /^ inline bool isTexturingEnabled(){return texturingEnabled;}$/;" f class:vb01::Material typeref:typename:bool
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isVisible node.h /^ inline bool isVisible(){return visible;}$/;" f class:vb01::Node typeref:typename:bool
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@@ -433,7 +447,7 @@ jfif stb_image.h /^ int jfif;$/;" m struct:__anon84e4e8860808 typer
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left camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
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length stb_image.h /^ stbi__uint32 length;$/;" m struct:__anon84e4e8860d08 typeref:typename:stbi__uint32
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lflags stb_image.h /^ int lflags;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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lightingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true;$/;" m class:vb01::Material typeref:typename:bool
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lightingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
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lights node.h /^ std::vector<Light*> lights;$/;" m class:vb01::Node typeref:typename:std::vector<Light * >
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line0 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc *
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line1 stb_image.h /^ stbi_uc *line0,*line1;$/;" m struct:__anon84e4e8860a08 typeref:typename:stbi_uc **
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@@ -442,6 +456,7 @@ linebuf stb_image.h /^ stbi_uc *linebuf;$/;" m struct:__anon84e4e8860808::_
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loadShaders shader.cpp /^ void Shader::loadShaders(){$/;" f class:vb01::Shader typeref:typename:void
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load_jpeg_image stb_image.h /^static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)$/;" f typeref:typename:stbi_uc *
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lookAt camera.cpp /^ void Camera::lookAt(Vector3 direction, Vector3 up){$/;" f class:vb01::Camera typeref:typename:void
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lookAt node.cpp /^ void Node::lookAt(Vector3 newDir){$/;" f class:vb01::Node typeref:typename:void
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lowLife particleEmitter.h /^ float spread=0,lowLife=1,highLife=2;$/;" m class:vb01::ParticleEmitter typeref:typename:float
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lpal stb_image.h /^ stbi_uc lpal[256][4];$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc[256][4]
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ma stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
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@@ -456,6 +471,7 @@ max_y stb_image.h /^ int max_x, max_y;$/;" m struct:__anon84e4e8861308 typeref
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maxcode stb_image.h /^ int maxcode[17];$/;" m struct:__anon84e4e8860b08 typeref:typename:int[17]
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maxcode stb_image.h /^ unsigned int maxcode[18];$/;" m struct:__anon84e4e8860708 typeref:typename:unsigned int[18]
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mb stb_image.h /^ unsigned int mr,mg,mb,ma, all_a;$/;" m struct:__anon84e4e8861008 typeref:typename:unsigned int
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mesh ray.h /^ Mesh *mesh=nullptr;$/;" m struct:vb01::CollisionResult typeref:typename:Mesh *
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meshes mesh.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Mesh typeref:typename:std::vector<Mesh * >
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meshes node.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Node typeref:typename:std::vector<Mesh * >
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meshes root.h /^ std::vector<Mesh*> meshes;$/;" m class:vb01::Root typeref:typename:std::vector<Mesh * >
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@@ -470,9 +486,9 @@ node particleEmitter.h /^ Node *node=nullptr;$/;" m class:vb01::ParticleEmitte
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node text.h /^ Node *node=nullptr;$/;" m class:vb01::Text typeref:typename:Node *
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nomore stb_image.h /^ int nomore; \/\/ flag if we saw a marker so must stop$/;" m struct:__anon84e4e8860808 typeref:typename:int
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norm mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
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norm quaternion.h /^ inline vb01::Quaternion norm(){return *this\/getLength();}$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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norm quaternion.h /^ inline Quaternion norm(){return *this\/getLength();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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norm vector.h /^ Vector2 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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norm vector.h /^ Vector3 norm(){return *this\/getLength();}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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norm vector.h /^ Vector3 norm(){return (*this!=Vector3::VEC_ZERO?*this\/getLength():Vector3::VEC_ZERO);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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normalMapTextures material.h /^ std::vector<Texture*> diffuseMapTextures,normalMapTextures,specularMapTextures;$/;" m class:vb01::Material typeref:typename:std::vector<Texture * >
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numChannels texture.h /^ int width,height,numChannels;$/;" m class:vb01::Texture typeref:typename:int
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numParticles particleEmitter.h /^ int numParticles;$/;" m class:vb01::ParticleEmitter typeref:typename:int
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@@ -480,32 +496,36 @@ numTris mesh.h /^ int numTris;$/;" m class:vb01::Mesh typeref:typename:int
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num_bits stb_image.h /^ int num_bits;$/;" m struct:__anon84e4e8860c08 typeref:typename:int
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num_channels stb_image.h /^ int num_channels;$/;" m struct:__anon84e4e8860508 typeref:typename:int
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offset stb_image.h /^ int bpp, offset, hsz;$/;" m struct:__anon84e4e8861008 typeref:typename:int
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operator * quaternion.h /^ inline vb01::Quaternion operator* (vb01::Quaternion q){$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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operator * quaternion.h /^ inline vb01::Vector3 operator* (vb01::Vector3 v){$/;" f class:vb01::Quaternion typeref:typename:vb01::Vector3
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operator * quaternion.h /^ template<typename T> inline vb01::Quaternion operator*(T s){return Quaternion(w*s,x*s,y*s,z*s/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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operator != vector.h /^ bool operator!=(const Vector3 &v){return x!=v.x||y!=v.y||z!=v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
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operator * quaternion.h /^ inline Quaternion operator* (Quaternion q){$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator * quaternion.h /^ inline Vector3 operator* (Vector3 v){$/;" f class:vb01::Quaternion typeref:typename:Vector3
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operator * quaternion.h /^ template<typename T> inline Quaternion operator*(T s){return Quaternion(w*s,x*s,y*s,z*s);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator * vector.h /^ template<typename T>Vector2 operator*(T s){return Vector2(x*s,y*s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator * vector.h /^ template<typename T>Vector3 operator*(T s){return Vector3(x*s,y*s,z*s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator * vector.h /^ template<typename T>Vector4 operator*(T s){return Vector4(x*s,y*s,z*s,w*s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator + quaternion.h /^ inline vb01::Quaternion operator+(Quaternion q){return Quaternion(w+q.w,x+q.x,y+q.y,z+q.z);}$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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operator + quaternion.h /^ inline Quaternion operator+(Quaternion q){return Quaternion(w+q.w,x+q.x,y+q.y,z+q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator + vector.h /^ Vector2 operator+(const Vector2 &v){return Vector2(x+v.x,y+v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator + vector.h /^ Vector3 operator+(const Vector3 &v){return Vector3(x+v.x,y+v.y,z+v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator + vector.h /^ Vector4 operator+(const Vector4 &v){return Vector4(x+v.x,y+v.y,z+v.z,w+v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator + vector.h /^ template<typename T>Vector2 operator+(T s){return Vector2(x+s,y+s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator + vector.h /^ template<typename T>Vector3 operator+(T s){return Vector3(x+s,y+s,z+s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator + vector.h /^ template<typename T>Vector4 operator+(T s){return Vector4(x+s,y+s,z+s,w+s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator - quaternion.h /^ inline vb01::Quaternion operator-(Quaternion q){return Quaternion(w-q.w,x-q.x,y-q.y,z-q.z);}$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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operator - quaternion.h /^ inline Quaternion operator- (){return Quaternion(w,-x,-y,-z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator - quaternion.h /^ inline Quaternion operator-(Quaternion q){return Quaternion(w-q.w,x-q.x,y-q.y,z-q.z);}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator - vector.h /^ Vector2 operator-(const Vector2 &v){return Vector2(x-v.x,y-v.y);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator - vector.h /^ Vector3 operator-(){return Vector3(-x,-y,-z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator - vector.h /^ Vector3 operator-(const Vector3 &v){return Vector3(x-v.x,y-v.y,z-v.z);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator - vector.h /^ Vector4 operator-(const Vector4 &v){return Vector4(x-v.x,y-v.y,z-v.z,w-v.w);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator - vector.h /^ template<typename T>Vector2 operator-(T s){return Vector2(x-s,y-s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator - vector.h /^ template<typename T>Vector3 operator-(T s){return Vector3(x-s,y-s,z-s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator - vector.h /^ template<typename T>Vector4 operator-(T s){return Vector4(x-s,y-s,z-s,w-s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator / quaternion.h /^ template<typename T> inline vb01::Quaternion operator\/(T s){return Quaternion(w\/s,x\/s,y\/s/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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operator / quaternion.h /^ template<typename T> inline Quaternion operator\/(T s){return Quaternion(w\/s,x\/s,y\/s,z\/s)/;" f class:vb01::Quaternion typeref:typename:Quaternion
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operator / vector.h /^ template<typename T>Vector2 operator\/(T s){return Vector2(x\/s,y\/s);}$/;" f struct:vb01::Vector2 typeref:typename:Vector2
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operator / vector.h /^ template<typename T>Vector3 operator\/(T s){return Vector3(x\/s,y\/s,z\/s);}$/;" f struct:vb01::Vector3 typeref:typename:Vector3
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operator / vector.h /^ template<typename T>Vector4 operator\/(T s){return Vector4(x\/s,y\/s,z\/s,w\/s);}$/;" f struct:vb01::Vector4 typeref:typename:Vector4
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operator == vector.h /^ bool operator==(const Vector3 &v){return x==v.x&&y==v.y&&z==v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
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operator == vector.h /^ bool operator==(const Vector3 &v){return x==v.x&&y==v.y&&z==v.z;}$/;" f struct:vb01::Vector3 typeref:typename:bool
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order stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int[4]
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orientation node.h /^ Quaternion orientation; $/;" m struct:vb01::Node::Transform typeref:typename:Quaternion
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orientation node.h /^ Quaternion orientation;$/;" m class:vb01::Node typeref:typename:Quaternion
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out stb_image.h /^ stbi_uc *idata, *expanded, *out;$/;" m struct:__anon84e4e8860e08 typeref:typename:stbi_uc ***
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out stb_image.h /^ stbi_uc *out; \/\/ output buffer (always 4 components)$/;" m struct:__anon84e4e8861308 typeref:typename:stbi_uc *
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@@ -517,8 +537,10 @@ particles particleEmitter.h /^ Particle *particles;$/;" m class:vb01::Particle
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pos mesh.h /^ Vector3 pos,norm;$/;" m struct:vb01::Mesh::Vertex typeref:typename:Vector3
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pos node.h /^ Vector3 pos,scale;$/;" m class:vb01::Node typeref:typename:Vector3
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pos particleEmitter.h /^ Vector3 pos;$/;" m struct:vb01::ParticleEmitter::Vertex typeref:typename:Vector3
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pos ray.h /^ Vector3 pos;$/;" m struct:vb01::CollisionResult typeref:typename:Vector3
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position camera.h /^ Vector3 position=Vector3(0,0,0),direction=Vector3(0,0,1),left=Vector3(1,0,0),up=Vector3(0,1,0/;" m class:vb01::Camera typeref:typename:Vector3
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position light.h /^ Vector3 position=Vector3::VEC_ZERO,color,attenuationValues=Vector3(1.8,.7,1),direction;$/;" m class:vb01::Light typeref:typename:Vector3
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position node.h /^ Vector3 position,scale;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
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prefix stb_image.h /^ stbi__int16 prefix;$/;" m struct:__anon84e4e8861208 typeref:typename:stbi__int16
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processMesh model.cpp /^ void Model::processMesh(aiMesh *mesh, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
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processNode model.cpp /^ void Model::processNode(aiNode *node, const aiScene *scene, Node *currentNode){$/;" f class:vb01::Model typeref:typename:void
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@@ -528,13 +550,14 @@ raw_coeff stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e
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raw_data stb_image.h /^ void *raw_data, *raw_coeff;$/;" m struct:__anon84e4e8860808::__anon84e4e8860908 typeref:typename:void *
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read stb_image.h /^ int (*read) (void *user,char *data,int size); \/\/ fill 'data' with 'size' bytes. re/;" m struct:__anon84e4e8860208 typeref:typename:int (*)(void * user,char * data,int size)
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read_from_callbacks stb_image.h /^ int read_from_callbacks;$/;" m struct:__anon84e4e8860308 typeref:typename:int
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recip quaternion.h /^ inline vb01::Quaternion recip(){return conj()\/getLengthSq();}$/;" f class:vb01::Quaternion typeref:typename:vb01::Quaternion
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recip quaternion.h /^ inline Quaternion recip(){return conj()\/getLengthSq();}$/;" f class:vb01::Quaternion typeref:typename:Quaternion
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render mesh.cpp /^ void Mesh::render(){$/;" f class:vb01::Mesh typeref:typename:void
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resample stb_image.h /^ resample_row_func resample;$/;" m struct:__anon84e4e8860a08 typeref:typename:resample_row_func
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resample_row_1 stb_image.h /^static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)$/;" f typeref:typename:stbi_uc *
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resample_row_func stb_image.h /^typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,$/;" t typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in0,stbi_uc * in1,int w,int hs)
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resample_row_hv_2_kernel stb_image.h /^ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, /;" m struct:__anon84e4e8860808 typeref:typename:stbi_uc * (*)(stbi_uc * out,stbi_uc * in_near,stbi_uc * in_far,int w,int hs)
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restart_interval stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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retrieveCollisions ray.cpp /^ void retrieveCollisions(Vector3 rayPos, Vector3 rayDir,Node *node,std::vector<CollisionResult> /;" f namespace:vb01 typeref:typename:void
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rgb stb_image.h /^ int rgb;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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root root.cpp /^ static Root *root=nullptr;$/;" v namespace:vb01 typeref:typename:Root * file:
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rootNode root.h /^ Node *rootNode,*guiNode;$/;" m class:vb01::Root typeref:typename:Node *
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@@ -544,6 +567,7 @@ s16 util.h /^ typedef short s16;$/;" t namespace:vb01 typeref:typename:short
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s32 util.h /^ typedef int s32;$/;" t namespace:vb01 typeref:typename:int
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s64 util.h /^ typedef long long s64;$/;" t namespace:vb01 typeref:typename:long long
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s8 util.h /^ typedef char s8;$/;" t namespace:vb01 typeref:typename:char
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scale node.h /^ Vector3 position,scale;$/;" m struct:vb01::Node::Transform typeref:typename:Vector3
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scale node.h /^ Vector3 pos,scale;$/;" m class:vb01::Node typeref:typename:Vector3
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scale text.h /^ float scale=1;$/;" m class:vb01::Text typeref:typename:float
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scan_n stb_image.h /^ int scan_n, order[4];$/;" m struct:__anon84e4e8860808 typeref:typename:int
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@@ -555,6 +579,7 @@ setCastShadow model.cpp /^ void Model::setCastShadow(bool castShadow){$/;" f cla
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setColor light.h /^ inline void setColor(Vector3 color){this->color=color;}$/;" f class:vb01::Light typeref:typename:void
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setColor text.h /^ inline void setColor(Vector4 c){this->color=c;}$/;" f class:vb01::Text typeref:typename:void
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setDiffuseColor material.h /^ inline void setDiffuseColor(Vector4 diffuse){this->diffuseColor=diffuse;}$/;" f class:vb01::Material typeref:typename:void
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setDiffuseColorEnabled material.h /^ inline void setDiffuseColorEnabled(bool diffuseColor){this->diffuseColorEnabled=diffuseColor;/;" f class:vb01::Material typeref:typename:void
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setDirection light.h /^ inline void setDirection(Vector3 dir){this->direction=dir;}$/;" f class:vb01::Light typeref:typename:void
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setEndColor particleEmitter.h /^ inline void setEndColor(Vector4 color){this->endColor=color;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
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setEndSize particleEmitter.h /^ inline void setEndSize(Vector2 size){this->endSize=size;}$/;" f class:vb01::ParticleEmitter typeref:typename:void
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@@ -603,7 +628,9 @@ size stb_image.h /^ stbi_uc size,type,channel;$/;" m struct:__anon84e4e8861108
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size text.h /^ Vector2 size,bearing;$/;" m struct:vb01::Text::Glyph typeref:typename:Vector2
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skip stb_image.h /^ void (*skip) (void *user,int n); \/\/ skip the next 'n' bytes, or 'unget/;" m struct:__anon84e4e8860208 typeref:typename:void (*)(void * user,int n)
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skybox root.h /^ Box *skybox=nullptr;$/;" m class:vb01::Root typeref:typename:Box *
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sortResults ray.cpp /^ void sortResults(std::vector<CollisionResult> &results){$/;" f namespace:vb01 typeref:typename:void
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spatial quad.h /^ bool spatial;$/;" m class:vb01::Quad typeref:typename:bool
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spatialToScreen mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
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spec_end stb_image.h /^ int spec_end;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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spec_start stb_image.h /^ int spec_start;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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specularColor material.h /^ Vector4 diffuseColor=Vector4::VEC_IJKL,specularColor=Vector4::VEC_IJKL;$/;" m class:vb01::Material typeref:typename:Vector4
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@@ -614,7 +641,7 @@ startColor particleEmitter.h /^ Vector4 startColor,endColor;$/;" m class:vb01:
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startSize particleEmitter.h /^ Vector2 startSize=Vector2::VEC_IJ,endSize=Vector2::VEC_IJ;$/;" m class:vb01::ParticleEmitter typeref:typename:Vector2
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start_x stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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start_y stb_image.h /^ int start_x, start_y;$/;" m struct:__anon84e4e8861308 typeref:typename:int
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staticVerts mesh.h /^ bool staticVerts=true,castShadow=false;$/;" m class:vb01::Mesh typeref:typename:bool
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staticVerts mesh.h /^ bool staticVerts=true,castShadow=false,spatialToScreen=false;$/;" m class:vb01::Mesh typeref:typename:bool
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stbi__DNL stb_image.h /^#define stbi__DNL(/;" d
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stbi__EOI stb_image.h /^#define stbi__EOI(/;" d
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stbi__SOF stb_image.h /^#define stbi__SOF(/;" d
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@@ -891,7 +918,7 @@ texCoords particleEmitter.h /^ Vector2 texCoords;$/;" m struct:vb01::Particle
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texts node.h /^ std::vector<Text*> texts;$/;" m class:vb01::Node typeref:typename:std::vector<Text * >
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texture text.h /^ Texture *texture=nullptr;$/;" m struct:vb01::Text::Glyph typeref:typename:Texture *
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texture texture.h /^ unsigned int texture;$/;" m class:vb01::Texture typeref:typename:unsigned int
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texturingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true;$/;" m class:vb01::Material typeref:typename:bool
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texturingEnabled material.h /^ bool lightingEnabled=false,texturingEnabled=true,diffuseColorEnabled=false;$/;" m class:vb01::Material typeref:typename:bool
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time particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
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timeToLive particleEmitter.h /^ s64 time=0,timeToLive=0;$/;" m struct:vb01::ParticleEmitter::Particle typeref:typename:s64
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todo stb_image.h /^ int restart_interval, todo;$/;" m struct:__anon84e4e8860808 typeref:typename:int
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@@ -942,6 +969,8 @@ vb01 quad.cpp /^namespace vb01{$/;" n file:
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vb01 quad.h /^namespace vb01{$/;" n
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vb01 quaternion.cpp /^namespace vb01{$/;" n file:
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vb01 quaternion.h /^namespace vb01{$/;" n
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vb01 ray.cpp /^namespace vb01{$/;" n file:
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vb01 ray.h /^namespace vb01{$/;" n
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vb01 rectangle.cpp /^namespace vb01{$/;" n file:
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vb01 rectangle.h /^namespace vb01{$/;" n
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vb01 root.cpp /^namespace vb01{$/;" n file:
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